pre-game updates
This commit is contained in:
38
src/pages/bestiary/batikoda.md
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38
src/pages/bestiary/batikoda.md
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---
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title: Batikoda
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description: Semi-intelligent, winged monkeys with sharp claws that live in small packs high in trees.
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date_pub: 2024-11-02T23:18:03.000-04:00
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section: bestiary
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content_type: feature
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short_code: bbtk
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---
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Semi-intelligent, winged monkeys with sharp claws that live in small packs high in trees.
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<div class='headlessTableWrapper'>
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| | |
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| ----------------- | ----------------------- |
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| **Hit Dice** | 1d6 (3hp) |
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| **Armor Class** | 13 (natural) |
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| **Movement** | 30' / 50' flying |
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| **Attacks** | 2 (+0) @ 1d3 (claws) |
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| **Alignment** | Neutral |
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| **Saving Throws** | D12 W13 P14 B15 S16 (2) |
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| **Morale** | 7 |
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</div>
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- Pack consists of 2d8 batikoda plus alpha (1d3 levels higher).
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<div class="dividedTableWrapper">
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| HD | HP | AC | Atk Mod | Damage | Morale |
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| :-: | :-: | :-: | :-----: | :----: | :----: |
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| 2 | 9 | 13 | +1 | 1d4 | 7 |
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| 3 | 13 | 14 | +2 | 1d5 | 8 |
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| 4 | 18 | 14 | +3 | 1d6 | 8 |
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[Higher Level Batikoda]
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</div>
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@@ -37,7 +37,7 @@ Spews multiple [breath weapons](../index.html#breath-weapon) from mouth.
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- Cloud of paralyzing gas.
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- 50’ long, 40’ wide, 20’ high.
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- All caught in area must **Save vs Blasts** or be paralyzed, unable to move for 1d4 turns.
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- All caught in area must **Save vs Blasts** or be [paralyzed](/rules/adventuring.html#paralyzed), unable to move for 1d4 turns.
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- 80' cone of cold.
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- 2’ wide at the mouth, 30’ wide at far end.
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- All caught in area take damage equal to dragon's current hit points, **Save vs Blasts** for half.
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40
src/pages/bestiary/draugr/draugr-horse.md
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40
src/pages/bestiary/draugr/draugr-horse.md
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---
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title: Draugr Horse
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description: A powerful, frozen, desiccated, undead corpse of a war horse.
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date_pub: 2024-11-05T22:08:30.000-04:00
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section: bestiary
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content_type: feature
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short_code: bdruh
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---
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A powerful, frozen, desiccated, undead corpse of a war horse.
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<div class='headlessTableWrapper'>
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| | |
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| ----------------- | ----------------------- |
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| **Hit Dice** | 3d8 (13hp) |
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| **Armor Class** | 12 |
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| **Attacks** | 1 (+2) @ 2d6 (hooves) |
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| **Movement** | 40' |
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| **Saving Throws** | D12 W13 P14 B15 S16 (2) |
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| **Morale** | 10 |
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| **Alignment** | Chaotic |
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</div>
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- When in melee, both rider and horse can attack.
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- Carries 400 lbs at full speed, 800 lbs at half speed.
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- Usually found in frozen regions.
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- Immune to damage from cold and non-magical weapons.
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- When horse or rider reaches 0 HP, shatters into ice crystals.
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### Charge
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Grants double damage to rider's lance.
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- Can't use while in melee.
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- Can't attack same round when used.
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- Requires a clear run of 60' (20 yards).
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!!!include(bestiary/undead.md)!!!
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44
src/pages/bestiary/draugr/draugr-king.md
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src/pages/bestiary/draugr/draugr-king.md
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---
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title: Draugr King
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description: A very powerful, frozen, desiccated, undead corpse which wears a crown and wields weapons of magical, life draining ice, while leading regular draugr from horseback.
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date_pub: 2024-11-05T22:08:35.000-04:00
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section: bestiary
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content_type: feature
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short_code: bdruk
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---
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A very powerful, frozen, desiccated, undead corpse which wears a crown and wields weapons of magical, life draining ice, while leading regular draugr from horseback.
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<div class='headlessTableWrapper'>
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| | |
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| ----------------- | ------------------------------------------------- |
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| **Hit Dice** | 9d10\*\* (49hp) |
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| **Armor Class** | 17 |
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| **Attacks** | 2 (+8) @ 1d8 + energy drain (weapon) or fear gaze |
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| **Movement** | 50' |
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| **Saving Throws** | D10 W11 P12 B13 S14 (6) |
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| **Morale** | 11 |
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| **Alignment** | Chaotic |
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</div>
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- Usually found in frozen regions.
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- Immune to damage from cold and non-magical weapons.
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- Regenerates 2 hp at the start of each round until destroyed.
