From e1b76977579b35fb59c8e0c0d8e7b3d4d0d1dec9 Mon Sep 17 00:00:00 2001 From: Eric Woodward Date: Sun, 24 Mar 2024 16:28:44 -0400 Subject: [PATCH] updates for wpm --- package.json | 2 +- src/layouts/partials/rulesHeader.ejs | 2 +- src/pages/bestiary/dread-wurm.md | 7 +- src/pages/bestiary/nonhuman-modifiers.md | 11 ++ src/pages/bestiary/werebeasts/index.md | 25 --- src/pages/bestiary/werebeasts/weretiger.md | 1 + src/pages/campaigns/one-night/index.md | 16 +- .../known-arcane-spells.md | 150 +++++++++--------- .../classes/{animist.md => beast-walker.md} | 6 +- src/pages/classes/bloodmage.md | 1 + src/pages/classes/index.md | 2 +- src/pages/classes/sorcerer.md | 2 +- src/pages/classes/wizard.md | 2 +- .../magic-items/blakrazur-doom-bringer-gm.md | 66 ++++++++ .../magic-items/blakrazur-doom-bringer.md | 55 +++++++ .../boots-of-leaping-and-bounding.md | 14 ++ .../magic-items/crystal-skull-of-jund.md | 2 +- src/pages/magic-items/flaming-sword-vahki.md | 9 +- src/pages/magic-items/immovable-rod.md | 13 ++ src/pages/magic-items/index.md | 3 +- src/pages/magic-items/jar-of-preserving.md | 2 +- src/pages/magic-items/whayve-the-flood-gm.md | 114 +++++++++++++ src/pages/magic-items/whayve-the-flood.md | 80 ++++++++++ .../magic-items/wylm-the-eternal-rest-gm.md | 50 ++++++ .../magic-items/wylm-the-eternal-rest.md | 49 ++++++ src/pages/races/bugbear.md | 18 +-- src/pages/races/giantkin.md | 58 +++++++ src/pages/races/ogre.md | 55 +++++++ src/pages/rules/adventuring.md | 32 +++- src/pages/rules/combat.md | 2 +- src/pages/spells/explosive-script.md | 31 ++++ src/pages/spells/index.md | 6 +- 32 files changed, 748 insertions(+), 138 deletions(-) rename src/pages/classes/{animist.md => beast-walker.md} (97%) create mode 100644 src/pages/magic-items/blakrazur-doom-bringer-gm.md create mode 100644 src/pages/magic-items/blakrazur-doom-bringer.md create mode 100644 src/pages/magic-items/boots-of-leaping-and-bounding.md create mode 100644 src/pages/magic-items/immovable-rod.md create mode 100644 src/pages/magic-items/whayve-the-flood-gm.md create mode 100644 src/pages/magic-items/whayve-the-flood.md create mode 100644 src/pages/magic-items/wylm-the-eternal-rest-gm.md create mode 100644 src/pages/magic-items/wylm-the-eternal-rest.md create mode 100644 src/pages/races/giantkin.md create mode 100644 src/pages/races/ogre.md create mode 100644 src/pages/spells/explosive-script.md diff --git a/package.json b/package.json index 343ffd8..95ce92c 100755 --- a/package.json +++ b/package.json @@ -1,6 +1,6 @@ { "name": "planar-vagabond", - "version": "0.14.1", + "version": "0.14.2", "description": "", "main": "index.js", "scripts": { diff --git a/src/layouts/partials/rulesHeader.ejs b/src/layouts/partials/rulesHeader.ejs index 119bf36..5a7d323 100644 --- a/src/layouts/partials/rulesHeader.ejs +++ b/src/layouts/partials/rulesHeader.ejs @@ -35,7 +35,7 @@ var title = (page.title ?? '').replace('HOSR ', '');
- Version 0.14.1 / 2024-03-18 + Version 0.14.2 / 2024-03-24 diff --git a/src/pages/bestiary/werebeasts/weretiger.md b/src/pages/bestiary/werebeasts/weretiger.md index 1c66e3c..b96bcbc 100644 --- a/src/pages/bestiary/werebeasts/weretiger.md +++ b/src/pages/bestiary/werebeasts/weretiger.md @@ -5,6 +5,7 @@ date_pub: 2024-03-14T23:34:45.000-04:00 section: bestiary content_type: feature short_code: bwet +status: hidden --- Humanoid cursed to shapeshift into a semi-intelligent tiger. diff --git a/src/pages/campaigns/one-night/index.md b/src/pages/campaigns/one-night/index.md index 30a85d0..fc90427 100644 --- a/src/pages/campaigns/one-night/index.md +++ b/src/pages/campaigns/one-night/index.md @@ -42,16 +42,22 @@ _**DO YOU HAVE WHAT IT TAKES** to face the wizard and his minions? Or will you f - **Wha'yve, the Flood**: A gold-and-coral trident rumored to have been made by the goddess Elendaen, queen of the elemental plane of water, which was taken from a private collection in the sunken city of Azutash. - **Bla'kra'zur, the Doom Bringer**: A black blade of awesome power, rumored to have a demon bound to it, and which was stolen from the Vaults of Heresies, beneath the White Cathedral of Phoris, in Portown. -- The thief claims to be an ancient wizard named Khyr-Aptys, who ruled over the legendary Realm of Ohk'nar nearly two millenia ago. -- A [poem] left at each crime scene indicates that the thief has taken the items to the White Plume Mountain. +- The thief claims to be a legendary wizard named [Khyr-Aptys](#the-mad-wizard-khyr-aptys). +- A [poem](#poem) left at each crime scene indicates that the thief has taken the items to the White Plume Mountain (the "feathered mound"). + +### The Mad Wizard, Khyr-Aptys + +- Ruled over the legendary Realm of Ohk'nar nearly two millenia ago. +- Known for his cruelty and malice. +- Disappeared (along with his wizard tower) nearly 1300 years ago. ### White Plume Mountain - A long dormant volcano that has recently started to reignite. - Several groups have already attempted to retrieve the stolen weapons, but were lost to the horrors of the mountain. - - A party of adventurers, lead by the bloodmage Snar'la and her barbarian husband, Bur-Ket, went in 2 weeks ago, seeking the treasures, but nothing has been heard from them since. - - Likewise, only 3 days ago, a Knight named Sir Godwin Bluutho lead a cadre of 8 veteran fighters in, but again, no word from them since. -- The PCs have been promised