Update to use HOSR
This commit is contained in:
25
ose_backup/magic-items/astral-compass.md
Normal file
25
ose_backup/magic-items/astral-compass.md
Normal file
@@ -0,0 +1,25 @@
|
||||
---
|
||||
title: Astral Compass
|
||||
description: A magical device for navigating to a desired location on the astral plane.
|
||||
date_pub: 2023-02-19T18:46:00-05:00
|
||||
section: magic items
|
||||
content_type: feature
|
||||
short_code: miac
|
||||
---
|
||||
|
||||
<div class="imgWrapper">
|
||||
|
||||
, released under a [CC0](/licenses/cc0) license.](/images/magic-items/astral-compass.jpg "An astral compass")
|
||||
|
||||
</div>
|
||||
|
||||
A 1.5" diameter, golden medallion, with an 8-pointed star embedded in a purple gem in its center, and with raised runes along its inner edge.
|
||||
|
||||
- **On the Astral Plane**: Can "see" astral currents, as well as sense the general direction to the shortest path to any location in multiverse (which appears as a faint, golden glow on the horizon).
|
||||
|
||||
- **While Piloting an Astral Console**: Can perceive a 360 degree "tactical" view of the ship, up to 300 yards out, as well as the "optimal" current to ride to reach their desired destination (which itself glows like a beacon).
|
||||
|
||||
- When within 4 hours of the desired location, the pilot can "reach out" with their mind and perceive a 360 degree "tactical" view of the location, up to 300 yards out.
|
||||
- This view can also be used during combat to gather information about enemy vessels.
|
||||
|
||||
- **Limitations**: The compass only works with "where" queries (ex: Where is the Ravager? Where is the source of this effect? Where is the last resting place of some artifact?)
|
26
ose_backup/magic-items/chamber-of-lightning-bolts.md
Normal file
26
ose_backup/magic-items/chamber-of-lightning-bolts.md
Normal file
@@ -0,0 +1,26 @@
|
||||
---
|
||||
title: Chamber of Lightning Bolts
|
||||
description:
|
||||
date_pub: 2023-03-13T01:22:00-04:00
|
||||
date_upd: 2023-03-19T19:47:00-04:00
|
||||
section: magic items
|
||||
content_type: feature
|
||||
short_code: mcolb
|
||||
status: hidden
|
||||
---
|
||||
|
||||
<div class="imgWrapper">
|
||||
|
||||
, released under a [CC0](/licenses/cc0) license.](/images/magic-items/chamber-of-lightning-bolts.jpg "A chamber of lightning bolts")
|
||||
|
||||
</div>
|
||||
|
||||
A small cube (1" per side) of smooth, black stone which has been carved with runes before being hollowed out and having one face of the cube removed (so it looks like an open box). The inside of the cube is lined with mirrors. As long as there is at least one charge remaining, a tiny ball of blue-white lightning appears to float in the middle of the box, but it cannot be touched.
|
||||
|
||||
**Activation**: When the command word is spoken, a lightning bolt leaps from it, landing at a point up to 180' distant, and continuing in a 5'-wide path for up to 60'.
|
||||
|
||||
**Creatures caught in the lightning bolt**: Suffer 6d6 damage, with a successful save versus wands indicating half damage.
|
||||
|
||||
**Bouncing**: If the lightning bolt hits a solid barrier before its full length is reached, it is reflected and travels for any remaining distance of its full length in the direction of the wielder of the wand.
|
||||
|
||||
**Usage die**: Starts as a d10. After each use, roll the current die, and on a 1-2, the die drops one step (d10 -> d8 -> d6 -> d4 -> 1). After it drops to one, the next use finishes it off, and the cube becomes inert.
|
43
ose_backup/magic-items/crystal-skull-of-jund.md
Normal file
43
ose_backup/magic-items/crystal-skull-of-jund.md
Normal file
@@ -0,0 +1,43 @@
|
||||
---
|
||||
title: The Crystal Skull of Jund
|
||||
description: A magical, elongated, and (apparently) nearly omniscient crystal skull.
|
||||
date_pub: 2023-02-19T20:59:00-05:00
|
||||
date_upd: 2023-03-19T19:45:00-04:00
|
||||
section: magic items
|
||||
content_type: feature
|
||||
short_code: micsj
|
||||
---
|
||||
|
||||
<div class="imgWrapper">
|
||||
|
||||
, released under a [CC0](/licenses/cc0) license.](/images/magic-items/crystal-skull-of-jund.jpg "The Crystal Skull of Jund")
|
||||
|
||||
</div>
|
||||
|
||||
An elongated crystal skull with 3 eye sockets (with the third lying in between and above the other two eyes).
