Update to use HOSR
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@@ -1,56 +1,58 @@
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---
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title: Firfolk
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title: Firfolk (Race)
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description: TBD
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date_pub: 2023-02-15T00:26:00-05:00
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date_upd: 2023-04-01T22:31:00-04:00
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section: races
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content_type: feature
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short_code: rf2
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short_code: rfk
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---
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<div class='headlessTableWrapper'>
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| | |
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| --------------------- | --------------------------- |
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| **Requirements** | Minimum CON 9 |
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| **Ability modifiers** | -1 INT, +1 WIS |
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| **Languages** | Alignment, Common, Firspeak |
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</div>
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_INTRO_
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[[toc]]
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<div class='headlessTableWrapper'>
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| | |
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| --------------------- | ------------------------------- |
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| **Requirements** | Minimum CON 9 |
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| **Ability modifiers** | -1 INT, +1 WIS |
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| **Languages** | Alignment, Common, Firspeak[^1] |
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</div>
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Large, grey-skinned demihumans, usually found in the forest, with a distant relation to the fey.
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### Available Classes and Max Level
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- Assassin: 6th
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- Druid[^1]: 10th
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- Fighter: 8th
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- Knight: 7th
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- Ranger: 9th
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- Thief: 8th
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[^1]: At the referee’s option, firfolk druids may only exist as NPCs.
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### Combat
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Firfolk can use all types of weapons and armour, but it must be tailored to their large size.
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**Two-handed melee weapons**: A firfolk can wield any two-handed melee weapon, such as a battle axe, with only one hand.
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- **Assassin**: 6th
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- **Bard**: 8th
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- **Cleric**: 10th
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- **Corsair**: 8th
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- **Druid**: 11th
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- **Fighter**: 8th
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- **Knight**: 7th
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- **Mystic**: 10th
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- **Paladin**: 7th
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- **Priest**: 9th
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- **Ranger**: 11th
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- **Sorcerer**: 10th
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- **Thief**: 8th
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- **Warlock**: 10th
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- **Wizard**: 10th
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### Innate Magic
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At 2nd level, a firfolk is able to cast the _glamour_ spell once per day and, at 4th level, _invisibility_ once per day.
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- From 2nd level, can cast [glamour](./spells/glamour.html) once per day.
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- From 4th level, can cast [invisibility](./spells/invisibility.html) once per day.
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### Languages
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### Innate Resilience
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Firfolk know Common, their alignment language, and Firspeak (the native language of the firfolk race).
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- +2 bonus to saves vs poison, spells, and wielded items.
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### Open Doors
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### Large Size
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Firfolk open even barred doors with ease. They are treated as the next highest STR category when it comes to determining their chance of opening doors (see
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[Ability Scores](https://oldschoolessentials.necroticgnome.com/srd/index.php/Ability_Scores) in Old-School Essentials). For example, a firfolk with STR 12 is treated as if their STR were in the 13–15 category instead.
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- Armor and weapons must be tailored to size.
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- Can wield any two-handed melee weapon with only one hand.
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- Open doors as next highest STR category.
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### Resilience
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Firfolk's natural constitution and resistance to magic grants them a +2 bonus to saving throws versus poison, spells, and magic wands, rods, and staves.
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[^1]: The native language of the firfolk.
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