Update to use HOSR

This commit is contained in:
2023-04-24 18:13:58 -04:00
parent ce4d2e27b5
commit aafcfe893c
191 changed files with 8147 additions and 691 deletions

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---
title: Astral Devourer
description: TBD
date_pub: 2023-02-17T00:26:00-05:00
section: bestiary
content_type: feature
short_code: mad
status: draft
---
A monstrous, worm-like creature, 25' in diameter and nearly 100' long, with an enormous, round mouth full of razor-sharp teeth, 3 eyes on stalks, 3 huge pincers, and armored plates on its skin.
<div class='headlessTableWrapper'>
| | |
| --------------- | --------------------------------------------- |
| **Hit Dice** | 16+16 (88hp) |
| **Armor Class** | 23 |
| **Movement** | Fly 450' (Astral) |
| **Attacks** | 3 (+11) @ grab (1d4), 1 (auto) @ devour (2d8) |
| **Morale** | 7 |
| **Alignment** | Chaotic |
| **XP** | 1,350 |
</div>
**Magical Eyes** - Can use either of the following each round:
- **Antimagic Cone**
- **Fear Gaze**
**Grab** - When grabbed, the victim is held in place and can be automatically devoured starting the next round.
**Devour** - Each round, if a creature has been grabbed by a pincer, the longest held creature is automatically thrown into its mouth and devoured, dealing 2d8 damage, before being swallowed.

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---
title: Whale, Astral
description: TBD
date_pub: 2023-02-17T00:26:00-05:00
section: bestiary
content_type: feature
short_code: maw
status: draft
---
Gargantuan whales up to 170 long that roam the astral plane.
<div class='headlessTableWrapper'>
| | |
| --------------- | ---------------------------------------------- |
| **Hit Dice** | 36 (234hp) |
| **Armor Class** | 13 |
| **Movement** | Float 60 |
| **Attacks** | 1 (+14) @ bite (3d20) or ram (6d6 hull damage) |
| **Morale** | 7 |
| **Alignment** | Neutral |
| **XP** | 6,250 |
</div>
**Riders** - 50% chance to have 1d20 riders.

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---
title: Cleric (Creature)
description: The cleric creature for OSR gaming.
date_pub: 2023-04-23T18:42:00-04:00
section: bestiary
content_type: feature
short_code: mcc
---
Holy (or unholy) warrior-priests on a quest for their deity.
<div class='headlessTableWrapper'>
| | |
| ------------------- | ------------------------------------------ |
| **Hit Dice** | 1 (4hp) |
| **Armor Class** | 17 (plate) |
| **Movement** | 20' |
| **Attacks** | 1 @ mace (1d6) |
| **Attack Modifier** | 0 |
| **Alignment** | Any |
| **Save As** | [Cleric](/classes/cleric.html#advancement) |
| **Morale** | 7 |
</div>
- **Leader**: Groups of 4+ are led by a higher level priest or cleric (1d4 HD higher). Roll or determine spells as needed.
<div class="dividedTableWrapper">
| HD | HP | AC | MV | Atk Mod | Damage | Morale |
| :-: | :-: | :-: | :-: | :-----: | :----: | :----: |
| 3 | 13 | 17 | 20' | +1 | 1d6 | 8 |
| 5 | 22 | 18 | 20' | +2 | 1d6+1 | 8 |
| 7 | 31 | 19 | 30' | +3 | 1d6+1 | 9 |
| 9 | 40 | 19 | 30' | +4 | 1d6+1 | 10 |
| 11 | 49 | 20 | 30' | +6 | 1d6+2 | 11 |
| 13 | 58 | 20 | 40' | +8 | 1d6+2 | 12 |
[Higher-Level Clerics]
</div>
#### Short Stat Blocks
```
> HD 1 (4 hp), AC 17; MV 20'; Atk 1 (0) @ 1d6 (mace); AL Any; ML 7
> HD 3 (13 hp), AC 17; MV 20'; Atk 1 (+1) @ 1d6 (mace); AL Any; ML 8
> HD 5 (22 hp), AC 18; MV 20'; Atk 1 (+2) @ 1d6+1 (mace); AL Any; ML 8
> HD 7 (31 hp), AC 19; MV 30'; Atk 1 (+3) @ 1d6+1 (mace); AL Any; ML 9
> HD 9 (40 hp), AC 19; MV 30'; Atk 1 (+4) @ 1d6+1 (mace); AL Any; ML 10
> HD 11 (49 hp), AC 20; MV 30'; Atk 1 (+6) @ 1d6+2 (mace); AL Any; ML 11
> HD 13 (58 hp), AC 20; MV 40'; Atk 1 (+8) @ 1d6+2 (mace); AL Any; ML 12
```

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---
title: Commoner
description: The commoner creature for OSR gaming.
date_pub: 2023-04-23T18:21:00-04:00
section: bestiary
content_type: feature
short_code: mcm
---
One of the common people (artists, beggars, children, craftspeople, farmers, fishermen, housewives, scholars, slaves, etc.).
<div class='headlessTableWrapper'>
| | |
| ------------------- | ---------------------- |
| **Hit Dice** | 2hp |
| **Armor Class** | 10 (clothes) |
| **Movement** | 40' |
| **Attacks** | 1 (-1) @ 1d2 or weapon |
| **Attack Modifier** | 0 |
| **Alignment** | Any, usually lawful |
| **Saving Throws** | D14 W15 P16 B17 S18 |
| **Morale** | 6 |
</div>

