expand the bestiary
This commit is contained in:
parent
43830db1d9
commit
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4
package-lock.json
generated
4
package-lock.json
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@ -1,12 +1,12 @@
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{
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{
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"name": "planar-vagabond",
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"name": "planar-vagabond",
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"version": "0.12.0",
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"version": "0.12.1",
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"lockfileVersion": 3,
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"lockfileVersion": 3,
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"requires": true,
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"requires": true,
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"packages": {
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"packages": {
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"": {
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"": {
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"name": "planar-vagabond",
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"name": "planar-vagabond",
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"version": "0.12.0",
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"version": "0.12.1",
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"license": "MIT",
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"license": "MIT",
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"devDependencies": {
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"devDependencies": {
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"web-weevr": "git+ssh://git@git.itsericwoodward.com:eric/web-weevr.git"
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"web-weevr": "git+ssh://git@git.itsericwoodward.com:eric/web-weevr.git"
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@ -23,5 +23,6 @@
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},
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},
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serve: {
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serve: {
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port: 4998,
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port: 4998,
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static404: './public/errors/404.html',
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},
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},
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}
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}
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src/assets/fragments/bestiary/vampire.md
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src/assets/fragments/bestiary/vampire.md
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- Typically found in ruins, tombs, and deserted areas.
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- Immune to damage from non-magical weapons.
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- Regenerates 3 hp at the start of each round (while alive).
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- At 0 hp, changes into cloud of mist and flees to coffin.
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- **Coffins**: Must rest in a coffin during the day or lose 2d6 hp (which can only be healed by resting in coffin for a full day).
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- Cannot rest in a blessed coffin.
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### Bestial Minions
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Can summon creatures from the surrounding area.
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- Takes 1 round to activate.
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- Can summon the following types and quantities of animals:
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- 1d10 x 10 rats,
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- 5d4 giant rats,
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- 1d10 x 10 bats,
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- 3d6 giant bats,
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- 3d6 wolves, or
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- 2d4 dire wolves.
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### Charming Gaze
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Target in sight must **Save vs Spells** at -2 to resist charm.
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- A charmed creature:
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- must move towards the vampire (resisting anyone who tries to prevent it),
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- must defend the vampire,
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- must obey the vampire's commands (as long as they are understood),
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- can't cast spells or use magic items,
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- is unable to harm the vampire.
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- Charm breaks when the vampire dies.
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### Energy Drain
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Damage inflicted by this attack reduces the target's maximum HP.
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- A humanoid killed by this ability becomes a vampire in 3 days.
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- The victim gains back 1 hit die worth of hit points to their maximum after each long rest they take, until they return to their original total.
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### Shapeshift
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Can change into other forms at will.
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- Each change takes 1 round.
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- Can take humanoid form, or form listed below.
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#### Dire Wolf
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| ----------------- | --------------------- |
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| **Hit Dice** | 7\*\* (31 hp) |
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| **Armor Class** | 17 |
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| **Movement** | 50' |
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| **Attacks** | 1 (+6) @ bite (2d4) |
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| **Saving Throws** | D8 W9 P10 B10 S12 (7) |
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| **Morale** | 11 |
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#### Giant Bat
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| ----------------- | --------------------- |
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| **Hit Dice** | 7\*\* (31 hp) |
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| **Armor Class** | 17 |
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| **Movement** | 10' / 60' flying |
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| **Attacks** | 1 (+6) @ bite (1d4) |
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| **Saving Throws** | D8 W9 P10 B10 S12 (7) |
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| **Morale** | 11 |
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#### Cloud of Mist
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| ----------------- | --------------------- |
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| **Hit Dice** | 7\*\* (31 hp) |
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| **Armor Class** | 17 |
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| **Movement** | 60' flying |
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| **Attacks** | None |
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| **Saving Throws** | D8 W9 P10 B10 S12 (7) |
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| **Morale** | 11 |
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- Immune to all weapons while in this form.
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- Unable to attack while in this form.
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!!!include(./undead.md)!!!
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### Weaknesses
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- Repelled by odor of garlic, must **Save vs Death** each round to attack.
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- Unable to come within 10' of a wielded holy symbol.
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- May attack wielder from another angle, if possible.
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- Unable to cross running water except via a bridge or while carried inside coffin.
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- Does not cast a reflection.
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- Tends to avoid mirrors.
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- Partly blinded by light from [Continual Light](/spells/continual-light.html) spell (-4 to attacks).
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- Must **Save vs Death** each round in sunlight or be disintegrated.
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- May be permanently killed by:
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- a stake in the heart,
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- being immersed in water for 1 turn,
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- being reduced to 0hp without an available coffin nearby.
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@ -14,7 +14,6 @@ var titlesBySection = {
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material: "Material Planes",
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material: "Material Planes",
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near: "Near Planes",
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near: "Near Planes",
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transcendental: "Transcendental Planes",
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transcendental: "Transcendental Planes",
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},
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},
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unlistedSections = ['main'];
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unlistedSections = ['main'];
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@ -23,7 +22,8 @@ unlistedSections = ['main'];
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<% if (page.subsection && page.path && !page.path.endsWith(`${page.subsection}/index.html`)) { %>
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<% if (page.subsection && page.path && !page.path.endsWith(`${page.subsection}/index.html`)) { %>
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<div class="sectionBackLink-wrapper">
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<div class="sectionBackLink-wrapper">
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<a href="./index.html" class="sectionBackLink">
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<a href="./index.html" class="sectionBackLink">
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< Back to <%= titlesBySection[page.subsection] ?? page.subsection.charAt(0).toUpperCase() + page.subsection.slice(1) %>
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< Back to <%= titlesBySection[page.subsection]
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?? page.subsection.charAt(0).toUpperCase() + page.subsection.slice(1) %>
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</a>
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</a>
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</div>
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</div>
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<% } else if (page.section && page.section === 'licenses' && page.path && !page.path.endsWith(`${page.section}/index.html`)) { -%>
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<% } else if (page.section && page.section === 'licenses' && page.path && !page.path.endsWith(`${page.section}/index.html`)) { -%>
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<% } else if (page.section && !unlistedSections.includes(page.section) && page.path && !page.path.endsWith(`${page.section}/index.html`)) { -%>
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<% } else if (page.section && !unlistedSections.includes(page.section) && page.path && !page.path.endsWith(`${page.section}/index.html`)) { -%>
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<div class="sectionBackLink-wrapper">
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<div class="sectionBackLink-wrapper">
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<a href="<%=page.subsection ? '..' : '.'-%>/index.html" class="sectionBackLink">
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<a href="/<%=page.section%>/index.html" class="sectionBackLink">
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< Back to <%= titlesBySection[page.section] ?? page.section.charAt(0).toUpperCase() + page.section.slice(1) %>
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< Back to <%= titlesBySection[page.section] ?? page.section.charAt(0).toUpperCase() + page.section.slice(1) %>
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</a>
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</a>
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</div>
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</div>
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@ -34,7 +34,7 @@ var title = (page.title ?? '').replace('HOSR ', '');
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<div class="rulesMenu">
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<div class="rulesMenu">
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<div class="rulesVersion">
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<div class="rulesVersion">
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Version 0.12.0 / 2023-12-09
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Version 0.12.2 / 2024-02-01
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<!--
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<!--
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<%=site.version ?? '0.0.0' %>
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<%=site.version ?? '0.0.0' %>
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<%=site.lastUpdated ?? '0.0.0' %>
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<%=site.lastUpdated ?? '0.0.0' %>
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---
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---
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title: Bat (Normal)
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title: Bat (Standard)
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description: The bat creature for OSR gaming.
