add dinosaurs, dragons, and werebeasts
add some more campaign info add encounter generators (alpha)
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src/pages/bestiary/treulk.md
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src/pages/bestiary/treulk.md
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---
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title: Treulk
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description: An intelligent, carnivorous, plantlike humanoid, often mistaken for a dead tree, which grows up to 25' tall, has spongy roots roots and bark, thorny branches, and blood for sap.
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date_pub: 2024-04-20T17:42:57.000-04:00
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section: bestiary
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content_type: feature
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short_code: btru
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---
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An intelligent, carnivorous, plantlike humanoid, often mistaken for a dead tree, which grows up to 25' tall, has spongy roots roots and bark, thorny branches, and blood for sap.
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<div class='headlessTableWrapper'>
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| | |
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| ----------------- | --------------------------------------------------- |
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| **Hit Dice** | 8 (36 hp) |
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| **Armor Class** | 16 (natural) |
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| **Movement** | 20' |
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| **Attacks** | 1 (+7) @ 2d6 (branch) or 1 (+7) @ 1d6 + hold (root) |
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| **Alignment** | Chaotic |
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| **Saving Throws** | D8 W9 P10 B10 S12 (8) |
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| **Morale** | 7 |
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| **XP** | 650 |
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</div>
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- Can make attacks at targets up to 10' away.
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- Hostile towards fire, axes, those who carry either.
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- When encountered in a forest or jungle:
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- 50% (3-in-6) chance of having stealth / surprise (due to being mistaken for a dead tree).
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- Encounter distance is 30 yards away maximum.
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### Root Grasp
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- When a root attack is successful, the root wraps around the target and begins inflicting 1d6 damage automatically each round.
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- The root can be severed by dealing 4+ damage to it in a single attack.
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- The damage to the root doesn't hurt the treulk, but it ends the grasp.
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