add dinosaurs, dragons, and werebeasts
add some more campaign info add encounter generators (alpha)
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src/assets/fragments/aeryon/calendar.md
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src/assets/fragments/aeryon/calendar.md
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<div class="calendarWrapper">
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#### Trama, 78th Year Since Eradication
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<ol class="calendar">
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<li class="dayName">Undo</li>
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<li class="dayName">Tudo</li>
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<li class="dayName">Trado</li>
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<li class="dayName">Pordo</li>
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<li class="dayName">Fendo</li>
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<li class="dayName">Saedo</li>
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<li class="firstDay">1</li>
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<li>2</li>
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<li>3</li>
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<li>4</li>
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<li>5</li>
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<li>6</li>
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<li>7</li>
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<li>8</li>
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<li>9</li>
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<li>10</li>
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<li>11</li>
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<li>12</li>
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<li>13</li>
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<li class="currDay">14</li>
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<li>15</li>
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<li>16</li>
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<li>17</li>
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<li>18</li>
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<li>19</li>
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<li>20</li>
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<li>21</li>
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<li>22</li>
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<li>23</li>
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<li>24</li>
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<li>25</li>
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<li>26</li>
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<li>27</li>
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<li>28</li>
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<li>29</li>
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<li>30</li>
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</ol>
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<p><em>
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The month of Trama, in the 78th year since the Eradication of King Ranulf the Just and his court.
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</em></p>
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</div>
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src/assets/fragments/aeryon/today.md
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src/assets/fragments/aeryon/today.md
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<div class="todayWrapper">
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As of last session, it is **the morning of Saedo, the 30th day of Trama, in the 78th year since the Eradication of King Ranulf the Just and his court**.
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</div>
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src/assets/fragments/bestiary/bats/bite-and-drain.md
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src/assets/fragments/bestiary/bats/bite-and-drain.md
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Bite victim must **Save vs Paralyze** or fall unconscious for 1d10 rounds.
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### Drain Blood
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- May drain blood from an unconscious victim, inflicting 1d4 hp damage each round automatically.
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- Victim killed this way must **Save vs Spells** or become undead after 24 hours.
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### Breath Weapon
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- Can be used up to 3x per day.
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- All caught in area take damage equal to dragon's current hit points, **Save vs Blasts** for half.
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- Shapes:
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- **Cloud** - 50’ long, 40’ wide, 20’ high.
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- **Cone** - 2’ wide at the mouth, 30’ wide at far end.
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- **Line** - 5’ wide along whole length.
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- Immune to their own breath weapon, automatically save vs related attacks.
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- Immune to their own breath weapon, automatically saves vs related attacks.
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- Immune to mundane, non-silver weapons.
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- Capable of shifting between their (natural) humanoid form, animal form, and a hybrid form.
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- Takes one combat round to shift form, can attack as new form at end of round.
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- Must change into and remain in hybrid or animal form during a full moon.
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- Humanoid form usually retains some characteristics from animal form.
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- While in animal form, can only speak with animals of that type.
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- Cannot wear armor, as it limits their ability to shapeshift.
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- Cannot use beak, bite, claw, or talon attacks when in humanoid form.
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- Humanoid form usually retains some characteristics from animal form.
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- While in animal form, can only speak with animals of that type (unless otherwise noted).
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- Cannot use weapons while in animal form.
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- May summon 1d2 animals associated with their animal form from the surrounding area.
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- Animals arrive in 1d4 rounds.
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