a mountain of wealth for each of the items that they can find and bring back, along with guarantees of future favors from the disgruntled former owners (such as land, titles, or even wishes). + - A party of adventurers, lead by the bloodmage Snar'la and her barbarian husband, Bur-Ket, went in 2 weeks ago seeking the treasures, but nothing has been heard from them since. + - Likewise, only 3 days ago, King Joffers of Garyok sent his bravest Knight, Sir Godwin Bluutho, along with a cadre of 8 veteran fighters, but again, no word from them since. +- The PCs have been promised a mountain of wealth for each of the items that they can find and bring back, along with guarantees of future favors from the disgruntled former owners (lands, titles, maybe even wishes). #### Religious Factions diff --git a/src/pages/classes/arcane-spellcasters/known-arcane-spells.md b/src/pages/classes/arcane-spellcasters/known-arcane-spells.md index 62c7895..02748f1 100644 --- a/src/pages/classes/arcane-spellcasters/known-arcane-spells.md +++ b/src/pages/classes/arcane-spellcasters/known-arcane-spells.md @@ -4,113 +4,119 @@ description: A list of known arcane spells in the multiverse. date_pub: 2023-09-16T14:24:00-04:00 section: classes content_type: feature -short_code: cas -status: hidden +short_code: ckas --- [[toc]] -This list documents all known arcane spells in the multiverse. +This list documents all known arcane spells in the multiverse, and as such, is a perpetual work-in-progress. + +Most that aren't found [here](/spells/) can be found elsewhere (like the [OSE SRD](https://oldschoolessentials.necroticgnome.com/srd/index.php/Magic-User_Spells), or the [5E SRD](https://5thsrd.org/), although spells from latter will probably require some translation). ### 1st Level -1. [Calm / Scare](/spells/calm.html) -2. Charm Person -3. Chromatic Orb -4. Color Spray -5. Dancing Lights -6. Detect Illusion -7. Detect Magic -8. Floating Disc -9. Glamour -10. Hold Portal -11. Hypnotize -12. Illusory Sound -13. Light (Darkness) -14. Magic Missile -15. Phantasmal Force -16. Protection from Evil -17. Read Languages -18. Read Magic -19. Shield -20. Sleep -21. Ventriloquism -22. Wall of Fog +1. [Befriend Animal](/spells/befriend-animal.html) +2. [Calm / Scare](/spells/calm.html) +3. Charm Person +4. Chromatic Orb +5. [Color Spray](/spells/color-spray.html) +6. Dancing Lights +7. Detect Illusion +8. [Detect Magic](/spells/detect-magic.html) +9. Floating Disc +10. [Glamour](/spells/glamour.html) +11. [Grow / Shrink](/spells/grow.html) +12. Hold Portal +13. Hypnotize +14. Illusory Sound +15. [Light / Darkness](/spells/light.html) +16. Magic Missile +17. Protection from Evil +18. [Read Languages](/spells/read-languages.html) +19. [Read Magic](/spells/read-magic.html) +20. [Read Thoughts](/spells/read-thoughts.html) +21. Shield +22. Sleep +23. Ventriloquism +24. Wall of Fog +25. [Whisper](/spells/whisper.html) ### 2nd Level 1. Blind / Deafen 2. Blur 3. Captivate -4. [Continual Light (Continual Darkness)](/spells/continual-light.html) +4. [Continual Light / Continual Darkness](/spells/continual-light.html) 5. Detect Evil 6. Detect Invisible 7. ESP 8. False Aura -9. Hypnotic Pattern -10. Improved Phantasmal Force -11. Invisibility -12. Knock +9. [Hidden Step](/spells/hidden-step.html) +10. Hypnotic Pattern +11. Improved Phantasmal Force +12. [Invisibility](/spells/invisibility.html) 13. Levitate 14. Locate Object -15. Magic Mouth +15. [Lock / Knock](/spells/lock.html) 16. Mirror Image -17. Phantasmal Force +17. [Phantasmal Force](/spells/phantasmal-force.html) 18. Quasimorph 19. Web 20. Whispering Wind -21. Wizard Lock ### 3rd Level -1. Blacklight -2. Clairvoyance -3. Dispel Illusion -4. Dispel Magic -5. Fear -6. Fire Ball -7. Fly -8. Hallucinatory Terrain -9. Haste -10. Hold Person -11. Infravision -12. Invisibility 10’ Radius -13. Lightning Bolt +1. Clairvoyance +2. Dispel Illusion +3. Dispel Magic +4. Fear +5. Fire Ball +6. [Fly](/spells/fly.html) +7. [Haste / Slow](/spells/haste.html) +8. Hold Person +9. Infravision +10. Invisibility 10’ Radius +11. Lightning Bolt +12. [Magic Mouth](/spells/magic-mouth.html) +13. [Moonlight](/spells/moonlight.html) 14. Nondetection 15. Paralyze 16. Phantom Steed 17. Protection from Evil 10’ Radius 18. Protection from Normal Missiles 19. Rope Trick -20. Spectral Force -21. Suggestion -22. Water Breathing -23. Wraithform +20. [Speak in Tongues](/spells/speak-in-tongues.html) +21. [Speak with Dead](/spells/speak-with-dead.html) +22. Spectral Force +23. [Suggestion](/spells/suggestion.html) +24. Water Breathing +25. Wraithform ### 4th Level -1. Charm Monster -2. Confusion -3. Dimension Door -4. Dispel Magic -5. Emotion -6. Growth of Plants -7. Hallucinatory Terrain +1. [Black Tentacles](/spells/black-tentacles.html) +2. Charm Monster +3. Confusion +4. [Dimension Jump](/spells/dimension-jump.html) +5. Dispel Magic +6. Emotion +7. Growth of Plants 8. Illusory Stamina -9. Improved Invisibility -10. Massmorph -11. Minor Creation -12. Phantasmal Killer -13. Polymorph Others -14. Polymorph Self -15. Rainbow Pattern -16. Remove Curse (Curse) -17. Shadow Monsters -18. Solid Fog -19. Veil of Abandoning -20. Wall of Fire -21. Wall of Ice -22. Wizard Eye +9. [Illusory Terrain](/spells/illusory-terrain.html) +10. [Improved Invisibility](/spells/improved-invisibility.html) +11. Massmorph +12. Minor Creation +13. Phantasmal Killer +14. [Polymorph Others](/spells/polymorph-others.html) +15. [Polymorph Self](/spells/polymorph-others.html) +16. Rainbow Pattern +17. Remove Curse (Curse) +18. Shadow Monsters +19. Solid Fog +20. Veil of Abandoning +21. Wall of Fire +22. Wall of Ice +23. Wizard Eye ### 5th Level @@ -133,7 +139,7 @@ This list documents all known arcane spells in the multiverse. 