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- At 0 HP, shatters into ice crystals along with its ice weapons, undead horse(s), and any draugr (including lords and horses) under its control.
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### Fear Gaze
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Target in sight must **Save vs Paralyze** at -2 or be [paralyzed](/rules/adventuring.html#paralyzed) with terror.
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- Paralysis is broken if draugr king attacks them or goes out of sight.
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### Energy Drain
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Damage inflicted by this attack reduces the target's maximum HP.
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- A humanoid killed by this ability becomes a draugr in 1 day, under the control of the one that killed them.
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- The victim gains back 1 hit die worth of hit points to their maximum after each long rest they take, until they return to their original total.
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!!!include(bestiary/undead.md)!!!
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37
src/pages/bestiary/draugr/draugr-lord.md
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37
src/pages/bestiary/draugr/draugr-lord.md
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---
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title: Draugr Lord
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description: A powerful, frozen, desiccated, undead corpse which wields weapons of magical, life draining ice and lead draugr from horseback.
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date_pub: 2024-11-05T22:08:35.000-04:00
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section: bestiary
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content_type: feature
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short_code: bdru1
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---
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A powerful, frozen, desiccated, undead corpse which wields weapons of magical, life draining ice and lead draugr from horseback.
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<div class='headlessTableWrapper'>
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| | |
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| ----------------- | ------------------------------------ |
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| **Hit Dice** | 6d10\*\* (33hp) |
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| **Armor Class** | 17 |
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| **Attacks** | 2 (+5) @ 1d6 + energy drain (weapon) |
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| **Movement** | 50' |
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| **Saving Throws** | D10 W11 P12 B13 S14 (6) |
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| **Morale** | 11 |
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| **Alignment** | Chaotic |
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</div>
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- Usually found in frozen regions.
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- Immune to damage from cold and non-magical weapons.
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- At 0 HP, shatters into ice crystals along with its ice weapons and horse.
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### Energy Drain
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Damage inflicted by this attack reduces the target's maximum HP.
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- A humanoid killed by this ability becomes a draugr in 1 day, under the control of the one that killed them.
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- The victim gains back 1 hit die worth of hit points to their maximum after each long rest they take, until they return to their original total.
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!!!include(bestiary/undead.md)!!!
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38
src/pages/bestiary/draugr/draugr.md
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38
src/pages/bestiary/draugr/draugr.md
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---
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title: Draugr
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description: A frozen, desiccated, undead corpse which wields a weapon of magical, life draining ice.
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date_pub: 2024-11-05T23:58:02.000-04:00
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section: bestiary
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content_type: feature
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short_code: bdru0
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---
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A frozen, desiccated, undead corpse which wields a weapon of magical, life draining ice.
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<div class='headlessTableWrapper'>
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||||
| | |
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| ----------------- | -------------------------------------- |
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| **Hit Dice** | 4d10\*\* (22hp) |
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| **Armor Class** | 16 |
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| **Attacks** | 1 (+3) @ 1d8 + life drain (ice weapon) |
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| **Movement** | 40' |
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| **Saving Throws** | D10 W11 P12 B13 S14 (4) |
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| **Morale** | 11 |
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| **Alignment** | Chaotic |
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</div>
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- Usually found in frozen regions.
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- Immune to damage from cold and non-magical, non-silver weapons.
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- Takes half damage from silver weapons.
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- At 0 HP, shatters into ice crystals along with its ice weapon.
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### Life Drain
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Damage inflicted by this attack reduces the target's maximum HP.
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- A humanoid killed by this ability becomes a draugr in 1 day, under the control of the one that killed them.
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- The victim gains back 1 hit die worth of hit points to their maximum after each long rest they take, until they return to their original total.
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!!!include(bestiary/undead.md)!!!
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17
src/pages/bestiary/draugr/index.md
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src/pages/bestiary/draugr/index.md
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---
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title: Draugr
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description: TBD
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date_pub: 2024-11-06T00:02:44.000-04:00
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section: bestiary
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content_type: feature
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short_code: bdru
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---
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Frozen, desiccated, undead corpses which wield a magical weapons of pure ice that drain life from opponents.
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### Subtypes
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- [Draugr (Standard)](./draugr.html): Takes 1/2 damage from silver weapons.
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- [Draugr, Horse](./draugr-horse.html): Undead horse ridden by the Draugr Lord and Draugr King.
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- [Draugr King](./draugr-king.html): Very powerful, has fear gaze, rides horse.
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- [Draugr Lord](./draugr-lord.html): Powerful, rides horse.
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@@ -25,7 +25,7 @@ A monstrous, intelligent, devious, fire-breathing hound, about as big as a small
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</div>
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- Immune to non-magical fire.
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- 75% chance to detect invisible within 60' each round.
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- 75% chance to detect [invisible](/rules/adventuring.html#invisible) creatures within 60' each round.
