diff --git a/src/assets/images/magic-items/gloves-haduukyn.jpg b/src/assets/images/magic-items/gloves-haduukyn.jpg new file mode 100644 index 0000000..41f7aa5 Binary files /dev/null and b/src/assets/images/magic-items/gloves-haduukyn.jpg differ diff --git a/src/pages/campaigns/one-night/one-night-in-ravenloft.md b/src/pages/campaigns/one-night/one-night-in-ravenloft.md index 60176c3..c8f3476 100644 --- a/src/pages/campaigns/one-night/one-night-in-ravenloft.md +++ b/src/pages/campaigns/one-night/one-night-in-ravenloft.md @@ -40,7 +40,7 @@ So, once again I ask: _Do you have the courage to face the ancient evil that slu I'm changing up magic items this year, similar to how I did them in [Tomb of Horrors](./toh/). -Each PC should pick 2 of the 3 tables below (or the same table twice, if that's your thing), and then roll the appropriate die for it, either in Roll20 or Discord (`/r 1d12`, `/r 1d8`, or `/r 1d20`). +Each PC should pick 2 of the 3 tables below (or the same table twice, if that's your thing), and then roll the appropriate die for it, either in Roll20 or Discord (`/r 1d12` or `/r 1d8`, depending).
@@ -74,17 +74,17 @@ Each PC should pick 2 of the 3 tables below (or the same table twice, if that's
-| 1d8 | Result | -| :---: | :--------------------------: | -| 1-2 | +1 armor | -| 3-5 | +1 armor with extra feature | -| 6-8 | +2 armor | -| 9-11 | +2 armor with extra feature | -| 12-13 | +1 shield | -| 14-16 | +1 shield with extra feature | -| 17-18 | +2 shield | -| 19-20 | +2 shield with extra feature | +| 1d12 | Result | +| :--: | :--------------------------: | +| 1 | +1 armor | +| 2-3 | +1 armor with extra feature | +| 4-5 | +2 armor | +| 6-7 | +2 armor with extra feature | +| 8-9 | +1 shield | +| 10 | +1 shield with extra feature | +| 11 | +2 shield | +| 12 | +2 shield with extra feature | -[Armor / Shield (1d20)] +[Armor / Shield (1d12)]
diff --git a/src/pages/magic-items/index.md b/src/pages/magic-items/index.md index 4cbbcbf..8193868 100644 --- a/src/pages/magic-items/index.md +++ b/src/pages/magic-items/index.md @@ -130,11 +130,12 @@ Below you'll find a growing list of 90+ magic items that can be found across the 18. [Cloak of Invisibility](./cloak-of-invisibility.html): An enchanted cloak that can render its wearer invisible. 19. [Elven Boots](./elven-boots.html): A pair of enchanted leather boots of elven origin, intricately decorated and exceptionally crafted. 20. [Elven Cloak](./elven-cloak.html): An enchanted cloak of elven origin, intricately decorated and exceptionally woven. -21. [The Helm of Immaculate Conservation](./helm-of-halos.html): A helmet that grants an aura of divine protection to nearby allies. -22. [Lenses of Necroscopy](./lenses-of-necroscopy.html): A set of lenses that allow their wearer to view and [speak with the dead](/spells/speak-with-dead.html). -23. [Robe of Protection](./robe-of-protection.html): An enchanted robe that protects its wearer. -24. [Robe of the Archmage](./robe-of-the-archmage.html): An enchanted robe that grants special powers to the arcane spellcaster who wears it. -25. [Scarab of Protection](./scarab-of-protection.html): A small, golden medallion shaped like a beetle and inlaid with a single round, glowing, white gem, which can protect its wielder against various effects. +21. [Gloves of Ha'duu'kyn](./worn/gloves-of-ha-duu-kyn.html): A pair of black leather, fingertip-less gloves capable of throwing bursts of flame. +22. [The Helm of Immaculate Conservation](./helm-of-halos.html): A helmet that grants an aura of divine protection to nearby allies. +23. [Lenses of Necroscopy](./lenses-of-necroscopy.html): A set of lenses that allow their wearer to view and [speak with the dead](/spells/speak-with-dead.html). +24. [Robe of Protection](./robe-of-protection.html): An enchanted robe that protects its wearer. +25. [Robe of the Archmage](./robe-of-the-archmage.html): An enchanted robe that grants special powers to the arcane spellcaster who wears it. +26. [Scarab of Protection](./scarab-of-protection.html): A small, golden medallion shaped like a beetle and inlaid with a single round, glowing, white gem, which can protect its wielder against various effects.
