diff --git a/src/assets/fragments/bestiary/vampire.md b/src/assets/fragments/bestiary/vampire.md
index d2a549a..1fc012e 100644
--- a/src/assets/fragments/bestiary/vampire.md
+++ b/src/assets/fragments/bestiary/vampire.md
@@ -92,8 +92,7 @@ Can change into other forms at will.
- Unable to cross running water except via a bridge or while carried inside coffin.
- Does not cast a reflection.
- Tends to avoid mirrors.
-- Partly blinded by light from [Continual Light](/spells/continual-light.html) spell (-4 to attacks).
-- Must **Save vs Death** each round in sunlight or be disintegrated.
+- Partly blinded by light from [Continual Light](/spells/continual-light.html) spell (-4 to attack).
- May be permanently killed by:
- a stake in the heart,
- being immersed in water for 1 turn,
diff --git a/src/pages/bestiary/ghroudrru.md b/src/pages/bestiary/ghroudrru.md
new file mode 100644
index 0000000..f958780
--- /dev/null
+++ b/src/pages/bestiary/ghroudrru.md
@@ -0,0 +1,29 @@
+---
+title: Ghroudrru
+description: The ghroudrru creature for OSR gaming
+date_pub: 2024-09-30T17:23:24.000-04:00
+section: bestiary
+content_type: feature
+short_code: bgru
+status: hidden
+---
+
+A water-dwelling creature, 5' in diameter, with a gaping, tooth-filled maw which emerges from a hard calcareous hemisphere-shaped shell.
+
+
+
+| | |
+| ----------------- | ----------------------- |
+| **Hit Dice** | 3+3 (16hp) |
+| **Armor Class** | 13 |
+| **Attacks** | 1 (+3) @ 1d8 (bite) |
+| **Movement** | 50' swim |
+| **Saving Throws** | D12 W13 P14 B15 S16 (2) |
+| **Morale** | 7 |
+| **Alignment** | Neutral |
+| **XP** | 50 |
+
+
+
+- Up to 8 ghroudrru can attack the same target at the same time as they swarm it.
+- Always win morale when blood is in the water, up to 30' away.
diff --git a/src/pages/bestiary/index.md b/src/pages/bestiary/index.md
index dffc936..7f146a3 100644
--- a/src/pages/bestiary/index.md
+++ b/src/pages/bestiary/index.md
@@ -22,6 +22,7 @@ Below you'll find a small sampling of the various humanoids and other creatures
- [Fighter](./fighter.html): Someone who earns their keep via combat.
- [Flamehound](./flamehound.html): A monstrous, intelligent, devious, fire-breathing hound, about as big as a small pony, who loves heat and often dwells near a volcano.
- [Gelatinous Cube](./gelatinous-cube.html): A solitary, transparent, jelly-like creature, typically shaped as a 10' cube, which absorbs meat and living creatures as it moves (slowly) through dungeons.
+- [Ghroudrru](./ghroudrru.html): A water-dwelling creature, 5' in diameter, with a gaping, tooth-filled maw which emerges from a hard calcareous hemisphere-shaped shell.
- [Ghoul](./ghoul.html): A grisly, bestial, undead humanoid with an appetite for human flesh.
- [Golem](./golems/): A magically-powered synthetic being that can be built from various materials.
- [Flicker Dog](./flicker-dog.html): An intelligent, aloof, and often friendly wolf-like hound native to the Feywolde that hunt in packs and appear to flicker in and out of existence.
diff --git a/src/pages/bestiary/vampires/index.md b/src/pages/bestiary/vampires/index.md
index 50390da..8fc5cc5 100644
--- a/src/pages/bestiary/vampires/index.md
+++ b/src/pages/bestiary/vampires/index.md
@@ -11,6 +11,8 @@ Undead creatures which survive by drinking the blood of others.
!!!include(bestiary/vampire.md)!!!
+- May be damaged (or even killed) by exposure to sunlight.
+
### Subtypes
- [Vampire (Standard)](./vampire.html): Standard vampire creature.
diff --git a/src/pages/bestiary/vampires/master-vampire.md b/src/pages/bestiary/vampires/master-vampire.md
index b57053b..93892a7 100644
--- a/src/pages/bestiary/vampires/master-vampire.md
+++ b/src/pages/bestiary/vampires/master-vampire.md
@@ -27,6 +27,9 @@ An ancient, undead creature that survives by drinking the blood of others, and c
!!!include(bestiary/vampire.md)!!!
+- Must **Save vs Death** at the beginning of each round in direct sunlight or lose 2 HD.
+ - Partly blinded while in sunlight (-4 to attack).
+
### Spellcasting
- Can cast any known spell by shedding blood (1 hp / spell level).
diff --git a/src/pages/bestiary/vampires/vampire.md b/src/pages/bestiary/vampires/vampire.md
index a6b1a41..734a9b6 100644
--- a/src/pages/bestiary/vampires/vampire.md
+++ b/src/pages/bestiary/vampires/vampire.md
@@ -27,6 +27,10 @@ Undead creature that survives by drinking the blood of others.
