pre-session prep

This commit is contained in:
Eric Woodward 2024-10-28 16:49:21 -04:00
parent 807cbe03f4
commit b1aa10ec09
10 changed files with 53 additions and 9 deletions

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@ -92,8 +92,7 @@ Can change into other forms at will.
- Unable to cross running water except via a bridge or while carried inside coffin. - Unable to cross running water except via a bridge or while carried inside coffin.
- Does not cast a reflection. - Does not cast a reflection.
- Tends to avoid mirrors. - Tends to avoid mirrors.
- Partly blinded by light from [Continual Light](/spells/continual-light.html) spell (-4 to attacks). - Partly blinded by light from [Continual Light](/spells/continual-light.html) spell (-4 to attack).
- Must **Save vs Death** each round in sunlight or be disintegrated.
- May be permanently killed by: - May be permanently killed by:
- a stake in the heart, - a stake in the heart,
- being immersed in water for 1 turn, - being immersed in water for 1 turn,

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@ -0,0 +1,29 @@
---
title: Ghroudrru
description: The ghroudrru creature for OSR gaming
date_pub: 2024-09-30T17:23:24.000-04:00
section: bestiary
content_type: feature
short_code: bgru
status: hidden
---
A water-dwelling creature, 5' in diameter, with a gaping, tooth-filled maw which emerges from a hard calcareous hemisphere-shaped shell.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ----------------------- |
| **Hit Dice** | 3+3 (16hp) |
| **Armor Class** | 13 |
| **Attacks** | 1 (+3) @ 1d8 (bite) |
| **Movement** | 50' swim |
| **Saving Throws** | D12 W13 P14 B15 S16 (2) |
| **Morale** | 7 |
| **Alignment** | Neutral |
| **XP** | 50 |
</div>
- Up to 8 ghroudrru can attack the same target at the same time as they swarm it.
- Always win morale when blood is in the water, up to 30' away.

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@ -22,6 +22,7 @@ Below you'll find a small sampling of the various humanoids and other creatures
- [Fighter](./fighter.html): Someone who earns their keep via combat. - [Fighter](./fighter.html): Someone who earns their keep via combat.
- [Flamehound](./flamehound.html): A monstrous, intelligent, devious, fire-breathing hound, about as big as a small pony, who loves heat and often dwells near a volcano. - [Flamehound](./flamehound.html): A monstrous, intelligent, devious, fire-breathing hound, about as big as a small pony, who loves heat and often dwells near a volcano.
- [Gelatinous Cube](./gelatinous-cube.html): A solitary, transparent, jelly-like creature, typically shaped as a 10' cube, which absorbs meat and living creatures as it moves (slowly) through dungeons. - [Gelatinous Cube](./gelatinous-cube.html): A solitary, transparent, jelly-like creature, typically shaped as a 10' cube, which absorbs meat and living creatures as it moves (slowly) through dungeons.
- [Ghroudrru](./ghroudrru.html): A water-dwelling creature, 5' in diameter, with a gaping, tooth-filled maw which emerges from a hard calcareous hemisphere-shaped shell.
- [Ghoul](./ghoul.html): A grisly, bestial, undead humanoid with an appetite for human flesh. - [Ghoul](./ghoul.html): A grisly, bestial, undead humanoid with an appetite for human flesh.
- [Golem](./golems/): A magically-powered synthetic being that can be built from various materials. - [Golem](./golems/): A magically-powered synthetic being that can be built from various materials.
- [Flicker Dog](./flicker-dog.html): An intelligent, aloof, and often friendly wolf-like hound native to the Feywolde that hunt in packs and appear to flicker in and out of existence. - [Flicker Dog](./flicker-dog.html): An intelligent, aloof, and often friendly wolf-like hound native to the Feywolde that hunt in packs and appear to flicker in and out of existence.

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@ -11,6 +11,8 @@ Undead creatures which survive by drinking the blood of others.
!!!include(bestiary/vampire.md)!!! !!!include(bestiary/vampire.md)!!!
- May be damaged (or even killed) by exposure to sunlight.
### Subtypes ### Subtypes
- [Vampire (Standard)](./vampire.html): Standard vampire creature. - [Vampire (Standard)](./vampire.html): Standard vampire creature.

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@ -27,6 +27,9 @@ An ancient, undead creature that survives by drinking the blood of others, and c
!!!include(bestiary/vampire.md)!!! !!!include(bestiary/vampire.md)!!!
- Must **Save vs Death** at the beginning of each round in direct sunlight or lose 2 HD.
- Partly blinded while in sunlight (-4 to attack).
### Spellcasting ### Spellcasting
- Can cast any known spell by shedding blood (1 hp / spell level). - Can cast any known spell by shedding blood (1 hp / spell level).

