Add Encounters

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2023-06-26 16:42:24 -04:00
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commit e7cb4763be
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@@ -5,7 +5,6 @@ date_pub: 2023-05-12T15:21:00-04:00
section: bestiary
content_type: feature
short_code: brk
status: hidden
---
Has the legs and body of a giant spider with a humanoid upper body, poisonous fangs, and a dozen eyes. A dying race of highly intelligent, thoroughly evil magic users.
@@ -27,16 +26,16 @@ Has the legs and body of a giant spider with a humanoid upper body, poisonous fa
### Bite
- When bit, victim must **Save vs Poison** at -2 or be paralyzed for 1d2 turns.
- On round after being bit and paralyzed, victim must **Save vs Paralyze** or get back up and attack nearest ally at -2.
- When bit, victim must **Save vs Poison** at -2 or be paralyzed for 1d2 turns.
- On round after being bit and paralyzed, victim must **Save vs Paralyze** or get back up (on monsters initiative) and attack nearest ally at -2.
- Victim gets new save attempt each round, with a successful save rendering them immobile until the paralysis lifts.
- This continues until the Raknitaur wills the attack to stop, the target dies, or the Raknitaur dies.
- Victim gets new save attempt each round, with a successful save rendering them immobile until the paralysis lifts.
- This continues for the duration unless the Raknitaur wills the attack to stop, the target dies, or the Raknitaur dies.
- 20% chance to be accompanied by 1d8 dessicated zombies.
- 10% chance to be protecting 3d8 eggs while accompanied by 1d8 dessicated zombies.
- 20% chance to be accompanied by 1d8 dessicated zombies.
- 10% chance to be protecting 3d8 eggs while accompanied by 1d8 dessicated zombies.
### Web
- Web is as strong as giant spider (and just as family), but not as sticky.
- Anyone touching web must **Save vs Paralyze** at +2 or be paralyzed for as long as they are in contact with it (and the 2 rounds after).
- Web is as strong as giant spider (and just as flammable), but not as sticky.
- Anyone touching web must **Save vs Paralyze** at +2 or be paralyzed for as long as they are in contact with it (and the 2 rounds after).

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---
title: Zombie
description: The zombie creature for OSR gaming.
date_pub: 2023-06-05T16:54:00-04:00
section: bestiary
content_type: feature
short_code: bzm
status: hidden
---
Decaying, undead corpses. Some special varieties are mentioned below.
<div class='headlessTableWrapper'>
| | |
| ----------------- | -------------------------- |
| **Hit Dice** | 2 (9hp) |
| **Armor Class** | 11 (natural) |
| **Attacks** | 2 (+1) @ 1d4 (claw / bite) |
| **Movement** | 20' |
| **Saving Throws** | D12 W13 P14 B15 S16 (1) |
| **Morale** | 12 |
| **Alignment** | Chaotic |
| **XP** | 20 |
</div>
- Always attack.
- Always attack last (no roll for initiative).
- When hit for 2+ points, a body part will often fall off
### Undead
- Make no sounds before attacking.
- Immune to poison and other effects that only affect living creatures.
- Immune to mind readng / altering spells and spell-like effects, (ex: charm, fear, hold, sleep).
### Sub-Types
The following sub-types of zombies have been encountered:
- **Armed** - Make a single attack at +1, dealing damage by weapon.
- **Desiccated** - Flash-burn when turned or destroyed, dealing 1d2 damage to any non-undead in 5' radius.