Add Encounters
Automatically determine "last modified" date Expand Languages
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---
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title: "HOSR Core Rules: The Basics"
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title: 'HOSR Core Rules: The Basics'
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description:
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date_pub: 2023-04-26T22:53:00-04:00
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section: rules
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@@ -33,17 +33,17 @@ For hard (or very hard) tasks, you can subtract 1 (or 2) from the ability before
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Each player character (_PC_) has 6 abilities that help to define how they can interact with the world.
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- **Strength (STR)** - Raw physical power, affects melee damage and carrying capacity.
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- **Strength (STR)**: Raw physical power, affects melee damage and carrying capacity.
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- **Dexterity (DEX)** - Speed and agility of movement, affects _armor class (AC)_ when under attack.
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- **Dexterity (DEX)**: Speed and agility of movement, affects _armor class (AC)_ when under attack.
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- **Constitution (CON)** - Mettle and gumption, affects _hit points (HP)_ gained at each level.
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- **Constitution (CON)**: Mettle and gumption, affects _hit points (HP)_ gained at each level.
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- **Intelligence (INT)** - Knowledge and reasoning, affects languages known and arcane magic.
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- **Intelligence (INT)**: Knowledge and reasoning, affects languages known and arcane magic.
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- **Wisdom (WIS)** - Experience and insight, affects divine magic.
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- **Wisdom (WIS)**: Experience and insight, affects divine magic.
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- **Charisma (CHA)** - Appearance and social capability, affects hirelings and pact magic.
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- **Charisma (CHA)**: Appearance and social capability, affects hirelings and pact magic.
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### Saving Throws
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@@ -51,25 +51,25 @@ When something (bad) happens to a character or monster, they can usually make a
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To make one, roll 1d20 and consult the appropriate table (with higher results doing better).
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- **Death** - Poison, death ray, bleeding out.
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- **Death**: Poison, death ray, bleeding out.
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- **Wielded** - Wands and other aimed items.
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- **Wielded**: Wands and other aimed items.
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- **Paralyze** - Paralysis, petrification, being buried alive.
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- **Paralyze**: Paralysis, petrification, being buried alive.
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- **Blasts** - Breath weapons and other area effects.
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- **Blasts**: Breath weapons and other area effects.
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- **Spells** - General magic, including from rods and staves.
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- **Spells**: General magic, including from rods and staves.
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### Alignment
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Cosmic principles that represent broad world views
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- **Law** - Order, truth, and justice. Typically prosocial.
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- **Law**: Order, truth, and justice. Typically prosocial.
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- **Chaos** - Anarchy, power, and chance. Typically pro-individual.
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- **Chaos**: Anarchy, power, and chance. Typically pro-individual.
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- **Neutrality** - Balance, mediation, and detachment.
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- **Neutrality**: Balance, mediation, and detachment.
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### Character Creation
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