add dinosaurs, dragons, and werebeasts
add some more campaign info add encounter generators (alpha)
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src/assets/fragments/bestiary/bats/bite-and-drain.md
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src/assets/fragments/bestiary/bats/bite-and-drain.md
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Bite victim must **Save vs Paralyze** or fall unconscious for 1d10 rounds.
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### Drain Blood
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- May drain blood from an unconscious victim, inflicting 1d4 hp damage each round automatically.
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- Victim killed this way must **Save vs Spells** or become undead after 24 hours.
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### Breath Weapon
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- Can be used up to 3x per day.
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- All caught in area take damage equal to dragon's current hit points, **Save vs Blasts** for half.
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- Shapes:
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- **Cloud** - 50’ long, 40’ wide, 20’ high.
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- **Cone** - 2’ wide at the mouth, 30’ wide at far end.
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- **Line** - 5’ wide along whole length.
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- Immune to their own breath weapon, automatically save vs related attacks.
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- Immune to their own breath weapon, automatically saves vs related attacks.
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- Immune to mundane, non-silver weapons.
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- Capable of shifting between their (natural) humanoid form, animal form, and a hybrid form.
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- Takes one combat round to shift form, can attack as new form at end of round.
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- Must change into and remain in hybrid or animal form during a full moon.
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- Humanoid form usually retains some characteristics from animal form.
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- While in animal form, can only speak with animals of that type.
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- Cannot wear armor, as it limits their ability to shapeshift.
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- Cannot use beak, bite, claw, or talon attacks when in humanoid form.
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- Humanoid form usually retains some characteristics from animal form.
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- While in animal form, can only speak with animals of that type (unless otherwise noted).
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- Cannot use weapons while in animal form.
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- May summon 1d2 animals associated with their animal form from the surrounding area.
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- Animals arrive in 1d4 rounds.
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