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---
title: Corsair (Creature)
description: The corsair (sailor) creature for OSR gaming.
date_pub: 2023-04-23T18:44:00-04:00
section: bestiary
content_type: feature
short_code: bcr
---
A skilled sailor, be it on the seas, in the air, or on the astral plane. Usually part of a crew.
<div class='headlessTableWrapper'>
| | |
| ------------------- | -------------------------------------------- |
| **Hit Dice** | 1d6 (3hp) |
| **Armor Class** | 13 (leather) |
| **Movement** | 40' |
| **Attacks** | 1 @ weapon (1d6) |
| **Attack Modifier** | 0 |
| **Alignment** | Any |
| **Save As** | [Corsair](/classes/corsair.html#advancement) |
| **Morale** | 7 |
</div>
- **Leaders** - Depend on number of corsairs or ships:
- For every 40 corsairs, and for each ship, there is a 1d4+4 HD captain.
- For every 100 corsairs, and for each fleet, there is an 1d4+5 HD admiral.
- For a fleet of 300+ corsairs, there is an 1d4+9 HD lord, with a 75% chance of being accompanied by a spell caster (level 1d4+7).
<div class="dividedTableWrapper">
| HD | HP | AC | Atk Mod | Damage | Morale |
| :--: | :-: | :-: | :-----: | :----: | :----: |
| 3d6 | 10 | 14 | +1 | 1d6 | 7 |
| 5d6 | 17 | 14 | +2 | 1d6+1 | 8 |
| 7d6 | 24 | 15 | +4 | 1d6+1 | 8 |
| 9d6 | 31 | 15 | +6 | 1d6+1 | 9 |
| 11d6 | 38 | 16 | +8 | 1d6+2 | 9 |
| 13d6 | 45 | 17 | +10 | 1d6+2 | 10 |
[Higher-Level Corsais]
</div>
#### Short Stat Blocks
```
> HD 1-1 (3 hp), AC 13; MV 40'; Atk 1 (0) @ 1d6 (weapon); AL Any; ML 7
> HD 3-3 (10 hp), AC 14; MV 40'; Atk 1 (+1) @ 1d6 (weapon); AL Any; ML 7
> HD 5-5 (17 hp), AC 14; MV 40'; Atk 1 (+2) @ 1d6+1 (weapon); AL Any; ML 8
> HD 7-7 (24 hp), AC 15; MV 40'; Atk 1 (+4) @ 1d6+1 (weapon); AL Any; ML 8
> HD 9-9 (31 hp), AC 15; MV 40'; Atk 1 (+6) @ 1d6+1 (weapon); AL Any; ML 9
> HD 11-11 (38 hp), AC 16; MV 40'; Atk 1 (+8) @ 1d6+2 (weapon); AL Any; ML 9
> HD 13-13 (45 hp), AC 17; MV 40'; Atk 1 (+10) @ 1d6+2 (weapon); AL Any; ML 10
```

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---
title: Black Dragon
description: TBD
date_pub: 2023-04-09T23:12:00-04:00
section: bestiary
content_type: feature
short_code: bdcb
status: draft
---

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---
title: Blue Dragon
description: TBD
date_pub: 2023-04-09T23:12:00-04:00
section: bestiary
content_type: feature
short_code: bdcu
status: draft
---

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---
title: Green Dragon
description: TBD
date_pub: 2023-04-10T21:15:00-04:00
section: bestiary
content_type: feature
short_code: bdcg
status: draft
---

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---
title: Red Dragon
description: TBD
date_pub: 2023-04-10T21:15:00-04:00
section: bestiary
content_type: feature
short_code: bdcr
status: draft
---

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---
title: White Dragon
description: TBD
date_pub: 2023-04-10T21:15:00-04:00
section: bestiary
content_type: feature
short_code: bdcw
status: draft
---

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---
title: Amethyst Dragon
description: Information about Amethyst Dragons.
date_pub: 2023-04-10T22:43:00-04:00
section: bestiary
content_type: feature
short_code: bdra
---
[Crystalline dragons](./index.html) that lair at the top of glacial ridges and snowy peaks, or in the astral plane.
<div class='headlessTableWrapper'>
| | |
| ----------------- | -------------------------------------------------- |
| **Hit Dice** | 8\*\* (36hp) |
| **Armor Class** | 19 |
| **Attacks** | 2(+7) @ claw (1d6) & 1(+7) @ bite (3d8), or breath |
| **Movement** | 30' / 80' flying / 300' astral |
| **Saving Throws** | D8 W9 P10 B10 S12 (8) |
| **Morale** | 9 |
| **Alignment** | Neutral |
| **XP** | 1,750 |
</div>
- Has multiple [breath weapons](../index.html#breath-weapon):
- 90 long line of cold (damage equal to dragons current hit points, **Save vs Blasts** for half damage), and
- cloud of charming gas (**Save vs Blasts** or be charmed for 1d6 turns).
- 40% chance can speak and cast 1d3 1st level spells and 1d3 2nd level spells.
- 30% chance of sleeping.
!!!include(bestiary/dragons/astral-gliding.md)!!!
!!!include(bestiary/dragons/planar-roar.md)!!!

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---
title: Emerald Dragon
description: TBD
date_pub: 2023-04-10T22:52:00-04:00
section: bestiary
content_type: feature
short_code: bdce
status: hidden
---
[Crystalline dragons](./index.html) that live on isolated peaks and the astral plane.
<div class='headlessTableWrapper'>
| | |
| ----------------- | -------------------------------------------------- |
| **Hit Dice** | 9\*\* (40hp) |
| **Armor Class** | 20 |
| **Attacks** | 2(+7) @ claw (1d6) & 1(+7) @ bite (3d8), or breath |
| **Movement** | 30' / 80' flying / 300' astral |
| **Saving Throws** | D8 W9 P10 B10 S12 (9) |
| **Morale** | 9 |
| **Alignment** | Neutral |
| **XP** | 2,300 |
</div>
- Has multiple [breath weapons](../index.html#breath-weapon):
- 60 long cone of acid (damage equal to dragons current hit points, **Save vs Blasts** for half damage), and
- cloud of confusion gas (**Save vs Blasts** or be catatonic for 2d4 turns).
- 50% chance can speak and cast 1d4 1st level spells and 1d4 2nd level spells.
- 20% chance of sleeping.
- Can assume the form of an animal.
!!!include(bestiary/dragons/astral-gliding.md)!!!
!!!include(bestiary/dragons/planar-roar.md)!!!

