add dinosaurs, dragons, and werebeasts
add some more campaign info add encounter generators (alpha)
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@@ -133,6 +133,8 @@ To navigate to a location in a busting city, make a Reaction Roll (2d6) + CHA mo
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- 12 HD: May carry a large creature (ex: horse)
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- 24 HD: May carry a huge animal (ex: elephant)
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<!--
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**Foraging**
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- May be performed while traveling at normal pace.
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@@ -144,14 +146,12 @@ To navigate to a location in a busting city, make a Reaction Roll (2d6) + CHA mo
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- Party has 1-in-6 chance of encountering game.
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- This is in addition to normal random encounter chances.
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<!--
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**Light**
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A full moon (or fog, heavy rain, etc., during daytime) with a
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clear sky will create an area of dim light. Otherwise, night
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and very thick fog will create darkness. See the Dungeon
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Adventures section for the effects of darkness.
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-->
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**Losing Direction**
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@@ -161,6 +161,8 @@ Adventures section for the effects of darkness.
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- Hills, mountains, woods, barren areas: 2-in-6
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- Swamp, jungle, desert: 3-in-6
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-->
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**Overland Travel**
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- The distance in miles that a character can travel overland in a day (16 hours) under normal conditions (and clear terrain) can be determined by multiplying their base movement rate by .6 (or 3/5).
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@@ -178,7 +180,7 @@ Adventures section for the effects of darkness.
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- Characters engaged in a forced march can increase their travel speed by 50%, but must rest for a full day or suffer exhaustion (-1 to all rolls).
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- Characters must rest 1 day for every 6 days traveling or suffer exhaustion (-1 to all rolls).
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- Characters must rest 1 day for every 6 days traveling or suffer exhaustion (-1 to all rolls, cumulative for each additional day without rest).
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**Sight**
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@@ -209,19 +211,19 @@ Characters can usually see 3 miles around (in clear terrain).
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<div class="dividedTableWrapper">
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| 2d6 | Result |
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| :-: | :-----: |
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| 2- | Attack! |
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| 3 | Hateful |
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| 4 | Leery |
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| 5 | Rude |
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| 6 | Aloof |
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| 7 | Neutral |
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| 8 | Partial |
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| 9 | Cordial |
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| 10 | Amiable |
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| 11 | Helpful |
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| 12+ | Family! |
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| 2d6 | Result |
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| :-: | :---------: |
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| 2- | Attack! |
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| 3 | Hateful |
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| 4 | Leery |
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| 5 | Rude |
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| 6 | Aloof |
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| 7 | Uncertain |
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| 8 | Confused |
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| 9 | Indifferent |
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| 10 | Cordial |
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| 11 | Amiable |
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| 12+ | Friendly! |
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[Reaction Table]
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@@ -65,16 +65,18 @@ Creatures with bonus hit points (ex: HD X+1) attack as one HD higher.
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| 5+ | 225 | 175 |
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| 6 | 275 | 225 |
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| 6+ | 350 | 300 |
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| 7–7+ | 450 | 400 |
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| 8–8+ | 650 | 550 |
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| 9–10+ | 900 | 700 |
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| 11–12+ | 1,100 | 800 |
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| 13–16+ | 1,350 | 950 |
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| 17–20+ | 2,000 | 1,150 |
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| 21–21+ | 2,500 | 2,000 |
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| 7(+) | 450 | 400 |
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| 8(+) | 650 | 550 |
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| 9(+) | 900 | 700 |
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| 11(+) | 1100 | 800 |
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| 13(+) | 1350 | 950 |
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| 17(+) | 2000 | 1150 |
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| 21(+) | 2500 | 2000 |
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[XP Awards for Defeated Creatures]
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For creatures greater than 21+ HD, add 250 XP for each additional HD.
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</div>
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More to come...
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