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@ -27,6 +27,10 @@ Undead creature that survives by drinking the blood of others.
!!!include(bestiary/vampire.md)!!! !!!include(bestiary/vampire.md)!!!
- Must **Save vs Death** at the beginning of each round in direct sunlight or be disintegrated.
- Partly blinded while in sunlight (-4 to attack).
### At Higher Levels ### At Higher Levels
<div class="dividedTableWrapper"> <div class="dividedTableWrapper">

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@ -150,6 +150,7 @@ While in **Blacktyde Bay**, the party answers a job posting from local merchant
- Party restocks supplies in town. - Party restocks supplies in town.
- **Return to the Crater** - **Return to the Crater**
- 22nd day _[Pordo, 10th of Porma]_ - 22nd day _[Pordo, 10th of Porma]_
- Left Tanaroa at dawn. - Left Tanaroa at dawn.
- Ae'gu gave Isling a small piece of smooth volcanic glass on their way out, as a thank-you (and to remember him by). - Ae'gu gave Isling a small piece of smooth volcanic glass on their way out, as a thank-you (and to remember him by).
@ -213,7 +214,12 @@ While in **Blacktyde Bay**, the party answers a job posting from local merchant
- Lor'nath warned them that they were a trap, likely designed to explode when they weere removed from the box, and that they should be left alone, so the party put the box in the bag of holding. - Lor'nath warned them that they were a trap, likely designed to explode when they weere removed from the box, and that they should be left alone, so the party put the box in the bag of holding.
- Beyond the altar, they found the stairway had been collapsed. - Beyond the altar, they found the stairway had been collapsed.
- While looking for an alternate route, Toric noticed acid damage on a part of the nearby hallway (beneath the thick dust). - While looking for an alternate route, Toric noticed acid damage on a part of the nearby hallway (beneath the thick dust).
- 27 stomped on the floor and part of it broke off. - 27 stomped on the floor and part of it broke off, revealing a room below them filleed with water.
- They heard sounds elsewhere in the temple doors opening and closing.
- They began climbing down, and most had made it when a red pearl rolled near where they were and exploded in a ball of flame, killing Freki and the skeleton crew.
- On the lower floor (and 5' of stagnant water), they made their way north and east, down various flooded hallways.
- Just past a rise in the floor, they were attacked by a group of ghroudrru, which swarmed on 27.
- It took a few rounds, but the party managed to beat them, although 27 took some damage and dropped his lantern into the water (to use his Ring of Shielding).
### Links ### Links

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@ -15,7 +15,6 @@ short_code: m1r0s
A small silver band etched with arcane glyphs of protection and defense. A small silver band etched with arcane glyphs of protection and defense.
- Once during the wearer's combat turn, they may say the command word (_Beyza_) as a free action, at which point either: - Once during the wearer's combat turn, they may say a command word as a free action.
- If they say the command word (_Shield_), the ring grows into a small, lightweight, enchanted metal shield (strapped to arm that wore the ring), granting +2 AC.
- the ring grows into a small, lightweight, enchanted metal shield (strapped to arm that wore the ring), granting +2 AC; or - If they say the command word (_Ring_), the shield reverts into ring form.
- the shield reverts into ring form.

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@ -346,7 +346,7 @@ A small number of magic items have intelligence and are considered to be sentien
- If the item takes control, the referee determines the behavior of the wielder, and may include: - If the item takes control, the referee determines the behavior of the wielder, and may include:
- Discarding (or ignoring) other magic items, - Discarding (or ignoring) other magic items,
- Seeking glory for the item by charging into battle, - Seeking glory for the item by charging into battle,
- Surrendering the item to someone it deems more worthy of carrying it (or more susceptible to iys control), or - Surrendering the item to someone it deems more worthy of carrying it (or more susceptible to its control), or
- Making improvements to the item (mundane or magical). - Making improvements to the item (mundane or magical).
- Once under the control of the item, it will only release the wielder when the circumstances that triggered the item have passed or the item is otherwise satisfied. - Once under the control of the item, it will only release the wielder when the circumstances that triggered the item have passed or the item is otherwise satisfied.

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@ -21,7 +21,8 @@ tags: arcane divine
Caster may choose one of the following effects: Caster may choose one of the following effects:
- **Conjure Light**: 30' radius, light is as bright as full daylight (and affects creatures as daylight). - **Conjure Light**: 30' radius, light is as bright as full daylight.
- Vampires and similar sunlight-sensitive creatures get -4 to attack while in light.
- May be cast on an object, attaching the light to it. - May be cast on an object, attaching the light to it.
- **Blind Creature**: Caster targets eyes of creature within range, targeted creature must **Save vs Spells** or be blinded by the light. - **Blind Creature**: Caster targets eyes of creature within range, targeted creature must **Save vs Spells** or be blinded by the light.
- Blind creatures only hit on a natural 20. - Blind creatures only hit on a natural 20.