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- Can be found with other fire-themed creatures.
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### Fire Breath
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37
src/pages/bestiary/gargoyle.md
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37
src/pages/bestiary/gargoyle.md
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---
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title: Gargoyle
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description: Semi-intelligent, often grotesque creatures that can fly and turn to stone.
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date_pub: 2024-11-02T15:37:44.000-04:00
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section: bestiary
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content_type: feature
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short_code: bga
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---
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Semi-intelligent, often grotesque creatures that can fly and turn to stone.
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<div class='headlessTableWrapper'>
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||||
| | |
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| ----------------- | ------------------------------------ |
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| **Hit Dice** | 4 (18hp) |
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| **Armor Class** | 14 |
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| **Attacks** | 2 (+3) @ 1d8 (varies based on shape) |
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| **Movement** | 30' / 50' flying |
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| **Saving Throws** | D8 W9 P10 B10 S12 (8) |
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| **Morale** | 11 |
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| **Alignment** | Any |
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</div>
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- Immune to damage from non-magical weapons.
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- Immune to sleep and charm spells.
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- Stone-like appearance, may be overlooked or mistaken for inanimate statues.
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- Attack types vary based on shape (ex: claws, bite, horns).
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### Autopetrify
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Rather than moving, can turn from flesh to stone (or vice-versa).
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- While [petrified](../rules/adventuring.html#petrified), senses are dulled (-2 to checks).
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- Turns to stone upon death.
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- Killer must **Save vs Paralyze** or weapon is trapped when gargoyle dies.
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@@ -25,7 +25,7 @@ A solitary, transparent, jelly-like creature, typically shaped as a 10' cube, wh
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</div>
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- Stealth check succeeds on a roll of 1-4, due to transparency.
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- On touch, **Save vs Paralyze** or be paralyzed for 2d4 turns.
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- On touch, **Save vs Paralyze** or be [paralyzed](/rules/adventuring.html#paralyzed) for 2d4 turns.
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- Immune to cold and lightning.
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- Contains various items that can't be digested.
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@@ -24,7 +24,7 @@ A grisly, bestial, undead humanoid with an appetite for human flesh.
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</div>
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- On a claw or bite, victim must **Save vs Paralyze** or be paralyzed for 2d4 turns.
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||||
- On a claw or bite, victim must **Save vs Paralyze** or be [paralyzed](/rules/adventuring.html#paralyzed) for 2d4 turns.
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||||
- Doesn't affect elves or HD5+ creatures.
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- Once a target is paralyzed, ghouls will shift attacks to others.
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@@ -13,14 +13,17 @@ Below you'll find a small sampling of the various humanoids and other creatures
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- [Assassin](./assassin.html): Someone skilled at stealth-based elimination.
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||||
- [Baboon](./baboon.html): Semi-intelligent, terrestrial monkeys that live in small packs (led by an alpha) and communicate via screams and shrieks.
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- [Bat](./bats/): Nocturnal flying mammal which often roosts in caves and comes in multiple varieties / sizes.
|
||||
- [Batikoda](./batikoda.html): Semi-intelligent, winged monkeys with sharp claws that live in small packs high in trees.
|
||||
- [Bugbear](./bugbear.html): Large, hairy goblin-like creatures capable of sneaking up on prey.
|
||||
- [Cleric](./cleric.html): A holy (or unholy) warrior-priest on a quest for their deity.
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||||
- [Commoner](./commoner.html): One of the common people (artists, beggars, children, craftspeople, farmers, fishermen, housewives, scholars, slaves, etc.).
|
||||
- [Corsair](./corsair.html): A skilled sailor, be it on the seas, in the air, or on the astral plane. Usually part of a crew.
|
||||
- [Dinosaur](./dinosaurs/): Any of a number of bird-like lizards, often found on "lost world" planes (or dreaded jungle islands).
|
||||
- [Dragon](./dragons/): A huge, proud, flying lizard with massive wings and the ability to spew one or more types of attack from their mouths.
|
||||
- [Draugr](./draugr/): A frozen, desiccated, undead corpse which wields weapons of magical, energy draining ice.
|
||||
- [Fighter](./fighter.html): Someone who earns their keep via combat.
|
||||
- [Flamehound](./flamehound.html): A monstrous, intelligent, devious, fire-breathing hound, about as big as a small pony, who loves heat and often dwells near a volcano.
|
||||
- [Gargoyle](./gargoyle.html): Semi-intelligent, often grotesque creatures that can fly and turn to stone.
|
||||
- [Gelatinous Cube](./gelatinous-cube.html): A solitary, transparent, jelly-like creature, typically shaped as a 10' cube, which absorbs meat and living creatures as it moves (slowly) through dungeons.