|
||||
|
||||
**Invocation**: _"O great crystal skull of Jund, we beseech you, share your knowledge and give us the guidance we seek,"_ at which point it starts to glow and speaks in a booming voice "The Crystal Skull of Jund awaits your queries".
|
||||
|
||||
**Once invoked**: Will continue to operate for up to 10 minutes (1 turn), answering any questions it is asked, until it is deactivated.
|
||||
|
||||
**Deactivation**: _"O great crystal skull of Jund, we humbly thank you for your guidance,"_ at which point it stops glowing.
|
||||
|
||||
**Usage Frequency**: May be invoked up to three times per day.
|
||||
|
||||
### Other Functions
|
||||
|
||||
**Translation**: Reads (non-magical?) text and translates it by speak it aloud in the desired language.
|
||||
|
||||
**Identify**: May identify magic items, potentially including their functions and history. <!-- Base chance: 60%?, +15% for each eye %-->
|
||||
|
||||
### Statements Made
|
||||
|
||||
- **The Ravager** is an Eye Tyrant creation responsible for the destruction of 32 different planes. The Ravager is capable of honing in on a plane via any type of portal or color pool, passing through, and then destroying the plane from the other side.
|
||||
|
||||
- **Dulara** was a material plane that was annihilated 738 years ago by the Eye Tyrant Ravager, along with its 25-million inhabitants. It was the last plane destroyed by the Ravager, as of year 5023 of the Common Astral Calendar.
|
||||
|
||||
- **The Arcane Lords of Axion** were an ancient group of wizards thought to be the first to create a permanent stronghold in the astral plane. Established the Common Astral Calendar with the Purple Masters of Prasha 5023 years ago, leading to the creation of the Astral Trade Union. Founded the Axion Academy of Magicks in year 118 of the Common Astral Calendar. Vanished sometime after year 2045 of the Common Astral Calendar, circumstances unknown.
|
||||
|
||||
### GM Notes
|
||||
|
||||
For questions it can't (or won't) answer, it replies with _"The answer is not known to the Crystal Skull of Jund, and may be stored in one of the missing eyes of Jund."_
|
14
ose_backup/magic-items/darklurker-dagger.md
Normal file
14
ose_backup/magic-items/darklurker-dagger.md
Normal file
@@ -0,0 +1,14 @@
|
||||
---
|
||||
title: Darklurker
|
||||
description: A sentient, demonic dagger that seeks the blood of lawful creatures.
|
||||
date_pub: 2023-03-13T17:44:00-04:00
|
||||
section: magic items
|
||||
content_type: feature
|
||||
short_code: mid1
|
||||
---
|
||||
|
||||
A dagger with tiny, blood red veins on its blackened-metal blade and an ornately-carved blackened-bone handle.
|
||||
|
||||
_Azir claims that the dagger is actually a demon named Darklurker. According to him, it needs to be fed a blood sacrifice every day (3 phases), and can become "quite persistent" when it gets hungry. Apparently, it has a preference for the blood of lawful creatures._
|
||||
|
||||
**Bonus**: Grants +2 to attack and damage rolls (1d4+2), and an additional +2 to attack and damage rolls against a lawful target.
|
17
ose_backup/magic-items/dwarf-hammer-400.md
Normal file
17
ose_backup/magic-items/dwarf-hammer-400.md
Normal file
@@ -0,0 +1,17 @@
|
||||
---
|
||||
title: "DwarfHammer: 400"
|
||||
description:
|
||||
date_pub: 2023-02-19T20:59:00-05:00
|
||||
section: magic items
|
||||
content_type: feature
|
||||
short_code: midh
|
||||
status: draft
|
||||
---
|
||||
|
||||
Accessories for the popular magical miniatures game, DwarfHammer 400.
|
||||
|
||||
In the game, players control groups of armies on a battlefield. The miniatures, representing a variety of dwarven heroes and military units from myth and legend, are highly detailed.
|
||||
|
||||
The miniatures themselves are mildly magical, but when used on an official DwarfHammer Battle Table, the game truly comes to life with programmed illusions and automatic piece movement.
