add booster ring, update images

This commit is contained in:
Eric Woodward 2023-10-16 16:00:55 -04:00
parent df53ce4602
commit c2d9f5757a
15 changed files with 89 additions and 31 deletions

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@ -1,6 +1,6 @@
{
"name": "planar-vagabond",
"version": "0.11.8",
"version": "0.11.9",
"description": "",
"main": "index.js",
"scripts": {

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@ -17,6 +17,7 @@
search_uri: 'www.planarvagabond.com',
},
build: {
publishPath: 'public',
srcPath: 'src',
outputPath: 'out',
},

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@ -66,6 +66,7 @@
</summary>
<ul class="dropdown" aria-label="submenu">
<li><a href="/astral/adventuring.html">Adventuring</a></li>
<li><a href="/astral/calendar.html">Calendar</a></li>
<li><a href="/astral/factions/index.html">Factions</a></li>
<li><a href="/bestiary/index.html">Monsters</a></li>
<li><a href="/astral/timeline.html">Timeline</a></li>

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@ -45,27 +45,6 @@ Roll 1d6, ignoring results of 4+ for the first 2 checks.
- In the deep astral, check once every other day (once every 6 phases, roll 1d6 to determine which phase).
- Near a [port](#portals) or [outpost](#outposts) (within 1-2 days travel), check once per day, or even once per phase (for busy outposts).
### Calendar
!!!include(today.md)!!!
- Each day on the astral plane is broken up into 3 phases of 24 astral-hours (to keep the astral calendars in sync with the material planes).
- Additionally, each phase while traveling on an astral vessel is broken up into 3 shifts.
- There are 3 shifts in a phase, 3 phases in a day, 6 days in a week, 5 weeks in a month, 3 months in a season, and 4 seasons in a year.
- Each day is named after one of the elements:
- Urtday (Earth)
- Aerday (Air)
- Fyday (Fire)
- Warday (water)
- Kayday (Chaos)
- Lawday (Law)
- Each month is named after an alignment (Law / Kay / Nu)
- Each season is named after a natural element:
- Urtson (Earth)
- Aerson (Air)
- Fyson (Fire)
- Warson (Water)
### Currents
Invisible flows of psychic energy that permeate and swirl around the astral plane.

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@ -0,0 +1,34 @@
---
title: Astral Calendar
description: Someinformation about the astral calendar, including a representation of the current month.
date_pub: 2023-10-14T00:32:00-04:00
section: astral
content_type: feature
short_code: aa1
---
!!!include(today.md)!!!
Since time moves at an [increased rate](./adventuring.html#time) in the astral plane (moving 3x faster than the material plane), a calendar was created some [5000 years](./timeline.html) ago that keeps most material planes in sync with time in the astral.[^1]
!!!include(calendar.md)!!!
- Each day on the astral plane is broken up into 3 phases of 24 astral-hours.
- Additionally, each phase while traveling on an astral vessel is broken up into 3 shifts.
- There are 3 shifts in a phase, 3 phases in a day, 6 days in a week, 5 weeks in a month, 3 months in a season, and 4 seasons in a year.
- Each day is named after one of the elements:
- Urtday (Earth)
- Aerday (Air)
- Fyday (Fire)
- Warday (water)
- Kayday (Chaos)
- Lawday (Law)
- Each season is named after a natural element:
- Urtson (Earth)
- Aerson (Air)
- Fyson (Fire)
- Warson (Water)
- Each month within a season is named after an alignment (Law / Kay / Nu)
- The combination of season + month gives the month in the year (ex: Urtson-Nu, Fyson-Kay)
[^1]: At least, those that adopt the multiversal-standard 6-day week and 360-day year.

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@ -22,6 +22,7 @@ The Astral Plane is an impossibly large, unfathomably vast plane, which is belie
### More Info
- [Adventuring](./adventuring.html)
- [Calendar](./calendar.html)
- [Factions](./factions/index.html)
- [Monsters](/bestiary/index.html)
- [Timeline](./timeline.html)

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@ -40,7 +40,7 @@ A skilled sailor, be it on the seas, in the air, or on the astral plane. Usually
| 11d6 | 38 | 16 | +8 | 1d6+2 | 9 |
| 13d6 | 45 | 17 | +10 | 1d6+2 | 10 |
[Higher-Level Corsais]
[Higher-Level Corsairs]
</div>

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@ -203,7 +203,7 @@ Equipment
- Jug or Pitcher - 5 sp
- Light Orb - 10 gp
- Oil (flask) - 2 gp
- Paper / parchement (2 heets) - 1 gp
- Paper / parchment (2 sheets) - 1 gp
- Vial - 1 gp
Scrolls

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@ -9,6 +9,8 @@ short_code: ct1
!!!include(today.md)!!!
!!!include(calendar.md)!!!
The following is a list of significant dates on the [astral calendar](/astral/adventuring.html#calendar) for the campaign. For historical context, see the [astral timeline](/astral/timeline.html).
- **First Arrived on Astral Plane**: 2nd phase of the 18th day <!--3rd Lawday--> of Urtson-Law, in year 5023 CAC.

