pre-session prep
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@ -92,8 +92,7 @@ Can change into other forms at will.
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- Unable to cross running water except via a bridge or while carried inside coffin.
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- Unable to cross running water except via a bridge or while carried inside coffin.
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- Does not cast a reflection.
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- Does not cast a reflection.
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- Tends to avoid mirrors.
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- Tends to avoid mirrors.
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- Partly blinded by light from [Continual Light](/spells/continual-light.html) spell (-4 to attacks).
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- Partly blinded by light from [Continual Light](/spells/continual-light.html) spell (-4 to attack).
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- Must **Save vs Death** each round in sunlight or be disintegrated.
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- May be permanently killed by:
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- May be permanently killed by:
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- a stake in the heart,
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- a stake in the heart,
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- being immersed in water for 1 turn,
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- being immersed in water for 1 turn,
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src/pages/bestiary/ghroudrru.md
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src/pages/bestiary/ghroudrru.md
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---
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title: Ghroudrru
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description: The ghroudrru creature for OSR gaming
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date_pub: 2024-09-30T17:23:24.000-04:00
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section: bestiary
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content_type: feature
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short_code: bgru
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status: hidden
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---
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A water-dwelling creature, 5' in diameter, with a gaping, tooth-filled maw which emerges from a hard calcareous hemisphere-shaped shell.
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<div class='headlessTableWrapper'>
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| ----------------- | ----------------------- |
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| **Hit Dice** | 3+3 (16hp) |
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| **Armor Class** | 13 |
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| **Attacks** | 1 (+3) @ 1d8 (bite) |
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| **Movement** | 50' swim |
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| **Saving Throws** | D12 W13 P14 B15 S16 (2) |
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| **Morale** | 7 |
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| **Alignment** | Neutral |
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| **XP** | 50 |
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</div>
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- Up to 8 ghroudrru can attack the same target at the same time as they swarm it.
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- Always win morale when blood is in the water, up to 30' away.
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@ -22,6 +22,7 @@ Below you'll find a small sampling of the various humanoids and other creatures
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- [Fighter](./fighter.html): Someone who earns their keep via combat.
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- [Fighter](./fighter.html): Someone who earns their keep via combat.
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- [Flamehound](./flamehound.html): A monstrous, intelligent, devious, fire-breathing hound, about as big as a small pony, who loves heat and often dwells near a volcano.
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- [Flamehound](./flamehound.html): A monstrous, intelligent, devious, fire-breathing hound, about as big as a small pony, who loves heat and often dwells near a volcano.
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- [Gelatinous Cube](./gelatinous-cube.html): A solitary, transparent, jelly-like creature, typically shaped as a 10' cube, which absorbs meat and living creatures as it moves (slowly) through dungeons.
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- [Gelatinous Cube](./gelatinous-cube.html): A solitary, transparent, jelly-like creature, typically shaped as a 10' cube, which absorbs meat and living creatures as it moves (slowly) through dungeons.
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- [Ghroudrru](./ghroudrru.html): A water-dwelling creature, 5' in diameter, with a gaping, tooth-filled maw which emerges from a hard calcareous hemisphere-shaped shell.
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- [Ghoul](./ghoul.html): A grisly, bestial, undead humanoid with an appetite for human flesh.
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- [Ghoul](./ghoul.html): A grisly, bestial, undead humanoid with an appetite for human flesh.
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- [Golem](./golems/): A magically-powered synthetic being that can be built from various materials.
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- [Golem](./golems/): A magically-powered synthetic being that can be built from various materials.
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- [Flicker Dog](./flicker-dog.html): An intelligent, aloof, and often friendly wolf-like hound native to the Feywolde that hunt in packs and appear to flicker in and out of existence.
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- [Flicker Dog](./flicker-dog.html): An intelligent, aloof, and often friendly wolf-like hound native to the Feywolde that hunt in packs and appear to flicker in and out of existence.
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@ -11,6 +11,8 @@ Undead creatures which survive by drinking the blood of others.
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!!!include(bestiary/vampire.md)!!!
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!!!include(bestiary/vampire.md)!!!
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- May be damaged (or even killed) by exposure to sunlight.
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### Subtypes
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### Subtypes
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- [Vampire (Standard)](./vampire.html): Standard vampire creature.
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- [Vampire (Standard)](./vampire.html): Standard vampire creature.
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@ -27,6 +27,9 @@ An ancient, undead creature that survives by drinking the blood of others, and c
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!!!include(bestiary/vampire.md)!!!
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!!!include(bestiary/vampire.md)!!!
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- Must **Save vs Death** at the beginning of each round in direct sunlight or lose 2 HD.
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- Partly blinded while in sunlight (-4 to attack).
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### Spellcasting
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### Spellcasting
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- Can cast any known spell by shedding blood (1 hp / spell level).
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- Can cast any known spell by shedding blood (1 hp / spell level).
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@ -27,6 +27,10 @@ Undead creature that survives by drinking the blood of others.
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!!!include(bestiary/vampire.md)!!!