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---
title: Crystalline Dragons
description:
date_pub: 2023-04-09T18:34:00-04:00
section: bestiary
content_type: feature
short_code: mdr
status: hidden
---
A subclass of [dragons](../index.html) with shimmering scales, multiple breath weapons, and a roar that can open a portal to the astral plane.
!!!include(bestiary/dragons/astral-gliding.md)!!!
!!!include(bestiary/dragons/planar-roar.md)!!!
### Types of Crystalline Dragons
- [Amethyst](./amethyst-dragon.html)
- [Emerald](./emerald-dragon.html)
- [Onyx](./onyx-dragon.html)
- [Ruby](./ruby-dragon.html)
- [Topaz](./topaz-dragon.html)

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---
title: Onyx Dragon
description: TBD
date_pub: 2023-04-10T22:56:00-04:00
section: bestiary
content_type: feature
short_code: bdro
status: hidden
---
[Crystalline dragons](./index.html) that dwell deep underground and in the astral plane.
<div class='headlessTableWrapper'>
| | |
| ----------------- | -------------------------------------------------- |
| **Hit Dice** | 6\*\* (27hp) |
| **Armor Class** | 17 |
| **Attacks** | 2(+5) @ claw (1d4) & 1(+5) @ bite (2d8), or breath |
| **Movement** | 30' / 80' flying / 300' astral |
| **Saving Throws** | D10 W11 P12 B13 S14 (6) |
| **Morale** | 8 |
| **Alignment** | Chaotic |
| **XP** | 725 |
</div>
- Has multiple [breath weapons](../index.html#breath-weapon):
- cloud of chlorine gas (damage equal to dragons current hit points, **Save vs Blasts** for half damage), and
- cloud of fear gas (**Save vs Blasts** or flee for 1d4 turns).
- 20% chance can speak and cast 1d3 1st level spells.
- 50% chance of sleeping.
!!!include(bestiary/dragons/astral-gliding.md)!!!
!!!include(bestiary/dragons/planar-roar.md)!!!

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---
title: Ruby Dragon
description: TBD
date_pub: 2023-04-10T23:01:00-04:00
section: bestiary
content_type: feature
short_code: bdrr
status: hidden
---
[Crystalline dragons](./index.html) that lair in dormant volcanoes and the astral plane.
<div class='headlessTableWrapper'>
| | |
| ----------------- | -------------------------------------------------- |
| **Hit Dice** | 10\*\* (45hp) |
| **Armor Class** | 21 |
| **Attacks** | 2(+8) @ claw (1d6) & 1(+8) @ bite (4d8), or breath |
| **Movement** | 30' / 80' flying / 300' astral |
| **Saving Throws** | D6 W7 P8 B8 S10 (10) |
| **Morale** | 10 |
| **Alignment** | Neutral |
| **XP** | 2,300 |
</div>
- Has multiple [breath weapons](../index.html#breath-weapon):
- 100 long line of fire (damage equal to dragons current hit points, **Save vs Blasts** for half damage), and
- cloud of antimagic gas (ends all spells of non-instantaneous duration, as if Dispel Magic has been cast).
- 90% chance can speak and cast 1d3 1st level spells, 1d3 2nd level spells, and 1d3 3rd level spells.
- 10% chance of sleeping.
- Can assume the form of an animal or humanoid.
!!!include(bestiary/dragons/astral-gliding.md)!!!
!!!include(bestiary/dragons/planar-roar.md)!!!

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---
title: Topaz Dragon
description: TBD
date_pub: 2023-04-10T22:36:00-04:00
section: bestiary
content_type: feature
short_code: bdrt
status: hidden
---
[Crystalline dragons](./index.html) that live along rocky seacoasts or in the astral plane.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ---------------------------------------------------- |
| **Hit Dice** | 7\*\* (31hp) |
| **Armor Class** | 18 |
| **Attacks** | 2(+6) @ claw (1d4+1) & 1(+6) @ bite (3d6), or breath |
| **Movement** | 30' / 80' flying / 300' astral |
| **Saving Throws** | D8 W9 P10 B10 S12 (7) |
| **Morale** | 8 |
| **Alignment** | Lawful |
| **XP** | 1,250 |
</div>
- Has multiple [breath weapons](../index.html#breath-weapon):
- 70 long cone of lightning (damage equal to dragons current hit points, **Save vs Blasts** for half damage), and
- cloud of sleep gas (**Save vs Blasts** or fall asleep for 4d4 turns).
- 30% chance can speak and cast 1d4 1st level spells.
- 40% chance of sleeping.
!!!include(bestiary/dragons/astral-gliding.md)!!!
!!!include(bestiary/dragons/planar-roar.md)!!!

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---
title: Diamond Dragon
description: TBD
date_pub: 2023-04-10T21:15:00-04:00
section: bestiary
content_type: feature
short_code: bdd
status: draft
---

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---
title: Dragons
description: Information about Dragons.
date_pub: 2023-04-09T18:34:00-04:00
section: bestiary
content_type: feature
short_code: md1
---
Huge, proud, flying lizards with massive wings and the ability to spew one or more types of attack from their mouths.
- Come in various subtypes including chromatic, metallic, and [crystalline](./crystalline/index.html).
- Always lead with breath weapon for attack.
- Chance of sleeping determined by subspecies, +2 to attack while sleeping.
- Will surrender if subdued (reduced to 0 hp by nonlethal attacks).
- Based on age, size could vary by up to 3 HD.
### Breath Weapon
- Can be used up to 3x per day.
- All caught in area take damage equal to dragon's current hit points, **Save vs Blasts** for half.
- Shapes:
- **Cloud** - 50 long, 40 wide, 20 high.
- **Cone** - 2 wide at the mouth, 30 wide at far end.
- **Line** - 5 wide along whole length.
- Immune to their own breath weapon, automatically save vs related attacks.

