diff --git a/src/assets/fragments/bestiary/vampire.md b/src/assets/fragments/bestiary/vampire.md index d2a549a..1fc012e 100644 --- a/src/assets/fragments/bestiary/vampire.md +++ b/src/assets/fragments/bestiary/vampire.md @@ -92,8 +92,7 @@ Can change into other forms at will. - Unable to cross running water except via a bridge or while carried inside coffin. - Does not cast a reflection. - Tends to avoid mirrors. -- Partly blinded by light from [Continual Light](/spells/continual-light.html) spell (-4 to attacks). -- Must **Save vs Death** each round in sunlight or be disintegrated. +- Partly blinded by light from [Continual Light](/spells/continual-light.html) spell (-4 to attack). - May be permanently killed by: - a stake in the heart, - being immersed in water for 1 turn, diff --git a/src/pages/bestiary/ghroudrru.md b/src/pages/bestiary/ghroudrru.md new file mode 100644 index 0000000..f958780 --- /dev/null +++ b/src/pages/bestiary/ghroudrru.md @@ -0,0 +1,29 @@ +--- +title: Ghroudrru +description: The ghroudrru creature for OSR gaming +date_pub: 2024-09-30T17:23:24.000-04:00 +section: bestiary +content_type: feature +short_code: bgru +status: hidden +--- + +A water-dwelling creature, 5' in diameter, with a gaping, tooth-filled maw which emerges from a hard calcareous hemisphere-shaped shell. + +
+ +| | | +| ----------------- | ----------------------- | +| **Hit Dice** | 3+3 (16hp) | +| **Armor Class** | 13 | +| **Attacks** | 1 (+3) @ 1d8 (bite) | +| **Movement** | 50' swim | +| **Saving Throws** | D12 W13 P14 B15 S16 (2) | +| **Morale** | 7 | +| **Alignment** | Neutral | +| **XP** | 50 | + +
+ +- Up to 8 ghroudrru can attack the same target at the same time as they swarm it. +- Always win morale when blood is in the water, up to 30' away. diff --git a/src/pages/bestiary/index.md b/src/pages/bestiary/index.md index dffc936..7f146a3 100644 --- a/src/pages/bestiary/index.md +++ b/src/pages/bestiary/index.md @@ -22,6 +22,7 @@ Below you'll find a small sampling of the various humanoids and other creatures - [Fighter](./fighter.html): Someone who earns their keep via combat. - [Flamehound](./flamehound.html): A monstrous, intelligent, devious, fire-breathing hound, about as big as a small pony, who loves heat and often dwells near a volcano. - [Gelatinous Cube](./gelatinous-cube.html): A solitary, transparent, jelly-like creature, typically shaped as a 10' cube, which absorbs meat and living creatures as it moves (slowly) through dungeons. +- [Ghroudrru](./ghroudrru.html): A water-dwelling creature, 5' in diameter, with a gaping, tooth-filled maw which emerges from a hard calcareous hemisphere-shaped shell. - [Ghoul](./ghoul.html): A grisly, bestial, undead humanoid with an appetite for human flesh. - [Golem](./golems/): A magically-powered synthetic being that can be built from various materials. - [Flicker Dog](./flicker-dog.html): An intelligent, aloof, and often friendly wolf-like hound native to the Feywolde that hunt in packs and appear to flicker in and out of existence. diff --git a/src/pages/bestiary/vampires/index.md b/src/pages/bestiary/vampires/index.md index 50390da..8fc5cc5 100644 --- a/src/pages/bestiary/vampires/index.md +++ b/src/pages/bestiary/vampires/index.md @@ -11,6 +11,8 @@ Undead creatures which survive by drinking the blood of others. !!!include(bestiary/vampire.md)!!! +- May be damaged (or even killed) by exposure to sunlight. + ### Subtypes - [Vampire (Standard)](./vampire.html): Standard vampire creature. diff --git a/src/pages/bestiary/vampires/master-vampire.md b/src/pages/bestiary/vampires/master-vampire.md index b57053b..93892a7 100644 --- a/src/pages/bestiary/vampires/master-vampire.md +++ b/src/pages/bestiary/vampires/master-vampire.md @@ -27,6 +27,9 @@ An ancient, undead creature that survives by drinking the blood of others, and c !!!include(bestiary/vampire.md)!!! +- Must **Save vs Death** at the beginning of each round in direct sunlight or lose 2 HD. + - Partly blinded while in sunlight (-4 to attack). + ### Spellcasting - Can cast any known spell by shedding blood (1 hp / spell level). diff --git a/src/pages/bestiary/vampires/vampire.md b/src/pages/bestiary/vampires/vampire.md index a6b1a41..734a9b6 100644 --- a/src/pages/bestiary/vampires/vampire.md +++ b/src/pages/bestiary/vampires/vampire.md @@ -27,6 +27,10 @@ Undead creature that survives by drinking the blood of others. !!!include(bestiary/vampire.md)!!! +- Must **Save vs Death** at the beginning of each round in direct sunlight or be disintegrated. + + - Partly blinded while in sunlight (-4 to attack). + ### At Higher Levels
