more toh prep
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- **Ammunition**: Requires ammunition of the indicated type.
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- **Blunt**: No cutting edge, may be wielded by a cleric.
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- **Charge**: While mounted, damage may be doubled by moving at least 60' before attacking.
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- **Entangle**: On successful hit, target must **Save** or become [Entangled](/rules/adventuring.html#entangled).
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- **Light**: May be used in offhand when [dual-wielding](#dual-wielding).
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- **Reach**: Grants extra 5' reach for determining melee range.
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- **Reload**: Takes a round to reload, can only be fired every other round.
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- **Reload**: After being used the indicated number of times, it takes one full round to reload.
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- **Slow**: Always attacks last in a round.
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- **Spread**: May be used to make a single attack at -2 which targets up to two creatures within 5' of each other, dealing half damage (round up) to each.
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- **Stealth**: May only be used to attack unaware humanoid creature from behind (4+1 HD max).
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- **Thrown**: May be used as ranged weapon (short, medium, and long range indicated).
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- **Two-handed**: Requires two hands to use.
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