add dinosaurs, dragons, and werebeasts

add some more campaign info
add encounter generators (alpha)
This commit is contained in:
2024-04-27 17:09:53 -04:00
parent f9a3003d70
commit a58d40278b
86 changed files with 2354 additions and 345 deletions

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@@ -32,24 +32,3 @@ On a killing stroke, the victim's soul is devoured by the blade.
- Devoured souls can't be resurrected.
!!!include(weapons/longsword-properties.md)!!!
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- Chaotic Sword +3
- INT 17, EGO 16
- Purpose: To devour souls
- On a killing stroke, temporarily adds killed creatures HD / level to wielders level, for purposes of determining "fighting ability"
- Also gains temporary HP equal to full HP of victim (with damage deducted from temp HP first)
- Bonus lasts a number of turns equal to level of monster killed.
- Souls of killed creatures are devoured, can't be resurrected (through "normal" means)
- The souls are "killed" (disincarnated), so they lose their connections to their own bodies. But, they should be able to be found and returned via a quest or something similar.
- For every 3 days without killing, EGO gains +1, until it can compel it's bearer to kill somebody (at which point EGO returns to 16).
- Negative Energy sword that devours life force on hit.
- if target is undead, life force drain comes from wielder.
- This part should not be made readily apparent to the PCs, unless it comes up.
- Changes
- I like the negative energy thing - that should be fun if they use it on an undead.
- Not sure I get the "adds levels" thing, although the add HP thing makes alot of sense.
- How about instead: "after killing a creature of X HD, add + 1/4 X to melee attacks and damage, and add 1/2 of their full HP as 'Temp HP' (with damage deducted from it first). Both effects last for X turns (and are cumulative with other kills)".
- also - demon may be unleashed once per day? or not?
- what about a berserker rage - at the end of a fight, roll a d20. If the number is a natural 20 or over the number of creatures you killed, nothing happens. If it's under, you must attack the nearest friendly character, and then repeat this roll next round.
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