Add Encounters

Automatically determine "last modified" date
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2023-06-26 16:42:24 -04:00
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---
title: "HOSR Core Rules: The Basics"
title: 'HOSR Core Rules: The Basics'
description:
date_pub: 2023-04-26T22:53:00-04:00
section: rules
@@ -33,17 +33,17 @@ For hard (or very hard) tasks, you can subtract 1 (or 2) from the ability before
Each player character (_PC_) has 6 abilities that help to define how they can interact with the world.
- **Strength (STR)** - Raw physical power, affects melee damage and carrying capacity.
- **Strength (STR)**: Raw physical power, affects melee damage and carrying capacity.
- **Dexterity (DEX)** - Speed and agility of movement, affects _armor class (AC)_ when under attack.
- **Dexterity (DEX)**: Speed and agility of movement, affects _armor class (AC)_ when under attack.
- **Constitution (CON)** - Mettle and gumption, affects _hit points (HP)_ gained at each level.
- **Constitution (CON)**: Mettle and gumption, affects _hit points (HP)_ gained at each level.
- **Intelligence (INT)** - Knowledge and reasoning, affects languages known and arcane magic.
- **Intelligence (INT)**: Knowledge and reasoning, affects languages known and arcane magic.
- **Wisdom (WIS)** - Experience and insight, affects divine magic.
- **Wisdom (WIS)**: Experience and insight, affects divine magic.
- **Charisma (CHA)** - Appearance and social capability, affects hirelings and pact magic.
- **Charisma (CHA)**: Appearance and social capability, affects hirelings and pact magic.
### Saving Throws
@@ -51,25 +51,25 @@ When something (bad) happens to a character or monster, they can usually make a
To make one, roll 1d20 and consult the appropriate table (with higher results doing better).
- **Death** - Poison, death ray, bleeding out.
- **Death**: Poison, death ray, bleeding out.
- **Wielded** - Wands and other aimed items.
- **Wielded**: Wands and other aimed items.
- **Paralyze** - Paralysis, petrification, being buried alive.
- **Paralyze**: Paralysis, petrification, being buried alive.
- **Blasts** - Breath weapons and other area effects.
- **Blasts**: Breath weapons and other area effects.
- **Spells** - General magic, including from rods and staves.
- **Spells**: General magic, including from rods and staves.
### Alignment
Cosmic principles that represent broad world views
- **Law** - Order, truth, and justice. Typically prosocial.
- **Law**: Order, truth, and justice. Typically prosocial.
- **Chaos** - Anarchy, power, and chance. Typically pro-individual.
- **Chaos**: Anarchy, power, and chance. Typically pro-individual.
- **Neutrality** - Balance, mediation, and detachment.
- **Neutrality**: Balance, mediation, and detachment.
### Character Creation