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description: The bat creature for OSR gaming.
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date_pub: 2023-10-26T23:15:49.000-04:00
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date_pub: 2023-10-26T23:15:49.000-04:00
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section: bestiary
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section: bestiary
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subsection: bats
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content_type: feature
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content_type: feature
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short_code: bb1b
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short_code: bb1b
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---
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---
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description: The giant bat creature for OSR gaming.
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description: The giant bat creature for OSR gaming.
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date_pub: 2023-11-23T22:12:10.000-04:00
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date_pub: 2023-11-23T22:12:10.000-04:00
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section: bestiary
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section: bestiary
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subsection: bats
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content_type: feature
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content_type: feature
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short_code: bb1g
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short_code: bb1g
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---
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---
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description: The giant vampire bat creature for OSR gaming.
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description: The giant vampire bat creature for OSR gaming.
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date_pub: 2023-11-23T22:12:29.000-04:00
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date_pub: 2023-11-23T22:12:29.000-04:00
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section: bestiary
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section: bestiary
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subsection: bats
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content_type: feature
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content_type: feature
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short_code: bb1v
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short_code: bb1v
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---
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---
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### Subtypes
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### Subtypes
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- [Bat (Normal)](./bat.html): Small (2 lbs, 4' wingspan), cause confusion when they swarm.
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- [Bat (Standard)](./bat.html): Small (2 lbs, 4' wingspan), cause confusion when they swarm.
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- [Giant Bat](./giant-bat.html): Large (200 lbs, 15' wingspan), are occasionally used as mounts.
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- [Giant Bat](./giant-bat.html): Large (200 lbs, 15' wingspan), are occasionally used as mounts.
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- [Giant Vampire Bat](./giant-vampire-bat.html): Large (200 lbs, 15' wingspan), drain blood from unconscious victims.
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- [Giant Vampire Bat](./giant-vampire-bat.html): Large (200 lbs, 15' wingspan), drain blood from unconscious victims.
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---
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---
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title: Bugbear, Wild (Creature)
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title: Bugbear (Creature)
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description: The Bugbear creature for OSR gaming.
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description: The bugbear creature for OSR gaming.
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date_pub: 2023-05-12T15:21:00-04:00
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date_pub: 2023-05-12T15:21:00-04:00
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section: bestiary
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section: bestiary
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content_type: feature
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content_type: feature
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date_pub: 2023-12-17T18:23:03.000-04:00
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date_pub: 2023-12-17T18:23:03.000-04:00
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section: bestiary
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section: bestiary
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content_type: feature
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content_type: feature
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short_code: bfd
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short_code: bfh
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status: hidden
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---
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---
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Monstrous, intelligent, devious, fire-breathing hounds, about as big as a small pony, who love heat and dwell near volcanoes.
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A monstrous, intelligent, devious, fire-breathing hound, about as big as a small pony, who loves heat and often dwells near a volcano.
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<div class='headlessTableWrapper'>
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<div class='headlessTableWrapper'>
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src/pages/bestiary/gelatinous-cube.md
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src/pages/bestiary/gelatinous-cube.md
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---
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title: Gelatinous Cube
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description: The gelatinous cube creature for OSR gaming.
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date_pub: 2024-02-03T15:29:21.000-04:00
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section: bestiary
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content_type: feature
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short_code: bgc
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---
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A solitary, transparent, jelly-like creature, typically shaped as a 10' cube, which absorbs meat and living creatures as it moves (slowly) through dungeons.
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<div class='headlessTableWrapper'>
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| ----------------- | -------------------------------- |
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| **Hit Dice** | 4\* (18hp) |
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| **Armor Class** | 11 |
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| **Attacks** | 1 (+3) @ 2d4 + paralysis (touch) |
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| **Movement** | 10' |
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| **Saving Throws** | D12 W13 P14 B15 S16 (2) |
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| **Morale** | 12 |
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| **Alignment** | Neutral |
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| **XP** | 125 |
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</div>
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- Stealth check succeeds on a roll of 1-4, due to transparency.
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- On touch, **Save vs Paralyze** or be paralyzed for 2d4 turns.
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- Immune to cold and lightning.
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- Contains various items that can't be digested.
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### Short Stat Block
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```
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> HD 4* (18 hp), AC 11; MV 10'; Atk 1 (+3) @ 2d4 + paralysis (touch); AL N; ML 12
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```
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src/pages/bestiary/ghoul.md
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src/pages/bestiary/ghoul.md
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---
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title: Ghoul
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description: The ghoul creature for OSR gaming
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date_pub: 2024-02-03T16:34:50.000-04:00
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section: bestiary
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content_type: feature
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short_code: bgh
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---
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A grisly, bestial, undead humanoid with an appetite for human flesh.
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<div class='headlessTableWrapper'>
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| ----------------- | ------------------------------------------------------------------ |
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| **Hit Dice** | 2\* (9hp) |
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| **Armor Class** | 13 (natural) |
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| **Attacks** | 2 (+1) @ 1d3 + paralysis (claw) or 1 (+1) @ 1d3 + paralysis (bite) |
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| **Movement** | 30' |
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| **Saving Throws** | D12 W13 P14 B15 S16 (2) |
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| **Morale** | 9 |
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| **Alignment** | Chaotic |
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| **XP** | 25 |
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</div>
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- On a claw or bite, victim must **Save vs Paralyze** or be paralyzed for 2d4 turns.
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- Doesn't affect elves or HD5+ creatures.
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- Once a target is paralyzed, ghouls will shift attacks to others.
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!!!include(bestiary/undead.md)!!!
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17
src/pages/bestiary/horses/index.md
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src/pages/bestiary/horses/index.md
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---
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title: Horses
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description: Various types of horse creatures for OSR gaming.
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date_pub: 2024-02-03T22:35:50.000-04:00
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section: bestiary
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content_type: feature
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short_code: bh0
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---
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Four-legged herd animals with long heads, often domesticated and used for transportation or agriculture.
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### Subtypes
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- [Riding Horse](./riding-horse.html): A type of horse bred for running at high speed, and which can survive eating just grass.
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- [War Horse](./war-horse.html): A type of horse bred for warfare, strength, and battle-resolve, but ill-suited to riding long-distances.
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- [Wild Horse](./wild-horse.html): A type of horse most commonly encountered in the wild, and which can survive eating just grass.
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- [Work Horse](./work-horse.html): A type of horse bred for power and fortitude, and used to pull machinery or vehicles, or as a beast of burden.
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29
src/pages/bestiary/horses/riding-horse.md
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src/pages/bestiary/horses/riding-horse.md
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---
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title: Riding Horse
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description: The riding horse creature for OSR gaming.
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date_pub: 2024-02-03T16:46:29.000-04:00
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section: bestiary
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subsection: horses
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content_type: feature
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short_code: bh0r
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---
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A type of [horse](./index.html) bred for running at high speed, and which can survive eating just grass.
