diff --git a/src/assets/images/magic-items/gloves-haduukyn.jpg b/src/assets/images/magic-items/gloves-haduukyn.jpg
new file mode 100644
index 0000000..41f7aa5
Binary files /dev/null and b/src/assets/images/magic-items/gloves-haduukyn.jpg differ
diff --git a/src/pages/campaigns/one-night/one-night-in-ravenloft.md b/src/pages/campaigns/one-night/one-night-in-ravenloft.md
index 60176c3..c8f3476 100644
--- a/src/pages/campaigns/one-night/one-night-in-ravenloft.md
+++ b/src/pages/campaigns/one-night/one-night-in-ravenloft.md
@@ -40,7 +40,7 @@ So, once again I ask: _Do you have the courage to face the ancient evil that slu
I'm changing up magic items this year, similar to how I did them in [Tomb of Horrors](./toh/).
-Each PC should pick 2 of the 3 tables below (or the same table twice, if that's your thing), and then roll the appropriate die for it, either in Roll20 or Discord (`/r 1d12`, `/r 1d8`, or `/r 1d20`).
+Each PC should pick 2 of the 3 tables below (or the same table twice, if that's your thing), and then roll the appropriate die for it, either in Roll20 or Discord (`/r 1d12` or `/r 1d8`, depending).
@@ -74,17 +74,17 @@ Each PC should pick 2 of the 3 tables below (or the same table twice, if that's
-| 1d8 | Result |
-| :---: | :--------------------------: |
-| 1-2 | +1 armor |
-| 3-5 | +1 armor with extra feature |
-| 6-8 | +2 armor |
-| 9-11 | +2 armor with extra feature |
-| 12-13 | +1 shield |
-| 14-16 | +1 shield with extra feature |
-| 17-18 | +2 shield |
-| 19-20 | +2 shield with extra feature |
+| 1d12 | Result |
+| :--: | :--------------------------: |
+| 1 | +1 armor |
+| 2-3 | +1 armor with extra feature |
+| 4-5 | +2 armor |
+| 6-7 | +2 armor with extra feature |
+| 8-9 | +1 shield |
+| 10 | +1 shield with extra feature |
+| 11 | +2 shield |
+| 12 | +2 shield with extra feature |
-[Armor / Shield (1d20)]
+[Armor / Shield (1d12)]
diff --git a/src/pages/magic-items/index.md b/src/pages/magic-items/index.md
index 4cbbcbf..8193868 100644
--- a/src/pages/magic-items/index.md
+++ b/src/pages/magic-items/index.md
@@ -130,11 +130,12 @@ Below you'll find a growing list of 90+ magic items that can be found across the
18. [Cloak of Invisibility](./cloak-of-invisibility.html): An enchanted cloak that can render its wearer invisible.
19. [Elven Boots](./elven-boots.html): A pair of enchanted leather boots of elven origin, intricately decorated and exceptionally crafted.
20. [Elven Cloak](./elven-cloak.html): An enchanted cloak of elven origin, intricately decorated and exceptionally woven.
-21. [The Helm of Immaculate Conservation](./helm-of-halos.html): A helmet that grants an aura of divine protection to nearby allies.
-22. [Lenses of Necroscopy](./lenses-of-necroscopy.html): A set of lenses that allow their wearer to view and [speak with the dead](/spells/speak-with-dead.html).
-23. [Robe of Protection](./robe-of-protection.html): An enchanted robe that protects its wearer.
-24. [Robe of the Archmage](./robe-of-the-archmage.html): An enchanted robe that grants special powers to the arcane spellcaster who wears it.
-25. [Scarab of Protection](./scarab-of-protection.html): A small, golden medallion shaped like a beetle and inlaid with a single round, glowing, white gem, which can protect its wielder against various effects.
+21. [Gloves of Ha'duu'kyn](./worn/gloves-of-ha-duu-kyn.html): A pair of black leather, fingertip-less gloves capable of throwing bursts of flame.
+22. [The Helm of Immaculate Conservation](./helm-of-halos.html): A helmet that grants an aura of divine protection to nearby allies.
+23. [Lenses of Necroscopy](./lenses-of-necroscopy.html): A set of lenses that allow their wearer to view and [speak with the dead](/spells/speak-with-dead.html).
+24. [Robe of Protection](./robe-of-protection.html): An enchanted robe that protects its wearer.
+25. [Robe of the Archmage](./robe-of-the-archmage.html): An enchanted robe that grants special powers to the arcane spellcaster who wears it.
+26. [Scarab of Protection](./scarab-of-protection.html): A small, golden medallion shaped like a beetle and inlaid with a single round, glowing, white gem, which can protect its wielder against various effects.
diff --git a/src/pages/races/beastkin.md b/src/pages/races/beastkin.md
index ecb8a27..fbe6822 100644
--- a/src/pages/races/beastkin.md
+++ b/src/pages/races/beastkin.md
@@ -8,7 +8,7 @@ short_code: rbe
status: hidden
---
-_needs intro_
+A humanoid possessing certain animal-like features, often found in tribes with others like it.
