add booster ring, update images
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@@ -45,27 +45,6 @@ Roll 1d6, ignoring results of 4+ for the first 2 checks.
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- In the deep astral, check once every other day (once every 6 phases, roll 1d6 to determine which phase).
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- Near a [port](#portals) or [outpost](#outposts) (within 1-2 days travel), check once per day, or even once per phase (for busy outposts).
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### Calendar
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!!!include(today.md)!!!
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- Each day on the astral plane is broken up into 3 phases of 24 astral-hours (to keep the astral calendars in sync with the material planes).
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- Additionally, each phase while traveling on an astral vessel is broken up into 3 shifts.
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- There are 3 shifts in a phase, 3 phases in a day, 6 days in a week, 5 weeks in a month, 3 months in a season, and 4 seasons in a year.
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- Each day is named after one of the elements:
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- Urtday (Earth)
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- Aerday (Air)
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- Fyday (Fire)
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- Warday (water)
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- Kayday (Chaos)
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- Lawday (Law)
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- Each month is named after an alignment (Law / Kay / Nu)
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- Each season is named after a natural element:
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- Urtson (Earth)
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- Aerson (Air)
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- Fyson (Fire)
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- Warson (Water)
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### Currents
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Invisible flows of psychic energy that permeate and swirl around the astral plane.
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