diff --git a/src/pages/campaigns/mini-campaigns/aeryon/isle-of-dread.md b/src/pages/campaigns/mini-campaigns/aeryon/isle-of-dread.md index 7bd98cd..a8316a5 100644 --- a/src/pages/campaigns/mini-campaigns/aeryon/isle-of-dread.md +++ b/src/pages/campaigns/mini-campaigns/aeryon/isle-of-dread.md @@ -150,6 +150,7 @@ While in **Blacktyde Bay**, the party answers a job posting from local merchant - Party restocks supplies in town. - **Return to the Crater** + - 22nd day _[Pordo, 10th of Porma]_ - Left Tanaroa at dawn. - Ae'gu gave Isling a small piece of smooth volcanic glass on their way out, as a thank-you (and to remember him by). @@ -213,7 +214,12 @@ While in **Blacktyde Bay**, the party answers a job posting from local merchant - Lor'nath warned them that they were a trap, likely designed to explode when they weere removed from the box, and that they should be left alone, so the party put the box in the bag of holding. - Beyond the altar, they found the stairway had been collapsed. - While looking for an alternate route, Toric noticed acid damage on a part of the nearby hallway (beneath the thick dust). - - 27 stomped on the floor and part of it broke off. + - 27 stomped on the floor and part of it broke off, revealing a room below them filleed with water. + - They heard sounds elsewhere in the temple doors opening and closing. + - They began climbing down, and most had made it when a red pearl rolled near where they were and exploded in a ball of flame, killing Freki and the skeleton crew. + - On the lower floor (and 5' of stagnant water), they made their way north and east, down various flooded hallways. + - Just past a rise in the floor, they were attacked by a group of ghroudrru, which swarmed on 27. + - It took a few rounds, but the party managed to beat them, although 27 took some damage and dropped his lantern into the water (to use his Ring of Shielding). ### Links diff --git a/src/pages/magic-items/ring-of-shielding.md b/src/pages/magic-items/ring-of-shielding.md index fe8f75b..755d70d 100644 --- a/src/pages/magic-items/ring-of-shielding.md +++ b/src/pages/magic-items/ring-of-shielding.md @@ -15,7 +15,6 @@ short_code: m1r0s A small silver band etched with arcane glyphs of protection and defense. -- Once during the wearer's combat turn, they may say the command word (_Beyza_) as a free action, at which point either: - - - the ring grows into a small, lightweight, enchanted metal shield (strapped to arm that wore the ring), granting +2 AC; or - - the shield reverts into ring form. +- Once during the wearer's combat turn, they may say a command word as a free action. + - If they say the command word (_Shield_), the ring grows into a small, lightweight, enchanted metal shield (strapped to arm that wore the ring), granting +2 AC. + - If they say the command word (_Ring_), the shield reverts into ring form. diff --git a/src/pages/rules/magic.md b/src/pages/rules/magic.md index 04a3aca..6fe3710 100644 --- a/src/pages/rules/magic.md +++ b/src/pages/rules/magic.md @@ -346,7 +346,7 @@ A small number of magic items have intelligence and are considered to be sentien - If the item takes control, the referee determines the behavior of the wielder, and may include: - Discarding (or ignoring) other magic items, - Seeking glory for the item by charging into battle, - - Surrendering the item to someone it deems more worthy of carrying it (or more susceptible to iys control), or + - Surrendering the item to someone it deems more worthy of carrying it (or more susceptible to its control), or - Making improvements to the item (mundane or magical). - Once under the control of the item, it will only release the wielder when the circumstances that triggered the item have passed or the item is otherwise satisfied. diff --git a/src/pages/spells/continual-light.md b/src/pages/spells/continual-light.md index ee02a65..3bc6cfa 100644 --- a/src/pages/spells/continual-light.md +++ b/src/pages/spells/continual-light.md @@ -21,7 +21,8 @@ tags: arcane divine Caster may choose one of the following effects: -- **Conjure Light**: 30' radius, light is as bright as full daylight (and affects creatures as daylight). +- **Conjure Light**: 30' radius, light is as bright as full daylight. + - Vampires and similar sunlight-sensitive creatures get -4 to attack while in light. - May be cast on an object, attaching the light to it. - **Blind Creature**: Caster targets eyes of creature within range, targeted creature must **Save vs Spells** or be blinded by the light. - Blind creatures only hit on a natural 20.