17. Shadowcast 18. Shadowy Transformation 19. Telekinesis -20. Teleport +20. [Teleport](/spells/teleport.html) 21. Time Flow 22. Transmute Rock to Mud (Mud to Rock) 23. Visitation diff --git a/src/pages/classes/animist.md b/src/pages/classes/beast-walker.md similarity index 97% rename from src/pages/classes/animist.md rename to src/pages/classes/beast-walker.md index e38aea8..78ec70f 100644 --- a/src/pages/classes/animist.md +++ b/src/pages/classes/beast-walker.md @@ -1,10 +1,10 @@ --- -title: Animist -description: The Animist class for OSR gaming. +title: Beast Walker +description: The Beast Walker class for OSR gaming. date_pub: 2024-03-05T22:35:07.000-04:00 section: classes content_type: feature -short_code: can +short_code: cbw --- An adventurer with a special bond with one (or more) animal companions. diff --git a/src/pages/classes/bloodmage.md b/src/pages/classes/bloodmage.md index df04fed..7c5664c 100644 --- a/src/pages/classes/bloodmage.md +++ b/src/pages/classes/bloodmage.md @@ -31,6 +31,7 @@ Bloodmages are arcane spellcasters that use their own life force, rather than th - Starts with one spell, learns an additional one each time they level up. - Maximum spell level that can be learned or cast is shown in [Level Advancement](#advancement) table. - Can conduct magical research. +- [Known arcane spells](./arcane-spellcasters/known-arcane-spells.html) ### Healing diff --git a/src/pages/classes/index.md b/src/pages/classes/index.md index 2c05851..5f4502b 100644 --- a/src/pages/classes/index.md +++ b/src/pages/classes/index.md @@ -7,10 +7,10 @@ content_type: feature short_code: c1 --- -- [Animist](./animist.html): An adventurer with a special bond with one (or more) animal companions. - [Assassin](./assassin.html): Someone skilled at stealth-based elimination. - [Barbarian](./barbarian.html): An adventurer known for their primitive warrior nature. - [Bard](./bard/index.html): A warrior-performer with a deep knowledge of lore and limited spellcasting ability. +- [Beast Walker](./beast-walker.html): An adventurer with a special bond with one (or more) animal companions. - [Bloodmage](./bloodmage.html): Arcane spellcasters that use their own life force to cast spells. - [Cleric](./cleric/index.html): Holy (or unholy) warrior-priests who serve one or more deities. - [Corsair](./corsair.html): A sailor living a life of adventure on the high seas. diff --git a/src/pages/classes/sorcerer.md b/src/pages/classes/sorcerer.md index 70c3b3f..fd5abea 100644 --- a/src/pages/classes/sorcerer.md +++ b/src/pages/classes/sorcerer.md @@ -31,7 +31,7 @@ An arcane magic user with an innate knowledge of certain spells and wild magical - Each memorized spell may be cast up to once per day. - Maximum spell level that can be memorized or cast is shown in [Level Advancement](#advancement) table. - Can conduct magical research. -- [Arcane Spell List](./arcane-spellcasters/known-arcane-spells.html) +- [Known arcane spells](./arcane-spellcasters/known-arcane-spells.html) ### Sorcery Points diff --git a/src/pages/classes/wizard.md b/src/pages/classes/wizard.md index e68cb37..5892a55 100644 --- a/src/pages/classes/wizard.md +++ b/src/pages/classes/wizard.md @@ -29,7 +29,7 @@ A magic user, often in robes, who memorizes spells from their spellbooks. - Carries a spell book (or equivalent) with known spells in it. - Number of prepared spells per day shown on [Level Advancement table](#advancement). - Can conduct magical research. -- [Arcane Spell List](./arcane-spellcasters/known-arcane-spells.html) +- [Known arcane spells](./arcane-spellcasters/known-arcane-spells.html) ### Wizard Lore diff --git a/src/pages/magic-items/blakrazur-doom-bringer-gm.md b/src/pages/magic-items/blakrazur-doom-bringer-gm.md new file mode 100644 index 0000000..60191a2 --- /dev/null +++ b/src/pages/magic-items/blakrazur-doom-bringer-gm.md @@ -0,0 +1,66 @@ +--- +title: Bla'kra'zur, the Doom Bringer +description: +date_pub: 2024-02-24T22:24:00.000-04:00 +section: magic items +content_type: feature +short_code: mdtdbg +status: hidden +--- + +A blackened, demonic blade which shines like the night sky when not sheathed in it's obsidian scabbard. + +_"Quench my thirst for blood, and I will empower you to greatness!"_ + +- +3 to attack and damage rolls (1d8+3 / 1d10+3). +- Wielder gains immunity to charm and scare effects. +- Can detect ("smell") creatures with souls within 60'. + +### Sentience + +- **Alignment**: Chaotic +- **Purpose**: To devour souls. +- Possesses speech and telepathy, in both common and Demonic. + +### Soul Devouring + +On a killing stroke, the victim's soul is devoured by the blade. + +- When a soul is devoured: + - the wielder gains an attack and damage bonus equal to 1/4 of the victim's HD (rounded down), + - the wielder gains 1/2 of the victim's max HP (also rounded down) as temporary HP (lost first), and + - the bonuses last a number of turns equal to level of the victim. +- Devoured souls can't be resurrected. + +!!!include(weapons/longsword-properties.md)!!! + +
