Update to use HOSR
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src/pages/bestiary/mylark.md
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---
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title: Mylark
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description: The mylark creature for OSR gaming.
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date_pub: 2023-04-23T18:55:00-04:00
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section: bestiary
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content_type: feature
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short_code: bmy
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---
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2' long, lamprey-like, winged snakes that feed on psychic energy and travel in large flocks.
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<div class='headlessTableWrapper'>
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| | |
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| --------------- | ----------------------------------- |
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| **Hit Dice** | 1hp |
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| **Armor Class** | 13 |
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| **Movement** | 40' flying |
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| **Attacks** | 1 (-1) @ 1d4 or confusion (swarm) |
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| **Alignment** | Neutral |
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| **Save As** | [Commoner](/bestiary/commoner.html) |
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| **Morale** | 6 (7 with alpha) |
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| **XP** | 5 |
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</div>
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**Alpha**: Each group of 40 or more is lead by an alpha: HD 2 (9 hp); AC 13; Attacks: 1 (+1) @ 1d4 (bite); MV: 10' / 60' flying; ML: 8; XP: 20;
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**Flock**: Travel in large groups (1d6 x 10), usually arrange into flocks of 10.
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**Psychic Sense**: Know direction and general distance to nearest psychic sources (typically, sentient creatures, but especially active Pilots).
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**Swarm**: 8 mylarks can swarm around a target’s head to either cause confusion (-2 to attack rolls and saves, and prevents spellcasting), or drain creature of 1d4 HP.
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**Skittish**: Unless magically summoned or controlled, mylarks check morale every round, with the disengaged ones leaving on a fail. They automatically fail when an a alpha is killed.
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