|
||||
|
||||
Produced by Gnomes Workshop (a shadowy cabal consisting of neither dwarves nor gnomes), the miniatures are sold in many fine magic shops.
|
9
ose_backup/magic-items/flaming-sword-of-lorwin.md
Normal file
9
ose_backup/magic-items/flaming-sword-of-lorwin.md
Normal file
@@ -0,0 +1,9 @@
|
||||
---
|
||||
title: Flaming Sword of Lorwin
|
||||
description:
|
||||
date_pub: 2023-03-19T22:01:00-04:00
|
||||
section: magic items
|
||||
content_type: feature
|
||||
short_code: mfs1
|
||||
status: hidden
|
||||
---
|
33
ose_backup/magic-items/helm-of-halos.md
Normal file
33
ose_backup/magic-items/helm-of-halos.md
Normal file
@@ -0,0 +1,33 @@
|
||||
---
|
||||
title: The Helm of Immaculate Conservation
|
||||
description: A magical helmet that grants an aura of divine protection to nearby allies.
|
||||
date_pub: 2023-03-05T23:02:00-05:00
|
||||
section: magic items
|
||||
content_type: feature
|
||||
short_code: mihoh
|
||||
status: hidden
|
||||
---
|
||||
|
||||
<div class="imgWrapper">
|
||||
|
||||
, released under a [CC0](/licenses/cc0) license.](/images/magic-items/helm-of-halos.jpg "A Helm of Immaculate Conservation")
|
||||
|
||||
</div>
|
||||
|
||||
- aka The Helm of Beatific Bulwark
|
||||
- aka The Helm of Halos
|
||||
|
||||
A polished silver helmet adorned with etchings of archaic runes of blessing and a small wing on each temple.
|
||||
|
||||
> Created by Ser Barrock the Ever-blessed, paladin of Nyden, for use in the first War of the Wurm, this helmet supposedly grants divine protection to its wearer and all nearby allies. Unfortunately, it wasn't enough for Ser Barrock - legend says that when the helmet was found on the battlefield following the 2nd Battle of Covaraa, it still had Ser Barrock's head in it.
|
||||
>
|
||||
> <cite>--- PV</cite>
|
||||
|
||||
**While worn**: Grants +1 to AC, and the wearer can see a glowing halo over every friendly humanoid within 60' (including himself).
|
||||
|
||||
**Halo effects**
|
||||
|
||||
- Can be seen by the wearer even in complete (non-magical) darkness.
|
||||
- Dimly light 5-10' area around the character they're over (although it only affects the wearer's vision).
|
||||
- Shatter when the character they're over would take damage or be killed by a hit, spell, or spell-like effect (like a Tyrant's eye beam), negating the damage taken.
|
||||
- Shattered halos are restored the next morning at dawn.
|
23
ose_backup/magic-items/index.md
Normal file
23
ose_backup/magic-items/index.md
Normal file
@@ -0,0 +1,23 @@
|
||||
---
|
||||
title: Magic Items
|
||||
description: A (growing) list magic items that can be found across the multiverse.
|
||||
date_pub: 2023-02-19T18:50:00-05:00
|
||||
date_upd: 2023-03-06T00:48:00-05:00
|
||||
section: magic items
|
||||
content_type: feature
|
||||
short_code: mi1
|
||||
---
|
||||
|
||||
Below you'll find a small sampling of the magic items that can be encountered in the astral plane.
|
||||
|
||||
- [Astral Compass](./astral-compass.html) - A magical device for navigating to a desired location on the astral plane.
|
||||
- [The Crystal Skull of Jund](./crystal-skull-of-jund.html) - A magical, elongated, and (apparently) nearly omniscient crystal skull.
|
||||
- [Darklurker](./darklurker-dagger.html) - A sentient, demonic dagger that seeks the blood of lawful creatures.
|
||||
- [Pet Rock](./pet-rock.html) - A magical rock that obeys its owner's commands.
|
||||
- [Ring of Eldritch Blasting](./ring-of-eldritch-blasting.html) - A magical ring that grants the wearer the ability to fire eldritch blasts.
|
||||
- [The Tome of Forbidden Whispers](./tome-of-forbidden-whispers.html) - A cursed book about the Great Old Ones, written by a mad warlock.
|
||||
- [Tyrhung, Wolf Hunter](./tyrhung-wolf-hunter.html) - A magical sword that specializes in identifying and killing lycanthropes.