+ GM Notes + +- Possesses speech and telepathy, in both common and Demonic. +- At the end of a fight, roll a d20. If the number is a natural 20 or over the number of creatures the sword killed, nothing happens. If it's under, the wielder must attack the nearest friendly character, and then repeat this roll next round. +- PCs killed by the blade must **Save vs Death** or have their souls devoured by the blade. +- Devouring a soul disincarnates it, separating it from its body and preventing traditional resurrection. + +
+ + diff --git a/src/pages/magic-items/blakrazur-doom-bringer.md b/src/pages/magic-items/blakrazur-doom-bringer.md new file mode 100644 index 0000000..f5ae485 --- /dev/null +++ b/src/pages/magic-items/blakrazur-doom-bringer.md @@ -0,0 +1,55 @@ +--- +title: Bla'kra'zur, the Doom Bringer +description: +date_pub: 2024-02-24T22:24:00.000-04:00 +section: magic items +content_type: feature +short_code: mdtdbg +status: hidden +--- + +A blackened, demonic blade which shines like the night sky when not sheathed in it's obsidian scabbard. + +_"Quench my thirst for blood, and I will empower you to greatness!"_ + +- +3 to attack and damage rolls (1d8+3 / 1d10+3). +- Wielder gains immunity to charm and scare effects. +- Can detect ("smell") creatures with souls within 60'. + +### Sentience + +- **Alignment**: Chaotic +- **Purpose**: To devour souls. + +### Soul Devouring + +On a killing stroke, the victim's soul is devoured by the blade. + +- When a soul is devoured: + - the wielder gains an attack and damage bonus equal to 1/4 of the victim's HD (rounded down), + - the wielder gains 1/2 of the victim's max HP (also rounded down) as temporary HP (lost first), and + - the bonuses last a number of turns equal to level of the victim. +- Devoured souls can't be resurrected. + +!!!include(weapons/longsword-properties.md)!!! + + diff --git a/src/pages/magic-items/boots-of-leaping-and-bounding.md b/src/pages/magic-items/boots-of-leaping-and-bounding.md new file mode 100644 index 0000000..e81f0e5 --- /dev/null +++ b/src/pages/magic-items/boots-of-leaping-and-bounding.md @@ -0,0 +1,14 @@ +--- +title: Boots of Leaping and Bounding +description: Magical leather boots that allow unfettered movement and occasional leaps. +date_pub: 2023-02-19T20:59:00-05:00 +section: magic items +content_type: feature +short_code: m1blb +--- + +Magical leather boots that allow unfettered movement and occasional leaps. + +- Wearer's movement rate becomes 40', unless it's higher. + - Not affected by encumbrance, armor, etc. +- Can jump up to 3x normal distance. diff --git a/src/pages/magic-items/crystal-skull-of-jund.md b/src/pages/magic-items/crystal-skull-of-jund.md index 0e907a1..170bb3f 100644 --- a/src/pages/magic-items/crystal-skull-of-jund.md +++ b/src/pages/magic-items/crystal-skull-of-jund.md @@ -4,7 +4,7 @@ description: A magical, elongated, and (apparently) nearly omniscient crystal sk date_pub: 2023-02-19T20:59:00-05:00 section: magic items content_type: feature -short_code: mcsj +short_code: m1csj ---
diff --git a/src/pages/magic-items/flaming-sword-vahki.md b/src/pages/magic-items/flaming-sword-vahki.md index d8b8025..2f304a2 100644 --- a/src/pages/magic-items/flaming-sword-vahki.md +++ b/src/pages/magic-items/flaming-sword-vahki.md @@ -12,6 +12,13 @@ A high-quality longsword, exquisitely decorated with the fire and dragon iconogr Previously wielded by Prince Lorwin of Dulara, the sword's name means "Flametongue" in Dularan, and was named for a great dragon that his grandfather, King Drannyl, often rode into battle. +### Sentience + +A fire elemental is bound to the sword. + +- **Alignment**: Neutral +- **Communication**: Can speak empathically to the blade's wielder. + ### Flaming Bursts into flame when the command word (_Aegyt_) is spoken, burning for up to 1 turn, and extinguishing automatically when sheathed. @@ -38,7 +45,7 @@ When the command word (_Vykul_) is spoken while aimed at target point up to 40' The elemental bound to the sword has 60' infravision and may inform its owner of the location of enemies it can see. -- Can take a 10 seconds to try and find an enemy. +- Can take up to 10 seconds to try and find an enemy. - Counts as an action in combat. - 1-in-6 chance of success. - On a success, wielder can "feel" the distance and direction to the nearest an enemy. diff --git a/src/pages/magic-items/immovable-rod.md b/src/pages/magic-items/immovable-rod.md new file mode 100644 index 0000000..7a9e80b --- /dev/null +++ b/src/pages/magic-items/immovable-rod.md @@ -0,0 +1,13 @@ +--- +title: Immovable Rod +description: An iron rod with a rune at one end, capable of becoming magically fixed in place. +date_pub: 2024-03-24T13:33:03.000-04:00 +section: magic items +content_type: feature +short_code: m11r +--- + +An iron rod with a rune at one end, capable of becoming magically fixed in place. + +- Touching the rune while holding to rod causes the rod to magically remain in its current point in space. + - While active, can hold up to 8000 pounds; more than that deactivates rod. diff --git a/src/pages/magic-items/index.md b/src/pages/magic-items/index.md index c232d34..b2d39b0 100644 --- a/src/pages/magic-items/index.md +++ b/src/pages/magic-items/index.md @@ -17,13 +17,14 @@ Below you'll find a growing list of magic items that can be found across the mul - [Feathers of