a handful of minor tweaks
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src/assets/images/magic-items/gloves-haduukyn.jpg
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@@ -40,7 +40,7 @@ So, once again I ask: _Do you have the courage to face the ancient evil that slu
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I'm changing up magic items this year, similar to how I did them in [Tomb of Horrors](./toh/).
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I'm changing up magic items this year, similar to how I did them in [Tomb of Horrors](./toh/).
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Each PC should pick 2 of the 3 tables below (or the same table twice, if that's your thing), and then roll the appropriate die for it, either in Roll20 or Discord (`/r 1d12`, `/r 1d8`, or `/r 1d20`).
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Each PC should pick 2 of the 3 tables below (or the same table twice, if that's your thing), and then roll the appropriate die for it, either in Roll20 or Discord (`/r 1d12` or `/r 1d8`, depending).
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<div class="dividedTableWrapper">
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<div class="dividedTableWrapper">
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@@ -74,17 +74,17 @@ Each PC should pick 2 of the 3 tables below (or the same table twice, if that's
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<div class="dividedTableWrapper">
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<div class="dividedTableWrapper">
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| 1d8 | Result |
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| 1d12 | Result |
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| :---: | :--------------------------: |
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| :--: | :--------------------------: |
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| 1-2 | +1 armor |
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| 1 | +1 armor |
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| 3-5 | +1 armor with extra feature |
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| 2-3 | +1 armor with extra feature |
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| 6-8 | +2 armor |
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| 4-5 | +2 armor |
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| 9-11 | +2 armor with extra feature |
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| 6-7 | +2 armor with extra feature |
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| 12-13 | +1 shield |
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| 8-9 | +1 shield |
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| 14-16 | +1 shield with extra feature |
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| 10 | +1 shield with extra feature |
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| 17-18 | +2 shield |
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| 11 | +2 shield |
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| 19-20 | +2 shield with extra feature |
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| 12 | +2 shield with extra feature |
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[Armor / Shield (1d20)]
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[Armor / Shield (1d12)]
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</div>
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</div>
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@@ -130,11 +130,12 @@ Below you'll find a growing list of 90+ magic items that can be found across the
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18. [Cloak of Invisibility](./cloak-of-invisibility.html): An enchanted cloak that can render its wearer invisible.
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18. [Cloak of Invisibility](./cloak-of-invisibility.html): An enchanted cloak that can render its wearer invisible.
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19. [Elven Boots](./elven-boots.html): A pair of enchanted leather boots of elven origin, intricately decorated and exceptionally crafted.
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19. [Elven Boots](./elven-boots.html): A pair of enchanted leather boots of elven origin, intricately decorated and exceptionally crafted.
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20. [Elven Cloak](./elven-cloak.html): An enchanted cloak of elven origin, intricately decorated and exceptionally woven.
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20. [Elven Cloak](./elven-cloak.html): An enchanted cloak of elven origin, intricately decorated and exceptionally woven.
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21. [The Helm of Immaculate Conservation](./helm-of-halos.html): A helmet that grants an aura of divine protection to nearby allies.
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21. [Gloves of Ha'duu'kyn](./worn/gloves-of-ha-duu-kyn.html): A pair of black leather, fingertip-less gloves capable of throwing bursts of flame.
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22. [Lenses of Necroscopy](./lenses-of-necroscopy.html): A set of lenses that allow their wearer to view and [speak with the dead](/spells/speak-with-dead.html).
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22. [The Helm of Immaculate Conservation](./helm-of-halos.html): A helmet that grants an aura of divine protection to nearby allies.
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23. [Robe of Protection](./robe-of-protection.html): An enchanted robe that protects its wearer.
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23. [Lenses of Necroscopy](./lenses-of-necroscopy.html): A set of lenses that allow their wearer to view and [speak with the dead](/spells/speak-with-dead.html).
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24. [Robe of the Archmage](./robe-of-the-archmage.html): An enchanted robe that grants special powers to the arcane spellcaster who wears it.
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24. [Robe of Protection](./robe-of-protection.html): An enchanted robe that protects its wearer.
