expand the bestiary

This commit is contained in:
Eric Woodward 2024-02-05 14:27:48 -05:00
parent 43830db1d9
commit c2bae090a9
31 changed files with 470 additions and 253 deletions

4
package-lock.json generated
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@ -1,12 +1,12 @@
{
"name": "planar-vagabond",
"version": "0.12.0",
"version": "0.12.1",
"lockfileVersion": 3,
"requires": true,
"packages": {
"": {
"name": "planar-vagabond",
"version": "0.12.0",
"version": "0.12.1",
"license": "MIT",
"devDependencies": {
"web-weevr": "git+ssh://git@git.itsericwoodward.com:eric/web-weevr.git"

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@ -23,5 +23,6 @@
},
serve: {
port: 4998,
static404: './public/errors/404.html',
},
}

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@ -0,0 +1,100 @@
- Typically found in ruins, tombs, and deserted areas.
- Immune to damage from non-magical weapons.
- Regenerates 3 hp at the start of each round (while alive).
- At 0 hp, changes into cloud of mist and flees to coffin.
- **Coffins**: Must rest in a coffin during the day or lose 2d6 hp (which can only be healed by resting in coffin for a full day).
- Cannot rest in a blessed coffin.
### Bestial Minions
Can summon creatures from the surrounding area.
- Takes 1 round to activate.
- Can summon the following types and quantities of animals:
- 1d10 x 10 rats,
- 5d4 giant rats,
- 1d10 x 10 bats,
- 3d6 giant bats,
- 3d6 wolves, or
- 2d4 dire wolves.
### Charming Gaze
Target in sight must **Save vs Spells** at -2 to resist charm.
- A charmed creature:
- must move towards the vampire (resisting anyone who tries to prevent it),
- must defend the vampire,
- must obey the vampire's commands (as long as they are understood),
- can't cast spells or use magic items,
- is unable to harm the vampire.
- Charm breaks when the vampire dies.
### Energy Drain
Damage inflicted by this attack reduces the target's maximum HP.
- A humanoid killed by this ability becomes a vampire in 3 days.
- The victim gains back 1 hit die worth of hit points to their maximum after each long rest they take, until they return to their original total.
### Shapeshift
Can change into other forms at will.
- Each change takes 1 round.
- Can take humanoid form, or form listed below.
#### Dire Wolf
| | |
| ----------------- | --------------------- |
| **Hit Dice** | 7\*\* (31 hp) |
| **Armor Class** | 17 |
| **Movement** | 50' |
| **Attacks** | 1 (+6) @ bite (2d4) |
| **Saving Throws** | D8 W9 P10 B10 S12 (7) |
| **Morale** | 11 |
#### Giant Bat
| | |
| ----------------- | --------------------- |
| **Hit Dice** | 7\*\* (31 hp) |
| **Armor Class** | 17 |
| **Movement** | 10' / 60' flying |
| **Attacks** | 1 (+6) @ bite (1d4) |
| **Saving Throws** | D8 W9 P10 B10 S12 (7) |
| **Morale** | 11 |
#### Cloud of Mist
| | |
| ----------------- | --------------------- |
| **Hit Dice** | 7\*\* (31 hp) |
| **Armor Class** | 17 |
| **Movement** | 60' flying |
| **Attacks** | None |
| **Saving Throws** | D8 W9 P10 B10 S12 (7) |
| **Morale** | 11 |
- Immune to all weapons while in this form.
- Unable to attack while in this form.
!!!include(./undead.md)!!!
### Weaknesses
- Repelled by odor of garlic, must **Save vs Death** each round to attack.
- Unable to come within 10' of a wielded holy symbol.
- May attack wielder from another angle, if possible.
- Unable to cross running water except via a bridge or while carried inside coffin.
- Does not cast a reflection.
- Tends to avoid mirrors.
- Partly blinded by light from [Continual Light](/spells/continual-light.html) spell (-4 to attacks).
- Must **Save vs Death** each round in sunlight or be disintegrated.
- May be permanently killed by:
- a stake in the heart,
- being immersed in water for 1 turn,
- being reduced to 0hp without an available coffin nearby.

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@ -14,7 +14,6 @@ var titlesBySection = {
material: "Material Planes",
near: "Near Planes",
transcendental: "Transcendental Planes",
},
unlistedSections = ['main'];
@ -23,7 +22,8 @@ unlistedSections = ['main'];
<% if (page.subsection && page.path && !page.path.endsWith(`${page.subsection}/index.html`)) { %>
<div class="sectionBackLink-wrapper">
<a href="./index.html" class="sectionBackLink">
&lt; Back to <%= titlesBySection[page.subsection] ?? page.subsection.charAt(0).toUpperCase() + page.subsection.slice(1) %>
&lt; Back to <%= titlesBySection[page.subsection]
?? page.subsection.charAt(0).toUpperCase() + page.subsection.slice(1) %>
</a>
</div>
<% } else if (page.section && page.section === 'licenses' && page.path && !page.path.endsWith(`${page.section}/index.html`)) { -%>
@ -33,7 +33,7 @@ unlistedSections = ['main'];
<% } else if (page.section && !unlistedSections.includes(page.section) && page.path && !page.path.endsWith(`${page.section}/index.html`)) { -%>
<div class="sectionBackLink-wrapper">
<a href="<%=page.subsection ? '..' : '.'-%>/index.html" class="sectionBackLink">
<a href="/<%=page.section%>/index.html" class="sectionBackLink">
&lt; Back to <%= titlesBySection[page.section] ?? page.section.charAt(0).toUpperCase() + page.section.slice(1) %>
</a>
</div>