|
||||
|
||||
<!--
|
||||
- [Mirror of Meeting](./mirror-of-meeting.html)
|
||||
-->
|
27
ose_backup/magic-items/mirror-of-meeting.md
Normal file
27
ose_backup/magic-items/mirror-of-meeting.md
Normal file
@@ -0,0 +1,27 @@
|
||||
---
|
||||
title: Mirror of Meeting
|
||||
description: A magical mirror that allows its user to meet with other remotely.
|
||||
date_pub: 2023-02-20T22:56:00-05:00
|
||||
section: magic items
|
||||
content_type: feature
|
||||
short_code: mimom
|
||||
---
|
||||
|
||||
A mirror with intricately-carved detailing.
|
||||
|
||||
**Sizes**: Vary based on usage. Can be small and compact, or large and ornate.
|
||||
|
||||
**Bell**: Most mirrors come with a bell (or similar component) that rings to indicate that someone is trying to connect via the mirror.
|
||||
|
||||
**Using**: Meetings can be started by swiping sigils on the mirror.
|
||||
|
||||
- The sigils are tied to a specific mirror, and it rings that bell and tries to connect
|
||||
- When someone else is trying to connect to one's mirror, you can "answer" the request, or dismiss it.
|
||||
|
||||
**Usage Frequency**: May be used to connect to another mirror up to 3 times per day. Each connection lasts at most 10 minutes.
|
||||
|
||||
In Game Examples
|
||||
|
||||
- Lord Stengar had a smaller one on his desk, about the size of a book.
|
||||
- Amary's shop carried several different types and sizes
|
||||
- The one on the Sky Runner is a 3' x 2' rectangle with 6" frame on one side, and a 4" notification bell inside the frame.
|
28
ose_backup/magic-items/pet-rock.md
Normal file
28
ose_backup/magic-items/pet-rock.md
Normal file
@@ -0,0 +1,28 @@
|
||||
---
|
||||
title: Pet Rock
|
||||
description: A magical rock that obeys its owner's commands.
|
||||
date_pub: 2023-02-20T22:56:00-05:00
|
||||
section: magic items
|
||||
content_type: feature
|
||||
short_code: mipr
|
||||
---
|
||||
|
||||
<div class="imgWrapper">
|
||||
|
||||
, released under a [CC0](/licenses/cc0) license.](/images/magic-items/pet-rock-1.jpg "A pet rock")
|
||||
|
||||
, released under a [CC0](/licenses/cc0) license.](/images/magic-items/pet-rock-2.jpg "A pet rock")
|
||||
|
||||
</div>
|
||||
|
||||
A small polished stone, about 2-inches in diameter, typically with a rune or glyph on carved on it.
|
||||
|
||||
**Bonds**: With anyone who gives it a command while holding it, treating that person as it's master.
|
||||
|
||||
**Commands**: Responds to (at least) 3 commands:
|
||||
|
||||
- **Attack** - When spoken while being held by its master, the pet rock will leap from its master's hand and fly at any one opponent of its master's choice within 60 feet, attacking with a +3 to hit. On a successful hit, the pet rock inflicts 1d8 damage. If the pet rock hits a creature or object made of stone, roll a d20. On a 15 or less, the rock shatters instantly, but not before dealing an additional 2d10 points of damage to the target. Once used for an attack, if it isn't destroyed, the pet rock will immediately fly back to it's master's hand.
|
||||
- **Heel** - When spoken while being held by its master, the pet rock moves to a space just behind its master and floats about a foot off the ground.
|
||||
- **Come** - When spoken by its master, the pet rock leaps from wherever it is (within sight) to its master's hand.
|
||||
|
||||
_Adapted from original version by Roger E. Moore, as published in Dragon Magazine #45._
|
20
ose_backup/magic-items/ring-of-eldritch-blasting.md
Normal file
20
ose_backup/magic-items/ring-of-eldritch-blasting.md
Normal file
@@ -0,0 +1,20 @@
|
||||
---
|
||||
title: Ring of Eldritch Blasting
|
||||
description: A magical ring that grants the wearer the ability to fire eldritch blasts.
|
||||
date_pub: 2023-02-20T22:43:00-05:00
|
||||
section: magic items
|
||||
content_type: feature
|
||||
short_code: mireb
|
||||
---
|
||||
|
||||
<div class="imgWrapper">
|
||||
|
||||
, released under [CC0](/licenses/cc0) license.](/images/magic-items/ring-of-eldritch-blasting.jpg "A ring of eldritch blasting")
|
||||
|
||||
</div>
|
||||
|
||||
A simple gold band etched with an arcane rune for the word "blast".
