Update to use HOSR
This commit is contained in:
@@ -1,113 +1,108 @@
|
||||
---
|
||||
title: The Astral Corsair
|
||||
description: The Astral Corsair class for Old School Essentials.
|
||||
date_pub: 2023-02-17T00:15:00-05:00
|
||||
title: Corsair (Astral) class
|
||||
description: The Corsair (Astral) class for OSR gaming.
|
||||
date_pub: 2023-04-01T20:20:00-4:00
|
||||
section: classes
|
||||
content_type: feature
|
||||
short_code: cac1
|
||||
short_code: cca
|
||||
---
|
||||
|
||||
<div class='headlessTableWrapper'>
|
||||
|
||||
| | |
|
||||
| ------------------- | ------------------- |
|
||||
| **Requirements** | None |
|
||||
| **Prime requisite** | DEX |
|
||||
| **Hit Dice** | 1d4 |
|
||||
| **Maximum Level** | 14 |
|
||||
| **Armour** | Leather, no shields |
|
||||
| **Weapons** | Any |
|
||||
| **Languages** | Alignment, Common |
|
||||
|
||||
</div>
|
||||
|
||||
Astral corsairs are adventurers who live by their skills, sailing around the astral void. They have a range of specialised astral-sailing and adventuring skills unavailable to other characters. However, corsairs are not always to be trusted.
|
||||
|
||||
[[toc]]
|
||||
|
||||
<div class='headlessTableWrapper'>
|
||||
|
||||
| | |
|
||||
| ----------------- | ------------------- |
|
||||
| **Requirements** | None |
|
||||
| **Hit Dice** | 1d6 |
|
||||
| **Maximum Level** | 14 |
|
||||
| **Armour** | Leather, no shields |
|
||||
| **Weapons** | Any |
|
||||
| **Languages** | Alignment, Common |
|
||||
|
||||
</div>
|
||||
|
||||
Corsairs are adventurers who live by their talents in the astral plane, offering a range of specialized astral-sailing and adventuring skills unavailable to other characters.
|
||||
|
||||
### Boarding
|
||||
|
||||
Corsairs who are in the act of boarding another vessel don't suffer the usual boarding penalty to attack rolls and Armour Class.
|
||||
- Don't suffer the usual boarding penalty to attack rolls and Armor Class when boarding.
|
||||
|
||||
### Combat
|
||||
### Corsair Skills
|
||||
|
||||
Because of their need for free movement in the open astral void, corsairs cannot wear armour heavier than leather and cannot use shields. They can use any weapon.
|
||||
|
||||
### Astral Corsair Skills
|
||||
|
||||
Corsairs can use the following skills, with the chance of success shown below:
|
||||
|
||||
- **Climb sheer surfaces (CS)**: A roll is required for each 100’ to be climbed. If the roll fails, the corsair falls at the halfway point, suffering falling damage.
|
||||
- **Move silently (MS)**: An astral corsair may attempt to sneak past enemies unnoticed.
|
||||
- **Astral-faring (AF)**: An astral corsair always knows which way is down, how to get by in the open astral void, and how to make repairs when their vessel takes on damage.
|
||||
- **Tightrope walking (TW)**: Corsairs can walk along tightropes, narrow beams, and ledges at up to half their normal movement rate. A roll is required every 60’. Failure indicates that the corsair falls and suffers falling damage. Windy conditions may reduce the chance of success by up to 20%.
|
||||
- For most, roll 1d100, result under score is success. For hear noise (HN), use 1d6.
|
||||
- Referee should roll in secret for move silently (MS).