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@ -34,7 +34,7 @@ var title = (page.title ?? '').replace('HOSR ', '');
<div class="rulesMenu">
<div class="rulesVersion">
Version 0.12.0 / 2023-12-09
Version 0.12.2 / 2024-02-01
<!--
<%=site.version ?? '0.0.0' %>
<%=site.lastUpdated ?? '0.0.0' %>

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@ -1,8 +1,9 @@
---
title: Bat (Normal)
title: Bat (Standard)
description: The bat creature for OSR gaming.
date_pub: 2023-10-26T23:15:49.000-04:00
section: bestiary
subsection: bats
content_type: feature
short_code: bb1b
---

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@ -3,6 +3,7 @@ title: Giant Bat
description: The giant bat creature for OSR gaming.
date_pub: 2023-11-23T22:12:10.000-04:00
section: bestiary
subsection: bats
content_type: feature
short_code: bb1g
---

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@ -3,6 +3,7 @@ title: Giant Vampire Bat
description: The giant vampire bat creature for OSR gaming.
date_pub: 2023-11-23T22:12:29.000-04:00
section: bestiary
subsection: bats
content_type: feature
short_code: bb1v
---

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@ -13,6 +13,6 @@ Nocturnal flying mammals which often roost in caves.
### Subtypes
- [Bat (Normal)](./bat.html): Small (2 lbs, 4' wingspan), cause confusion when they swarm.
- [Bat (Standard)](./bat.html): Small (2 lbs, 4' wingspan), cause confusion when they swarm.
- [Giant Bat](./giant-bat.html): Large (200 lbs, 15' wingspan), are occasionally used as mounts.
- [Giant Vampire Bat](./giant-vampire-bat.html): Large (200 lbs, 15' wingspan), drain blood from unconscious victims.

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@ -1,6 +1,6 @@
---
title: Bugbear, Wild (Creature)
description: The Bugbear creature for OSR gaming.
title: Bugbear (Creature)
description: The bugbear creature for OSR gaming.
date_pub: 2023-05-12T15:21:00-04:00
section: bestiary
content_type: feature

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@ -4,11 +4,10 @@ description:
date_pub: 2023-12-17T18:23:03.000-04:00
section: bestiary
content_type: feature
short_code: bfd
status: hidden
short_code: bfh
---
Monstrous, intelligent, devious, fire-breathing hounds, about as big as a small pony, who love heat and dwell near volcanoes.
A monstrous, intelligent, devious, fire-breathing hound, about as big as a small pony, who loves heat and often dwells near a volcano.
<div class='headlessTableWrapper'>

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@ -0,0 +1,36 @@
---
title: Gelatinous Cube
description: The gelatinous cube creature for OSR gaming.
date_pub: 2024-02-03T15:29:21.000-04:00
section: bestiary
content_type: feature
short_code: bgc
---
A solitary, transparent, jelly-like creature, typically shaped as a 10' cube, which absorbs meat and living creatures as it moves (slowly) through dungeons.
<div class='headlessTableWrapper'>
| | |
| ----------------- | -------------------------------- |
| **Hit Dice** | 4\* (18hp) |
| **Armor Class** | 11 |
| **Attacks** | 1 (+3) @ 2d4 + paralysis (touch) |
| **Movement** | 10' |
| **Saving Throws** | D12 W13 P14 B15 S16 (2) |
| **Morale** | 12 |
| **Alignment** | Neutral |
| **XP** | 125 |
</div>
- Stealth check succeeds on a roll of 1-4, due to transparency.
- On touch, **Save vs Paralyze** or be paralyzed for 2d4 turns.
- Immune to cold and lightning.
- Contains various items that can't be digested.
### Short Stat Block
```
> HD 4* (18 hp), AC 11; MV 10'; Atk 1 (+3) @ 2d4 + paralysis (touch); AL N; ML 12
```

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@ -0,0 +1,31 @@
---
title: Ghoul
description: The ghoul creature for OSR gaming
date_pub: 2024-02-03T16:34:50.000-04:00
section: bestiary
content_type: feature
short_code: bgh
---
A grisly, bestial, undead humanoid with an appetite for human flesh.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ------------------------------------------------------------------ |
| **Hit Dice** | 2\* (9hp) |
| **Armor Class** | 13 (natural) |
| **Attacks** | 2 (+1) @ 1d3 + paralysis (claw) or 1 (+1) @ 1d3 + paralysis (bite) |
| **Movement** | 30' |
| **Saving Throws** | D12 W13 P14 B15 S16 (2) |
| **Morale** | 9 |
| **Alignment** | Chaotic |
| **XP** | 25 |
</div>
- On a claw or bite, victim must **Save vs Paralyze** or be paralyzed for 2d4 turns.
- Doesn't affect elves or HD5+ creatures.
- Once a target is paralyzed, ghouls will shift attacks to others.
!!!include(bestiary/undead.md)!!!