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<div class='headlessTableWrapper'>
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| ----------------- | ----------------------- |
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| **Hit Dice** | 2 (9hp) |
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| **Armor Class** | 12 (natural) |
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| **Attacks** | 2 (+1) @ 1d4 (hoof) |
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| **Movement** | 80' |
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||||||
|
| **Saving Throws** | D12 W13 P14 B15 S16 (1) |
|
||||||
|
| **Morale** | 7 |
|
||||||
|
| **Alignment** | Neutral |
|
||||||
|
| **XP** | 20 |
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
- Can carry up to 300 lbs at full speed, or up to 600 lbs at half-speed.
|
||||||
|
- Not encountered in the wild.
|
37
src/pages/bestiary/horses/war-horse.md
Normal file
37
src/pages/bestiary/horses/war-horse.md
Normal file
@ -0,0 +1,37 @@
|
|||||||
|
---
|
||||||
|
title: War Horse
|
||||||
|
description: The war horse creature for OSR gaming.
|
||||||
|
date_pub: 2024-02-03T16:59:45.000-04:00
|
||||||
|
section: bestiary
|
||||||
|
subsection: horses
|
||||||
|
content_type: feature
|
||||||
|
short_code: bh0a
|
||||||
|
---
|
||||||
|
|
||||||
|
A type of [horse](./index.html) bred for warfare, strength, and battle-resolve, but ill-suited to riding long-distances.
|
||||||
|
|
||||||
|
<div class='headlessTableWrapper'>
|
||||||
|
|
||||||
|
| | |
|
||||||
|
| ----------------- | ----------------------- |
|
||||||
|
| **Hit Dice** | 3 (13hp) |
|
||||||
|
| **Armor Class** | 13 (natural) |
|
||||||
|
| **Attacks** | 2 (+2) @ 1d6 (hoof) |
|
||||||
|
| **Movement** | 40' |
|
||||||
|
| **Saving Throws** | D12 W13 P14 B15 S16 (2) |
|
||||||
|
| **Morale** | 9 |
|
||||||
|
| **Alignment** | Neutral |
|
||||||
|
| **XP** | 35 |
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
- While in melee combat, both rider and horse may make attacks.
|
||||||
|
- Can carry up to 400 lbs at full speed, or up to 800 lbs at half-speed.
|
||||||
|
- Not encountered in the wild.
|
||||||
|
|
||||||
|
### Charge
|
||||||
|
|
||||||
|
- Double damage from rider's lance.
|
||||||
|
- Requires a run-up of 20 yards or more.
|
||||||
|
- Horse cannot attack.
|
||||||
|
- Can't be used in melee.
|
36
src/pages/bestiary/horses/wild-horse.md
Normal file
36
src/pages/bestiary/horses/wild-horse.md
Normal file
@ -0,0 +1,36 @@
|
|||||||
|
---
|
||||||
|
title: Wild Horse
|
||||||
|
description: The wild horse creature for OSR gaming.
|
||||||
|
date_pub: 2024-02-03T16:46:29.000-04:00
|
||||||
|
section: bestiary
|
||||||
|
subsection: horses
|
||||||
|
content_type: feature
|
||||||
|
short_code: bh01
|
||||||
|
---
|
||||||
|
|
||||||
|
A type of [horse](./index.html) most commonly encountered in the wild, and which can survive eating just grass.
|
||||||
|
|
||||||
|
<div class='headlessTableWrapper'>
|
||||||
|
|
||||||
|
| | |
|
||||||
|
| ----------------- | ----------------------- |
|
||||||
|
| **Hit Dice** | 2 (9hp) |
|
||||||
|
| **Armor Class** | 12 (natural) |
|
||||||
|
| **Attacks** | 2 (+1) @ 1d4 (hoof) |
|
||||||
|
| **Movement** | 80' |
|
||||||
|
| **Saving Throws** | D12 W13 P14 B15 S16 (1) |
|
||||||
|
| **Morale** | 7 |
|
||||||
|
| **Alignment** | Neutral |
|
||||||
|
| **XP** | 20 |
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
- Can be trained as a mount and turned into a [riding horse](./riding-horse.html).
|
||||||
|
|
||||||
|
### Stampede
|
||||||
|
|
||||||
|
Herds of 20+ can break and trample without warning.
|
||||||
|
|
||||||
|
- 3-in-4 chance each round.
|
||||||
|
- +4 to hit creatures human-sized or smaller
|
||||||
|
- Deals 1d20 damage.
|
30
src/pages/bestiary/horses/work-horse.md
Normal file
30
src/pages/bestiary/horses/work-horse.md
Normal file
@ -0,0 +1,30 @@
|
|||||||
|
---
|
||||||
|
title: Work Horse
|
||||||
|
description: The work horse creature for OSR gaming.
|
||||||
|
date_pub: 2024-02-03T16:46:29.000-04:00
|
||||||
|
section: bestiary
|
||||||
|
subsection: horses
|
||||||
|
content_type: feature
|
||||||
|
short_code: bh00
|
||||||
|
---
|
||||||
|
|
||||||
|
A type of [horse](./index.html) bred for power and fortitude, and used to pull machinery or vehicles, or as a beast of burden.
|
||||||
|
|
||||||
|
<div class='headlessTableWrapper'>
|
||||||
|
|
||||||
|
| | |
|
||||||
|
| ----------------- | ----------------------- |
|
||||||
|
| **Hit Dice** | 3 (13hp) |
|
||||||
|
| **Armor Class** | 12 (natural) |
|
||||||
|
| **Attacks** | None |
|
||||||
|
| **Movement** | 30' |
|
||||||
|
| **Saving Throws** | D12 W13 P14 B15 S16 (2) |
|
||||||
|
| **Morale** | 6 |
|
||||||
|
| **Alignment** | Neutral |
|
||||||
|
| **XP** | 35 |
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
- Will flee battle or if attacked.
|
||||||
|
- Can carry up to 450 lbs at full speed, or up to 900 lbs at half-speed.
|
||||||
|
- Not encountered in the wild.
|
@ -2,7 +2,6 @@
|
|||||||
title: Bestiary
|
title: Bestiary
|
||||||
description: A small collection of bestiary that can be encountered in the astral plane.
|
description: A small collection of bestiary that can be encountered in the astral plane.
|
||||||
date_pub: 2023-02-17T00:26:00-05:00
|
date_pub: 2023-02-17T00:26:00-05:00
|
||||||
date_upd: 2023-05-12T15:21:00-04:00
|
|
||||||
section: bestiary
|
section: bestiary
|
||||||
content_type: feature
|
content_type: feature
|
||||||
short_code: mm1
|
short_code: mm1
|
||||||
@ -11,20 +10,35 @@ short_code: mm1
|
|||||||
Below you'll find a small sampling of the various humanoids and other creatures one can encounter while traveling the planes.
|
Below you'll find a small sampling of the various humanoids and other creatures one can encounter while traveling the planes.
|
||||||
|
|
||||||
- [Al-Mi'raj](./al-mi-raj.html): A mythical, one-horned hare or rabbit.
|
- [Al-Mi'raj](./al-mi-raj.html): A mythical, one-horned hare or rabbit.
|
||||||
- [Bat](./bats/index.html): Nocturnal flying mammals which often roost in caves and come in multiple varieties / sizes.
|
- [Bat](./bats/index.html): Nocturnal flying mammal which often roosts in caves and comes in multiple varieties / sizes.
|
||||||
|
- [Bugbear](./bugbear.html): Large, hairy goblin-like creatures capable of sneaking up on prey.