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25. [Scarab of Protection](./scarab-of-protection.html): A small, golden medallion shaped like a beetle and inlaid with a single round, glowing, white gem, which can protect its wielder against various effects.
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25. [Robe of the Archmage](./robe-of-the-archmage.html): An enchanted robe that grants special powers to the arcane spellcaster who wears it.
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26. [Scarab of Protection](./scarab-of-protection.html): A small, golden medallion shaped like a beetle and inlaid with a single round, glowing, white gem, which can protect its wielder against various effects.
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<div class="clearBoth" />
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<div class="clearBoth" />
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@@ -8,7 +8,7 @@ short_code: rbe
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status: hidden
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status: hidden
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---
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---
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_needs intro_
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A humanoid possessing certain animal-like features, often found in tribes with others like it.
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[[toc]]
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[[toc]]
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@@ -42,6 +42,13 @@ The type of beastkin, defining the appearance and edges that they (and others li
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- [Natural Armor](./edges/index.html#natural-armor)
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- [Natural Armor](./edges/index.html#natural-armor)
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- [Tough](./edges/index.html#tough)
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- [Tough](./edges/index.html#tough)
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#### Badger
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- [Claws](./edges/index.html#claws)
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- [Frenzy](./edges/index.html#frenzy)
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- [Hearty](./edges/index.html#hearty)
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- [Natural Weapons](./edges/index.html#natural-weapon): Bite (1d4)
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#### Bat
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#### Bat
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- [Echolocation](./edges/index.html#echolocation)
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- [Echolocation](./edges/index.html#echolocation)
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@@ -50,7 +57,7 @@ The type of beastkin, defining the appearance and edges that they (and others li
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#### Boar
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#### Boar
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- Frenzy
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- [Frenzy](./edges/index.html#frenzy)
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- [Natural Weapons](./edges/index.html#natural-weapon): Tusks (1d6)
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- [Natural Weapons](./edges/index.html#natural-weapon): Tusks (1d6)
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- [Tough](./edges/index.html#tough)
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- [Tough](./edges/index.html#tough)
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@@ -185,8 +192,8 @@ The type of beastkin, defining the appearance and edges that they (and others li
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#### Tiger
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#### Tiger
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- [Natural Weapons](./edges/index.html#natural-weapon): Bite (1d4), Claw (1d4)
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- [Claws](./edges/index.html#claws)
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- [Enhanced Sight](./edges/index.html#enhanced-sight)
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- [Natural Weapons](./edges/index.html#natural-weapon): Bite (1d4)
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- [Enhanced Smell](./edges/index.html#enhanced-smell)
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- [Enhanced Smell](./edges/index.html#enhanced-smell)
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- [Enhanced Strength](./edges/index.html#enhanced-strength)
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- [Enhanced Strength](./edges/index.html#enhanced-strength)
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@@ -204,8 +211,15 @@ The type of beastkin, defining the appearance and edges that they (and others li
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#### Wolf
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#### Wolf
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- [Enhanced Hearing](./edges/index.html#enhanced-hearing)
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- [Claws](./edges/index.html#claws)
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- [Enhanced Smell](./edges/index.html#enhanced-smell)
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- [Enhanced Smell](./edges/index.html#enhanced-smell)
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- [Infravision](./edges/index.html#infravision)
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- [Infravision](./edges/index.html#infravision)
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- [Natural Weapons](./edges/index.html#natural-weapon): Bite (1d4), Claw (1d4)
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- [Natural Weapons](./edges/index.html#natural-weapon): Bite (1d4)
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- [Enhanced Movement](./edges/index.html#enhanced-movement)
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- [Enhanced Movement](./edges/index.html#enhanced-movement)
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#### Wolverine
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- [Enhanced Smell](./edges/index.html#enhanced-smell)
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- [Frenzy](./edges/index.html#frenzy)
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- [Natural Weapons](./edges/index.html#natural-weapon): Claw (1d4)
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- [Tough](./edges/index.html#tough)
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@@ -164,10 +164,13 @@ Gains CON bonus + 2 to all saves vs poison, spells, and wielded items.