[[toc]]
@@ -42,6 +42,13 @@ The type of beastkin, defining the appearance and edges that they (and others li
- [Natural Armor](./edges/index.html#natural-armor)
- [Tough](./edges/index.html#tough)
+#### Badger
+
+- [Claws](./edges/index.html#claws)
+- [Frenzy](./edges/index.html#frenzy)
+- [Hearty](./edges/index.html#hearty)
+- [Natural Weapons](./edges/index.html#natural-weapon): Bite (1d4)
+
#### Bat
- [Echolocation](./edges/index.html#echolocation)
@@ -50,7 +57,7 @@ The type of beastkin, defining the appearance and edges that they (and others li
#### Boar
-- Frenzy
+- [Frenzy](./edges/index.html#frenzy)
- [Natural Weapons](./edges/index.html#natural-weapon): Tusks (1d6)
- [Tough](./edges/index.html#tough)
@@ -185,8 +192,8 @@ The type of beastkin, defining the appearance and edges that they (and others li
#### Tiger
-- [Natural Weapons](./edges/index.html#natural-weapon): Bite (1d4), Claw (1d4)
-- [Enhanced Sight](./edges/index.html#enhanced-sight)
+- [Claws](./edges/index.html#claws)
+- [Natural Weapons](./edges/index.html#natural-weapon): Bite (1d4)
- [Enhanced Smell](./edges/index.html#enhanced-smell)
- [Enhanced Strength](./edges/index.html#enhanced-strength)
@@ -204,8 +211,15 @@ The type of beastkin, defining the appearance and edges that they (and others li
#### Wolf
-- [Enhanced Hearing](./edges/index.html#enhanced-hearing)
+- [Claws](./edges/index.html#claws)
- [Enhanced Smell](./edges/index.html#enhanced-smell)
- [Infravision](./edges/index.html#infravision)
-- [Natural Weapons](./edges/index.html#natural-weapon): Bite (1d4), Claw (1d4)
+- [Natural Weapons](./edges/index.html#natural-weapon): Bite (1d4)
- [Enhanced Movement](./edges/index.html#enhanced-movement)
+
+#### Wolverine
+
+- [Enhanced Smell](./edges/index.html#enhanced-smell)
+- [Frenzy](./edges/index.html#frenzy)
+- [Natural Weapons](./edges/index.html#natural-weapon): Claw (1d4)
+- [Tough](./edges/index.html#tough)
diff --git a/src/pages/races/edges/index.md b/src/pages/races/edges/index.md
index 1a0b2b3..c6589e7 100644
--- a/src/pages/races/edges/index.md
+++ b/src/pages/races/edges/index.md
@@ -164,10 +164,13 @@ Gains CON bonus + 2 to all saves vs poison, spells, and wielded items.
### Frenzy
-https://coinsandscrolls.blogspot.com/2017/09/osr-class-barbarians.html
-https://dwarfstar.brainiac.com/ds_barbarianprince.html
-https://savevsdragon.blogspot.com/2017/03/new-bx-character-classes-3-barbarians.html
-https://bxblackrazor.blogspot.com/2009/09/bx-barbarians.html
+Enters a battle rage when injured.
+
+- Must attack each round while in frenzy.
+- May make an Intelligence (INT) or Wisdom (WIS) check before making any attack to end the frenzy.
+- While in frenzy:
+ - -1 damage when hit (to a minimum of 1 HP). and
+ - After striking a killing blow to a foe, must immediately make a free attack against nearest target at -2.
### Grow
@@ -214,11 +217,12 @@ Body has built-in defensive layers which may be enhanced with armor.
- Takes one hour to don or doff armor, must remain in contact with armor for duration.
- Worn armor can't be removed while living.
-### Large Size
+### Large Build
+- +3 to Strength (STR) checks.
- Armor and weapons must be tailored to size.
- Can wield any two-handed melee weapon with only one hand.
-- Can carry and open doors as next highest STR category.
+- Counts as a large character for determining [carrying capacity](/rules/adventuring.html#carrying-capacity).
### Light blast
@@ -347,7 +351,7 @@ Can jump up to 30' forward to gain +1 attack, counts as charge for double damage
### Stealthy
-While motionless, can hide in shadows or behind cover with a minimum 33% (2-in-6) chance of success.
+Can make a DEX check to hide in shadows or move silently, avoiding enemies.
### Sticky Tongue
@@ -380,10 +384,11 @@ Can burrow a 4' wide tunnel at rate of 1' / round in dirt (1/2 or less in mud, r
### Wings
-Can fly at normal movement speed, can't be used while wearing anything heavier than chainmail.
+Can fly at normal movement speed.
+
+- Cannot be used while wearing anything heavier than chainmail.