Update to use HOSR

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2023-04-24 18:13:58 -04:00
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title: Automaton
description: TBD
date_pub: 2023-02-15T00:26:00-05:00
date_upd: 2023-02-15T00:26:00-05:00
section: races
content_type: feature
short_code: ra1
---
[[toc]]
<div class='headlessTableWrapper'>
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@@ -17,46 +20,45 @@ short_code: ra1
</div>
Automatons are magically-powered, fully sentient beings composed of metal and wood. Although some are believed to have been built for a long forgotton war, most were built as arcane experiments by powerful wizards (or to serve as slaves in decadent, high-magic socities). Despite their origins, many are driven to find a purpose beyond their original design.
[[toc]]
Automatons are magically-powered, fully sentient beings composed of metal and wood.
### Available Classes and Max Level
- **Acrobat**: 10th
- **Assassin**: 10th
- **Bard**: 8th
- **Cleric**[^1]: 7th
- **Cleric**: 7th
- **Corsair**: 10th
- **Druid**: 7th
- **Fighter**: 12th
- **Knight**: 10th
- **Magic-user**: 9th
- **Mystic**: 7th
- **Paladin**: 8th
- **Priest**: 7th
- **Ranger**: 7th
- **Sorcerer**: 9th
- **Thief**: 10th
- **Warlock**: 9th
- **Wizard**: 9th
[^1] At the referees option, automaton clerics may only exist as NPCs.
### Artificial Resilience
### Combat
Possess remarkable fortitude:
An automaton can wield any weapon, and can use any armour that has been integrated with their body (see below).
- No need to eat, drink, or breathe.
- Immune to disease.
- No need to sleep and can't be put to sleep by magic (see [Sentry Mode](#sentry-mode)).
- +2 on saving throws vs. poison
### Integrated Armor
The body of an automaton has built-in defensive layers, which may be enhanced with armor.
Body has built=in defensive layers which may be enhanced with armor.
- Automatons gain a +1 bonus to Armor Class.
- Automatons can don any armour. To don armour, it must be incorporated into an automaton's body over the course of 1 hour, during which they must remain in contact with the armour. To doff armour, an automaton must spend 1 hour removing it. A foregling can rest while donning or doffing armour in this way.
- While an automaton lives, worn armour can't be removed from their body against their will.
- +1 to Armor Class.
- Takes one hour to don or doff armor, must remain in contact with armor for duration.
- Worn armor can't be removed while living.
### Resilience
### Sentry Mode
Automatons have remarkable fortitude, represented as follows:
To gain benefits of long rest, must spend at least six hours in an inactive, motionless state (rather than sleeping).
- Automatons dont need to eat, drink, or breathe.
- Automatons are immune to disease.
- Automatons don't need to sleep, and magic can't put them to sleep (although they do still need to rest, see below).
- Automatons get +2 on saving throws vs. poison
### Sentry
When an automaton takes a rest, they must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, the automaton appears inert, but is still concious and can see and hear as normal.
- While in this state, can see and hear as normal despite appearing inert.