|
||||
|
||||
**Use**: On speaking the command word, a ray of dark-purple eldritch energy shoots from the wielder's hand towards target within 150', who must make a **saving throw versus spells** or take 1d6 damage.
|
||||
|
||||
**Usage limits**: Can be used up to 3 times per day.
|
19
ose_backup/magic-items/ring-of-the-scholar.md
Normal file
19
ose_backup/magic-items/ring-of-the-scholar.md
Normal file
@@ -0,0 +1,19 @@
|
||||
---
|
||||
title: Ring of the Scholar
|
||||
description:
|
||||
date_pub: 2023-03-04T02:57:00-05:00
|
||||
section: magic items
|
||||
content_type: feature
|
||||
short_code: mrots
|
||||
status: hidden
|
||||
---
|
||||
|
||||
<div class="imgWrapper">
|
||||
|
||||
, released under a [CC0](/licenses/cc0) license.](/images/magic-items/ring-of-eldritch-blasting.jpg "A ring of the scholar")
|
||||
|
||||
</div>
|
||||
|
||||
A simple silver band with an archaic symbol for knowledge on it.
|
||||
|
||||
**While worn**: Increases INT up to 4 points, to a maximum of 14.
|
13
ose_backup/magic-items/sorcery-the-summoning.md
Normal file
13
ose_backup/magic-items/sorcery-the-summoning.md
Normal file
@@ -0,0 +1,13 @@
|
||||
---
|
||||
title: "Sorcery: the Summoning"
|
||||
description:
|
||||
date_pub: 2023-02-19T20:59:00-05:00
|
||||
section: magic items
|
||||
content_type: feature
|
||||
short_code: mists
|
||||
status: draft
|
||||
---
|
||||
|
||||
- POpular card game, simulates a battle between two powerful mages
|
||||
- very popular among children of magic users
|
||||
-
|
21
ose_backup/magic-items/tome-of-forbidden-whispers.md
Normal file
21
ose_backup/magic-items/tome-of-forbidden-whispers.md
Normal file
@@ -0,0 +1,21 @@
|
||||
---
|
||||
title: The Tome of Forbidden Whispers
|
||||
description: A magical reference book for those that deal with device for navigating to a desired location on the astral plane.
|
||||
date_pub: 2023-03-04T02:57:00-05:00
|
||||
section: magic items
|
||||
content_type: feature
|
||||
short_code: mtofw
|
||||
---
|
||||
|
||||
> I've seen this book up close twice, and neither person who held it is currently alive.
|
||||
>
|
||||
> But, it's more than that.... It's like the words themselves seem to worm their way into your brain as you read them... It can lead to some disquieting moments, to say the least.
|
||||
>
|
||||
> Avoid at all costs.
|
||||
> <cite>--- PV</cite>
|
||||
|
||||
Written in common, this book is filled with the lunatic ravings of it's author, Malakyre, the Mad (the so-called "Whispering Warlock"). Rumors persist that messages about the Far Realms and its loathsomely angled gods are hidden within its pages.
|
||||
|
||||
- **Non-spell casters** - See the book as an oddly-written "reference guide" to several major (but mostly forgotten) Great Old Ones and Outer Gods from the Far Planes (+2 to Ability checks when researching).
|
||||
- **Divine spell casters** - See the book as evil, regardless of alignment.
|
||||
- **Arcane spell casters** - Add [Cause Fear](<https://oldschoolessentials.necroticgnome.com/srd/index.php/Remove_Fear_(Cause_Fear)>) and [ESP](https://oldschoolessentials.necroticgnome.com/srd/index.php/ESP) to the list of spells they can prepare. The first time that either spell added this way is cast each day, the caster must **save versus spells** or spend the rest of the turn in a catatonic state, unable to move or attack.
|
19
ose_backup/magic-items/tyrhung-wolf-hunter.md
Normal file
19
ose_backup/magic-items/tyrhung-wolf-hunter.md
Normal file
@@ -0,0 +1,19 @@
|
||||
---
|
||||
title: Tyrhung, Wolf Hunter
|
||||
description: A magical sword that specializes in identifying and killing lycanthropes.