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---
title: Brass Dragon
description: TBD
date_pub: 2023-04-10T21:15:00-04:00
section: bestiary
content_type: feature
short_code: bdmb
status: draft
---
[Metallic dragons](./index.html) that lair in deserts and other dry or sandy regions.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ---------------------------------------------------- |
| **Hit Dice** | 7\*\* (31hp) |
| **Armor Class** | 18 |
| **Attacks** | 2(+6) @ claw (1d4+1) & 1(+7) @ bite (3d8), or breath |
| **Movement** | 30' / 80' flying |
| **Saving Throws** | D8 W9 P10 B10 S12 (7) |
| **Morale** | 8 |
| **Alignment** | Neutral |
| **XP** | 1,250 |
</div>
- Has multiple [breath weapons](../index.html#breath-weapon):
- 70 long cone of sleep gas (**Save vs Blasts** or sleep for 4d4 turns), and
- cloud of fear gas (**Save vs Blasts** or flee in terror for 1d3 turns).
- 20% chance can speak and cast 1d4 1st level spells.
- 40% chance of sleeping.

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---
title: Bronze Dragon
description: TBD
date_pub: 2023-04-10T21:15:00-04:00
section: bestiary
content_type: feature
short_code: bdmz
status: draft
---

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---
title: Copper Dragon
description: TBD
date_pub: 2023-04-10T21:15:00-04:00
section: bestiary
content_type: feature
short_code: bdmc
status: draft
---

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---
title: Gold Dragon
description: TBD
date_pub: 2023-04-10T21:15:00-04:00
section: bestiary
content_type: feature
short_code: bdmg
status: draft
---

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---
title: Metallic Dragons
description:
date_pub: 2023-04-18T21:55:00-04:00
section: bestiary
content_type: feature
short_code: mdm
status: draft
---
A subclass of [dragons](../index.html) with shining scales, multiple breath weapons, and an affinity for Law.
### Types of Metallic Dragons
- [Brass](./brass-dragon.html)
- [Bronze](./bronze-dragon.html)
- [Copper](./copper-dragon.html)
- [Gold](./gold-dragon.html)
- [Silver](./silver-dragon.html)

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---
title: Silver Dragon
description: TBD
date_pub: 2023-04-10T21:15:00-04:00
section: bestiary
content_type: feature
short_code: bdms
status: draft
---

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---
title: Multichromatic Dragon
description: TBD
date_pub: 2023-04-10T21:15:00-04:00
section: bestiary
content_type: feature
short_code: bdl
status: draft
---

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---
title: Platinum Dragon
description: TBD
date_pub: 2023-04-10T21:15:00-04:00
section: bestiary
content_type: feature
short_code: bdp
status: draft
---

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---
title: Sea Dragon
description: TBD
date_pub: 2023-04-10T21:15:00-04:00
section: bestiary
content_type: feature
short_code: bds
status: draft
---

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---
title: Void Dragon
description: TBD
date_pub: 2023-04-10T21:15:00-04:00
section: bestiary
content_type: feature
short_code: bdv
status: draft
---

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---
title: Drahki (Dracokin)
description: TBD
date_pub: 2023-02-17T00:26:00-05:00
section: bestiary
content_type: feature
short_code: md1
status: draft
---
**TODO: Delete?**
Drahki are a race of Dracokin that hail from Drahkenos, the so-called plane of Dragons, and home to Endrion and the other dragon gods. They are also one of the most active ships in the astral plane.
<div class='headlessTableWrapper'>
| | |
| -------------------- | ----------------------------- |
| **Armour Class** | 7 [12] or 5 [14] |
| **Hit Dice** | 1 (4hp) |
| **Attacks** | 1 x weapon (1d6 or by weapon) |
| **THAC0** | 19[0] |
| **Movement** | 120 (40) |
| **Saving Throws** | D12 W13 P14 B15 S16 (1) |
| **Morale** | 6 |
| **Alignment** | N |
| **XP** | 10 |
| **Number appearing** | 0 (see below) |
| **Treasure Type** | A |
</div>
- **Breath weapon** - Can be used up to three times per day. Unless noted otherwise, all caught in the area suffer damage equal to the Drahkis current hit points (save versus breath for half).
- **Draconic Ancestry** - Dracokin are are distantly related to a particular kind of dragon, which determines the colour of their scales, as well as the damage and area of their breath weapon.
- **Ships and crew** - 1d2 large dragonships (each with 1d12+2 x 10 drahki) and/or 1d3 small dragonships (with 1d6 x 10 drahki each). (See [Astral Vessels](/astral/astral-vessels.html) for details on ships.)
- **Arms** - 60% of group have: leather armour, sword; 30% have: leather armour, sword, crossbow; 10% have: chainmail, sword, crossbow.
- **Leaders and captains** - For every 30 drahki, there is a 4th level fighter. Each ship has a captain (7th level fighter).
- **Fleet commander** - 9th level fighter. 30% chance of a magic-user (level 1d2 +9); 30% chance of a cleric (8th level).
<div class="dividedTableWrapper">
| 1d20 | Color | Breath Weapon |
| :---: | :------: | :------------------------: |
| 1 | Amethyst | 30' Line of Cold |
| 2-3 | Black | 30' Line of Acid |
| 4-5 | Blue | 30' Line of Lightning |
| 6 | Brass | 20' Cone of Sleep Gas[^1] |
| 7 | Bronze | 30' Line of Lightning |
| 8 | Copper | 30' Line of Acid |
| 9 | Emerald | 20' Cone of Acid |
| 10 | Gold | 20' Cone of Fire |
| 11-12 | Green | 10' Cloud of Chlorine Gas |
| 13 | Onyx | 10' Cloud of Chlorine Gas |
| 14-15 | Red | 20' Cone of Fire |
| 16 | Ruby | 30' Line of Fire |
| 17 | Silver | 20' Cone of Cold |
| 18 | Topaz | 10' Cloud of Sleep Gas[^1] |
| 19-20 | White | 20' Cone of Cold |
[Draconic Ancestry]
</div>
[^1]: Rather than dealing damage, targets in area must _save versus breath_ or fall asleep for 1d4 turns