Ferr'nym](./feathers-of-ferrnym/): Small, magical feathers which trigger an effect when tossed into the air. - [Handy Haversack](./sack-of-storing.html#handy-haversack): A backpack with several small pocket dimensions useful for storing things. - [The Helm of Immaculate Conservation](./helm-of-halos.html): A magical helmet that grants an aura of divine protection to nearby allies. +- [Immovable Rod](./immovable-rod.html): An iron rod with a rune at one end, capable of becoming magically fixed in place. - [Jar of Preserving](./jar-of-preserving.html): A magical device for capturing and preserving creatures indefinitely. - [Lenses of Necroscopy](./lenses-of-necroscopy.html): A magical set of lenses that allow their wearer to view and [speak with the dead](/spells/speak-with-dead.html). - [Mirror of Telepresence](./mirror-of-telepresence.html): A magical mirror that allows its user to view and speak with others remotely. - [Pet Rock](./pet-rock.html): A magical rock that obeys its owner's commands. - [Pouch of Stashing](./sack-of-storing.html#pouch-of-stashing): A tiny pouch with its own pocket dimension useful for storing things. - [Ring of Animal Control](./ring-of-animal-control.html): A magical ring that grants its wearer tha ability to control animals. -- [Ring of Eldritch Blasting](./ring-of-eldritch-blasting.html): A magical ring that grants the wearer the ability to fire eldritch blasts. +- [Ring of Eldritch Blasting](./ring-of-eldritch-blasting.html): A magical ring that grants its wearer the ability to fire eldritch blasts. - [Ring of Psychic Shielding](./ring-of-psychic-shielding.html): A magical ring that prevents its owner from having their mind read. - [Ring of the Scholar](./ring-of-the-scholar.html): A magical ring that grants it's owner a small INT boost. - [Sack of Storing](./sack-of-storing.html): A magic bag with its own pocket dimension useful for storing things. diff --git a/src/pages/magic-items/jar-of-preserving.md b/src/pages/magic-items/jar-of-preserving.md index 9db7fc1..71cb53a 100644 --- a/src/pages/magic-items/jar-of-preserving.md +++ b/src/pages/magic-items/jar-of-preserving.md @@ -4,7 +4,7 @@ description: A magical device for capturing and preserving creatures indefinitel date_pub: 2023-05-07T11:19:00-04:00 section: magic items content_type: feature -short_code: mjp +short_code: m1jp --- A small jar, 3" tall and 2" in diameter, wrapped at the top by a sigil-engraved brass ring, and sealed with a wooden lid wrapped by a matching ring. diff --git a/src/pages/magic-items/whayve-the-flood-gm.md b/src/pages/magic-items/whayve-the-flood-gm.md new file mode 100644 index 0000000..6c634ce --- /dev/null +++ b/src/pages/magic-items/whayve-the-flood-gm.md @@ -0,0 +1,114 @@ +--- +title: Wha'yve, the Flood +description: +date_pub: 2024-02-24T22:24:00.000-04:00 +section: magic items +content_type: feature +short_code: m1wtfg +status: hidden +--- + +An ornate trident, made of copper and coral, and tipped in gold, and decorated with 6 golden glyphs on its handle. + +_"Help me serve the queen, and together we will wash away all who stand against her!"_ + +- +3 to attack and damage rolls (1d6+3 / 1d8+3), +5 for water priests and merfolk. +- **Dehydration**: On a critical hit, after normal damage is calculated, this deals an additional amount of damage equal to 1/2 of the target's remaining HP. + +### Sentience + +- **Alignment**: Neutral +- **Purpose**: Destroy all who don't worship Elendaen, Queen in the Deep. +- Possesses speech and telepathy, in both common and Aquan (the tongue of water elementals and sea creatures). + +### Elemental + +Once per day, the elemental bound to this weapon can be released. + +- The wielder must maintain concentration on the elemental as with the [Conjure Elemental spell](/spells/conjure-elemental.html), with the exception that, once the wielder's concentration ends or the effect is dispelled, the elemental returns to the weapon. + +#### Elemental Powers + +When unleashed, the water elemental 16HD creature with the following abilities: + +- Can move through water at 16d6 mph, +- Can transport up to 8 human-sized (or smaller) creatures through water for 1d6 hours (without the creatures drowning), +- Can materialize up to 16 gallons of water +- Can destroy 1 earth elemental of equal or lesser size. + - If the size is equal, it destroys them both. Otherwise, the larger one survives. +- Can rust all metal weapons within 20', halving their damage permanently. + - Using this ability destroys the elemental. +- Can enter the respiratory system of up to 16 HD worth of target creatures within 20', dealing drowning damage to each for 1d8 rounds (see drowning). + - Using this ability destroys the elemental. + +### Fish Commanding + +- Speaking command word causes all fish within 60' to **Save vs Spells** or be charmed. + - On successful save, will remain 10' away from wielder. +- Charmed fish will obey empathic commands from wielder, as long as wielder is in sight. + - Can control movement and behavioral state (angry, hungry, etc.) +- Can be used up to 3 times per day. + +### Force Field + +When the wielder presses one of the glyphs on the handle, it activates (or deactivates) the force field. + +- The trident begins with 36 charges each day. +- The wielder's maximum movement rate is effected by the type of force field being created. +- The force field effects, charges used per turn, and maximum movement rate while active are indicated below: + +