|
||||||
- [Cleric](./cleric.html): A holy (or unholy) warrior-priest on a quest for their deity.
|
- [Cleric](./cleric.html): A holy (or unholy) warrior-priest on a quest for their deity.
|
||||||
- [Commoner](./commoner.html): One of the common people (artists, beggars, children, craftspeople, farmers, fishermen, housewives, scholars, slaves, etc.).
|
- [Commoner](./commoner.html): One of the common people (artists, beggars, children, craftspeople, farmers, fishermen, housewives, scholars, slaves, etc.).
|
||||||
- [Corsair](./corsair.html): A skilled sailor, be it on the seas, in the air, or on the astral plane. Usually part of a crew.
|
- [Corsair](./corsair.html): A skilled sailor, be it on the seas, in the air, or on the astral plane. Usually part of a crew.
|
||||||
- [Dragon](./dragons/index.html): A huge, proud, flying lizard with massive wings and the ability to spew one or more types of attack from their mouths.
|
- [Dragon](./dragons/index.html): A huge, proud, flying lizard with massive wings and the ability to spew one or more types of attack from their mouths.
|
||||||
- [Fighter](./fighter.html): Someone who earns their keep via combat.
|
- [Fighter](./fighter.html): Someone who earns their keep via combat.
|
||||||
|
- [Flamehound](./flamehound.html): A monstrous, intelligent, devious, fire-breathing hound, about as big as a small pony, who loves heat and often dwells near a volcano.
|
||||||
|
- [Gelatinous Cube](./gelatinous-cube.html): A solitary, transparent, jelly-like creature, typically shaped as a 10' cube, which absorbs meat and living creatures as it moves (slowly) through dungeons.
|
||||||
|
- [Ghoul](./ghoul.html): A grisly, bestial, undead humanoid with an appetite for human flesh.
|
||||||
- [Flicker Dog](./flicker-dog.html): An intelligent, aloof, and often friendly wolf-like hound native to the Feywolde that hunt in packs and appear to flicker in and out of existence.
|
- [Flicker Dog](./flicker-dog.html): An intelligent, aloof, and often friendly wolf-like hound native to the Feywolde that hunt in packs and appear to flicker in and out of existence.
|
||||||
|
- [Horse](./horses/): A four-legged herd animal with a long head, often domesticated and used for transportation or agriculture.
|
||||||
|
- [Knight](./knight.html): A cavalier with a code, often found mounted and on a quest.
|
||||||
- [Mimic](./mimic.html): A shape-shifter that can assume the form of inanimate objects (ex: chests, statues, or doors).
|
- [Mimic](./mimic.html): A shape-shifter that can assume the form of inanimate objects (ex: chests, statues, or doors).
|
||||||
- [Minotaur](./minotaur.html): Large, aggressive humanoid with a bull head and a propensity for labyrinths.
|
- [Minotaur](./minotaur.html): Large, aggressive humanoid with a bull head and a propensity for labyrinths.
|
||||||
|
- [Mule](./mule.html): A horse / donkey hybrid used as a beast of burden.
|
||||||
|
- [Mummy](./mummy.html): A preserved, undead humanoid, often found wrapped in funerary bandages.
|
||||||
- [Mylark](./mylark.html): A 2' long, lamprey-like, winged snake that feeds on psychic energy and travels in large flocks.
|
- [Mylark](./mylark.html): A 2' long, lamprey-like, winged snake that feeds on psychic energy and travels in large flocks.
|
||||||
- [Owl Bear](./owl-bear.html): A massive (8' tall, 1500 pounds), aggressive, carnivorous bear-like creature with the features and face of an owl.
|
- [Owl Bear](./owl-bear.html): A massive (8' tall, 1500 pounds), aggressive, carnivorous bear-like creature with the features and face of an owl.
|
||||||
- [Paladin](./paladin.html): A holy (or unholy) knight on a quest for their deity.
|
- [Paladin](./paladin.html): A holy (or unholy) knight on a quest for their deity.
|
||||||
|
- [Pirate](./pirate.html): A sailor skilled in theft and piracy, be it on the seas, in the air, or on the astral plane. Usually part of a crew.
|
||||||
- [Priest](./priest.html): A holy (or unholy) divine magic user on a mission for their deity.
|
- [Priest](./priest.html): A holy (or unholy) divine magic user on a mission for their deity.
|
||||||
|
- [Raknitaur](./raknitaur.html): A highly intelligent, thoroughly evil magic user with a humanoid upper body attached to the legs and body of a giant spider, poisonous fangs, and a dozen eyes.
|
||||||
|
- [Ravager Slime](./ravager-slime.html): A 2-3" long silver ooze-like creature, part of a colony of tens-of-thousands of similar beings, which serve as both a repair and defense system for the Ravager and its lair.
|
||||||
- [Thief](./thief.html): Someone skilled at stealing things.
|
- [Thief](./thief.html): Someone skilled at stealing things.
|
||||||
|
- [Vampire](./vampires/): Undead creature that survives by drinking the blood of others.
|
||||||
- [Warp Cat](./warp-cat.html): A black, human-sized, panther-like creature, native to the astral plane, with six legs and a razor-sharp tentacle growing from each front shoulder.
|
- [Warp Cat](./warp-cat.html): A black, human-sized, panther-like creature, native to the astral plane, with six legs and a razor-sharp tentacle growing from each front shoulder.
|
||||||
- [Watcher](./watcher.html): A single recessed eye surrounded by dozens of small tentacles and several larger (5' long) ones with razor-sharp tips.
|
- [Watcher](./watcher.html): A single recessed eye surrounded by dozens of small tentacles and several larger (5' long) ones with razor-sharp tips.
|
||||||
|
- [Wight](./wight.html): A humanoid corpse possessed by a malevolent spirit.
|
||||||
|
- [Wraith](./wraith.html): Ethereal undead that appears as a pale, humanoid shape of gathered mist.
|
||||||
- [Wizard](./wizard.html): A magic user, often in robes, who memorizes spells from their spellbooks.
|
- [Wizard](./wizard.html): A magic user, often in robes, who memorizes spells from their spellbooks.
|
||||||
|
- [Zombie](./zombie.html): A decaying undead corpse.
|
||||||
|
@ -1,9 +1,57 @@
|
|||||||
---
|
---
|
||||||
title: Knight (Creature)
|
title: Knight (Creature)
|
||||||
description: TBD
|
description: The knight creature for OSR gaming.
|
||||||
date_pub: 2023-02-17T00:26:00-05:00
|
date_pub: 2024-02-01T22:37:18.000-04:00
|
||||||
section: bestiary
|
section: bestiary
|
||||||
content_type: feature
|
content_type: feature
|
||||||
short_code: bkn
|
short_code: bkn
|
||||||
status: draft
|
|
||||||
---
|
---
|
||||||
|
|
||||||
|
A cavalier with a code, often found mounted and on a quest.
|
||||||
|
|
||||||
|
<div class='headlessTableWrapper'>
|
||||||
|
|
||||||
|
| | |
|
||||||
|
| ------------------- | ------------------------------------------ |
|
||||||
|
| **Hit Dice** | 1 (4hp) |
|
||||||
|
| **Armor Class** | 17 (plate) |
|
||||||
|
| **Movement** | 20' |
|
||||||
|
| **Attacks** | 1 @ sword (1d8) |
|
||||||
|
| **Attack Modifier** | 0 |
|
||||||
|
| **Alignment** | Any |
|
||||||
|
| **Save As** | [Knight](/classes/knight.html#advancement) |
|
||||||
|
| **Morale** | 7 |
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
- **Leader**: Groups of 4+ are led by a higher level knight or noble (1d4 HD higher).