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---
title: Fighter (Creature)
description: The fighter creature for OSR gaming.
date_pub: 2023-04-23T18:54:00-04:00
section: bestiary
content_type: feature
short_code: bfr
---
Someone who earns their keep via combat.
<div class='headlessTableWrapper'>
| | |
| ------------------- | -------------------------------------------- |
| **Hit Dice** | 1d10 (5hp) |
| **Armor Class** | 13 (leather) |
| **Movement** | 40' |
| **Attacks** | 1 @ weapon (1d6) |
| **Attack Modifier** | 0 |
| **Alignment** | Any |
| **Save As** | [Fighter](/classes/fighter.html#advancement) |
| **Morale** | 7 |
</div>
**Leader**: 50% chance groups of 4+ are led by a higher level fighter (1d4 HD higher).
<div class="dividedTableWrapper">
| HD | HP | AC | Atk Mod | Damage | Morale |
| :-: | :-: | :-: | :-----: | :----: | :----: |
| 3 | 16 | 14 | +2 | 1d6 | 7 |
| 5 | 27 | 15 | +4 | 1d6+1 | 8 |
| 7 | 38 | 16 | +6 | 1d6+1 | 8 |
| 9 | 49 | 17 | +7 | 1d6+1 | 9 |
| 11 | 53 | 18 | +9 | 1d6+2 | 9 |
| 13 | 66 | 19 | +10 | 1d6+2 | 10 |
[Higher-Level Fighters]
</div>
#### Short Stat Blocks
```
> HD 1+1 (5 hp), AC 13; MV 40'; Atk 1 (0) @ 1d6 (weapon); AL Any; ML 7
> HD 3+3 (16 hp), AC 14; MV 40'; Atk 1 (+1) @ 1d6 (weapon); AL Any; ML 7
> HD 5+5 (27 hp), AC 15; MV 40'; Atk 1 (+3) @ 1d6+1 (weapon); AL Any; ML 8
> HD 7+7 (38 hp), AC 16; MV 40'; Atk 1 (+5) @ 1d6+1 (weapon); AL Any; ML 8
> HD 9+9 (49 hp), AC 17; MV 40'; Atk 1 (+7) @ 1d6+1 (weapon); AL Any; ML 9
> HD 11+11 (53 hp), AC 18; MV 40'; Atk 1 (+9) @ 1d6+2 (weapon); AL Any; ML 9
> HD 13+13 (66 hp), AC 19; MV 40'; Atk 1 (+11) @ 1d6+2 (weapon); AL Any; ML 10
```

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---
title: Dog, Flicker
description: TBD
date_pub: 2023-02-17T00:26:00-05:00
section: bestiary
content_type: feature
short_code: bfd
status: draft
---

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---
title: Bestiary
description: A small collection of bestiary that can be encountered in the astral plane.
date_pub: 2023-02-17T00:26:00-05:00
date_upd: 2023-04-32T23:18:00-04:00
section: bestiary
content_type: feature
short_code: mm1
---
Below you'll find a small sampling of the various humanoids and other creatures one can encounter while traveling the planes.
- [Cleric](./cleric.html)[^1]: Holy (or unholy) warrior-priests on a quest for their deity.
- [Commoner](./commoner.html)[^1]: One of the common people (artists, beggars, children, craftspeople, farmers, fishermen, housewives, scholars, slaves, etc.).
- [Corsair](./corsair.html)[^1]: A skilled sailor, be it on the seas, in the air, or on the astral plane. Usually part of a crew.
- [Dragons](./dragons/index.html): Huge, proud, flying lizards with massive wings and the ability to spew one or more types of attack from their mouths.
- [Fighter](./fighter.html)[^1]: Someone who earns their keep via combat.
- [Mylark](./mylark.html): 2' long, lamprey-like, winged snakes that feed on psychic energy and travel in large flocks.
- [Pirate](./pirate.html)[^1]: A sailor skilled in theft and piracy, be it on the seas, in the air, or on the astral plane. Usually part of a crew.
- [Priest](./priest.html)[^1]: A priest on a mission for their deity.
- [Thief](./thief.html)[^1]: Someone skilled at stealing things.
- [Warp Cat](./warp-cat.html): Black, human-sized, panther-like creatures with six legs and a razor-sharp tentacle growing from each front shoulder.
- [Warp Kitten](./warp-kitten.html): Juvenile Warp Cats.
- [Watcher](./watcher.html): A single recessed eye surrounded by dozens of small tentacles and several larger (5' long) ones with razor-sharp tips.
- [Wizard](./wizard.html)[^1]: A magic user, often in robes, who memorizes spells from their spellbooks.
[^1]: Optionally use [racial modifiers](./racial-mods.html) for demihuman / humanoid NPCs.

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---
title: Knight (Creature)
description: TBD
date_pub: 2023-02-17T00:26:00-05:00
section: bestiary
content_type: feature
short_code: bkn
status: draft
---

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---
title: Lyffan (Elekin)
description: TBD
date_pub: 2023-02-17T00:26:00-05:00
section: bestiary
content_type: feature
short_code: mly
status: draft
---
### Lyffan Crewperson (Elekin Corsair)
<div class='headlessTableWrapper'>
| | |
| -------------------- | ----------------------------- |
| **Armour Class** | 12 or 5 [14] |
| **Hit Dice** | 1 (4hp) |
| **Attacks** | 1 x musket (1d6 or by weapon) |
| **THAC0** | 19[0] |
| **Movement** | 120 (40) |
| **Saving Throws** | D12 W13 P14 B15 S16 (1) |
| **Morale** | 6 |
| **Alignment** | N |
| **XP** | 10 |
| **Number appearing** | 0 (see below) |
| **Treasure Type** | A |
</div>
- **Musket** - Usually functions as non-throwable long spear (1d8 damage with Brace, Melee, Two-handed). Once per turn, can be used as a (very loud) ranged weapon (5-40 / 41-80 / 81-160) with d10 damage.
- **Ships and crew** - 1d3 small warships (1d5+3 × 10 ghyffa each). (See _Astral Vessels_ for details on ships.)
- **Arms** - 60% of group have
- **Leaders and captains** - For every 30 ghyffa, there is a 4th level fighter. Each ship has a captain (7th level fighter).
- **Fleet commander** - 9th level fighter. 25% chance of a magic-user (level 1d2 +9); 25% chance of a cleric (8th level).