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@ -0,0 +1,17 @@
---
title: Horses
description: Various types of horse creatures for OSR gaming.
date_pub: 2024-02-03T22:35:50.000-04:00
section: bestiary
content_type: feature
short_code: bh0
---
Four-legged herd animals with long heads, often domesticated and used for transportation or agriculture.
### Subtypes
- [Riding Horse](./riding-horse.html): A type of horse bred for running at high speed, and which can survive eating just grass.
- [War Horse](./war-horse.html): A type of horse bred for warfare, strength, and battle-resolve, but ill-suited to riding long-distances.
- [Wild Horse](./wild-horse.html): A type of horse most commonly encountered in the wild, and which can survive eating just grass.
- [Work Horse](./work-horse.html): A type of horse bred for power and fortitude, and used to pull machinery or vehicles, or as a beast of burden.

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@ -0,0 +1,29 @@
---
title: Riding Horse
description: The riding horse creature for OSR gaming.
date_pub: 2024-02-03T16:46:29.000-04:00
section: bestiary
subsection: horses
content_type: feature
short_code: bh0r
---
A type of [horse](./index.html) bred for running at high speed, and which can survive eating just grass.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ----------------------- |
| **Hit Dice** | 2 (9hp) |
| **Armor Class** | 12 (natural) |
| **Attacks** | 2 (+1) @ 1d4 (hoof) |
| **Movement** | 80' |
| **Saving Throws** | D12 W13 P14 B15 S16 (1) |
| **Morale** | 7 |
| **Alignment** | Neutral |
| **XP** | 20 |
</div>
- Can carry up to 300 lbs at full speed, or up to 600 lbs at half-speed.
- Not encountered in the wild.

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@ -0,0 +1,37 @@
---
title: War Horse
description: The war horse creature for OSR gaming.
date_pub: 2024-02-03T16:59:45.000-04:00
section: bestiary
subsection: horses
content_type: feature
short_code: bh0a
---
A type of [horse](./index.html) bred for warfare, strength, and battle-resolve, but ill-suited to riding long-distances.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ----------------------- |
| **Hit Dice** | 3 (13hp) |
| **Armor Class** | 13 (natural) |
| **Attacks** | 2 (+2) @ 1d6 (hoof) |
| **Movement** | 40' |
| **Saving Throws** | D12 W13 P14 B15 S16 (2) |
| **Morale** | 9 |
| **Alignment** | Neutral |
| **XP** | 35 |
</div>
- While in melee combat, both rider and horse may make attacks.
- Can carry up to 400 lbs at full speed, or up to 800 lbs at half-speed.
- Not encountered in the wild.
### Charge
- Double damage from rider's lance.
- Requires a run-up of 20 yards or more.
- Horse cannot attack.
- Can't be used in melee.

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@ -0,0 +1,36 @@
---
title: Wild Horse
description: The wild horse creature for OSR gaming.
date_pub: 2024-02-03T16:46:29.000-04:00
section: bestiary
subsection: horses
content_type: feature
short_code: bh01
---
A type of [horse](./index.html) most commonly encountered in the wild, and which can survive eating just grass.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ----------------------- |
| **Hit Dice** | 2 (9hp) |
| **Armor Class** | 12 (natural) |
| **Attacks** | 2 (+1) @ 1d4 (hoof) |
| **Movement** | 80' |
| **Saving Throws** | D12 W13 P14 B15 S16 (1) |
| **Morale** | 7 |
| **Alignment** | Neutral |
| **XP** | 20 |
</div>
- Can be trained as a mount and turned into a [riding horse](./riding-horse.html).
### Stampede
Herds of 20+ can break and trample without warning.
- 3-in-4 chance each round.
- +4 to hit creatures human-sized or smaller
- Deals 1d20 damage.

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@ -0,0 +1,30 @@
---
title: Work Horse
description: The work horse creature for OSR gaming.
date_pub: 2024-02-03T16:46:29.000-04:00
section: bestiary
subsection: horses
content_type: feature
short_code: bh00
---
A type of [horse](./index.html) bred for power and fortitude, and used to pull machinery or vehicles, or as a beast of burden.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ----------------------- |
| **Hit Dice** | 3 (13hp) |
| **Armor Class** | 12 (natural) |
| **Attacks** | None |
| **Movement** | 30' |
| **Saving Throws** | D12 W13 P14 B15 S16 (2) |
| **Morale** | 6 |
| **Alignment** | Neutral |
| **XP** | 35 |
</div>
- Will flee battle or if attacked.
- Can carry up to 450 lbs at full speed, or up to 900 lbs at half-speed.
- Not encountered in the wild.

