add dinosaurs, dragons, and werebeasts

add some more campaign info
add encounter generators (alpha)
This commit is contained in:
2024-04-27 17:09:53 -04:00
parent f9a3003d70
commit a58d40278b
86 changed files with 2354 additions and 345 deletions

View File

@@ -133,6 +133,8 @@ To navigate to a location in a busting city, make a Reaction Roll (2d6) + CHA mo
- 12 HD: May carry a large creature (ex: horse)
- 24 HD: May carry a huge animal (ex: elephant)
<!--
**Foraging**
- May be performed while traveling at normal pace.
@@ -144,14 +146,12 @@ To navigate to a location in a busting city, make a Reaction Roll (2d6) + CHA mo
- Party has 1-in-6 chance of encountering game.
- This is in addition to normal random encounter chances.
<!--
**Light**
A full moon (or fog, heavy rain, etc., during daytime) with a
clear sky will create an area of dim light. Otherwise, night
and very thick fog will create darkness. See the Dungeon
Adventures section for the effects of darkness.
-->
**Losing Direction**
@@ -161,6 +161,8 @@ Adventures section for the effects of darkness.
- Hills, mountains, woods, barren areas: 2-in-6
- Swamp, jungle, desert: 3-in-6
-->
**Overland Travel**
- The distance in miles that a character can travel overland in a day (16 hours) under normal conditions (and clear terrain) can be determined by multiplying their base movement rate by .6 (or 3/5).
@@ -178,7 +180,7 @@ Adventures section for the effects of darkness.
- Characters engaged in a forced march can increase their travel speed by 50%, but must rest for a full day or suffer exhaustion (-1 to all rolls).
- Characters must rest 1 day for every 6 days traveling or suffer exhaustion (-1 to all rolls).
- Characters must rest 1 day for every 6 days traveling or suffer exhaustion (-1 to all rolls, cumulative for each additional day without rest).
**Sight**
@@ -209,19 +211,19 @@ Characters can usually see 3 miles around (in clear terrain).
<div class="dividedTableWrapper">
| 2d6 | Result |
| :-: | :-----: |
| 2- | Attack! |
| 3 | Hateful |
| 4 | Leery |
| 5 | Rude |
| 6 | Aloof |
| 7 | Neutral |
| 8 | Partial |
| 9 | Cordial |
| 10 | Amiable |
| 11 | Helpful |
| 12+ | Family! |
| 2d6 | Result |
| :-: | :---------: |
| 2- | Attack! |
| 3 | Hateful |
| 4 | Leery |
| 5 | Rude |
| 6 | Aloof |
| 7 | Uncertain |
| 8 | Confused |
| 9 | Indifferent |
| 10 | Cordial |
| 11 | Amiable |
| 12+ | Friendly! |
[Reaction Table]

View File

@@ -65,16 +65,18 @@ Creatures with bonus hit points (ex: HD X+1) attack as one HD higher.
| 5+ | 225 | 175 |
| 6 | 275 | 225 |
| 6+ | 350 | 300 |
| 77+ | 450 | 400 |
| 88+ | 650 | 550 |
| 910+ | 900 | 700 |
| 1112+ | 1,100 | 800 |
| 1316+ | 1,350 | 950 |
| 1720+ | 2,000 | 1,150 |
| 2121+ | 2,500 | 2,000 |
| 7(+) | 450 | 400 |
| 8(+) | 650 | 550 |
| 9(+) | 900 | 700 |
| 11(+) | 1100 | 800 |
| 13(+) | 1350 | 950 |
| 17(+) | 2000 | 1150 |
| 21(+) | 2500 | 2000 |
[XP Awards for Defeated Creatures]
For creatures greater than 21+ HD, add 250 XP for each additional HD.
</div>
More to come...