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---
title: Mylark
description: The mylark creature for OSR gaming.
date_pub: 2023-04-23T18:55:00-04:00
section: bestiary
content_type: feature
short_code: bmy
---
2' long, lamprey-like, winged snakes that feed on psychic energy and travel in large flocks.
<div class='headlessTableWrapper'>
| | |
| --------------- | ----------------------------------- |
| **Hit Dice** | 1hp |
| **Armor Class** | 13 |
| **Movement** | 40' flying |
| **Attacks** | 1 (-1) @ 1d4 or confusion (swarm) |
| **Alignment** | Neutral |
| **Save As** | [Commoner](/bestiary/commoner.html) |
| **Morale** | 6 (7 with alpha) |
| **XP** | 5 |
</div>
**Alpha**: Each group of 40 or more is lead by an alpha: HD 2 (9 hp); AC 13; Attacks: 1 (+1) @ 1d4 (bite); MV: 10' / 60' flying; ML: 8; XP: 20;
**Flock**: Travel in large groups (1d6 x 10), usually arrange into flocks of 10.
**Psychic Sense**: Know direction and general distance to nearest psychic sources (typically, sentient creatures, but especially active Pilots).
**Swarm**: 8 mylarks can swarm around a targets head to either cause confusion (-2 to attack rolls and saves, and prevents spellcasting), or drain creature of 1d4 HP.
**Skittish**: Unless magically summoned or controlled, mylarks check morale every round, with the disengaged ones leaving on a fail. They automatically fail when an a alpha is killed.

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---
title: Mystic (Creature)
description: TBD
date_pub: 2023-02-17T00:26:00-05:00
section: bestiary
content_type: feature
short_code: bmy
status: draft
---

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---
title: Pirate
description: The pirate creature for OSR gaming.
date_pub: 2023-04-23T18:59:00-04:00
section: bestiary
content_type: feature
short_code: bp1
---
A sailor skilled in theft and piracy, be it on the seas, in the air, or on the astral plane. Usually part of a crew.
<div class='headlessTableWrapper'>
| | |
| ------------------- | -------------------------------------------- |
| **Hit Dice** | 1-1 (3hp) |
| **Armor Class** | 13 (leather) |
| **Movement** | 40' |
| **Attacks** | 1 (0) @ weapon (1d6) |
| **Attack Modifier** | 0 |
| **Alignment** | Chaotic |
| **Save As** | [Corsair](/classes/corsair.html#advancement) |
| **Morale** | 7 |
</div>
- **Havens** - Lawless, fortified, island outposts.
- **Leaders** - Depend on number of pirates or ships:
- For every 40 pirates, and for each ship, there is a 1d4+4 HD captain.
- For every 100 pirates, and for each fleet, there is a 1d4+5 HD admiral.
- For a fleet of 300+ pirates, there is a 1d4+9 HD lord, with a 75% chance of being accompanied by a spell caster (1d4+7 HD).
- **Prisoners** - 25% chance of 1d3 prisoners to be ransomed.
- **Ships and crew** - 1d3 caravels or 1d3 small warships (1d5+3 × 10 pirates each).
- **Treacherous** - Prone to betrayal and infighting, especially when profitable.
- **Treasure** - Either divided between vessels, or buried somewhere (and only the map is carried).
<div class="dividedTableWrapper">
| HD | HP | AC | Atk Mod | Damage | Morale |
| :---: | :-: | :-: | :-----: | :----: | :----: |
| 3-3 | 10 | 14 | +1 | 1d6 | 7 |
| 5-5 | 17 | 14 | +2 | 1d6+1 | 8 |
| 7-7 | 24 | 15 | +4 | 1d6+1 | 8 |
| 9-9 | 31 | 15 | +6 | 1d6+1 | 9 |
| 11-11 | 38 | 16 | +8 | 1d6+2 | 9 |
| 13-13 | 45 | 17 | +10 | 1d6+2 | 10 |
[Higher-Level Pirates]
</div>
#### Short Stat Blocks
```
> HD 1-1 (3 hp), AC 13; MV 40'; Atk 1 (0) @ 1d6 (weapon); AL C; ML 7
> HD 3-3 (10 hp), AC 14; MV 40'; Atk 1 (+1) @ 1d6 (weapon); AL C; ML 7
> HD 5-5 (17 hp), AC 14; MV 40'; Atk 1 (+2) @ 1d6+1 (weapon); AL C; ML 8
> HD 7-7 (24 hp), AC 15; MV 40'; Atk 1 (+4) @ 1d6+1 (weapon); AL C; ML 8
> HD 9-9 (31 hp), AC 15; MV 40'; Atk 1 (+6) @ 1d6+1 (weapon); AL C; ML 9
> HD 11-11 (38 hp), AC 16; MV 40'; Atk 1 (+8) @ 1d6+2 (weapon); AL C; ML 9
> HD 13-13 (45 hp), AC 17; MV 40'; Atk 1 (+10) @ 1d6+2 (weapon); AL C; ML 10
```