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@ -2,7 +2,6 @@
title: Bestiary
description: A small collection of bestiary that can be encountered in the astral plane.
date_pub: 2023-02-17T00:26:00-05:00
date_upd: 2023-05-12T15:21:00-04:00
section: bestiary
content_type: feature
short_code: mm1
@ -11,20 +10,35 @@ short_code: mm1
Below you'll find a small sampling of the various humanoids and other creatures one can encounter while traveling the planes.
- [Al-Mi'raj](./al-mi-raj.html): A mythical, one-horned hare or rabbit.
- [Bat](./bats/index.html): Nocturnal flying mammals which often roost in caves and come in multiple varieties / sizes.
- [Bat](./bats/index.html): Nocturnal flying mammal which often roosts in caves and comes in multiple varieties / sizes.
- [Bugbear](./bugbear.html): Large, hairy goblin-like creatures capable of sneaking up on prey.
- [Cleric](./cleric.html): A holy (or unholy) warrior-priest on a quest for their deity.
- [Commoner](./commoner.html): One of the common people (artists, beggars, children, craftspeople, farmers, fishermen, housewives, scholars, slaves, etc.).
- [Corsair](./corsair.html): A skilled sailor, be it on the seas, in the air, or on the astral plane. Usually part of a crew.
- [Dragon](./dragons/index.html): A huge, proud, flying lizard with massive wings and the ability to spew one or more types of attack from their mouths.
- [Fighter](./fighter.html): Someone who earns their keep via combat.
- [Flamehound](./flamehound.html): A monstrous, intelligent, devious, fire-breathing hound, about as big as a small pony, who loves heat and often dwells near a volcano.
- [Gelatinous Cube](./gelatinous-cube.html): A solitary, transparent, jelly-like creature, typically shaped as a 10' cube, which absorbs meat and living creatures as it moves (slowly) through dungeons.
- [Ghoul](./ghoul.html): A grisly, bestial, undead humanoid with an appetite for human flesh.
- [Flicker Dog](./flicker-dog.html): An intelligent, aloof, and often friendly wolf-like hound native to the Feywolde that hunt in packs and appear to flicker in and out of existence.
- [Horse](./horses/): A four-legged herd animal with a long head, often domesticated and used for transportation or agriculture.
- [Knight](./knight.html): A cavalier with a code, often found mounted and on a quest.
- [Mimic](./mimic.html): A shape-shifter that can assume the form of inanimate objects (ex: chests, statues, or doors).
- [Minotaur](./minotaur.html): Large, aggressive humanoid with a bull head and a propensity for labyrinths.
- [Mule](./mule.html): A horse / donkey hybrid used as a beast of burden.
- [Mummy](./mummy.html): A preserved, undead humanoid, often found wrapped in funerary bandages.
- [Mylark](./mylark.html): A 2' long, lamprey-like, winged snake that feeds on psychic energy and travels in large flocks.
- [Owl Bear](./owl-bear.html): A massive (8' tall, 1500 pounds), aggressive, carnivorous bear-like creature with the features and face of an owl.
- [Paladin](./paladin.html): A holy (or unholy) knight on a quest for their deity.
- [Pirate](./pirate.html): A sailor skilled in theft and piracy, be it on the seas, in the air, or on the astral plane. Usually part of a crew.
- [Priest](./priest.html): A holy (or unholy) divine magic user on a mission for their deity.
- [Raknitaur](./raknitaur.html): A highly intelligent, thoroughly evil magic user with a humanoid upper body attached to the legs and body of a giant spider, poisonous fangs, and a dozen eyes.
- [Ravager Slime](./ravager-slime.html): A 2-3" long silver ooze-like creature, part of a colony of tens-of-thousands of similar beings, which serve as both a repair and defense system for the Ravager and its lair.
- [Thief](./thief.html): Someone skilled at stealing things.
- [Vampire](./vampires/): Undead creature that survives by drinking the blood of others.
- [Warp Cat](./warp-cat.html): A black, human-sized, panther-like creature, native to the astral plane, with six legs and a razor-sharp tentacle growing from each front shoulder.
- [Watcher](./watcher.html): A single recessed eye surrounded by dozens of small tentacles and several larger (5' long) ones with razor-sharp tips.
- [Wight](./wight.html): A humanoid corpse possessed by a malevolent spirit.
- [Wraith](./wraith.html): Ethereal undead that appears as a pale, humanoid shape of gathered mist.
- [Wizard](./wizard.html): A magic user, often in robes, who memorizes spells from their spellbooks.
- [Zombie](./zombie.html): A decaying undead corpse.