|
||||
|
||||
<div class="dividedTableWrapper">
|
||||
|
||||
| Level | CS | MS | SF | TW |
|
||||
| Level | CS | MS | AF | TW |
|
||||
| :---: | :-: | :-: | :-: | :-: |
|
||||
| 1 | 87 | 20 | 15 | 60 |
|
||||
| 2 | 88 | 25 | 20 | 65 |
|
||||
| 3 | 89 | 30 | 25 | 70 |
|
||||
| 4 | 90 | 35 | 30 | 75 |
|
||||
| 5 | 91 | 40 | 35 | 80 |
|
||||
| 1 | 87 | 20 | 20 | 60 |
|
||||
| 2 | 88 | 25 | 25 | 65 |
|
||||
| 3 | 89 | 30 | 30 | 70 |
|
||||
| 4 | 90 | 35 | 35 | 75 |
|
||||
| 5 | 91 | 40 | 40 | 80 |
|
||||
| 6 | 92 | 45 | 45 | 85 |
|
||||
| 7 | 93 | 50 | 55 | 90 |
|
||||
| 8 | 94 | 55 | 65 | 95 |
|
||||
| 9 | 95 | 60 | 75 | 97 |
|
||||
| 10 | 96 | 65 | 85 | 98 |
|
||||
| 11 | 97 | 70 | 90 | 99 |
|
||||
| 12 | 98 | 73 | 95 | 99 |
|
||||
| 13 | 99 | 76 | 97 | 99 |
|
||||
| 11 | 97 | 70 | 95 | 99 |
|
||||
| 12 | 98 | 73 | 97 | 99 |
|
||||
| 13 | 99 | 76 | 98 | 99 |
|
||||
| 14 | 99 | 80 | 99 | 99 |
|
||||
|
||||
[Astral Corsair Skills Chance of Success]
|
||||
[Corsair Skills Chance of Success]
|
||||
|
||||
</div>
|
||||
|
||||
### Rolling Skill Checks
|
||||
|
||||
All skills are rolled on d%, with a result of less than or equal to the listed percentage indicating success.
|
||||
|
||||
#### Player Knowledge
|
||||
|
||||
The referee should roll for hide in shadows and move silently on the player’s behalf, as the corsair does not immediately know if the attempt was successful. If a hide in shadows or move silently roll fails, the referee knows that the corsair has been noticed and should determine enemies’ actions appropriately.
|
||||
- **Climb sheer surfaces (CS)**: Roll for every 100' climbed, failure means falling from the halfway point (and taking damage).
|
||||
- **Move silently (MS)**: Sneak past enemies unnoticed.
|
||||
- **Astral-faring (AF)**: Know which way is down, survive in the open astral void, and repairs when vessel takes on damage.
|
||||
- **Tightrope walking (TW)**: Walk along tightropes, narrow beams, and ledges at up to half normal movement rate.
|
||||
- Roll for every 60’ walked, failure means falling (and taking damage).
|
||||
- Windy conditions may reduce the chance of success by up to 20%.
|
||||
|
||||
### Lore
|
||||
|
||||
From 3rd level, a corsair has a 2-in-6 chance of knowing lore pertaining to monsters, magic items, or heroes of astral-plane-related folktale or legend. This ability may be used to identify the nature and powers of astral-related magic items.
|
||||
From 3rd level, 2-in-6 chance of knowing lore pertaining to creatures, magic items, or heroes of astral-related folktale or legend.
|
||||
|
||||
- May be used to identify the nature and powers of astral-related magic items.
|
||||
|
||||
### Sneak Attack
|
||||
|
||||
When attacking an unaware opponent from behind, a corsair receives a +4 bonus to hit and doubles any damage dealt.
|
||||
When attacking an unaware opponent from behind, the attack gets +4 and it deals double damage.
|
||||
|
||||
### After Reaching 9th Level
|
||||
### Start Crew
|
||||
|
||||
A corsair can establish a crew, attracting 2d6 astral sailors of 1st level. These corsairs will serve the character with some reliability, and may be used to run one or more ships.
|
||||
From 9th level, can establish a crew.
|
||||
|
||||
- Attracts 2d6 sailors of 1st level who will serve with some reliability and may be used to run one or more ships.
