updates for wpm

This commit is contained in:
2024-03-24 16:28:44 -04:00
parent e0553eebbf
commit e1b7697757
32 changed files with 748 additions and 138 deletions

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@@ -13,7 +13,7 @@ short_code: rbu
| | |
| --------------------- | ---------------------------- |
| **Requirements** | CON 9 |
| **Requirements** | CON 9+ |
| **Ability modifiers** | +1 STR, -1 WIS |
| **Languages** | Alignment, Common, Goblinoid |
@@ -50,18 +50,4 @@ Can see heat signatures up to 60', even in total darkness.
### Fortitude
Natural fortitude and resistance to magic grants bonus to saves vs poison, spells, and wielded items (wands, rods, staves, etc.), based on CON:
<div class="dividedTableWrapper">
| CON | Bonus |
| :---: | :---: |
| 3-6 | 0 |
| 7-10 | +2 |
| 11-14 | +3 |
| 15-17 | +4 |
| 18+ | +5 |
[Fortitude Bonus]
</div>
Gains CON bonus + 2 to all saves vs poison, spells, and wielded items.

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@@ -0,0 +1,58 @@
---
title: Giantkin (Race)
description: The Giantkin race for OSR gaming.
date_pub: 2024-03-18T22:19:10.000-04:00
section: races
content_type: feature
short_code: rg1
---
[[toc]]
<div class='headlessTableWrapper'>
| | |
| --------------------- | ------------------------ |
| **Requirements** | Minimum CON 9 and STR 9 |
| **Ability modifiers** | -1 INT, +1 STR |
| **Languages** | Alignment, Common, Giant |
</div>
Large demihumans with a distant relation to giants, usually found near human settlements.
### Available Classes and Max Level
- **Assassin**: 6th
- **Barbarian**: 10th
- **Bard**: 8th
- **Cleric**: 10th
- **Corsair**: 8th
- **Druid**: 11th
- **Fighter**: 8th
- **Knight**: 7th
- **Mystic**: 10th
- **Paladin**: 7th
- **Priest**: 9th
- **Ranger**: 11th
- **Sorcerer**: 10th
- **Thief**: 8th
- **Warlock**: 10th
- **Wizard**: 10th
### Fortitude
Gains CON bonus + 2 to all saves vs poison, spells, and wielded items.
### Large Size
- Armor and weapons must be tailored to size.
- Can wield any two-handed melee weapon with only one hand.
- Open doors as next highest STR category.
### Rock Throw
Can use rocks as thrown projectiles.
- Range: 50' / 100' / 150'.
- 1d6 damage on hit.

55
src/pages/races/ogre.md Normal file
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@@ -0,0 +1,55 @@
---
title: Ogre (Race)
description: TBD
date_pub: 2024-03-18T22:19:10.000-04:00
section: races
content_type: feature
short_code: r0g
---
[[toc]]
<div class='headlessTableWrapper'>
| | |
| --------------------- | ------------------------------ |
| **Requirements** | CON 9+, STR 9+ |
| **Ability modifiers** | -1 INT, -1 CHA, +1 CON, +1 STR |
| **Languages** | Alignment, Common, Orcish |
</div>
Large, monstrous, powerful demihumans who typically dwell in caves.
### Available Classes and Max Level
- **Assassin**: 5th
- **Barbarian**: 8th
- **Bard**: 5th
- **Cleric**: 8th
- **Corsair**: 6th
- **Druid**: 8th
- **Fighter**: 8th
- **Knight**: 6th
- **Mystic**: 8th
- **Paladin**: 6th
- **Priest**: 7th
- **Ranger**: 9th
- **Sorcerer**: 8th
- **Thief**: 6th
- **Warlock**: 8th
- **Wizard**: 8th
### Fortitude
Gains CON bonus + 2 to all saves vs poison, spells, and wielded items.
### Infravision
Can see heat signatures up to 60', even in total darkness.
### Large Size
- Armor and weapons must be tailored to size.
- Can wield any two-handed melee weapon with only one hand.
- Open doors as next highest STR category.