add dinosaurs, dragons, and werebeasts
add some more campaign info add encounter generators (alpha)
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src/pages/bestiary/werebeasts/wereowl.md
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src/pages/bestiary/werebeasts/wereowl.md
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---
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title: Wereowl
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description: Humanoid cursed to shapeshift into an intelligent owl.
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date_pub: 2024-04-20T21:21:45.000-04:00
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section: bestiary
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content_type: feature
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short_code: bwe0w
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---
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Humanoid cursed to shapeshift into an intelligent owl.
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<div class='headlessTableWrapper'>
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| | |
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| ----------------- | ------------------------------------------------------------------------------------------------------------------------------------ |
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| **Hit Dice** | 8\* (36hp) |
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| **Armor Class** | 14 (10 in humanoid form) |
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| **Attacks** | +7: 2 @ 2d6 (talon) & 1 @ 1d6 (beak), or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
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| **Movement** | 40' / 60' flying (hybrid or owl forms only) |
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| **Saving Throws** | D8 W9 P10 B10 S12 (8) |
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| **Morale** | 8 |
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| **Alignment** | Chaotic |
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| **XP** | 1200 |
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</div>
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- Heals 3 HP at the end of each round of combat that it doesn't take damage.
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- When encountered while flying, 66% (4-in-6) chance of having stealth / surprise.
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### As Spellcasters
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Have a natural inclination towards magic, and are often capable of casting spells.
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- Spells can only be cast when in humanoid or hybrid form.
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- Spellcasting wereowls get one (or more) additional `*` when calculating XP.
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### Werebeast
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!!!include(bestiary/werebeast.md)!!!
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