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@ -1,9 +1,57 @@
---
title: Knight (Creature)
description: TBD
date_pub: 2023-02-17T00:26:00-05:00
description: The knight creature for OSR gaming.
date_pub: 2024-02-01T22:37:18.000-04:00
section: bestiary
content_type: feature
short_code: bkn
status: draft
---
A cavalier with a code, often found mounted and on a quest.
<div class='headlessTableWrapper'>
| | |
| ------------------- | ------------------------------------------ |
| **Hit Dice** | 1 (4hp) |
| **Armor Class** | 17 (plate) |
| **Movement** | 20' |
| **Attacks** | 1 @ sword (1d8) |
| **Attack Modifier** | 0 |
| **Alignment** | Any |
| **Save As** | [Knight](/classes/knight.html#advancement) |
| **Morale** | 7 |
</div>
- **Leader**: Groups of 4+ are led by a higher level knight or noble (1d4 HD higher).
- [**Non-human Modifiers**](./nonhuman-modifiers.html): Non-human knights may have additional abilities or modified statistics.
### At Higher Levels
<div class="dividedTableWrapper">
| HD | HP | AC | MV | Atk Mod | Damage | Morale |
| :-: | :-: | :-: | :-: | :-----: | :----: | :----: |
| 3 | 13 | 17 | 20' | +2 | 1d8 | 8 |
| 5 | 22 | 18 | 20' | +4 | 1d8+1 | 8 |
| 7 | 31 | 19 | 30' | +6 | 1d8+1 | 9 |
| 9 | 40 | 19 | 30' | +7 | 1d8+1 | 10 |
| 11 | 49 | 20 | 30' | +8 | 1d8+2 | 11 |
| 13 | 58 | 20 | 40' | +9 | 1d8+2 | 12 |
[Higher-Level Knights]
</div>
### Short Stat Blocks
```
> HD 1 (4 hp), AC 17; MV 20'; Atk 1 (0) @ 1d8 (sword); AL Any; ML 7
> HD 3 (13 hp), AC 17; MV 20'; Atk 1 (+2) @ 1d8 (sword); AL Any; ML 8
> HD 5 (22 hp), AC 18; MV 20'; Atk 1 (+4) @ 1d8+1 (sword); AL Any; ML 8
> HD 7 (31 hp), AC 19; MV 30'; Atk 1 (+6) @ 1d8+1 (sword); AL Any; ML 9
> HD 9 (40 hp), AC 19; MV 30'; Atk 1 (+7) @ 1d8+1 (sword); AL Any; ML 10
> HD 11 (49 hp), AC 20; MV 30'; Atk 1 (+8) @ 1d8+2 (sword); AL Any; ML 11
> HD 13 (58 hp), AC 20; MV 40'; Atk 1 (+9) @ 1d8+2 (sword); AL Any; ML 12
```

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@ -0,0 +1,29 @@
---
title: Mule
description: The mule creature for OSR gaming.
date_pub: 2024-02-03T22:34:07.000-04:00
section: bestiary
content_type: feature
short_code: bmu
---
A horse / donkey hybrid used as a beast of burden.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ------------------------------------------ |
| **Hit Dice** | 2 (9hp) |
| **Armor Class** | 12 (natural) |
| **Attacks** | 1 (+1) @ 1d6 (kick) or 1 (+1) @ 1d3 (bite) |
| **Movement** | 40' |
| **Saving Throws** | D14 W15 P16 B17 S18 (0) |
| **Morale** | 8 |
| **Alignment** | Neutral |
| **XP** | 20 |
</div>
- Can be taken underground (at referee's discretion).
- May attack if threatened, but cannot be trained to attack.
- Can carry up to 200 lbs at full speed, or up to 400 lbs at half-speed.

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@ -1,14 +1,13 @@
---
title: Mummy
description: Undead humanoids preserved in funerary bandages.
description: The mummy creature for OSR gaming.
date_pub: 2023-10-26T23:15:49.000-04:00
section: bestiary
content_type: feature
short_code: bmm
status: hidden
---
Undead humanoids preserved in funerary bandages.
A preserved, undead humanoid, often found wrapped in funerary bandages.
<div class='headlessTableWrapper'>
@ -25,7 +24,7 @@ Undead humanoids preserved in funerary bandages.
</div>
- Often found haunting ruins and tombs.
- Typically found haunting ruins and tombs.
- Anyone seeing a mummy must **Save vs Paralyze** or be paralyzed with terror.
- Paralysis is broken if mummy attacks or goes out of sight.
- Immune to all damage except fire or magic.
@ -35,8 +34,8 @@ Undead humanoids preserved in funerary bandages.
Anyone touched by a mummy contracts a rotting disease.
- Immune to magical healing.
- Natural healing occurs at 10% normal rate.
- Disease can only be removed by magic (ex: Cure Disease spell)
- Immune to magical healing.
- Natural healing occurs at 10% normal rate.
- Disease can only be removed by magic (ex: Cure Disease spell)
!!!include(bestiary/undead.md)!!!