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!!!include(bestiary/vampire.md)!!!
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- Must **Save vs Death** at the beginning of each round in direct sunlight or be disintegrated.
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- Partly blinded while in sunlight (-4 to attack).
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### At Higher Levels
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### At Higher Levels
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<div class="dividedTableWrapper">
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<div class="dividedTableWrapper">
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@ -150,6 +150,7 @@ While in **Blacktyde Bay**, the party answers a job posting from local merchant
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- Party restocks supplies in town.
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- Party restocks supplies in town.
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- **Return to the Crater**
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- **Return to the Crater**
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- 22nd day _[Pordo, 10th of Porma]_
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- 22nd day _[Pordo, 10th of Porma]_
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- Left Tanaroa at dawn.
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- Left Tanaroa at dawn.
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- Ae'gu gave Isling a small piece of smooth volcanic glass on their way out, as a thank-you (and to remember him by).
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- Ae'gu gave Isling a small piece of smooth volcanic glass on their way out, as a thank-you (and to remember him by).
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@ -213,7 +214,12 @@ While in **Blacktyde Bay**, the party answers a job posting from local merchant
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- Lor'nath warned them that they were a trap, likely designed to explode when they weere removed from the box, and that they should be left alone, so the party put the box in the bag of holding.
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- Lor'nath warned them that they were a trap, likely designed to explode when they weere removed from the box, and that they should be left alone, so the party put the box in the bag of holding.
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- Beyond the altar, they found the stairway had been collapsed.
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- Beyond the altar, they found the stairway had been collapsed.
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- While looking for an alternate route, Toric noticed acid damage on a part of the nearby hallway (beneath the thick dust).
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- While looking for an alternate route, Toric noticed acid damage on a part of the nearby hallway (beneath the thick dust).
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- 27 stomped on the floor and part of it broke off.
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- 27 stomped on the floor and part of it broke off, revealing a room below them filleed with water.
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- They heard sounds elsewhere in the temple doors opening and closing.
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- They began climbing down, and most had made it when a red pearl rolled near where they were and exploded in a ball of flame, killing Freki and the skeleton crew.
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- On the lower floor (and 5' of stagnant water), they made their way north and east, down various flooded hallways.
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- Just past a rise in the floor, they were attacked by a group of ghroudrru, which swarmed on 27.
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- It took a few rounds, but the party managed to beat them, although 27 took some damage and dropped his lantern into the water (to use his Ring of Shielding).
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### Links
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### Links
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@ -15,7 +15,6 @@ short_code: m1r0s
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A small silver band etched with arcane glyphs of protection and defense.
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A small silver band etched with arcane glyphs of protection and defense.
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- Once during the wearer's combat turn, they may say the command word (_Beyza_) as a free action, at which point either:
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- Once during the wearer's combat turn, they may say a command word as a free action.
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- If they say the command word (_Shield_), the ring grows into a small, lightweight, enchanted metal shield (strapped to arm that wore the ring), granting +2 AC.
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- the ring grows into a small, lightweight, enchanted metal shield (strapped to arm that wore the ring), granting +2 AC; or
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- If they say the command word (_Ring_), the shield reverts into ring form.
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- the shield reverts into ring form.
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@ -346,7 +346,7 @@ A small number of magic items have intelligence and are considered to be sentien
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- If the item takes control, the referee determines the behavior of the wielder, and may include:
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- If the item takes control, the referee determines the behavior of the wielder, and may include:
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- Discarding (or ignoring) other magic items,
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- Discarding (or ignoring) other magic items,
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- Seeking glory for the item by charging into battle,
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- Seeking glory for the item by charging into battle,
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- Surrendering the item to someone it deems more worthy of carrying it (or more susceptible to iys control), or
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- Surrendering the item to someone it deems more worthy of carrying it (or more susceptible to its control), or
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- Making improvements to the item (mundane or magical).
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- Making improvements to the item (mundane or magical).
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- Once under the control of the item, it will only release the wielder when the circumstances that triggered the item have passed or the item is otherwise satisfied.
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- Once under the control of the item, it will only release the wielder when the circumstances that triggered the item have passed or the item is otherwise satisfied.
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@ -21,7 +21,8 @@ tags: arcane divine
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Caster may choose one of the following effects:
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Caster may choose one of the following effects:
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- **Conjure Light**: 30' radius, light is as bright as full daylight (and affects creatures as daylight).
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- **Conjure Light**: 30' radius, light is as bright as full daylight.
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- Vampires and similar sunlight-sensitive creatures get -4 to attack while in light.
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- May be cast on an object, attaching the light to it.
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- May be cast on an object, attaching the light to it.
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- **Blind Creature**: Caster targets eyes of creature within range, targeted creature must **Save vs Spells** or be blinded by the light.
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- **Blind Creature**: Caster targets eyes of creature within range, targeted creature must **Save vs Spells** or be blinded by the light.
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- Blind creatures only hit on a natural 20.
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- Blind creatures only hit on a natural 20.
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