|
||||||
|
- [**Non-human Modifiers**](./nonhuman-modifiers.html): Non-human knights may have additional abilities or modified statistics.
|
||||||
|
|
||||||
|
### At Higher Levels
|
||||||
|
|
||||||
|
<div class="dividedTableWrapper">
|
||||||
|
|
||||||
|
| HD | HP | AC | MV | Atk Mod | Damage | Morale |
|
||||||
|
| :-: | :-: | :-: | :-: | :-----: | :----: | :----: |
|
||||||
|
| 3 | 13 | 17 | 20' | +2 | 1d8 | 8 |
|
||||||
|
| 5 | 22 | 18 | 20' | +4 | 1d8+1 | 8 |
|
||||||
|
| 7 | 31 | 19 | 30' | +6 | 1d8+1 | 9 |
|
||||||
|
| 9 | 40 | 19 | 30' | +7 | 1d8+1 | 10 |
|
||||||
|
| 11 | 49 | 20 | 30' | +8 | 1d8+2 | 11 |
|
||||||
|
| 13 | 58 | 20 | 40' | +9 | 1d8+2 | 12 |
|
||||||
|
|
||||||
|
[Higher-Level Knights]
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
### Short Stat Blocks
|
||||||
|
|
||||||
|
```
|
||||||
|
> HD 1 (4 hp), AC 17; MV 20'; Atk 1 (0) @ 1d8 (sword); AL Any; ML 7
|
||||||
|
> HD 3 (13 hp), AC 17; MV 20'; Atk 1 (+2) @ 1d8 (sword); AL Any; ML 8
|
||||||
|
> HD 5 (22 hp), AC 18; MV 20'; Atk 1 (+4) @ 1d8+1 (sword); AL Any; ML 8
|
||||||
|
> HD 7 (31 hp), AC 19; MV 30'; Atk 1 (+6) @ 1d8+1 (sword); AL Any; ML 9
|
||||||
|
> HD 9 (40 hp), AC 19; MV 30'; Atk 1 (+7) @ 1d8+1 (sword); AL Any; ML 10
|
||||||
|
> HD 11 (49 hp), AC 20; MV 30'; Atk 1 (+8) @ 1d8+2 (sword); AL Any; ML 11
|
||||||
|
> HD 13 (58 hp), AC 20; MV 40'; Atk 1 (+9) @ 1d8+2 (sword); AL Any; ML 12
|
||||||
|
```
|
||||||
|
29
src/pages/bestiary/mule.md
Normal file
29
src/pages/bestiary/mule.md
Normal file
@ -0,0 +1,29 @@
|
|||||||
|
---
|
||||||
|
title: Mule
|
||||||
|
description: The mule creature for OSR gaming.
|
||||||
|
date_pub: 2024-02-03T22:34:07.000-04:00
|
||||||
|
section: bestiary
|
||||||
|
content_type: feature
|
||||||
|
short_code: bmu
|
||||||
|
---
|
||||||
|
|
||||||
|
A horse / donkey hybrid used as a beast of burden.
|
||||||
|
|
||||||
|
<div class='headlessTableWrapper'>
|
||||||
|
|
||||||
|
| | |
|
||||||
|
| ----------------- | ------------------------------------------ |
|
||||||
|
| **Hit Dice** | 2 (9hp) |
|
||||||
|
| **Armor Class** | 12 (natural) |
|
||||||
|
| **Attacks** | 1 (+1) @ 1d6 (kick) or 1 (+1) @ 1d3 (bite) |
|
||||||
|
| **Movement** | 40' |
|
||||||
|
| **Saving Throws** | D14 W15 P16 B17 S18 (0) |
|
||||||
|
| **Morale** | 8 |
|
||||||
|
| **Alignment** | Neutral |
|
||||||
|
| **XP** | 20 |
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
- Can be taken underground (at referee's discretion).
|
||||||
|
- May attack if threatened, but cannot be trained to attack.
|
||||||
|
- Can carry up to 200 lbs at full speed, or up to 400 lbs at half-speed.
|
@ -1,14 +1,13 @@
|
|||||||
---
|
---
|
||||||
title: Mummy
|
title: Mummy
|
||||||
description: Undead humanoids preserved in funerary bandages.
|
description: The mummy creature for OSR gaming.
|
||||||
date_pub: 2023-10-26T23:15:49.000-04:00
|
date_pub: 2023-10-26T23:15:49.000-04:00
|
||||||
section: bestiary
|
section: bestiary
|
||||||
content_type: feature
|
content_type: feature
|
||||||
short_code: bmm
|
short_code: bmm
|
||||||
status: hidden
|
|
||||||
---
|
---
|
||||||
|
|
||||||
Undead humanoids preserved in funerary bandages.
|
A preserved, undead humanoid, often found wrapped in funerary bandages.
|
||||||
|
|
||||||
<div class='headlessTableWrapper'>
|
<div class='headlessTableWrapper'>
|
||||||
|
|
||||||
@ -25,7 +24,7 @@ Undead humanoids preserved in funerary bandages.
|
|||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
- Often found haunting ruins and tombs.
|
- Typically found haunting ruins and tombs.
|
||||||
- Anyone seeing a mummy must **Save vs Paralyze** or be paralyzed with terror.
|
- Anyone seeing a mummy must **Save vs Paralyze** or be paralyzed with terror.
|
||||||
- Paralysis is broken if mummy attacks or goes out of sight.
|
- Paralysis is broken if mummy attacks or goes out of sight.
|
||||||
- Immune to all damage except fire or magic.
|
- Immune to all damage except fire or magic.
|
||||||
@ -35,8 +34,8 @@ Undead humanoids preserved in funerary bandages.
|
|||||||
|
|
||||||
Anyone touched by a mummy contracts a rotting disease.
|
Anyone touched by a mummy contracts a rotting disease.
|
||||||
|
|
||||||
- Immune to magical healing.
|
- Immune to magical healing.
|
||||||
- Natural healing occurs at 10% normal rate.
|
- Natural healing occurs at 10% normal rate.
|
||||||
- Disease can only be removed by magic (ex: Cure Disease spell)
|
- Disease can only be removed by magic (ex: Cure Disease spell)
|
||||||
|
|
||||||
!!!include(bestiary/undead.md)!!!
|
!!!include(bestiary/undead.md)!!!
|
||||||
|
@ -12,19 +12,19 @@ A holy (or unholy) knight on a quest for their deity.