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---
title: Priest (Creature)
description: The priest creature for OSR gaming.
date_pub: 2023-04-23T19:05:00-04:00
section: bestiary
content_type: feature
short_code: bpr
---
A priest on a mission for their deity.
<div class='headlessTableWrapper'>
| | |
| ------------------- | ------------------------------------------ |
| **Hit Dice** | 1d6 (3hp) |
| **Armor Class** | 10 (robes) |
| **Movement** | 40' |
| **Attacks** | 1 (0) @ staff (1d4) or spell |
| **Attack Modifier** | 0 |
| **Alignment** | Any |
| **Save As** | [Priest](/classes/priest.html#advancement) |
| **Morale** | 7 |
</div>
- **Leader**: Groups of 4+ are led by a higher level priest or cleric (1d4 HD higher). Roll or determine spells as needed.
- **Spells**: Number and type of spells are determined by level.
<div class="dividedTableWrapper">
| HD | HP | AC | Atk Mod | Damage | Morale |
| :--: | :-: | :-: | :-----: | :----: | :----: |
| 3d6 | 10 | 11 | +2 | 1d4 | 8 |
| 5d6 | 17 | 12 | +4 | 1d4+1 | 8 |
| 7d6 | 24 | 13 | +6 | 1d4+1 | 9 |
| 9d6 | 31 | 14 | +7 | 1d6+1 | 10 |
| 11d6 | 38 | 15 | +8 | 1d6+2 | 11 |
| 13d6 | 45 | 17 | +9 | 1d6+2 | 12 |
[Higher-Level Priests]
</div>
#### Short Stat Blocks
```
> HD 1-1 (3 hp), AC 10; MV 40'; Atk 1 (0) @ 1d4 (dagger); AL Any; ML 7
> HD 3-3 (10 hp), AC 11; MV 40'; Atk 1 (+1) @ 1d4 (dagger); AL Any; ML 8
> HD 5-5 (17 hp), AC 12; MV 40'; Atk 1 (+2) @ 1d4+1 (dagger); AL Any; ML 8
> HD 7-7 (24 hp), AC 13; MV 40'; Atk 1 (+3) @ 1d4+1 (dagger); AL Any; ML 9
> HD 9-9 (31 hp), AC 14; MV 40'; Atk 1 (+4) @ 1d6+1 (weapon); AL Any; ML 10
> HD 11-11 (38 hp), AC 15; MV 40'; Atk 1 (+6) @ 1d6+2 (weapon); AL Any; ML 11
> HD 13-13 (45 hp), AC 17; MV 40'; Atk 1 (+8) @ 1d6+2 (weapon); AL Any; ML 12
```

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Most of the (class-based) NPCs listed in the [bestiary](/bestiary/index.html) are assumed to be human.
If you want to use one of the player races to modify an NPC, use the rules below.
### Automaton
- +1 AC
- +2 to save vs poisons
### Dracokin
- Determine [draconic ancestry](/races/dracokin.html#draconic-ancestry) and breath weapon
- +1 to melee damage
- Infravision
### Drow
- Can cast _darkness_ from 2nd level and _detect magic_ from 4th level (once each per day).
- +1 to missile and sneak attacks.
- Infravision
### Felinar
- +1d2 damage on unarmed attacks from claws.
- +1 AC
- Infravision
### Firfolk
- +2 bonus to saves vs poison, spells, and wielded items.
- Can wield any two-handed melee weapon with only one hand.
- Can cast _glamour_ from 2nd level and _invisibility_ from 4th level (once each per day).
### Mimikin
- May be pretending to be another race.
### Tortokin
- +1d2 damage on unarmed attacks from claws.
- Replace AC:
<div class="dividedTableWrapper">
| HD | Armor Class |
| :-: | :---------: |
| 1-4 | 13 |
| 5-8 | 15 |
| 9+ | 17 |
[Tortokin Armor Class]
</div>

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---
title: Thief (Creature)
description: The thief creature for OSR gaming.
date_pub: 2023-04-23T19:17:00-04:00
date_upd: 2023-04-24T18:09:00-04:00
section: bestiary
content_type: feature
short_code: bth
---
Someone skilled at stealth-based retrieval.
<div class='headlessTableWrapper'>
| | |
| ------------------- | ---------------------------------------- |
| **Hit Dice** | 1-1 (3hp) |
| **Armor Class** | 13 (leather) |
| **Movement** | 40' |
| **Attacks** | 1 @ weapon (1d6) |
| **Attack Modifier** | 0 |
| **Alignment** | Any |
| **Save As** | [Thief](/classes/thief.html#advancement) |
| **Morale** | 7 |
</div>
- **Guild**: 30% chance of being affiliated with a guild, increasing to 90% near major urban centers.
- **Leader**: 50% chance groups of 4+ are led by a higher level thief (1d4 HD higher).
- **Sneaky**: Use disguise or trickery to surprise victims.
<div class="dividedTableWrapper">
| HD | HP | AC | Atk Mod | Damage | Morale |
| :---: | :-: | :-: | :-----: | :----: | :----: |
| 3-3 | 10 | 14 | +1 | 1d6 | 7 |
| 5-5 | 17 | 14 | +2 | 1d6+1 | 8 |
| 7-7 | 24 | 15 | +4 | 1d6+1 | 8 |
| 9-9 | 31 | 15 | +6 | 1d6+1 | 9 |
| 11-11 | 38 | 16 | +8 | 1d6+2 | 9 |
| 13-13 | 45 | 17 | +10 | 1d6+2 | 10 |
[Higher-Level Fighters]
</div>
#### Short Stat Blocks
```
> HD 1-1 (3 hp), AC 13; MV 40'; Atk 1 (0) @ 1d6 (weapon); AL Any; ML 7
> HD 3-3 (10 hp), AC 14; MV 40'; Atk 1 (+1) @ 1d6 (weapon); AL Any; ML 7
> HD 5-5 (17 hp), AC 14; MV 40'; Atk 1 (+2) @ 1d6+1 (weapon); AL Any; ML 8
> HD 7-7 (24 hp), AC 15; MV 40'; Atk 1 (+4) @ 1d6+1 (weapon); AL Any; ML 8
> HD 9-9 (31 hp), AC 15; MV 40'; Atk 1 (+6) @ 1d6+1 (weapon); AL Any; ML 9
> HD 11-11 (38 hp), AC 16; MV 40'; Atk 1 (+8) @ 1d6+2 (weapon); AL Any; ML 9
> HD 13-13 (45 hp), AC 17; MV 40'; Atk 1 (+10) @ 1d6+2 (weapon); AL Any; ML 10
```