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@ -28,7 +28,7 @@ An adventurer that specializes in combat.
Pick one at 2nd, 6th, 10th, and 14th level.
1. **Berserker**: After striking a killing blow while in melee with multiple foes, may immediately make a free attack against another foe at 2.
2. **Dual-Wielder**: May wield a Light weapon in off hand to gain choice of either +1 AC or +1 attack (choose before initiative is rolled).
2. **Dual-Wielder**: Gains [Dual Wielding](/rules/combat.md#dual-wielding). If DEX > 13 and wielding both a one-handed weapon and a Light weapon in off hand, may make an attack with each one.
3. **Hunter**: +1 to attack and damage rolls when in combat with foes of a specific type (ex: undead, clerics, dragons, giants, etc.). The type must be chosen when this talent is selected.
4. **Leader**: Mercenaries or retainers under command and within 60' gain a +1 bonus to morale and loyalty checks. All allies within 60' get +1 bonus to saves against fear effects.
5. **Specialist**: Expertise with a specific type of weapon (ex: whips, one-handed swords, crossbows, etc.) grants +1 to attack and damage rolls when using one.

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@ -0,0 +1,26 @@
---
title: Booster Ring
description: A magical ring that can be used to increase the wearer's speed in the astral plane.
date_pub: 2023-09-13T23:14:00-04:00
section: magic items
content_type: feature
short_code: mbr
status: hidden
---
<div class="imgWrapper">
![A booster ring, created with [Dall-E](https://labs.openai.com/), released under a [CC0](/licenses/cc0) license.](/images/magic-items/booster-ring.jpg 'A booster ring')
</div>
A silver ring etched with arrows and swirling symbols.
- Only functions on the astral plane.
- Begins each phase with 1d4 + 4 charges.
- While worn, grants the following abilities:
- Wearer may say a command word (_Sae'lo_) to use a charge and move at a base speed of INT x 10 yards / round for the next turn.
- Wearer may say a command word (_So'no_) to use a charge and double their base speed to INT x 20 yards / round until the end of the round.
- Wearer may say a command word (_So'no'la_) to use 2 charges and triple their base speed to INT x 30 yards / round until the end of the round.
- Only one command word may be spoken each round.
- Command words may be spoken as free actions.

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@ -17,6 +17,7 @@ Below you'll find a growing list of magic items that can be found across the mul
- [Handy Haversack](./sack-of-storing.html#handy-haversack): A backpack with several small pocket dimensions useful for storing things.
- [The Helm of Immaculate Conservation](./helm-of-halos.html): A magical helmet that grants an aura of divine protection to nearby allies.
- [Jar of Preserving](./jar-of-preserving.html): A magical device for capturing and preserving creatures indefinitely.
- [Lenses of Necroscopy](./lenses-of-necroscopy.html): A magical set of lenses that allow their wearer to view and [speak with the dead](/spells/speak-with-dead.html).
- [Mirror of Telepresence](./mirror-of-telepresence.html): A magical mirror that allows its user to view and speak with others remotely.
- [Pet Rock](./pet-rock.html): A magical rock that obeys its owner's commands.
- [Pouch of Stashing](./sack-of-storing.html#pouch-of-stashing): A tiny pouch with its own pocket dimension useful for storing things.

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---
title: Lenses of Necroscopy
description: A magical set of lenses that allow their wearer to view and speak with the dead.
date_pub: 2023-09-22T10:41:00-04:00
section: magic items
content_type: feature
short_code: m10n
---
Silver-framed spectacles with mirrored lenses.
- While worn, wearer can see undead and ethereal beings within 30 feet, even when invisible or hidden.
- Once per day, the wearer may ask three questions of the spirit of a deceased being within 30', as per the [Speak with Dead](/spells/speak-with-dead.html) spell.

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@ -94,7 +94,7 @@ Melee attack rolls are modified based on the character's Strength.
PCs with DEX 13+ can dual wield certain weapons.
- When using 2 Light weapons, may make an attack with each one.
- When using a one-handed weapon and a Light weapon, may only make one attack, but attack gets +1 to the attack and damage rolls.
- When using a one-handed weapon and a Light weapon, may only make one attack, but +1 to the attack and damage rolls.
#### Missile Attacks
@ -253,7 +253,7 @@ Engaged characters that wish to move away can either make a fighting retreat, or
| Rapier | 1d8 | |
| Scimitar | 1d6 | |
| Sickle | 1d4 | Light |
| Shortsword | 1d6 | Light |
| Shortsword | 1d6 | |
| Spear | 1d6 | Thrown (20' / 40' / 60') , Versatile (1d8) |
| Trident | 1d6 | Thrown (10' / 20' / 30') , Versatile (1d8) |
| Warhammer | 1d6 | Blunt, Versatile (1d8) |

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@ -24,16 +24,16 @@ Caster may ask three questions of the spirit of a deceased body within range.
- The spirit can only relay information it was aware of at the time of its death.
- If the spirit's alignment matches the caster, the spirit should provide brief, concise answers.
- If the spirit's alignment differs from the caster, the spirit may answer in riddles.
- The maximum amount of time that the spirit has been deceased
- The maximum amount of time that the spirit has been deceased is based on the caster's level:
<div class="dividedTableWrapper">
| Caster Level | Maximum Deceased Time |
| :----------: | :-------------------: |
| 6th | 4 days |
| 5th | 4 days |
| 8th | 4 months |
| 15th | 4 years |
| 21st | No limit |
| 12th | 4 years |
| 18th | No limit |
[Maximum Deceased Time]