diff --git a/src/pages/races/beastkin.md b/src/pages/races/beastkin.md index ecb8a27..fbe6822 100644 --- a/src/pages/races/beastkin.md +++ b/src/pages/races/beastkin.md @@ -8,7 +8,7 @@ short_code: rbe status: hidden --- -_needs intro_ +A humanoid possessing certain animal-like features, often found in tribes with others like it. [[toc]] @@ -42,6 +42,13 @@ The type of beastkin, defining the appearance and edges that they (and others li - [Natural Armor](./edges/index.html#natural-armor) - [Tough](./edges/index.html#tough) +#### Badger + +- [Claws](./edges/index.html#claws) +- [Frenzy](./edges/index.html#frenzy) +- [Hearty](./edges/index.html#hearty) +- [Natural Weapons](./edges/index.html#natural-weapon): Bite (1d4) + #### Bat - [Echolocation](./edges/index.html#echolocation) @@ -50,7 +57,7 @@ The type of beastkin, defining the appearance and edges that they (and others li #### Boar -- Frenzy +- [Frenzy](./edges/index.html#frenzy) - [Natural Weapons](./edges/index.html#natural-weapon): Tusks (1d6) - [Tough](./edges/index.html#tough) @@ -185,8 +192,8 @@ The type of beastkin, defining the appearance and edges that they (and others li #### Tiger -- [Natural Weapons](./edges/index.html#natural-weapon): Bite (1d4), Claw (1d4) -- [Enhanced Sight](./edges/index.html#enhanced-sight) +- [Claws](./edges/index.html#claws) +- [Natural Weapons](./edges/index.html#natural-weapon): Bite (1d4) - [Enhanced Smell](./edges/index.html#enhanced-smell) - [Enhanced Strength](./edges/index.html#enhanced-strength) @@ -204,8 +211,15 @@ The type of beastkin, defining the appearance and edges that they (and others li #### Wolf -- [Enhanced Hearing](./edges/index.html#enhanced-hearing) +- [Claws](./edges/index.html#claws) - [Enhanced Smell](./edges/index.html#enhanced-smell) - [Infravision](./edges/index.html#infravision) -- [Natural Weapons](./edges/index.html#natural-weapon): Bite (1d4), Claw (1d4) +- [Natural Weapons](./edges/index.html#natural-weapon): Bite (1d4) - [Enhanced Movement](./edges/index.html#enhanced-movement) + +#### Wolverine + +- [Enhanced Smell](./edges/index.html#enhanced-smell) +- [Frenzy](./edges/index.html#frenzy) +- [Natural Weapons](./edges/index.html#natural-weapon): Claw (1d4) +- [Tough](./edges/index.html#tough) diff --git a/src/pages/races/edges/index.md b/src/pages/races/edges/index.md index 1a0b2b3..c6589e7 100644 --- a/src/pages/races/edges/index.md +++ b/src/pages/races/edges/index.md @@ -164,10 +164,13 @@ Gains CON bonus + 2 to all saves vs poison, spells, and wielded items. ### Frenzy -https://coinsandscrolls.blogspot.com/2017/09/osr-class-barbarians.html -https://dwarfstar.brainiac.com/ds_barbarianprince.html -https://savevsdragon.blogspot.com/2017/03/new-bx-character-classes-3-barbarians.html -https://bxblackrazor.blogspot.com/2009/09/bx-barbarians.html +Enters a battle rage when injured. + +- Must attack each round while in frenzy. +- May make an Intelligence (INT) or Wisdom (WIS) check before making any attack to end the frenzy. +- While in frenzy: + - -1 damage when hit (to a minimum of 1 HP). and + - After striking a killing blow to a foe, must immediately make a free attack against nearest target at -2. ### Grow @@ -214,11 +217,12 @@ Body has built-in defensive layers which may be enhanced with armor. - Takes one hour to don or doff armor, must remain in contact with armor for duration. - Worn armor can't be removed while living. -### Large Size +### Large Build +- +3 to Strength (STR) checks. - Armor and weapons must be tailored to size. - Can wield any two-handed melee weapon with only one hand. -- Can carry and open doors as next highest STR category. +- Counts as a large character for determining [carrying capacity](/rules/adventuring.html#carrying-capacity). ### Light blast @@ -347,7 +351,7 @@ Can jump up to 30' forward to gain +1 attack, counts as charge for double damage ### Stealthy -While motionless, can hide in shadows or behind cover with a minimum 33% (2-in-6) chance of success. +Can make a DEX check to hide in shadows or move silently, avoiding enemies. ### Sticky Tongue @@ -380,10 +384,11 @@ Can burrow a 4' wide tunnel at rate of 1' / round in dirt (1/2 or less in mud, r ### Wings -Can fly at normal movement speed, can't be used while wearing anything heavier than chainmail. +Can fly at normal movement speed. + +- Cannot be used while wearing anything heavier than chainmail.