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@ -11,20 +11,20 @@ A holy (or unholy) knight on a quest for their deity.
<div class='headlessTableWrapper'>
| | |
| ------------------- | ------------------------------------------ |
| **Hit Dice** | 1 (4hp) |
| **Armor Class** | 17 (plate) |
| **Movement** | 20' |
| **Attacks** | 1 @ sword (1d8) |
| **Attack Modifier** | 0 |
| **Alignment** | Any |
| **Save As** | [Cleric](/classes/cleric.html#advancement) |
| **Morale** | 7 |
| | |
| ------------------- | -------------------------------------------- |
| **Hit Dice** | 1 (4hp) |
| **Armor Class** | 17 (plate) |
| **Movement** | 20' |
| **Attacks** | 1 @ sword (1d8) |
| **Attack Modifier** | 0 |
| **Alignment** | Any |
| **Save As** | [Paladin](/classes/paladin.html#advancement) |
| **Morale** | 7 |
</div>
- **Leader**: Groups of 4+ are led by a higher level priest or cleric (1d4 HD higher). Roll or determine spells as needed.
- **Leader**: Groups of 4+ are led by a higher level paladin, priest, or cleric (1d4 HD higher). Roll or determine spells as needed.
- [**Non-human Modifiers**](./nonhuman-modifiers.html): Non-human paladins may have additional abilities or modified statistics.
### At Higher Levels
@ -33,25 +33,25 @@ A holy (or unholy) knight on a quest for their deity.
| HD | HP | AC | MV | Atk Mod | Damage | Morale |
| :-: | :-: | :-: | :-: | :-----: | :----: | :----: |
| 3 | 13 | 17 | 20' | +2 | 1d6 | 8 |
| 5 | 22 | 18 | 20' | +4 | 1d6+1 | 8 |
| 7 | 31 | 19 | 30' | +6 | 1d6+1 | 9 |
| 9 | 40 | 19 | 30' | +7 | 1d6+1 | 10 |
| 11 | 49 | 20 | 30' | +8 | 1d6+2 | 11 |
| 13 | 58 | 20 | 40' | +9 | 1d6+2 | 12 |
| 3 | 13 | 17 | 20' | +2 | 1d8 | 8 |
| 5 | 22 | 18 | 20' | +4 | 1d8+1 | 8 |
| 7 | 31 | 19 | 30' | +6 | 1d8+1 | 9 |
| 9 | 40 | 19 | 30' | +7 | 1d8+1 | 10 |
| 11 | 49 | 20 | 30' | +8 | 1d8+2 | 11 |
| 13 | 58 | 20 | 40' | +9 | 1d8+2 | 12 |
[Higher-Level Clerics]
[Higher-Level Paladins]
</div>
### Short Stat Blocks
```
> HD 1 (4 hp), AC 17; MV 20'; Atk 1 (0) @ 1d6 (mace); AL Any; ML 7
> HD 3 (13 hp), AC 17; MV 20'; Atk 1 (+2) @ 1d6 (mace); AL Any; ML 8
> HD 5 (22 hp), AC 18; MV 20'; Atk 1 (+4) @ 1d6+1 (mace); AL Any; ML 8
> HD 7 (31 hp), AC 19; MV 30'; Atk 1 (+6) @ 1d6+1 (mace); AL Any; ML 9
> HD 9 (40 hp), AC 19; MV 30'; Atk 1 (+7) @ 1d6+1 (mace); AL Any; ML 10
> HD 11 (49 hp), AC 20; MV 30'; Atk 1 (+8) @ 1d6+2 (mace); AL Any; ML 11
> HD 13 (58 hp), AC 20; MV 40'; Atk 1 (+9) @ 1d6+2 (mace); AL Any; ML 12
> HD 1 (4 hp), AC 17; MV 20'; Atk 1 (0) @ 1d8 (sword); AL Any; ML 7
> HD 3 (13 hp), AC 17; MV 20'; Atk 1 (+2) @ 1d8 (sword); AL Any; ML 8
> HD 5 (22 hp), AC 18; MV 20'; Atk 1 (+4) @ 1d8+1 (sword); AL Any; ML 8
> HD 7 (31 hp), AC 19; MV 30'; Atk 1 (+6) @ 1d8+1 (sword); AL Any; ML 9
> HD 9 (40 hp), AC 19; MV 30'; Atk 1 (+7) @ 1d8+1 (sword); AL Any; ML 10
> HD 11 (49 hp), AC 20; MV 30'; Atk 1 (+8) @ 1d8+2 (sword); AL Any; ML 11
> HD 13 (58 hp), AC 20; MV 40'; Atk 1 (+9) @ 1d8+2 (sword); AL Any; ML 12
```

