a handful of minor tweaks

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2025-11-04 22:33:16 -05:00
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7 changed files with 77 additions and 32 deletions

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@@ -40,7 +40,7 @@ So, once again I ask: _Do you have the courage to face the ancient evil that slu
I'm changing up magic items this year, similar to how I did them in [Tomb of Horrors](./toh/). I'm changing up magic items this year, similar to how I did them in [Tomb of Horrors](./toh/).
Each PC should pick 2 of the 3 tables below (or the same table twice, if that's your thing), and then roll the appropriate die for it, either in Roll20 or Discord (`/r 1d12`, `/r 1d8`, or `/r 1d20`). Each PC should pick 2 of the 3 tables below (or the same table twice, if that's your thing), and then roll the appropriate die for it, either in Roll20 or Discord (`/r 1d12` or `/r 1d8`, depending).
<div class="dividedTableWrapper"> <div class="dividedTableWrapper">
@@ -74,17 +74,17 @@ Each PC should pick 2 of the 3 tables below (or the same table twice, if that's
<div class="dividedTableWrapper"> <div class="dividedTableWrapper">
| 1d8 | Result | | 1d12 | Result |
| :---: | :--------------------------: | | :--: | :--------------------------: |
| 1-2 | +1 armor | | 1 | +1 armor |
| 3-5 | +1 armor with extra feature | | 2-3 | +1 armor with extra feature |
| 6-8 | +2 armor | | 4-5 | +2 armor |
| 9-11 | +2 armor with extra feature | | 6-7 | +2 armor with extra feature |
| 12-13 | +1 shield | | 8-9 | +1 shield |
| 14-16 | +1 shield with extra feature | | 10 | +1 shield with extra feature |
| 17-18 | +2 shield | | 11 | +2 shield |
| 19-20 | +2 shield with extra feature | | 12 | +2 shield with extra feature |
[Armor / Shield (1d20)] [Armor / Shield (1d12)]
</div> </div>

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@@ -130,11 +130,12 @@ Below you'll find a growing list of 90+ magic items that can be found across the
18. [Cloak of Invisibility](./cloak-of-invisibility.html): An enchanted cloak that can render its wearer invisible. 18. [Cloak of Invisibility](./cloak-of-invisibility.html): An enchanted cloak that can render its wearer invisible.
19. [Elven Boots](./elven-boots.html): A pair of enchanted leather boots of elven origin, intricately decorated and exceptionally crafted. 19. [Elven Boots](./elven-boots.html): A pair of enchanted leather boots of elven origin, intricately decorated and exceptionally crafted.
20. [Elven Cloak](./elven-cloak.html): An enchanted cloak of elven origin, intricately decorated and exceptionally woven. 20. [Elven Cloak](./elven-cloak.html): An enchanted cloak of elven origin, intricately decorated and exceptionally woven.
21. [The Helm of Immaculate Conservation](./helm-of-halos.html): A helmet that grants an aura of divine protection to nearby allies. 21. [Gloves of Ha'duu'kyn](./worn/gloves-of-ha-duu-kyn.html): A pair of black leather, fingertip-less gloves capable of throwing bursts of flame.
22. [Lenses of Necroscopy](./lenses-of-necroscopy.html): A set of lenses that allow their wearer to view and [speak with the dead](/spells/speak-with-dead.html). 22. [The Helm of Immaculate Conservation](./helm-of-halos.html): A helmet that grants an aura of divine protection to nearby allies.
23. [Robe of Protection](./robe-of-protection.html): An enchanted robe that protects its wearer. 23. [Lenses of Necroscopy](./lenses-of-necroscopy.html): A set of lenses that allow their wearer to view and [speak with the dead](/spells/speak-with-dead.html).
24. [Robe of the Archmage](./robe-of-the-archmage.html): An enchanted robe that grants special powers to the arcane spellcaster who wears it. 24. [Robe of Protection](./robe-of-protection.html): An enchanted robe that protects its wearer.
25. [Scarab of Protection](./scarab-of-protection.html): A small, golden medallion shaped like a beetle and inlaid with a single round, glowing, white gem, which can protect its wielder against various effects. 25. [Robe of the Archmage](./robe-of-the-archmage.html): An enchanted robe that grants special powers to the arcane spellcaster who wears it.
26. [Scarab of Protection](./scarab-of-protection.html): A small, golden medallion shaped like a beetle and inlaid with a single round, glowing, white gem, which can protect its wielder against various effects.
<div class="clearBoth" /> <div class="clearBoth" />

