Add Encounters
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@@ -5,7 +5,6 @@ date_pub: 2023-05-12T15:21:00-04:00
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section: bestiary
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content_type: feature
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short_code: brk
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status: hidden
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---
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Has the legs and body of a giant spider with a humanoid upper body, poisonous fangs, and a dozen eyes. A dying race of highly intelligent, thoroughly evil magic users.
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@@ -27,16 +26,16 @@ Has the legs and body of a giant spider with a humanoid upper body, poisonous fa
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### Bite
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- When bit, victim must **Save vs Poison** at -2 or be paralyzed for 1d2 turns.
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- On round after being bit and paralyzed, victim must **Save vs Paralyze** or get back up and attack nearest ally at -2.
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- When bit, victim must **Save vs Poison** at -2 or be paralyzed for 1d2 turns.
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- On round after being bit and paralyzed, victim must **Save vs Paralyze** or get back up (on monsters initiative) and attack nearest ally at -2.
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- Victim gets new save attempt each round, with a successful save rendering them immobile until the paralysis lifts.
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- This continues until the Raknitaur wills the attack to stop, the target dies, or the Raknitaur dies.
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- Victim gets new save attempt each round, with a successful save rendering them immobile until the paralysis lifts.
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- This continues for the duration unless the Raknitaur wills the attack to stop, the target dies, or the Raknitaur dies.
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- 20% chance to be accompanied by 1d8 dessicated zombies.
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- 10% chance to be protecting 3d8 eggs while accompanied by 1d8 dessicated zombies.
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- 20% chance to be accompanied by 1d8 dessicated zombies.
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- 10% chance to be protecting 3d8 eggs while accompanied by 1d8 dessicated zombies.
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### Web
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- Web is as strong as giant spider (and just as family), but not as sticky.
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- Anyone touching web must **Save vs Paralyze** at +2 or be paralyzed for as long as they are in contact with it (and the 2 rounds after).
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- Web is as strong as giant spider (and just as flammable), but not as sticky.
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- Anyone touching web must **Save vs Paralyze** at +2 or be paralyzed for as long as they are in contact with it (and the 2 rounds after).
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43
src/pages/bestiary/zombie.md
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src/pages/bestiary/zombie.md
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---
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title: Zombie
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description: The zombie creature for OSR gaming.
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date_pub: 2023-06-05T16:54:00-04:00
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section: bestiary
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content_type: feature
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short_code: bzm
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status: hidden
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---
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Decaying, undead corpses. Some special varieties are mentioned below.
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<div class='headlessTableWrapper'>
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| | |
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| ----------------- | -------------------------- |
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| **Hit Dice** | 2 (9hp) |
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| **Armor Class** | 11 (natural) |
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| **Attacks** | 2 (+1) @ 1d4 (claw / bite) |
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| **Movement** | 20' |
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| **Saving Throws** | D12 W13 P14 B15 S16 (1) |
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| **Morale** | 12 |
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| **Alignment** | Chaotic |
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| **XP** | 20 |
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</div>
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- Always attack.
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- Always attack last (no roll for initiative).
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- When hit for 2+ points, a body part will often fall off
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### Undead
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- Make no sounds before attacking.
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- Immune to poison and other effects that only affect living creatures.
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- Immune to mind readng / altering spells and spell-like effects, (ex: charm, fear, hold, sleep).
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### Sub-Types
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The following sub-types of zombies have been encountered:
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- **Armed** - Make a single attack at +1, dealing damage by weapon.
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- **Desiccated** - Flash-burn when turned or destroyed, dealing 1d2 damage to any non-undead in 5' radius.
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