|
|||||||
<div class='headlessTableWrapper'>
|
<div class='headlessTableWrapper'>
|
||||||
|
|
||||||
| | |
|
| | |
|
||||||
| ------------------- | ------------------------------------------ |
|
| ------------------- | -------------------------------------------- |
|
||||||
| **Hit Dice** | 1 (4hp) |
|
| **Hit Dice** | 1 (4hp) |
|
||||||
| **Armor Class** | 17 (plate) |
|
| **Armor Class** | 17 (plate) |
|
||||||
| **Movement** | 20' |
|
| **Movement** | 20' |
|
||||||
| **Attacks** | 1 @ sword (1d8) |
|
| **Attacks** | 1 @ sword (1d8) |
|
||||||
| **Attack Modifier** | 0 |
|
| **Attack Modifier** | 0 |
|
||||||
| **Alignment** | Any |
|
| **Alignment** | Any |
|
||||||
| **Save As** | [Cleric](/classes/cleric.html#advancement) |
|
| **Save As** | [Paladin](/classes/paladin.html#advancement) |
|
||||||
| **Morale** | 7 |
|
| **Morale** | 7 |
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
- **Leader**: Groups of 4+ are led by a higher level priest or cleric (1d4 HD higher). Roll or determine spells as needed.
|
- **Leader**: Groups of 4+ are led by a higher level paladin, priest, or cleric (1d4 HD higher). Roll or determine spells as needed.
|
||||||
- [**Non-human Modifiers**](./nonhuman-modifiers.html): Non-human paladins may have additional abilities or modified statistics.
|
- [**Non-human Modifiers**](./nonhuman-modifiers.html): Non-human paladins may have additional abilities or modified statistics.
|
||||||
|
|
||||||
### At Higher Levels
|
### At Higher Levels
|
||||||
@ -33,25 +33,25 @@ A holy (or unholy) knight on a quest for their deity.
|
|||||||
|
|
||||||
| HD | HP | AC | MV | Atk Mod | Damage | Morale |
|
| HD | HP | AC | MV | Atk Mod | Damage | Morale |
|
||||||
| :-: | :-: | :-: | :-: | :-----: | :----: | :----: |
|
| :-: | :-: | :-: | :-: | :-----: | :----: | :----: |
|
||||||
| 3 | 13 | 17 | 20' | +2 | 1d6 | 8 |
|
| 3 | 13 | 17 | 20' | +2 | 1d8 | 8 |
|
||||||
| 5 | 22 | 18 | 20' | +4 | 1d6+1 | 8 |
|
| 5 | 22 | 18 | 20' | +4 | 1d8+1 | 8 |
|
||||||
| 7 | 31 | 19 | 30' | +6 | 1d6+1 | 9 |
|
| 7 | 31 | 19 | 30' | +6 | 1d8+1 | 9 |
|
||||||
| 9 | 40 | 19 | 30' | +7 | 1d6+1 | 10 |
|
| 9 | 40 | 19 | 30' | +7 | 1d8+1 | 10 |
|
||||||
| 11 | 49 | 20 | 30' | +8 | 1d6+2 | 11 |
|
| 11 | 49 | 20 | 30' | +8 | 1d8+2 | 11 |
|
||||||
| 13 | 58 | 20 | 40' | +9 | 1d6+2 | 12 |
|
| 13 | 58 | 20 | 40' | +9 | 1d8+2 | 12 |
|
||||||
|
|
||||||
[Higher-Level Clerics]
|
[Higher-Level Paladins]
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
### Short Stat Blocks
|
### Short Stat Blocks
|
||||||
|
|
||||||
```
|
```
|
||||||
> HD 1 (4 hp), AC 17; MV 20'; Atk 1 (0) @ 1d6 (mace); AL Any; ML 7
|
> HD 1 (4 hp), AC 17; MV 20'; Atk 1 (0) @ 1d8 (sword); AL Any; ML 7
|
||||||
> HD 3 (13 hp), AC 17; MV 20'; Atk 1 (+2) @ 1d6 (mace); AL Any; ML 8
|
> HD 3 (13 hp), AC 17; MV 20'; Atk 1 (+2) @ 1d8 (sword); AL Any; ML 8
|
||||||
> HD 5 (22 hp), AC 18; MV 20'; Atk 1 (+4) @ 1d6+1 (mace); AL Any; ML 8
|
> HD 5 (22 hp), AC 18; MV 20'; Atk 1 (+4) @ 1d8+1 (sword); AL Any; ML 8
|
||||||
> HD 7 (31 hp), AC 19; MV 30'; Atk 1 (+6) @ 1d6+1 (mace); AL Any; ML 9
|
> HD 7 (31 hp), AC 19; MV 30'; Atk 1 (+6) @ 1d8+1 (sword); AL Any; ML 9
|
||||||
> HD 9 (40 hp), AC 19; MV 30'; Atk 1 (+7) @ 1d6+1 (mace); AL Any; ML 10
|
> HD 9 (40 hp), AC 19; MV 30'; Atk 1 (+7) @ 1d8+1 (sword); AL Any; ML 10
|
||||||
> HD 11 (49 hp), AC 20; MV 30'; Atk 1 (+8) @ 1d6+2 (mace); AL Any; ML 11
|
> HD 11 (49 hp), AC 20; MV 30'; Atk 1 (+8) @ 1d8+2 (sword); AL Any; ML 11
|
||||||
> HD 13 (58 hp), AC 20; MV 40'; Atk 1 (+9) @ 1d6+2 (mace); AL Any; ML 12
|
> HD 13 (58 hp), AC 20; MV 40'; Atk 1 (+9) @ 1d8+2 (sword); AL Any; ML 12
|
||||||
```
|
```
|
||||||
|
@ -1,13 +1,13 @@
|
|||||||
---
|
---
|
||||||
title: Raknitaur
|
title: Raknitaur
|
||||||
description: The Raknitaur creature for OSR gaming.
|
description: The raknitaur creature for OSR gaming.
|
||||||
date_pub: 2023-05-12T15:21:00-04:00
|
date_pub: 2023-05-12T15:21:00-04:00
|
||||||
section: bestiary
|
section: bestiary
|
||||||
content_type: feature
|
content_type: feature
|
||||||
short_code: brk
|
short_code: brk
|
||||||
---
|
---
|
||||||
|
|
||||||
Has the legs and body of a giant spider with a humanoid upper body, poisonous fangs, and a dozen eyes. A dying race of highly intelligent, thoroughly evil magic users.
|
A highly intelligent, thoroughly evil magic user with a humanoid upper body attached to the legs and body of a giant spider, poisonous fangs, and a dozen eyes.
|
||||||
|
|
||||||
<div class='headlessTableWrapper'>
|
<div class='headlessTableWrapper'>
|
||||||
|
|
||||||
|
@ -7,7 +7,7 @@ content_type: feature
|
|||||||
short_code: brs
|
short_code: brs
|
||||||
---
|
---
|
||||||
|
|
||||||
Tens-of-thousands of 2-3" long silver slimes that serve as both a repair and defense system for the Ravager and it's lair.
|
A 2-3" long silver ooze-like creature, part of a colony of tens-of-thousands of similar beings, which serve as both a repair and defense system for the Ravager and its lair.
|
||||||
|
|
||||||
### Megalloid Phase Statistics
|
### Megalloid Phase Statistics
|
||||||
|
|
||||||
|
@ -1,190 +0,0 @@
|
|||||||
---
|
|
||||||
title: Vampire
|
|
||||||
description: Undead creature that survives by drinking the blood of others.
|
|
||||||
date_pub: 2023-10-26T23:15:49.000-04:00
|
|
||||||
section: bestiary
|
|
||||||
content_type: feature
|
|
||||||
short_code: bvm
|
|
||||||
status: hidden
|
|
||||||
---
|
|
||||||
|
|
||||||
Undead creature that survives by drinking the blood of others.