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@@ -8,7 +8,7 @@ short_code: rbe
status: hidden status: hidden
--- ---
_needs intro_ A humanoid possessing certain animal-like features, often found in tribes with others like it.
[[toc]] [[toc]]
@@ -42,6 +42,13 @@ The type of beastkin, defining the appearance and edges that they (and others li
- [Natural Armor](./edges/index.html#natural-armor) - [Natural Armor](./edges/index.html#natural-armor)
- [Tough](./edges/index.html#tough) - [Tough](./edges/index.html#tough)
#### Badger
- [Claws](./edges/index.html#claws)
- [Frenzy](./edges/index.html#frenzy)
- [Hearty](./edges/index.html#hearty)
- [Natural Weapons](./edges/index.html#natural-weapon): Bite (1d4)
#### Bat #### Bat
- [Echolocation](./edges/index.html#echolocation) - [Echolocation](./edges/index.html#echolocation)
@@ -50,7 +57,7 @@ The type of beastkin, defining the appearance and edges that they (and others li
#### Boar #### Boar
- Frenzy - [Frenzy](./edges/index.html#frenzy)
- [Natural Weapons](./edges/index.html#natural-weapon): Tusks (1d6) - [Natural Weapons](./edges/index.html#natural-weapon): Tusks (1d6)
- [Tough](./edges/index.html#tough) - [Tough](./edges/index.html#tough)
@@ -185,8 +192,8 @@ The type of beastkin, defining the appearance and edges that they (and others li
#### Tiger #### Tiger
- [Natural Weapons](./edges/index.html#natural-weapon): Bite (1d4), Claw (1d4) - [Claws](./edges/index.html#claws)
- [Enhanced Sight](./edges/index.html#enhanced-sight) - [Natural Weapons](./edges/index.html#natural-weapon): Bite (1d4)
- [Enhanced Smell](./edges/index.html#enhanced-smell) - [Enhanced Smell](./edges/index.html#enhanced-smell)
- [Enhanced Strength](./edges/index.html#enhanced-strength) - [Enhanced Strength](./edges/index.html#enhanced-strength)
@@ -204,8 +211,15 @@ The type of beastkin, defining the appearance and edges that they (and others li
#### Wolf #### Wolf
- [Enhanced Hearing](./edges/index.html#enhanced-hearing) - [Claws](./edges/index.html#claws)
- [Enhanced Smell](./edges/index.html#enhanced-smell) - [Enhanced Smell](./edges/index.html#enhanced-smell)
- [Infravision](./edges/index.html#infravision) - [Infravision](./edges/index.html#infravision)
- [Natural Weapons](./edges/index.html#natural-weapon): Bite (1d4), Claw (1d4) - [Natural Weapons](./edges/index.html#natural-weapon): Bite (1d4)
- [Enhanced Movement](./edges/index.html#enhanced-movement) - [Enhanced Movement](./edges/index.html#enhanced-movement)
#### Wolverine
- [Enhanced Smell](./edges/index.html#enhanced-smell)
- [Frenzy](./edges/index.html#frenzy)
- [Natural Weapons](./edges/index.html#natural-weapon): Claw (1d4)
- [Tough](./edges/index.html#tough)

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@@ -164,10 +164,13 @@ Gains CON bonus + 2 to all saves vs poison, spells, and wielded items.
### Frenzy ### Frenzy
https://coinsandscrolls.blogspot.com/2017/09/osr-class-barbarians.html Enters a battle rage when injured.
https://dwarfstar.brainiac.com/ds_barbarianprince.html
https://savevsdragon.blogspot.com/2017/03/new-bx-character-classes-3-barbarians.html - Must attack each round while in frenzy.
https://bxblackrazor.blogspot.com/2009/09/bx-barbarians.html - May make an Intelligence (INT) or Wisdom (WIS) check before making any attack to end the frenzy.
- While in frenzy:
- -1 damage when hit (to a minimum of 1 HP). and
- After striking a killing blow to a foe, must immediately make a free attack against nearest target at -2.
### Grow ### Grow
@@ -214,11 +217,12 @@ Body has built-in defensive layers which may be enhanced with armor.
- Takes one hour to don or doff armor, must remain in contact with armor for duration. - Takes one hour to don or doff armor, must remain in contact with armor for duration.
- Worn armor can't be removed while living. - Worn armor can't be removed while living.
### Large Size ### Large Build
- +3 to Strength (STR) checks.
- Armor and weapons must be tailored to size. - Armor and weapons must be tailored to size.
- Can wield any two-handed melee weapon with only one hand. - Can wield any two-handed melee weapon with only one hand.
- Can carry and open doors as next highest STR category. - Counts as a large character for determining [carrying capacity](/rules/adventuring.html#carrying-capacity).
### Light blast ### Light blast
@@ -347,7 +351,7 @@ Can jump up to 30' forward to gain +1 attack, counts as charge for double damage
### Stealthy ### Stealthy
While motionless, can hide in shadows or behind cover with a minimum 33% (2-in-6) chance of success. Can make a DEX check to hide in shadows or move silently, avoiding enemies.
### Sticky Tongue ### Sticky Tongue
@@ -380,10 +384,11 @@ Can burrow a 4' wide tunnel at rate of 1' / round in dirt (1/2 or less in mud, r
### Wings ### Wings
Can fly at normal movement speed, can't be used while wearing anything heavier than chainmail. Can fly at normal movement speed.
- Cannot be used while wearing anything heavier than chainmail.
<!-- <!--
- Frenzy: Enters a battle rage when struck
### Empathy\*\*: Can sense emotional state, mood, or disposition of target for up to 1 turn, as per ESP? ### Empathy\*\*: Can sense emotional state, mood, or disposition of target for up to 1 turn, as per ESP?

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@@ -0,0 +1,24 @@
---
title: Feather Fall
description: The Feather Fall spell for OSR gaming.
date_pub: 2025-11-04T00:11:20-05:00
section: spells
content_type: feature
short_code: sff
tags: arcane
---
<div class='headlessTableWrapper'>
| | |
| ------------ | -------------------- |
| **Level** | 1 |
| **Duration** | 1 minute (10 rounds) |
| **Range** | 60' |
</div>
Up to five falling creatures within range have their falling speed slowed to 60 feet per round until the duration ends or they touch the ground (whichever comes first).
- If an affected creature lands before the duration ends, it takes no falling damage and can land on its feet.
- May be cast as a free action while falling.

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@@ -31,6 +31,7 @@ If a spell is referenced and not listed below, it can usually be found in one of
### E-K ### E-K
- [Explosive Script (3A)](./explosive-script.html) - [Explosive Script (3A)](./explosive-script.html)
- [Feather Fall (1 A)](./feather-fall.html)
- [Fly (3 A)](./fly.html) - [Fly (3 A)](./fly.html)
- [Glamour (1 A)](./glamour.html) - [Glamour (1 A)](./glamour.html)
- [Grow / Shrink 1 A)](./grow.html) - [Grow / Shrink 1 A)](./grow.html)