|
||||
date_pub: 2023-02-20T22:43:00-05:00
|
||||
section: magic items
|
||||
content_type: feature
|
||||
short_code: mitwh
|
||||
---
|
||||
|
||||
<div class="imgWrapper">
|
||||
|
||||
, released under a [CC0](/licenses/cc0) license.](/images/magic-items/tyrhung.jpg "Tyrhung, Wolf Hunter")
|
||||
|
||||
</div>
|
||||
|
||||
A finely-crafted silver longsword, acid-etched with moon iconography and the name _Tyrhung_ in an ancient elvish script, held by an ornately-carved grip.
|
||||
|
||||
- **Sword +1, +2 vs Lycanthropes**
|
||||
- **Moon-blessed** - When a moon-blessed sword is unsheathed in darkness (or its command word is spoken), it illuminates an area of 30 foot radius with moonlight. While illuminated this way, any lycanthropes within the light appear as their animal forms.
|
290
ose_backup/magic-items/wip.md
Normal file
290
ose_backup/magic-items/wip.md
Normal file
@@ -0,0 +1,290 @@
|
||||
---
|
||||
title: Magic Items - WIP
|
||||
description: TBD
|
||||
date_pub: 2023-02-19T20:59:00-05:00
|
||||
section: magic items
|
||||
content_type: feature
|
||||
short_code: none
|
||||
status: draft
|
||||
---
|
||||
|
||||
- http://recedingrules.blogspot.com/2010/03/spell-like-effect-spur.html
|
||||
|
||||
_Armor of the Maestro_
|
||||
|
||||
- 2 5(3 2) 3 8 2 11
|
||||
- Touch
|
||||
- Roll Twice
|
||||
- Utility
|
||||
- Defense
|
||||
- 30'
|
||||
- 1 day
|
||||
- Animate
|
||||
- Sound
|
||||
|
||||
Bard armor that:
|
||||
|
||||
- turns a song into a "music elemental" (possibly based on the type of music)
|
||||
- this could also function like a "summon X" spell
|
||||
- these aren't in the SRD, are they in the advanced book? If not, I'd like to maybe think about adding them
|
||||
- or something like the music fight in Doctor Strange 2 (turning music notes into weapons, or maybe little helpers?)
|
||||
- also may have some degree of versatility, allowing for slightly different results based on the type of music
|
||||
|
||||
_Sword of Raining Stones_
|
||||
|
||||
- 3 1 1 7 9 6
|
||||
- Distance
|
||||
- Attack
|
||||
- 10'
|
||||
- 1-6 hours
|
||||
- Evoke
|
||||
- Earth
|
||||
|
||||
A sword that, once per day, can summon a small (10' radius) localized meteor storm over a point 10' away. Once summoned, it lasts 1d6 hours, can be moved at will (at a speed of 10' / round).
|
||||
|
||||
- What effect would this have?
|
||||
- it's earth, so maybe something else? a large boulder?
|
||||
- Once per day, can summon 1d6 small meteors, each of which can land at any you can see.
|
||||
- Small, blazing orbs of earth and fire plummet to the ground at 1d6 points you can see. When the meteors hit, each deals 1d6 damage to every creature within 10' of where they land (save vs spells for half-damage).
|
||||
- Once per day, the weilder can speak the command words to summons a rain of falling stones for 1d6 rounds, and any creature caught in it takes 2d6 damage each round (save vs spells for half, roll once for the duration)
|
||||
|
||||
_Helm of Halos_
|
||||
|
||||
- 2 3 6 8 8 18
|
||||
- Touch
|
||||
- utility
|
||||
- 60'
|
||||
- 1 day
|
||||
- divine
|
||||
- Humanoid
|
||||
|
||||
A helmet (+1 AC) for for lawful(-good) clerics and paladins that allows the wearer to see a halo around every friendly humanoid (human / demihuman) within 60'. The first time each humanoid with a halo is hit, that hit is negated, and their halo shatters, restored the next morning at dawn.
|
||||
|
||||
_The Ring of Zozridiz_
|
||||
|
||||
- 2 6(2 1 3) 1 10 4 16
|
||||
- Touch
|
||||
- Thrice
|
||||
- Defense
|
||||
- Attack
|
||||
- Utility
|
||||
- 10'
|
||||
- Permanent
|
||||
- Conjure
|
||||
- Human
|
||||
|
||||
No idea.