+ +| # | Charges Per Turn | Max Movement Rate | Protects Against | +| :-: | :--------------: | :---------------: | :---------------------------: | +| 1 | 1 | 40' | Wind and gases | +| 2 | 2 | 30' | Non-magical, nonliving matter | +| 3 | 3 | 20' | Non-magical living things | +| 4 | 4 | 10' | Magic | +| 5 | 6 | 10' | Everything | +| 6 | 0 | Normal | Deactivates | + +
+ +### Sense Water + +The elemental bound to the trident can sense the direction to the nearest supply of water. + +### Warning + +- Using command word, can detect all hostile marine predators within 240'. +- Takes 1 combat round. +- Can be used up to 3 times per day. + +
+ GM Notes + +- Possesses speech and telepathy, in both common and Aquan (the tongue of water elementals and sea creatures). +- -3 to reaction rolls vs all who don't worship Elendaen, Queen in the Deep (including non-water creatures). +
+ + diff --git a/src/pages/magic-items/whayve-the-flood.md b/src/pages/magic-items/whayve-the-flood.md new file mode 100644 index 0000000..a23828b --- /dev/null +++ b/src/pages/magic-items/whayve-the-flood.md @@ -0,0 +1,80 @@ +--- +title: Wha'yve, the Flood +description: +date_pub: 2024-02-24T22:24:00.000-04:00 +section: magic items +content_type: feature +short_code: m1wtfg +status: hidden +--- + +An ornate trident, made of copper and coral, and tipped in gold, and decorated with 6 golden glyphs on its handle. + +_"Help me serve the queen, and together we will wash away all who stand against her!"_ + +- +3 to attack and damage rolls (1d6+3 / 1d8+3), +5 for water priests and merfolk. +- **Dehydration**: On a critical hit, after normal damage is calculated, this deals an additional amount of damage equal to 1/2 of the target's remaining HP. + +### Sentience + +- **Alignment**: Neutral +- **Purpose**: Destroy all who don't worship Elendaen, Queen in the Deep. + +### Elemental + +Once per day, the elemental bound to this weapon can be released. + +- The wielder must maintain concentration on the elemental as with the [Conjure Elemental spell](/spells/conjure-elemental.html), with the exception that, once the wielder's concentration ends or the effect is dispelled, the elemental returns to the weapon. + +#### Elemental Powers + +When unleashed, the water elemental 16HD creature with the following abilities: + +- Can move through water at 16d6 mph, +- Can transport up to 8 human-sized (or smaller) creatures through water for 1d6 hours (without the creatures drowning), +- Can materialize up to 16 gallons of water +- Can destroy 1 earth elemental of equal or lesser size. + - If the size is equal, it destroys them both. Otherwise, the larger one survives. +- Can rust all metal weapons within 20', halving their damage permanently. + - Using this ability destroys the elemental. +- Can enter the respiratory system of up to 16 HD worth of target creatures within 20', dealing drowning damage to each for 1d8 rounds (see drowning). + - Using this ability destroys the elemental. + +### Fish Commanding + +- Speaking command word causes all fish within 60' to **Save vs Spells** or be charmed. + - On successful save, will remain 10' away from wielder. +- Charmed fish will obey empathic commands from wielder, as long as wielder is in sight. + - Can control movement and behavioral state (angry, hungry, etc.) +- Can be used up to 3 times per day. + +### Force Field + +When the wielder presses one of the glyphs on the handle, it activates (or deactivates) the force field. + +- The trident begins with 36 charges each day. +- The wielder's maximum movement rate is effected by the type of force field being created. +- The force field effects, charges used per turn, and maximum movement rate while active are indicated below: + +
+ +| # | Charges Per Turn | Max Movement Rate | Protects Against | +| :-: | :--------------: | :---------------: | :---------------------------: | +| 1 | 1 | 40' | Wind and gases | +| 2 | 2 | 30' | Non-magical, nonliving matter | +| 3 | 3 | 20' | Non-magical living things | +| 4 | 4 | 10' | Magic | +| 5 | 6 | 10' | Everything | +| 6 | 0 | Normal | Deactivates | + +
+ +### Sense Water + +The elemental bound to the trident can sense the direction to the nearest supply of water. + +### Warning + +- Using command word, can detect all hostile marine predators within 240'. +- Takes 1 combat round. +- Can be used up to 3 times per day. diff --git a/src/pages/magic-items/wylm-the-eternal-rest-gm.md b/src/pages/magic-items/wylm-the-eternal-rest-gm.md new file mode 100644 index 0000000..79bcf6d --- /dev/null +++ b/src/pages/magic-items/wylm-the-eternal-rest-gm.md @@ -0,0 +1,50 @@ +--- +title: Wylm, the Eternal Rest +description: A dwarven warhammer of exceptional quality, made of silver, with two massive heads, and etched with numerous intricate runes. +date_pub: 2024-02-24T22:24:00.000-04:00 +section: magic items +content_type: feature +short_code: m1weg +status: hidden +--- + +A dwarven warhammer of exceptional quality, made of silver, with two massive heads, and etched with numerous intricate runes. + +_"Our duty is to forever hunt for evil, and see it put to rest."