add dinosaurs, dragons, and werebeasts

add some more campaign info
add encounter generators (alpha)
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---
title: Blacktyde Bay
description: Information specific to Blacktyde Bay, a city in my ongoing series of Monday Night Mini-Campaigns.
date_pub: 2024-04-27T17:03:42.000-04:00
section: campaigns
content_type: feature
short_code: cmmab
---
- City on the Broken Coast, near Stormbreak Sea.
- Ruled by **Lord Mayor Dextran Kray**.
- Used to be a bustling shipping town due to the coal and obsidian mines, but they ran out 30-50 years ago.
- Several empty (shuttered) buildings in town square.
- Town is falling apart, criminals (and pirates) have moved in.
- Law is enforced by the **Tydeguard**, a corrupt band of mercenaries put in place by the mayor.
- No established religion, but several religious factions and cults thrive in the local area.
#### Religious Factions
Below are some suggested religious factions for clerics, priests, paladins, and the like, based on what's prevalent in the areas around Blacktyde Bay (and [Aeryon](./index.html) in general).
- **The Blue Priests of Elendaen** (_Neutral_): Worship Elendaen, Queen in the Deep, neutral goddess of water and life, and ruler of the elemental plane of water.
- **The Keepers of the Watch** (_Lawful_): Followers of Aztar, "Lord of the Watch", lawful god of vigilance and protection.
- **The Lady's Blessing** (_Lawful_): Priests and healers that serve Phoris, the "Lady of Law", lawful goddess of light and healing.
- **The Night Devils** (_Chaotic_): Semi-secret cult that worships Deimhog, the "Night Prince", chaotic god of water and storms.
- **The Paragons of the Scale** (_Lawful_): Wandering clerics and priests of Endrion, "Platinum Lord of Virtue", the dragon god of law.
- **The Seekers of Dainrouw** (_Neutral_): Monastic order that follows Ordana, neutral treefolk goddess of nature and the forest, and the source of Dainrouw (_The Forest Way_).
- **Sons of Sytho** (_Chaotic_): Semi-secret cult that worships Sytho, the "Schemer", chaotic god of trickery, illusions, and evil.
- [Other known deities of the multiverse](/deities/)

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---
title: Trading Calendar of Aeryon
description: Information about the trading calendar used on my campaign world, Aeryon.
date_pub: 2024-04-27T17:03:36.000-04:00
section: campaigns
content_type: feature
short_code: cmmac
---
!!!include(aeryon/calendar.md)!!!
!!!include(aeryon/today.md)!!!
### Time Divisions
On Aeryon, the years are broken up into 12 months of 30 days.
- Each week is 6 days long, and there are 5 weeks in a month.
- The days and months are named for their position in the overall calendar.
- Days:
1. Undo
2. Tudo
3. Trado
4. Pordo
5. Fendo
6. Saedo
- Months:
1. Unma
2. Tuma
3. Trama
4. Porma
5. Fenma
6. Saema
7. Semma
8. Aeyma
9. Numa
10. Dekma
11. Lefma
12. Dulma

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---
title: The World of Aeryon
description: Information about the main game world my ongoing series of Monday Night Mini-Campaigns.
date_pub: 2024-04-27T17:03:55.000-04:00
section: campaigns
content_type: feature
short_code: cmma
---
- Contains a wide assortment of races and classes.
- Magic is common enough to be spoken of, but true practitioners are few and far between.
- Low humanoid population means few "points of light" (towns, cities, and roads), mostly open wilderness.
- Ruins from various ancient civilizations dot the landscape.
### Links
- [Blacktyde Bay](./blacktyde-bay.html): A city on the Broken Coast, near Stormbreak Sea.
- [Calendar](./calendar.html): Information about the calendar used Aeryon.
### Campaigns
Campaigns that take place on (or include) Aeryon:
- [Isle of Dread](./isle-of-dread.html)
- [One Night...](../../one-night/): The one-page intro for my one-shot, "One Night on White Plume Mountain".
- [Astral Jam](/campaign/): The Monday Night Astral Jam, which inspired the bulk of this website. Currently on hiatus.

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---
title: Isle of Dread
description: Information specific to my Isle of Dread campaign
date_pub: 2024-04-27T17:03:49.000-04:00
section: campaigns
content_type: feature
short_code: cmma1
---
_Greetings, adventurers!_
_You have been hired to accompany a wealthy merchant to a forgotten island known as the Isle of Dread, where you will face terrifying monsters and dangerous traps as you try to unlock its ancient secrets and seek the untold treasures it holds._
### The Game
- The theme is fairly heroic: characters are powerhouses among the level-0 civilian population.
- The tone is usually light and adventurous (we like to laugh and have fun), with occasional excursions into horror and/or melodrama.
- We'll play Mondays at 6:30p ET via Discord, on the "Monday Night Mini-Campaigns" channels.
### Journey to the Isle of Dread
While in **Blacktyde Bay**, the party answers a job posting from local merchant **Thoryio Barbarosa**, meeting him at **The Drunken Trout** tavern.
- He wants to lead an expedition to a place called the **"Isle of Dread"**.
- He has a _journal page_ which speaks of great treasure, and a _map of the shoreline_.
- He's setting out soon on the ship **Prosperity**, captained by **Mararo Sorris**.
- He's offering to pay each party member **100 gp up front**, plus **1/2 of whatever treasure they find** (with the other half split between Thoryio and the crew of the Prosperity).
### Timeline
!!!include(aeryon/today.md)!!!
- After 7 days at sea, the Prosperity capsized, sending everyone into the sea.
- The party washed ashore on the island they were seeking, and thus the adventure began.
### Links
- [The World of Aeryon](./index.html): World where the adventure takes place.
- [Blacktyde Bay](blacktyde-bay.html): City where the adventure starts.