|
|
||||||
|
|
||||||
<div class='headlessTableWrapper'>
|
|
||||||
|
|
||||||
| | |
|
|
||||||
| ----------------- | ---------------------------------------------------- |
|
|
||||||
| **Hit Dice** | 7\*\* (31 hp) |
|
|
||||||
| **Armor Class** | 17 |
|
|
||||||
| **Movement** | 40' |
|
|
||||||
| **Attacks** | 1 (+6) @ energy drain (touch, 1d10) or charming gaze |
|
|
||||||
| **Alignment** | Chaotic |
|
|
||||||
| **Saving Throws** | D8 W9 P10 B10 S12 (7) |
|
|
||||||
| **Morale** | 11 |
|
|
||||||
| **XP** | 1,250 |
|
|
||||||
|
|
||||||
</div>
|
|
||||||
|
|
||||||
- Typically found in ruins, tombs, and deserted areas.
|
|
||||||
- Immune to damage from non-magical weapons.
|
|
||||||
- Regenerates 3 hp at the start of each round (while alive).
|
|
||||||
- At 0 hp, changes into cloud of mist and flees to coffin.
|
|
||||||
|
|
||||||
- **Coffins**: Must rest in a coffin during the day or lose 2d6 hp (which can only be healed by resting in coffin for a full day).
|
|
||||||
|
|
||||||
- Cannot rest in a blessed coffin.
|
|
||||||
|
|
||||||
### Bestial Minions
|
|
||||||
|
|
||||||
Can summon creatures from the surrounding area.
|
|
||||||
|
|
||||||
- Takes 1 round to activate.
|
|
||||||
- Can summon the following types and quantities of animals:
|
|
||||||
- 1d10 x 10 rats,
|
|
||||||
- 5d4 giant rats,
|
|
||||||
- 1d10 x 10 bats,
|
|
||||||
- 3d6 giant bats,
|
|
||||||
- 3d6 wolves, or
|
|
||||||
- 2d4 dire wolves.
|
|
||||||
|
|
||||||
### Charming Gaze
|
|
||||||
|
|
||||||
Target in sight must **Save vs Spells** at -2 to resist charm.
|
|
||||||
|
|
||||||
- A charmed creature:
|
|
||||||
- must move towards the vampire (resisting anyone who tries to prevent it),
|
|
||||||
- must defend the vampire,
|
|
||||||
- must obey the vampire's commands (as long as they are understood),
|
|
||||||
- can't cast spells or use magic items,
|
|
||||||
- is unable to harm the vampire.
|
|
||||||
- Charm breaks when the vampire dies.
|
|
||||||
|
|
||||||
### Energy Drain
|
|
||||||
|
|
||||||
Damage inflicted by this attack reduces the target's maximum HP.
|
|
||||||
|
|
||||||
- A humanoid killed by this ability becomes a vampire in 3 days.
|
|
||||||
- The victim gains back 1 hit die worth of hit points to their maximum after each long rest they take, until they return to their original total.
|
|
||||||
|
|
||||||
### Shapeshift
|
|
||||||
|
|
||||||
Can change into other forms at will.
|
|
||||||
|
|
||||||
- Each change takes 1 round.
|
|
||||||
- Can take humanoid form, or form listed below.
|
|
||||||
|
|
||||||
#### Dire Wolf
|
|
||||||
|
|
||||||
| | |
|
|
||||||
| ----------------- | --------------------- |
|
|
||||||
| **Hit Dice** | 7\*\* (31 hp) |
|
|
||||||
| **Armor Class** | 17 |
|
|
||||||
| **Movement** | 50' |
|
|
||||||
| **Attacks** | 1 (+6) @ bite (2d4) |
|
|
||||||
| **Saving Throws** | D8 W9 P10 B10 S12 (7) |
|
|
||||||
| **Morale** | 11 |
|
|
||||||
|
|
||||||
#### Giant Bat
|
|
||||||
|
|
||||||
| | |
|
|
||||||
| ----------------- | --------------------- |
|
|
||||||
| **Hit Dice** | 7\*\* (31 hp) |
|
|
||||||
| **Armor Class** | 17 |
|
|
||||||
| **Movement** | 10' / 60' flying |
|
|
||||||
| **Attacks** | 1 (+6) @ bite (1d4) |
|
|
||||||
| **Saving Throws** | D8 W9 P10 B10 S12 (7) |
|
|
||||||
| **Morale** | 11 |
|
|
||||||
|
|
||||||
#### Cloud of Mist
|
|
||||||
|
|
||||||
| | |
|
|
||||||
| ----------------- | --------------------- |
|
|
||||||
| **Hit Dice** | 7\*\* (31 hp) |
|
|
||||||
| **Armor Class** | 17 |
|
|
||||||
| **Movement** | 60' flying |
|
|
||||||
| **Attacks** | None |
|
|
||||||
| **Saving Throws** | D8 W9 P10 B10 S12 (7) |
|
|
||||||
| **Morale** | 11 |
|
|
||||||
|
|
||||||
- Immune to all weapons while in this form.
|
|
||||||
- Unable to attack while in this form.
|
|
||||||
|
|
||||||
!!!include(bestiary/undead.md)!!!
|
|
||||||
|
|
||||||
### Weaknesses
|
|
||||||
|
|
||||||
- Repelled by odor of garlic, must **Save vs Death** each round to attack.
|
|
||||||
- Unable to come within 10' of a wielded holy symbol.
|
|
||||||
- May attack wielder from another angle, if possible.
|
|
||||||
- Unable to cross running water except via a bridge or while carried inside coffin.
|
|
||||||
- Does not cast a reflection.
|
|
||||||
- Tends to avoid mirrors.
|
|
||||||
- Partly blinded by light from [Continual Light](/spells/continual-light.html) spell (-4 to attacks).
|
|
||||||
- Must **Save vs Death** each round in sunlight or be disintegrated.
|
|
||||||
- May be permanently killed by:
|
|
||||||
- a stake in the heart,
|
|
||||||
- being immersed in water for 1 turn,
|
|
||||||
- being reduced to 0hp without an available coffin nearby.
|
|
||||||
|
|
||||||
### At Higher Levels
|
|
||||||
|
|
||||||
<div class="dividedTableWrapper">
|
|
||||||
|
|
||||||
| HD | HP | AC | Atk Mod | XP |
|
|
||||||
| :---: | :-: | :-: | :-----: | :---: |
|
|
||||||
| 8\*\* | 36 | 17 | +7 | 1,750 |
|
|
||||||
| 9\*\* | 40 | 17 | +8 | 2,300 |
|
|
||||||
|
|
||||||
[Higher-Level Vampires]
|
|
||||||
|
|
||||||
</div>
|
|
||||||
|
|
||||||
### Master Vampire
|
|
||||||
|
|
||||||
Ancient, master vampires of even higher HD are rumored to exist, capable of casting spells with their blood.
|
|
||||||
|
|
||||||
| | |
|
|
||||||
| ----------------- | ----------------------------------------------------- |
|
|
||||||
| **Hit Dice** | 10d10\*\* (55 hp) |
|
|
||||||
| **Armor Class** | 20 |
|
|
||||||
| **Movement** | 40' |
|
|
||||||
| **Attacks** | 1 (+9) @ energy drain (touch, 1d6+4) or charming gaze |
|
|
||||||
| **Alignment** | Chaotic |
|
|
||||||
| **Saving Throws** | D6 W7 P8 B8 S10 (10) |
|
|
||||||
| **Morale** | 12 |
|
|
||||||
| **XP** | 1,250 |
|
|
||||||
|
|
||||||
#### Spellcasting
|
|
||||||
|
|
||||||
- Can cast any known spell by shedding blood (1 hp / spell level).