|
||||
|
||||
- Maybe a demon bound to a piece of armor / talisman / something (like a black, oily gauntlet) that spreads over it's wielder, granting them +1 attack, +1 AC, and +1 to all saving throws
|
||||
- a magic item with a hadar-like power to conjure tentacles (for attack / defense with an extra 10' reach)
|
||||
- Even better - a demon bound to a ring which will grant the user +1 Atk / +1 AC / +10' reach
|
||||
- makes their arms stretch, like Dhalsim (which looks weird and creepy)
|
||||
- may also give them a demonic visage
|
||||
- the demon keeps renegotiating their terms at the most inopportune moments
|
||||
- may try to take over during combat and go a bit berserk
|
||||
|
||||
_Cloak of melting_
|
||||
|
||||
- 4 4 6 3 12 16
|
||||
- Area Effect
|
||||
- Transport
|
||||
- 60'
|
||||
- 1d6 rounds
|
||||
- Transmute
|
||||
- Human
|
||||
|
||||
Something that will allow everyone in 60' to melt and re-appear 60' away (in the same direction), and then which triggers again up to 1d6 times (at the beginning of each new round)
|
||||
|
||||
- cloak, crown, ring, amulet
|
||||
|
||||
_The Gauntlets of Balance_
|
||||
|
||||
- 2 5(3 1) 2 10 8 13
|
||||
- Touch
|
||||
- Twice
|
||||
- Utility
|
||||
- attack
|
||||
- 20'
|
||||
- Permanent
|
||||
- Divine
|
||||
- Infernal
|
||||
|
||||
- what about a set of gloves - one divine, one infernal?
|
||||
- can only be wielded by neutral aligned beings
|
||||
- maybe the infernal one gives an attack bonus against divine beings, and the divine one does the opposite, but only while both are worn?
|
||||
- either can be used as a +1 weapon for 1d6+1 damage (1d6+3 vs opposite?)
|
||||
- what's the utility? lay on hands?
|
||||
- maybe the infernal one inflict wound (1d6), the divine one heals (1d6)
|
||||
- what's the limit for the healing?
|
||||
- maybe using one more that the other pulls you towards law or chaos?
|
||||
|
||||
_Jadwirm's Shrinking Circle_ - 4 5(4 3) 7 8 12 3
|
||||
|
||||
- Area Effect
|
||||
- Twice
|
||||
- Transport
|
||||
- Utility
|
||||
- 70'
|
||||
- 1 day
|
||||
- Transmute
|
||||
- Mineral
|
||||
|
||||
- a black-iron ring with 4 small gems spaced evenly around the ring
|
||||
- Maybe something like drawmij's instant fortress? Can shrink all the non-organic material in a 70' radius down to a 7" circle, which can then be made bigger on command.
|
||||
- Set it down and say keyword 1 ("shrink?"), and all of the non-organic material within 70' gets pulled into it.
|
||||
- It has a very small representation of what was around it now in the middle (same places, diff scale)
|
||||
- each ability (shrink / grow) only works once per day
|
||||
|
||||
- 2 6(4 3 4) 3 8 6 3
|
||||
- Touch
|
||||
- Thrice
|
||||
- Transport(x2)
|
||||
- Utility
|
||||
- 30'
|
||||
- 1 day
|
||||
- Dispel / Disappear
|
||||
- Mineral
|
||||
|
||||
_The Soul Collector's Crossbow_
|
||||
|
||||
- a hellfire-imbued crossbow (black with veins of orange fire)
|
||||
- whenever a creature is killed with the crossbow, a strange coin appears near the wielder
|
||||
|
||||
- It's a soulcoin (or a hellcoin)
|
||||
- May be useful for trade if / when the party goes to hell
|
||||
|
||||
- Rolls
|
||||
- 2 2 6 6 12 7
|
||||
- Results
|
||||
- Touch
|
||||
- Defense
|
||||
- 60'
|
||||
- 1-6 hours
|
||||
- Transmute
|
||||
- Water
|
||||
- Ideas
|
||||
|
||||
- turns up to 6 people into water - they mintain their basic shape, but become immune to non-agical damage
|
||||
|
||||
- Rolls
|
||||
- 4 4 5 5 4 7
|
||||
- Results
|
||||
- AoE
|
||||
- Transport
|
||||
- 40
|
||||
- 1-6 turns
|
||||
- Conjure
|
||||
- Water
|
||||
- Ideas
|
||||
|
||||
- conjure a great sea-turtle (made of water) to carry a group on it's back for 1-6 turns