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### Frenzy
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### Frenzy
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https://coinsandscrolls.blogspot.com/2017/09/osr-class-barbarians.html
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Enters a battle rage when injured.
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https://dwarfstar.brainiac.com/ds_barbarianprince.html
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https://savevsdragon.blogspot.com/2017/03/new-bx-character-classes-3-barbarians.html
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- Must attack each round while in frenzy.
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https://bxblackrazor.blogspot.com/2009/09/bx-barbarians.html
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- May make an Intelligence (INT) or Wisdom (WIS) check before making any attack to end the frenzy.
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- While in frenzy:
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- -1 damage when hit (to a minimum of 1 HP). and
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- After striking a killing blow to a foe, must immediately make a free attack against nearest target at -2.
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### Grow
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### Grow
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@@ -214,11 +217,12 @@ Body has built-in defensive layers which may be enhanced with armor.
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- Takes one hour to don or doff armor, must remain in contact with armor for duration.
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- Takes one hour to don or doff armor, must remain in contact with armor for duration.
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- Worn armor can't be removed while living.
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- Worn armor can't be removed while living.
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### Large Size
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### Large Build
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- +3 to Strength (STR) checks.
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- Armor and weapons must be tailored to size.
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- Armor and weapons must be tailored to size.
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- Can wield any two-handed melee weapon with only one hand.
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- Can wield any two-handed melee weapon with only one hand.
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- Can carry and open doors as next highest STR category.
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- Counts as a large character for determining [carrying capacity](/rules/adventuring.html#carrying-capacity).
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### Light blast
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### Light blast
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### Stealthy
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### Stealthy
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While motionless, can hide in shadows or behind cover with a minimum 33% (2-in-6) chance of success.
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Can make a DEX check to hide in shadows or move silently, avoiding enemies.
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### Sticky Tongue
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### Sticky Tongue
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@@ -380,10 +384,11 @@ Can burrow a 4' wide tunnel at rate of 1' / round in dirt (1/2 or less in mud, r
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### Wings
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### Wings
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Can fly at normal movement speed, can't be used while wearing anything heavier than chainmail.
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Can fly at normal movement speed.
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- Cannot be used while wearing anything heavier than chainmail.
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<!--
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<!--
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- Frenzy: Enters a battle rage when struck
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### Empathy\*\*: Can sense emotional state, mood, or disposition of target for up to 1 turn, as per ESP?
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### Empathy\*\*: Can sense emotional state, mood, or disposition of target for up to 1 turn, as per ESP?
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24
src/pages/spells/feather-fall.md
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src/pages/spells/feather-fall.md
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---
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title: Feather Fall
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description: The Feather Fall spell for OSR gaming.
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date_pub: 2025-11-04T00:11:20-05:00
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section: spells
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content_type: feature
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short_code: sff
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tags: arcane
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---
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<div class='headlessTableWrapper'>
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| ------------ | -------------------- |
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| **Level** | 1 |
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| **Duration** | 1 minute (10 rounds) |
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| **Range** | 60' |
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</div>
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Up to five falling creatures within range have their falling speed slowed to 60 feet per round until the duration ends or they touch the ground (whichever comes first).
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- If an affected creature lands before the duration ends, it takes no falling damage and can land on its feet.
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- May be cast as a free action while falling.
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@@ -31,6 +31,7 @@ If a spell is referenced and not listed below, it can usually be found in one of
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### E-K
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### E-K
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- [Explosive Script (3A)](./explosive-script.html)
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- [Explosive Script (3A)](./explosive-script.html)
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- [Feather Fall (1 A)](./feather-fall.html)
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- [Fly (3 A)](./fly.html)
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- [Fly (3 A)](./fly.html)
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- [Glamour (1 A)](./glamour.html)
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- [Glamour (1 A)](./glamour.html)
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- [Grow / Shrink 1 A)](./grow.html)
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- [Grow / Shrink 1 A)](./grow.html)
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