|
|
||||||
- Carries a spell book (or equivalent) with known spells in it.
|
|
||||||
|
|
||||||
**Known Spells**
|
|
||||||
|
|
||||||
- First level:
|
|
||||||
|
|
||||||
- [Read Languages](/spells/read-languages.html)
|
|
||||||
- [Hold Portal](https://oldschoolessentials.necroticgnome.com/srd/index.php/Hold_Portal)
|
|
||||||
- [Sleep](https://oldschoolessentials.necroticgnome.com/srd/index.php/Sleep)
|
|
||||||
|
|
||||||
- Second level:
|
|
||||||
|
|
||||||
- [ESP](https://oldschoolessentials.necroticgnome.com/srd/index.php/ESP)
|
|
||||||
- [Invisibility](/spells/invisibility.html)
|
|
||||||
- [Mirror Image](https://oldschoolessentials.necroticgnome.com/srd/index.php/Mirror_Image)
|
|
||||||
|
|
||||||
- Third level:
|
|
||||||
|
|
||||||
- [Fireball](https://oldschoolessentials.necroticgnome.com/srd/index.php/Fire_Ball)
|
|
||||||
- [Hold Person](<https://oldschoolessentials.necroticgnome.com/srd/index.php/Hold_Person_(MU)>)
|
|
||||||
- [Suggestion](/spells/suggestion.html)
|
|
||||||
|
|
||||||
- Fourth level:
|
|
||||||
|
|
||||||
- [Improved Invisibility](/spells/improved-invisibility.html)
|
|
||||||
- [Polymorph Others](/spells/polymorph-others.html)
|
|
||||||
- [Polymorph Self](/spells/polymorph-self.html)
|
|
||||||
|
|
||||||
- Fifth level
|
|
||||||
- [Animate Dead](https://oldschoolessentials.necroticgnome.com/srd/index.php/Animate_Dead)
|
|
||||||
- [Telekinesis](https://oldschoolessentials.necroticgnome.com/srd/index.php/Telekinesis)
|
|
@ -4,7 +4,7 @@ description: The watcher creature for OSR gaming.
|
|||||||
date_pub: 2023-04-23T23:14:00-04:00
|
date_pub: 2023-04-23T23:14:00-04:00
|
||||||
section: bestiary
|
section: bestiary
|
||||||
content_type: feature
|
content_type: feature
|
||||||
short_code: bwt
|
short_code: bwa
|
||||||
---
|
---
|
||||||
|
|
||||||
An eye tyrant creation used to guard important items or places. Looks like a single, recessed eye, surrounded by dozens of small tentacles and several larger ones (5' long) with razor-sharp tips.
|
An eye tyrant creation used to guard important items or places. Looks like a single, recessed eye, surrounded by dozens of small tentacles and several larger ones (5' long) with razor-sharp tips.
|
||||||
|
@ -1,14 +1,13 @@
|
|||||||
---
|
---
|
||||||
title: Wight
|
title: Wight
|
||||||
description: TBD
|
description: The wight creature for OSR gaming.
|
||||||
date_pub: 2023-10-27T23:26:36.000-04:00
|
date_pub: 2023-10-27T23:26:36.000-04:00
|
||||||
section: bestiary
|
section: bestiary
|
||||||
content_type: feature
|
content_type: feature
|
||||||
short_code: bwt
|
short_code: bwt
|
||||||
status: hidden
|
|
||||||
---
|
---
|
||||||
|
|
||||||
Humanoid corpses possessed by malevolent spirits.
|
A humanoid corpse possessed by a malevolent spirit.
|
||||||
|
|
||||||
<div class='headlessTableWrapper'>
|
<div class='headlessTableWrapper'>
|
||||||
|
|
||||||
|
@ -5,10 +5,9 @@ date_pub: 2023-10-26T23:15:49.000-04:00
|
|||||||
section: bestiary
|
section: bestiary
|
||||||
content_type: feature
|
content_type: feature
|
||||||
short_code: bwr
|
short_code: bwr
|
||||||
status: hidden
|
|
||||||
---
|
---
|
||||||
|
|
||||||
Ethereal undead that appear as pale, humanoid shapes of gathered mist.
|
Ethereal undead that appears as a pale, humanoid shape of gathered mist.
|
||||||
|
|
||||||
<div class='headlessTableWrapper'>
|
<div class='headlessTableWrapper'>
|
||||||
|
|
||||||
|
@ -5,10 +5,9 @@ date_pub: 2023-06-05T16:54:00-04:00
|
|||||||
section: bestiary
|
section: bestiary
|
||||||
content_type: feature
|
content_type: feature
|
||||||
short_code: bzm
|
short_code: bzm
|
||||||
status: hidden
|
|
||||||
---
|
---
|
||||||
|
|
||||||
Decaying, undead corpses. Some special varieties are mentioned below.
|
A decaying undead corpse.
|
||||||
|
|
||||||
<div class='headlessTableWrapper'>
|
<div class='headlessTableWrapper'>
|
||||||
|
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
---
|
---
|
||||||
title: 'HOSR Core Rules: The Basics'
|
title: 'HOSR Core Rules: The Basics'
|
||||||
description:
|
description: A basic overview of HOSR.
|
||||||
date_pub: 2023-04-26T22:53:00-04:00
|
date_pub: 2023-04-26T22:53:00-04:00
|
||||||
section: rules
|
section: rules
|
||||||
content_type: feature
|
content_type: feature
|
||||||
@ -27,7 +27,7 @@ Simple tasks are assumed to succeed. If the task is dangerous or complicated, ro
|
|||||||
|
|
||||||
For most checks, roll a 20-sided die (d20) at-or-over the difference of (21 - the character's most relevant _ability_ score).
|
For most checks, roll a 20-sided die (d20) at-or-over the difference of (21 - the character's most relevant _ability_ score).
|
||||||
|
|
||||||
- For harder tasks, you can subtract 1-4 from the roll before the die is thrown.
|
- For harder tasks, subtract 1-4 from the roll before the die is thrown.
|
||||||
|
|
||||||
Some results are special:
|
Some results are special:
|
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|
|
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@ -84,6 +84,7 @@ Cosmic principles that represent broad world views
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2. Choose a Class (and, optionally, a Race besides human)
|
2. Choose a Class (and, optionally, a Race besides human)
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3. Determine Starting Level
|
3. Determine Starting Level
|
||||||
- If playing a legacy character, update starting XP appropriately.
|
- If playing a legacy character, update starting XP appropriately.
|
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|
- If starting at a level beyond 1, pick an ability score and roll a d20. If the roll exceeds the score, add 1 point to that Ability. Then repeat picking and rolling for each additional starting level beyond 1.
|
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4. Roll Starting Hit Points
|
4. Roll Starting Hit Points
|
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- Type is determined by class, number is determined by level.
|
- Type is determined by class, number is determined by level.
|
||||||
- Re-roll any 1s or 2s.
|
- Re-roll any 1s or 2s.
|
||||||
|
Loading…
Reference in New Issue
Block a user