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@ -1,13 +1,13 @@
---
title: Raknitaur
description: The Raknitaur creature for OSR gaming.
description: The raknitaur creature for OSR gaming.
date_pub: 2023-05-12T15:21:00-04:00
section: bestiary
content_type: feature
short_code: brk
---
Has the legs and body of a giant spider with a humanoid upper body, poisonous fangs, and a dozen eyes. A dying race of highly intelligent, thoroughly evil magic users.
A highly intelligent, thoroughly evil magic user with a humanoid upper body attached to the legs and body of a giant spider, poisonous fangs, and a dozen eyes.
<div class='headlessTableWrapper'>

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@ -7,7 +7,7 @@ content_type: feature
short_code: brs
---
Tens-of-thousands of 2-3" long silver slimes that serve as both a repair and defense system for the Ravager and it's lair.
A 2-3" long silver ooze-like creature, part of a colony of tens-of-thousands of similar beings, which serve as both a repair and defense system for the Ravager and its lair.
### Megalloid Phase Statistics

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@ -1,190 +0,0 @@
---
title: Vampire
description: Undead creature that survives by drinking the blood of others.
date_pub: 2023-10-26T23:15:49.000-04:00
section: bestiary
content_type: feature
short_code: bvm
status: hidden
---
Undead creature that survives by drinking the blood of others.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ---------------------------------------------------- |
| **Hit Dice** | 7\*\* (31 hp) |
| **Armor Class** | 17 |
| **Movement** | 40' |
| **Attacks** | 1 (+6) @ energy drain (touch, 1d10) or charming gaze |
| **Alignment** | Chaotic |
| **Saving Throws** | D8 W9 P10 B10 S12 (7) |
| **Morale** | 11 |
| **XP** | 1,250 |
</div>
- Typically found in ruins, tombs, and deserted areas.
- Immune to damage from non-magical weapons.
- Regenerates 3 hp at the start of each round (while alive).
- At 0 hp, changes into cloud of mist and flees to coffin.
- **Coffins**: Must rest in a coffin during the day or lose 2d6 hp (which can only be healed by resting in coffin for a full day).
- Cannot rest in a blessed coffin.
### Bestial Minions
Can summon creatures from the surrounding area.
- Takes 1 round to activate.
- Can summon the following types and quantities of animals:
- 1d10 x 10 rats,
- 5d4 giant rats,
- 1d10 x 10 bats,
- 3d6 giant bats,
- 3d6 wolves, or
- 2d4 dire wolves.
### Charming Gaze
Target in sight must **Save vs Spells** at -2 to resist charm.
- A charmed creature:
- must move towards the vampire (resisting anyone who tries to prevent it),
- must defend the vampire,
- must obey the vampire's commands (as long as they are understood),
- can't cast spells or use magic items,
- is unable to harm the vampire.
- Charm breaks when the vampire dies.
### Energy Drain
Damage inflicted by this attack reduces the target's maximum HP.
- A humanoid killed by this ability becomes a vampire in 3 days.
- The victim gains back 1 hit die worth of hit points to their maximum after each long rest they take, until they return to their original total.
### Shapeshift
Can change into other forms at will.
- Each change takes 1 round.
- Can take humanoid form, or form listed below.
#### Dire Wolf
| | |
| ----------------- | --------------------- |
| **Hit Dice** | 7\*\* (31 hp) |
| **Armor Class** | 17 |
| **Movement** | 50' |
| **Attacks** | 1 (+6) @ bite (2d4) |
| **Saving Throws** | D8 W9 P10 B10 S12 (7) |
| **Morale** | 11 |
#### Giant Bat
| | |
| ----------------- | --------------------- |
| **Hit Dice** | 7\*\* (31 hp) |
| **Armor Class** | 17 |
| **Movement** | 10' / 60' flying |
| **Attacks** | 1 (+6) @ bite (1d4) |
| **Saving Throws** | D8 W9 P10 B10 S12 (7) |
| **Morale** | 11 |
#### Cloud of Mist
| | |
| ----------------- | --------------------- |
| **Hit Dice** | 7\*\* (31 hp) |
| **Armor Class** | 17 |
| **Movement** | 60' flying |
| **Attacks** | None |
| **Saving Throws** | D8 W9 P10 B10 S12 (7) |
| **Morale** | 11 |
- Immune to all weapons while in this form.
- Unable to attack while in this form.
!!!include(bestiary/undead.md)!!!
### Weaknesses
- Repelled by odor of garlic, must **Save vs Death** each round to attack.
- Unable to come within 10' of a wielded holy symbol.
- May attack wielder from another angle, if possible.
- Unable to cross running water except via a bridge or while carried inside coffin.
- Does not cast a reflection.
- Tends to avoid mirrors.
- Partly blinded by light from [Continual Light](/spells/continual-light.html) spell (-4 to attacks).
- Must **Save vs Death** each round in sunlight or be disintegrated.
- May be permanently killed by:
- a stake in the heart,
- being immersed in water for 1 turn,
- being reduced to 0hp without an available coffin nearby.
### At Higher Levels
<div class="dividedTableWrapper">
| HD | HP | AC | Atk Mod | XP |
| :---: | :-: | :-: | :-----: | :---: |
| 8\*\* | 36 | 17 | +7 | 1,750 |
| 9\*\* | 40 | 17 | +8 | 2,300 |
[Higher-Level Vampires]
</div>
### Master Vampire
Ancient, master vampires of even higher HD are rumored to exist, capable of casting spells with their blood.
| | |
| ----------------- | ----------------------------------------------------- |
| **Hit Dice** | 10d10\*\* (55 hp) |
| **Armor Class** | 20 |
| **Movement** | 40' |
| **Attacks** | 1 (+9) @ energy drain (touch, 1d6+4) or charming gaze |
| **Alignment** | Chaotic |
| **Saving Throws** | D6 W7 P8 B8 S10 (10) |
| **Morale** | 12 |
| **XP** | 1,250 |
#### Spellcasting
- Can cast any known spell by shedding blood (1 hp / spell level).
- Carries a spell book (or equivalent) with known spells in it.
**Known Spells**
- First level:
- [Read Languages](/spells/read-languages.html)
- [Hold Portal](https://oldschoolessentials.necroticgnome.com/srd/index.php/Hold_Portal)
- [Sleep](https://oldschoolessentials.necroticgnome.com/srd/index.php/Sleep)
- Second level:
- [ESP](https://oldschoolessentials.necroticgnome.com/srd/index.php/ESP)
- [Invisibility](/spells/invisibility.html)
- [Mirror Image](https://oldschoolessentials.necroticgnome.com/srd/index.php/Mirror_Image)
- Third level:
- [Fireball](https://oldschoolessentials.necroticgnome.com/srd/index.php/Fire_Ball)
- [Hold Person](<https://oldschoolessentials.necroticgnome.com/srd/index.php/Hold_Person_(MU)>)
- [Suggestion](/spells/suggestion.html)
- Fourth level:
- [Improved Invisibility](/spells/improved-invisibility.html)
- [Polymorph Others](/spells/polymorph-others.html)
- [Polymorph Self](/spells/polymorph-self.html)
- Fifth level
- [Animate Dead](https://oldschoolessentials.necroticgnome.com/srd/index.php/Animate_Dead)
- [Telekinesis](https://oldschoolessentials.necroticgnome.com/srd/index.php/Telekinesis)