|
||||
|
||||
### Advancement
|
||||
|
||||
<div class="dividedTableWrapper levelTable">
|
||||
|
||||
| |||| Saving Throws |||||
|
||||
| Level | XP | HD | THAC0 | D[^1] | W[^1] | P[^1] | B[^1] | S[^1] |
|
||||
| Level | XP | HD | Atk Mod | Saving Throws ||||||
|
||||
| ^^ | ^^ | ^^ | ^^ | D[^1] | W[^1] | P[^1] | B[^1] | S[^1] |
|
||||
| :---: | :-----: | :--------: | :-----: | :---: | :---: | :---: | :---: | :---: |
|
||||
| 1 | 0 | 1d4 | 19 [0] | 13 | 14 | 13 | 16 | 15 |
|
||||
| 2 | 1,200 | 2d4 | 19 [0] | 13 | 14 | 13 | 16 | 15 |
|
||||
| 3 | 2,400 | 3d4 | 19 [0] | 13 | 14 | 13 | 16 | 15 |
|
||||
| 4 | 4,800 | 4d4 | 19 [0] | 13 | 14 | 13 | 16 | 15 |
|
||||
| 5 | 9,600 | 5d4 | 17 [+2] | 12 | 13 | 11 | 14 | 13 |
|
||||
| 6 | 20,000 | 6d4 | 17 [+2] | 12 | 13 | 11 | 14 | 13 |
|
||||
| 7 | 40,000 | 7d4 | 17 [+2] | 12 | 13 | 11 | 14 | 13 |
|
||||
| 8 | 80,000 | 8d4 | 17 [+2] | 12 | 13 | 11 | 14 | 13 |
|
||||
| 9 | 160,000 | 9d4 | 14 [+5] | 10 | 11 | 9 | 12 | 10 |
|
||||
| 10 | 280,000 | 9d4+2[^2] | 14 [+5] | 10 | 11 | 9 | 12 | 10 |
|
||||
| 11 | 400,000 | 9d4+4[^2] | 14 [+5] | 10 | 11 | 9 | 12 | 10 |
|
||||
| 12 | 520,000 | 9d4+6[^2] | 14 [+5] | 10 | 11 | 9 | 12 | 10 |
|
||||
| 13 | 640,000 | 9d4+8[^2] | 12 [+7] | 8 | 9 | 7 | 10 | 8 |
|
||||
| 14 | 760,000 | 9d4+10[^2] | 12 [+7] | 8 | 9 | 7 | 10 | 8 |
|
||||
| 1 | 0 | 1d6 | 0 | 13 | 14 | 13 | 16 | 15 |
|
||||
| 2 | 1,200 | 2d6 | 0 | 13 | 14 | 13 | 16 | 15 |
|
||||
| 3 | 2,400 | 3d6 | 0 | 13 | 14 | 13 | 16 | 15 |
|
||||
| 4 | 4,800 | 4d6 | 0 | 13 | 14 | 13 | 16 | 15 |
|
||||
| 5 | 9,600 | 5d6 | +2 | 12 | 13 | 11 | 14 | 13 |
|
||||
| 6 | 20,000 | 6d6 | +2 | 12 | 13 | 11 | 14 | 13 |
|
||||
| 7 | 40,000 | 7d6 | +2 | 12 | 13 | 11 | 14 | 13 |
|
||||
| 8 | 80,000 | 8d6 | +2 | 12 | 13 | 11 | 14 | 13 |
|
||||
| 9 | 160,000 | 9d6 | +5 | 10 | 11 | 9 | 12 | 10 |
|
||||
| 10 | 280,000 | 9d6+2 | +5 | 10 | 11 | 9 | 12 | 10 |
|
||||
| 11 | 400,000 | 9d6+4 | +5 | 10 | 11 | 9 | 12 | 10 |
|
||||
| 12 | 520,000 | 9d6+6 | +5 | 10 | 11 | 9 | 12 | 10 |
|
||||
| 13 | 640,000 | 9d6+8 | +7 | 8 | 9 | 7 | 10 | 8 |
|
||||
| 14 | 760,000 | 9d6+10 | +7 | 8 | 9 | 7 | 10 | 8 |
|
||||
|
||||
[Astral Corsair Level Progression]
|
||||
[Level Advancement]
|
||||
|
||||
[^1]: D: Death / poison; W: Wands; P: Paralysis / petrify; B: Breath attacks; S: Spells / rods / staves.
|
||||
[^2]: [Modifiers from CON](https://oldschoolessentials.necroticgnome.com/srd/index.php/Ability_Scores#Constitution_.28CON.29) no longer apply.
|
||||
[^1]: D: Death; W: Wielded; P: Paralyze; B: Blasts; S: Spells
|
||||
|
||||
</div>
|
||||
|
Reference in New Issue
Block a user