_ + +### Sentience + +- **Alignment**: Lawful +- **Purpose**: Kill all trolls, giants, and goblinoids (including goblins, bugbears, and hobgoblins). + +### Combat Bonus + +Grants a +3 bonus to attack and damage rolls (1d6+3) + +- Additional +1 bonus to attack and damage rolls against a troll, giant, or goblinoid creature. +- Additional +1 bonus to attack and damage rolls when wielded by a dwarf. + +### Throwing + +May be used as a thrown missile weapon (30' / 60' / 90' range). + +- Once thrown, returns to wielder's hands at end of round. + +### Stunning Shockwave + +May be used to strike the ground while speaking the command word (_Wylm_) to send forth a stunning shockwave with a radius of up to 60'. + +- All in shockwave must **Save vs Paralyze** or be stunned, unable to move or act for 1d4+2 rounds. +- Up to 45 hp of enemies may be stunned per use (the first 45hp encountered that fail the save, starting at the point of impact and moving out). + +!!!include(weapons/warhammer-properties.md)!!! + +_Created by Kud, the dwarven god of law, for an ancient monster-hunting paladin missionary named Thoffo Trollsmasher._ + +
+ GM Notes + +- Possesses speech and telepathy, in both common and Dwarvish. +- -3 to reaction rolls vs trolls, giants, and goblinoids. + +
diff --git a/src/pages/magic-items/wylm-the-eternal-rest.md b/src/pages/magic-items/wylm-the-eternal-rest.md new file mode 100644 index 0000000..ce7dd02 --- /dev/null +++ b/src/pages/magic-items/wylm-the-eternal-rest.md @@ -0,0 +1,49 @@ +--- +title: Wylm, the Eternal Rest +description: A dwarven warhammer of exceptional quality, made of silver, with two massive heads, and etched with numerous intricate runes. +date_pub: 2024-02-24T22:24:00.000-04:00 +section: magic items +content_type: feature +short_code: m1we +status: hidden +--- + +A dwarven warhammer of exceptional quality, made of silver, with two massive heads, and etched with numerous intricate runes. + +_"Our duty is to forever hunt for evil, and see it put to rest."_ + +### Sentience + +- **Alignment**: Lawful +- **Purpose**: Kill all trolls, giants, and goblinoids (including goblins, bugbears, and hobgoblins). + +### Combat Bonus + +Grants a +3 bonus to attack and damage rolls (1d6+3) + +- Additional +1 bonus to attack and damage rolls against a troll, giant, or goblinoid creature. +- Additional +1 bonus to attack and damage rolls when wielded by a dwarf. + +### Throwing + +May be used as a thrown missile weapon (30' / 60' / 90' range). + +- Once thrown, returns to wielder's hands at end of round. + +### Stunning Shockwave + +May be used to strike the ground while speaking the command word (_Wylm_) to send forth a stunning shockwave with a radius of up to 60'. + +- All in shockwave must **Save vs Paralyze** or be stunned, unable to move or act for 1d4+2 rounds. +- Up to 45 hp of enemies may be stunned per use (the first 45hp encountered that fail the save, starting at the point of impact and moving out). + +!!!include(weapons/warhammer-properties.md)!!! + +_Created by Zevoka, the dwarven goddess of law, for an ancient monster-hunting paladin missionary named Thoffo Trollsmasher._ + +
+ GM Notes + +- -3 to reaction rolls vs trolls, giants, and goblinoids. + +
diff --git a/src/pages/races/bugbear.md b/src/pages/races/bugbear.md index b05555c..34721cd 100644 --- a/src/pages/races/bugbear.md +++ b/src/pages/races/bugbear.md @@ -13,7 +13,7 @@ short_code: rbu | | | | --------------------- | ---------------------------- | -| **Requirements** | CON 9 | +| **Requirements** | CON 9+ | | **Ability modifiers** | +1 STR, -1 WIS | | **Languages** | Alignment, Common, Goblinoid | @@ -50,18 +50,4 @@ Can see heat signatures up to 60', even in total darkness. ### Fortitude -Natural fortitude and resistance to magic grants bonus to saves vs poison, spells, and wielded items (wands, rods, staves, etc.), based on CON: - -
- -| CON | Bonus | -| :---: | :---: | -| 3-6 | 0 | -| 7-10 | +2 | -| 11-14 | +3 | -| 15-17 | +4 | -| 18+ | +5 | - -[Fortitude Bonus] - -
+Gains CON bonus + 2 to all saves vs poison, spells, and wielded items. diff --git a/src/pages/races/giantkin.md b/src/pages/races/giantkin.md new file mode 100644 index 0000000..b3bd25b --- /dev/null +++ b/src/pages/races/giantkin.md @@ -0,0 +1,58 @@ +--- +title: Giantkin (Race) +description: The Giantkin race for OSR gaming. +date_pub: 2024-03-18T22:19:10.000-04:00 +section: races +content_type: feature +short_code: rg1 +--- + +[[toc]] + +
+ +| | | +| --------------------- | ------------------------ | +| **Requirements** | Minimum CON 9 and STR 9 | +| **Ability modifiers** | -1 INT, +1 STR | +| **Languages** | Alignment, Common, Giant | + +
+ +Large demihumans with a distant relation to giants, usually found near human settlements. + +### Available Classes and Max Level + +- **Assassin**: 6th +- **Barbarian**: 10th +- **Bard**: 8th +- **Cleric**: 10th +- **Corsair**: 8th +- **Druid**: 11th +- **Fighter**: 8th +- **Knight**: 7th +- **Mystic**: 10th +- **Paladin**: 7th +- **Priest**: 9th +- **Ranger**: 11th +- **Sorcerer**: 10th +- **Thief**: 8th +- **Warlock**: 10th +- **Wizard**: 10th + +### Fortitude + +Gains CON bonus + 2 to all saves vs poison, spells, and wielded items. + +### Large Size + +- Armor and weapons must be tailored to size. +- Can wield any two-handed melee weapon with only one hand. +- Open doors as next highest STR category. + +### Rock Throw + +Can use rocks as thrown projectiles. + +- Range: 50' / 100' / 150'. +- 1d6 damage on hit. diff --git a/src/pages/races/ogre.md b/src/pages/races/ogre.md new file mode 100644 index 0000000..edd49e1 --- /dev/null +++ b/src/pages/races/ogre.md @@ -0,0 +1,55 @@ +--- +title: Ogre (Race) +description: TBD +date_pub: 2024-03-18T22:19:10.000-04:00 +section: races +content_type: feature +short_code: r0g +--- + +[[toc]] + +