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@ -4,7 +4,7 @@ description: The watcher creature for OSR gaming.
date_pub: 2023-04-23T23:14:00-04:00
section: bestiary
content_type: feature
short_code: bwt
short_code: bwa
---
An eye tyrant creation used to guard important items or places. Looks like a single, recessed eye, surrounded by dozens of small tentacles and several larger ones (5' long) with razor-sharp tips.

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@ -1,14 +1,13 @@
---
title: Wight
description: TBD
description: The wight creature for OSR gaming.
date_pub: 2023-10-27T23:26:36.000-04:00
section: bestiary
content_type: feature
short_code: bwt
status: hidden
---
Humanoid corpses possessed by malevolent spirits.
A humanoid corpse possessed by a malevolent spirit.
<div class='headlessTableWrapper'>

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@ -5,10 +5,9 @@ date_pub: 2023-10-26T23:15:49.000-04:00
section: bestiary
content_type: feature
short_code: bwr
status: hidden
---
Ethereal undead that appear as pale, humanoid shapes of gathered mist.
Ethereal undead that appears as a pale, humanoid shape of gathered mist.
<div class='headlessTableWrapper'>

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@ -5,10 +5,9 @@ date_pub: 2023-06-05T16:54:00-04:00
section: bestiary
content_type: feature
short_code: bzm
status: hidden
---
Decaying, undead corpses. Some special varieties are mentioned below.
A decaying undead corpse.
<div class='headlessTableWrapper'>

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@ -1,6 +1,6 @@
---
title: 'HOSR Core Rules: The Basics'
description:
description: A basic overview of HOSR.
date_pub: 2023-04-26T22:53:00-04:00
section: rules
content_type: feature
@ -27,7 +27,7 @@ Simple tasks are assumed to succeed. If the task is dangerous or complicated, ro
For most checks, roll a 20-sided die (d20) at-or-over the difference of (21 - the character's most relevant _ability_ score).
- For harder tasks, you can subtract 1-4 from the roll before the die is thrown.
- For harder tasks, subtract 1-4 from the roll before the die is thrown.
Some results are special:
@ -84,6 +84,7 @@ Cosmic principles that represent broad world views
2. Choose a Class (and, optionally, a Race besides human)
3. Determine Starting Level
- If playing a legacy character, update starting XP appropriately.
- If starting at a level beyond 1, pick an ability score and roll a d20. If the roll exceeds the score, add 1 point to that Ability. Then repeat picking and rolling for each additional starting level beyond 1.
4. Roll Starting Hit Points
- Type is determined by class, number is determined by level.
- Re-roll any 1s or 2s.