!!!include(bestiary/vampire.md)!!!
+- Must **Save vs Death** at the beginning of each round in direct sunlight or be disintegrated.
+
+ - Partly blinded while in sunlight (-4 to attack).
+
### At Higher Levels
diff --git a/src/pages/campaigns/mini-campaigns/aeryon/isle-of-dread.md b/src/pages/campaigns/mini-campaigns/aeryon/isle-of-dread.md
index 7bd98cd..a8316a5 100644
--- a/src/pages/campaigns/mini-campaigns/aeryon/isle-of-dread.md
+++ b/src/pages/campaigns/mini-campaigns/aeryon/isle-of-dread.md
@@ -150,6 +150,7 @@ While in **Blacktyde Bay**, the party answers a job posting from local merchant
- Party restocks supplies in town.
- **Return to the Crater**
+
- 22nd day _[Pordo, 10th of Porma]_
- Left Tanaroa at dawn.
- Ae'gu gave Isling a small piece of smooth volcanic glass on their way out, as a thank-you (and to remember him by).
@@ -213,7 +214,12 @@ While in **Blacktyde Bay**, the party answers a job posting from local merchant
- Lor'nath warned them that they were a trap, likely designed to explode when they weere removed from the box, and that they should be left alone, so the party put the box in the bag of holding.
- Beyond the altar, they found the stairway had been collapsed.
- While looking for an alternate route, Toric noticed acid damage on a part of the nearby hallway (beneath the thick dust).
- - 27 stomped on the floor and part of it broke off.
+ - 27 stomped on the floor and part of it broke off, revealing a room below them filleed with water.
+ - They heard sounds elsewhere in the temple doors opening and closing.
+ - They began climbing down, and most had made it when a red pearl rolled near where they were and exploded in a ball of flame, killing Freki and the skeleton crew.
+ - On the lower floor (and 5' of stagnant water), they made their way north and east, down various flooded hallways.
+ - Just past a rise in the floor, they were attacked by a group of ghroudrru, which swarmed on 27.
+ - It took a few rounds, but the party managed to beat them, although 27 took some damage and dropped his lantern into the water (to use his Ring of Shielding).
### Links
diff --git a/src/pages/magic-items/ring-of-shielding.md b/src/pages/magic-items/ring-of-shielding.md
index fe8f75b..755d70d 100644
--- a/src/pages/magic-items/ring-of-shielding.md
+++ b/src/pages/magic-items/ring-of-shielding.md
@@ -15,7 +15,6 @@ short_code: m1r0s
A small silver band etched with arcane glyphs of protection and defense.
-- Once during the wearer's combat turn, they may say the command word (_Beyza_) as a free action, at which point either:
-
- - the ring grows into a small, lightweight, enchanted metal shield (strapped to arm that wore the ring), granting +2 AC; or
- - the shield reverts into ring form.
+- Once during the wearer's combat turn, they may say a command word as a free action.
+ - If they say the command word (_Shield_), the ring grows into a small, lightweight, enchanted metal shield (strapped to arm that wore the ring), granting +2 AC.
+ - If they say the command word (_Ring_), the shield reverts into ring form.
diff --git a/src/pages/rules/magic.md b/src/pages/rules/magic.md
index 04a3aca..6fe3710 100644
--- a/src/pages/rules/magic.md
+++ b/src/pages/rules/magic.md
@@ -346,7 +346,7 @@ A small number of magic items have intelligence and are considered to be sentien
- If the item takes control, the referee determines the behavior of the wielder, and may include:
- Discarding (or ignoring) other magic items,
- Seeking glory for the item by charging into battle,
- - Surrendering the item to someone it deems more worthy of carrying it (or more susceptible to iys control), or
+ - Surrendering the item to someone it deems more worthy of carrying it (or more susceptible to its control), or
- Making improvements to the item (mundane or magical).
- Once under the control of the item, it will only release the wielder when the circumstances that triggered the item have passed or the item is otherwise satisfied.
diff --git a/src/pages/spells/continual-light.md b/src/pages/spells/continual-light.md
index ee02a65..3bc6cfa 100644
--- a/src/pages/spells/continual-light.md
+++ b/src/pages/spells/continual-light.md
@@ -21,7 +21,8 @@ tags: arcane divine
Caster may choose one of the following effects:
-- **Conjure Light**: 30' radius, light is as bright as full daylight (and affects creatures as daylight).
+- **Conjure Light**: 30' radius, light is as bright as full daylight.
+ - Vampires and similar sunlight-sensitive creatures get -4 to attack while in light.
- May be cast on an object, attaching the light to it.
- **Blind Creature**: Caster targets eyes of creature within range, targeted creature must **Save vs Spells** or be blinded by the light.
- Blind creatures only hit on a natural 20.