+ +| | | +| --------------------- | ------------------------------ | +| **Requirements** | CON 9+, STR 9+ | +| **Ability modifiers** | -1 INT, -1 CHA, +1 CON, +1 STR | +| **Languages** | Alignment, Common, Orcish | + +
+ +Large, monstrous, powerful demihumans who typically dwell in caves. + +### Available Classes and Max Level + +- **Assassin**: 5th +- **Barbarian**: 8th +- **Bard**: 5th +- **Cleric**: 8th +- **Corsair**: 6th +- **Druid**: 8th +- **Fighter**: 8th +- **Knight**: 6th +- **Mystic**: 8th +- **Paladin**: 6th +- **Priest**: 7th +- **Ranger**: 9th +- **Sorcerer**: 8th +- **Thief**: 6th +- **Warlock**: 8th +- **Wizard**: 8th + +### Fortitude + +Gains CON bonus + 2 to all saves vs poison, spells, and wielded items. + +### Infravision + +Can see heat signatures up to 60', even in total darkness. + +### Large Size + +- Armor and weapons must be tailored to size. +- Can wield any two-handed melee weapon with only one hand. +- Open doors as next highest STR category. diff --git a/src/pages/rules/adventuring.md b/src/pages/rules/adventuring.md index c351ce6..9c9389a 100644 --- a/src/pages/rules/adventuring.md +++ b/src/pages/rules/adventuring.md @@ -73,10 +73,28 @@ Spend a minute listening at a door to have a base 1-in-6 chance of hearing a noi
+##### Exhaustion + +- Exhausted creatures attack and deal damage at -2, and get -2 to their AC. +- Exhaustion can be cleared by resting for 30 minutes (3 turns). + #### Other Hazards - Fall damage is 1d6 / 10'. -- Creatures are assumed to be able to swim at 1/2 their movement speed. + +#### Swimming + +- Creatures are assumed to be able to swim at 1/2 their normal movement speed. + - Unless the creature is just floating, a STR or CON check is required every turn (10 minutes). + - For creatures carrying heavy loads or wearing metal armor, this check is required very combat round (10 seconds). + - Failing this check results in a loss of 1 HP, and the check must be immediately attempted again. + - The third failure indicates the creature begins **drowning**``. + +#### Drowning + +- Each combat round, a drowning creature must **Save vs Death** or take 1d8 drowning damage. +- When a drowning creature is rescued, it becomes exhausted. +- Once the exhaustion clears, the creature gains back any HP lost to drowning. #### Urban Navigation @@ -410,4 +428,16 @@ Time is often represented at different scales: - A watch takes 4 hours. - A long rest takes 8 hours. + + !!!include(license/wotc-cc-by.md)!!! diff --git a/src/pages/rules/combat.md b/src/pages/rules/combat.md index 894bf55..0683fff 100644 --- a/src/pages/rules/combat.md +++ b/src/pages/rules/combat.md @@ -54,7 +54,7 @@ Roll 1d20 plus any appropriate modifiers. If it equals or beats the target's AC, - Character AC is usually determined by type of **armor** worn. - **Shields** grant +1 AC when used. - - Can also be destroyed to prevent a hit from inflicting damage. + - Can also be sacrificed (shattered) to prevent a hit from inflicting damage.
diff --git a/src/pages/spells/explosive-script.md b/src/pages/spells/explosive-script.md new file mode 100644 index 0000000..21dd4f4 --- /dev/null +++ b/src/pages/spells/explosive-script.md @@ -0,0 +1,31 @@ +--- +title: Explosive Script +description: The Explosive Script spell for OSR gaming. +date_pub: 2024-03-24T12:21:37.000-04:00 +section: spells +content_type: feature +short_code: ses +tags: arcane +status: hidden +--- + +
+ +| | | +| ------------ | ------- | +| **Level** | 3 | +| **Duration** | Instant | +| **Range** | Touch | + +
+ +Writing in on item (book, scroll, map, etc.) detonates when read by anyone beside the caster. + +- Caster and any others they give instructions to can read without triggering blast. +- Caster can remove spell at any time. +- Can be dispelled by Dispel Magic. +- Other spellcasters detect on INT check. + - Thieves only have 1-in-20 chance of detecting. +- Deals 6d4+6 damage when read. + - Reader and all within 5' may **Save vs Blast** for 1/2 damage. +- Writing (and item) is destroyed when effect is triggered (unless immune to magical fire). diff --git a/src/pages/spells/index.md b/src/pages/spells/index.md index effdb2e..da8e98a 100644 --- a/src/pages/spells/index.md +++ b/src/pages/spells/index.md @@ -19,8 +19,8 @@ Below you'll find a growing list of magic spells from across the multiverse. - [Dimension Jump (4 A)](./dimension-jump.html) - [Fly (3 A)](./fly.html) - [Glamour (1 A)](./glamour.html) -- [Grow / Shrink (1 A)](./grow.html) -- [Haste / Slow (2 AD)](./haste.html) +- [Grow / Shrink 1 A)](./grow.html) +- [Haste / Slow (3 AD)](./haste.html) - [Hidden Step (2 A)](./hidden-step.html) - [Illusory Terrain (4 A)](./illusory-terrain.html) - [Improved Invisibility (4 A)](./improved-invisibility.html) @@ -37,6 +37,6 @@ Below you'll find a growing list of magic spells from across the multiverse. - [Read Thoughts (1 A)](./read-thoughts.html) - [Speak in Tongues (3 AD)](./speak-in-tongues.html) - [Speak with Dead (3 ADR)](./speak-with-dead.html) -- [Suggestion (3 A_n](./suggestion.html) +- [Suggestion (3 A)](./suggestion.html) - [Teleport (5 A)](./teleport.html) - [Whisper (1 AD)](./whisper.html)