|
||||
|
||||
- Rolls
|
||||
- 3 5 (2 3) 1 5 7 15
|
||||
- Results
|
||||
- Distance
|
||||
- 1-4 x2
|
||||
- Defense
|
||||
- Utility
|
||||
- 10
|
||||
- 1-6 turns
|
||||
- Distort
|
||||
- Space/Dimension
|
||||
- Ideas
|
||||
|
||||
- "Portal"-style portals - once activated, each gesture creates one or the other of a pair of portal - what goes into one comes out the other with the same speed
|
||||
` - Once activated, portals can be made at will for the duration of the spell, and all remaining portals vanish when the spell ends. - portals can only be created up to 10' from caster, but once created, remain in place for the duration (or until dismissed)
|
||||
|
||||
- Rolls
|
||||
- 2 3 3 5 1 13
|
||||
- Results
|
||||
- Touch
|
||||
- Utility
|
||||
- 30
|
||||
- 1-6 turns
|
||||
- Alter
|
||||
- Infernal
|
||||
- Ideas
|
||||
|
||||
- turn someone into a demon / devil for up to 6 turns
|
||||
|
||||
- Rolls
|
||||
- 2 1 6 9 12 17
|
||||
- Results
|
||||
- Touch
|
||||
- Attack
|
||||
- 60
|
||||
- 1-6 days
|
||||
- Transmute
|
||||
- Demi-human
|
||||
- Ideas
|
||||
|
||||
- Something that transmutes things into demi-humans (or demi-humans into things)
|
||||
|
||||
- Rolls
|
||||
- 4 2 2 3 10 5
|
||||
- Results
|
||||
- AoE
|
||||
- Defense
|
||||
- 20
|
||||
- 1-6 rounds
|
||||
- Shield
|
||||
- Fire
|
||||
- Ideas
|
||||
|
||||
- This sounds like Eric's shield on the D&D cartoon - a cavilier's shield that could block vs/ magical attacks / AoEs
|
||||
- Maybe a 20' diameter ring of fire that grants some kind of AC bonus
|
||||
|
||||
- Rolls
|
||||
- 4 1 8 6 3 2
|
||||
- Results
|
||||
- AoE
|
||||
- Attack
|
||||
- Sight
|
||||
- 1 hour
|
||||
- Compel
|
||||
- Vegetable
|
||||
- Ideas
|
||||
- grows saprolings / treefolk out of the ground - they live for an hour, and then return to the soil
|
||||
- or maybe just vines
|
||||
|
||||
2 4 4 7 7 14
|
||||
|
||||
- Touch
|
||||
- Transport
|
||||
- 40'
|
||||
- 1-6 hours
|
||||
- distort
|
||||
- Time
|
||||
|
||||
- This strikes me as something that puts people into suspended animation for 1-6 hours and allows you to carry them without them realizing any time has passed.
|
||||
- not sure how the touch / 40' come into it
|
||||
- what if it's a bracelet that can "store" all creatures within 40' in it (giving the crystals a particular shine), and then can be worn by someone else
|
||||
- after (1d)6 hours, the creatures reappear, the same distance they were from the bracelet when stored
|
||||
|
||||
2 4 3 5 10 9
|
||||
|
||||
- Touch
|
||||
- Transport
|
||||
- 30'
|
||||
- 1-6 turns
|
||||
- Shield
|
||||
- Shadow
|
||||
|
||||
- what about something that covers a transport in a shroud of shadow? Or... protects it with a shield of shadow?
|
||||
- why not both - generates a 30' diameter "shadow shield" that serves to both hide what's in the shield (and make it nearly invisible at night) AND protects it from harm (like a +2 to everything within the shield)?
|
||||
- save this for the void lords? Or make it another hint / piece of the void lord puzzle that the PCs find?
|
||||
- powerful, but fairly short duration (1d6 turns)
|
||||
|
||||
3 3 5 8 7 6
|
||||
|
||||
- Distance
|
||||
- Utility
|
||||
- 50'
|
||||
- 1 day
|
||||
- Distort
|
||||
- Earth
|
||||
|
||||
- first idea was to make soemthign that can "fold" earth, but I'm having trouble imagining that, so...
|
||||
- an item that turns a 10' wide cylinder of earth / rock (up to 50' long) into something passable - maybe it becomes liquid and you can swim it, maybe it turns it into an illusion?
|
||||
- the hard part is the day - is that how long it lasts? Is it a one-off?
|
Reference in New Issue
Block a user