updates for wpm
This commit is contained in:
55
src/pages/magic-items/blakrazur-doom-bringer.md
Normal file
55
src/pages/magic-items/blakrazur-doom-bringer.md
Normal file
@@ -0,0 +1,55 @@
|
||||
---
|
||||
title: Bla'kra'zur, the Doom Bringer
|
||||
description:
|
||||
date_pub: 2024-02-24T22:24:00.000-04:00
|
||||
section: magic items
|
||||
content_type: feature
|
||||
short_code: mdtdbg
|
||||
status: hidden
|
||||
---
|
||||
|
||||
A blackened, demonic blade which shines like the night sky when not sheathed in it's obsidian scabbard.
|
||||
|
||||
_"Quench my thirst for blood, and I will empower you to greatness!"_
|
||||
|
||||
- +3 to attack and damage rolls (1d8+3 / 1d10+3).
|
||||
- Wielder gains immunity to charm and scare effects.
|
||||
- Can detect ("smell") creatures with souls within 60'.
|
||||
|
||||
### Sentience
|
||||
|
||||
- **Alignment**: Chaotic
|
||||
- **Purpose**: To devour souls.
|
||||
|
||||
### Soul Devouring
|
||||
|
||||
On a killing stroke, the victim's soul is devoured by the blade.
|
||||
|
||||
- When a soul is devoured:
|
||||
- the wielder gains an attack and damage bonus equal to 1/4 of the victim's HD (rounded down),
|
||||
- the wielder gains 1/2 of the victim's max HP (also rounded down) as temporary HP (lost first), and
|
||||
- the bonuses last a number of turns equal to level of the victim.
|
||||
- Devoured souls can't be resurrected.
|
||||
|
||||
!!!include(weapons/longsword-properties.md)!!!
|
||||
|
||||
<!--
|
||||
- Chaotic Sword +3
|
||||
- INT 17, EGO 16
|
||||
- Purpose: To devour souls
|
||||
- On a killing stroke, temporarily adds killed creatures HD / level to wielders level, for purposes of determining "fighting ability"
|
||||
- Also gains temporary HP equal to full HP of victim (with damage deducted from temp HP first)
|
||||
- Bonus lasts a number of turns equal to level of monster killed.
|
||||
- Souls of killed creatures are devoured, can't be resurrected (through "normal" means)
|
||||
- The souls are "killed" (disincarnated), so they lose their connections to their own bodies. But, they should be able to be found and returned via a quest or something similar.
|
||||
- For every 3 days without killing, EGO gains +1, until it can compel it's bearer to kill somebody (at which point EGO returns to 16).
|
||||
- Negative Energy sword that devours life force on hit.
|
||||
- if target is undead, life force drain comes from wielder.
|
||||
- This part should not be made readily apparent to the PCs, unless it comes up.
|
||||
- Changes
|
||||
- I like the negative energy thing - that should be fun if they use it on an undead.
|
||||
- Not sure I get the "adds levels" thing, although the add HP thing makes alot of sense.
|
||||
- How about instead: "after killing a creature of X HD, add + 1/4 X to melee attacks and damage, and add 1/2 of their full HP as 'Temp HP' (with damage deducted from it first). Both effects last for X turns (and are cumulative with other kills)".
|
||||
- also - demon may be unleashed once per day? or not?
|
||||
- what about a berserker rage - at the end of a fight, roll a d20. If the number is a natural 20 or over the number of creatures you killed, nothing happens. If it's under, you must attack the nearest friendly character, and then repeat this roll next round.
|
||||
-->
|
Reference in New Issue
Block a user