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---
title: Warp Cat
description: The Warp Cat creature for OSR gaming.
date_pub: 2023-04-23T19:18:00-04:00
section: bestiary
content_type: feature
short_code: bwc
---
Black, human-sized, panther-like creatures with six legs and a razor-sharp tentacle growing from each front shoulder.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ----------------------- |
| **Hit Dice** | 6 (27hp) |
| **Armor Class** | 15 |
| **Attacks** | 2 (+5) @ tentacle (2d4) |
| **Movement** | 50' / 300' astral |
| **Saving Throws** | D10 W11 P12 B13 S14 (6) |
| **Morale** | 8 (10 with kittens) |
| **Alignment** | Chaotic |
| **XP** | 500 |
</div>
- **Warping effect** - Appear 3 from actual location, -2 to hit them.
- **Hate flicker dogs** - Attack on sight.

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---
title: Warp Kitten
description: The fighter creature for OSR gaming.
date_pub: 2023-02-17T00:26:00-05:00
date_upd: 2023-04-23T19:19:00-04:00
section: bestiary
content_type: feature
short_code: bwk
---
<div class='headlessTableWrapper'>
| | |
| ----------------- | ----------------------- |
| **Hit Dice** | 1+2 (6hp) |
| **Armor Class** | 15 |
| **Attacks** | 2 (+1) @ tentacle (1d4) |
| **Movement** | 40' / 200' astral |
| **Saving Throws** | D12 W13 P14 B15 S16 (1) |
| **Morale** | 6 |
| **Alignment** | Chaotic |
| **XP** | 20 |
</div>
- **Lairs** - Usually guarded by 1d4 Warp Cats
- **Warping effect** - Appear 3 from actual location, -2 to hit them.
- **Hate flicker dogs** - Attack on sight.

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---
title: Watcher
description: The watcher creature for OSR gaming.
date_pub: 2023-04-23T23:14:00-04:00
section: bestiary
content_type: feature
short_code: bwt
---
An eye tyrant creation used to guard important items or places. Looks like a single, recessed eye, surrounded by dozens of small tentacles and several larger ones (5' long) with razor-sharp tips.
<div class='headlessTableWrapper'>
| | |
| --------------- | -------------------------------------------- |
| **Hit Dice** | 5 @ 8hp (40hp) |
| **Armor Class** | 14 |
| **Movement** | Fly 40' |
| **Attacks** | 5 (+4) @ tentacle slice (1d8) |
| **Alignment** | Neutral |
| **Save As** | [Fighter](/classes/fighter.html#advancement) |
| **Morale** | 9 |
| **XP** | 6,250 |
</div>
- **Tentacles**: 1d8+4 tentacles; 1 HD (8hp) per tentacle.
- **Destroying tentacles**: For every 8hp damage taken, one tentacle is destroyed (cannot attack).

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---
title: Wizard (Creature)
description: The wizard creature for OSR gaming.
date_pub: 2023-04-23T18:52:00-04:00
section: bestiary
content_type: feature
short_code: bwz
---
A magic user, often in robes, who memorizes spells from their spellbooks.
<div class='headlessTableWrapper'>
| | |
| ------------------- | ------------------------------------------ |
| **Hit Dice** | 1-1 (3hp) |
| **Armor Class** | 10 |
| **Movement** | 40' |
| **Attacks** | 1 @ dagger (1d4) or spell |
| **Attack Modifier** | 0 |
| **Alignment** | Any |
| **Save As** | [Wizard](/classes/wizard.html#advancement) |
| **Morale** | 7 |
</div>
- **Leader**: 50% chance groups of 4+ are led by a higher level wizard (1d4 HD higher). Roll or determine spells as needed.
- **Spells**: 1d4-1 spells available (determined by level).
<div class="dividedTableWrapper">
| HD | HP | AC | Atk Mod | Damage | Morale | Spells Available |
| :---: | :-: | :-: | :-----: | :----: | :----: | :--------------: |
| 3-3 | 10 | 11 | +1 | 1d4 | 7 | 1d6-1 |
| 5-5 | 17 | 12 | +2 | 1d4+1 | 8 | 1d8-1 |
| 7-7 | 24 | 13 | +3 | 1d4+1 | 8 | 1d10-1 |
| 9-9 | 31 | 14 | +4 | 1d6+1 | 9 | 2d6-2 |
| 11-11 | 38 | 15 | +6 | 1d6+2 | 9 | 2d8-2 |
| 13-13 | 45 | 17 | +8 | 1d6+2 | 10 | 2d10-2 |
[Higher-Level Wizards]
</div>
#### Short Stat Blocks
```
> HD 1-1 (3 hp), AC 10; MV 40'; Atk 1 (0) @ 1d4 (dagger); AL Any; ML 7
> HD 3-3 (10 hp), AC 11; MV 40'; Atk 1 (+1) @ 1d4 (dagger); AL Any; ML 7
> HD 5-5 (17 hp), AC 12; MV 40'; Atk 1 (+2) @ 1d4+1 (dagger); AL Any; ML 8
> HD 7-7 (24 hp), AC 13; MV 40'; Atk 1 (+3) @ 1d4+1 (dagger); AL Any; ML 8
> HD 9-9 (31 hp), AC 14; MV 40'; Atk 1 (+4) @ 1d6+1 (weapon); AL Any; ML 9
> HD 11-11 (38 hp), AC 15; MV 40'; Atk 1 (+6) @ 1d6+2 (weapon); AL Any; ML 9
> HD 13-13 (45 hp), AC 17; MV 40'; Atk 1 (+8) @ 1d6+2 (weapon); AL Any; ML 10
```