|
||||
- [Ghroudrru](./ghroudrru.html): A water-dwelling creature, 5' in diameter, with a gaping, tooth-filled maw which emerges from a hard calcareous hemisphere-shaped shell.
|
||||
- [Ghoul](./ghoul.html): A grisly, bestial, undead humanoid with an appetite for human flesh.
|
||||
@@ -38,18 +41,19 @@ Below you'll find a small sampling of the various humanoids and other creatures
|
||||
- [Owl Bear](./owl-bear.html): A massive (8' tall, 1500 pounds), aggressive, carnivorous bear-like creature with the features and face of an owl.
|
||||
- [Paladin](./paladin.html): A holy (or unholy) knight on a quest for their deity.
|
||||
- [Pirate](./pirate.html): A sailor skilled in theft and piracy, be it on the seas, in the air, or on the astral plane. Usually part of a crew.
|
||||
- [Priest](./priest.html): A holy (or unholy) divine magic user on a mission for their deity.
|
||||
- [Raknitaur](./raknitaur.html): A highly intelligent, thoroughly evil magic user with a humanoid upper body attached to the legs and body of a giant spider, poisonous fangs, and a dozen eyes.
|
||||
- [Ravager Slime](./ravager-slime.html): A 2-3" long silver ooze-like creature, part of a colony of tens-of-thousands of similar beings, which serve as both a repair and defense system for the Ravager and its lair.
|
||||
- [Priest](./priest.html): Holy (or unholy) divine magic user on a mission for their deity.
|
||||
- [Raknitaur](./raknitaur.html): Highly intelligent, thoroughly evil magic user with a humanoid upper body attached to the legs and body of a giant spider, poisonous fangs, and a dozen eyes.
|
||||
- [Ravager Slime](./ravager-slime.html): Silver ooze-like creature, 2-3" long and part of a colony of tens-of-thousands of similar beings, which serve as both a repair and defense system for the Ravager and its lair.
|
||||
- [Shrulk](./shrulk.html): An intelligent, carnivorous, plantlike creature, often mistaken for a dead shrub, which grows up to 6' tall, has spongy roots roots, thorny branches, blood for sap, and the ability to twist its branches to form a humanoid body.
|
||||
- [Thief](./thief.html): Someone skilled at stealing things.
|
||||
- [Treant](./treant.html): An intelligent, plantlike humanoid, often mistaken for a tree, which grows up to 25' tall, and is usually only concerned with protecting and preserving the trees and plants in their home area.
|
||||
- [Treulk](./treulk.html): An intelligent, carnivorous, plantlike humanoid, often mistaken for a dead tree, which grows up to 25' tall, has spongy roots roots and bark, thorny branches, and blood for sap.
|
||||
- [Treant](./treant.html): Intelligent, plantlike humanoid, often mistaken for a tree, which grows up to 25' tall, and is usually only concerned with protecting and preserving the trees and plants in their home area.
|
||||
- [Treulk](./treulk.html): Intelligent, carnivorous, plantlike humanoid, often mistaken for a dead tree, which grows up to 25' tall, has spongy roots roots and bark, thorny branches, and blood for sap.
|
||||
- [Vampire](./vampires/): Undead creature that survives by drinking the blood of others.
|
||||
- [Warp Cat](./warp-cat.html): A black, human-sized, panther-like creature, native to the astral plane, with six legs and a razor-sharp tentacle growing from each front shoulder.
|
||||
- [Werebeast](./werebeasts/): A humanoid infected by therianthropy, cursed to shapeshift into an animal form.
|
||||
- [Watcher](./watcher.html): A single recessed eye surrounded by dozens of small tentacles and several larger (5' long) ones with razor-sharp tips.
|
||||
- [Wight](./wight.html): A humanoid corpse possessed by a malevolent spirit.
|
||||
- [Warp Cat](./warp-cat.html): Black, human-sized, panther-like creature, native to the astral plane, with six legs and a razor-sharp tentacle growing from each front shoulder.
|
||||
- [Werebeast](./werebeasts/): Humanoid infected by therianthropy, cursed to shapeshift into an animal form.
|
||||
- [Watcher](./watcher.html): Single recessed eye surrounded by dozens of small tentacles and several larger (5' long) ones with razor-sharp tips.
|
||||
- [Wight](./wight.html): Humanoid corpse possessed by a malevolent spirit.
|
||||
- [Wizard](./wizard.html): Magic user, often in robes, who memorizes spells from their spellbooks.
|
||||
- [Wraith](./wraith.html): Ethereal undead that appears as a pale, humanoid shape of gathered mist.
|
||||
- [Wizard](./wizard.html): A magic user, often in robes, who memorizes spells from their spellbooks.
|
||||
- [Zombie](./zombie.html): A decaying undead corpse.
|
||||
- [Wyrmette](./wyrmette.html): Miniature dragon with fine scales, sharp horns, tiny pointed teeth, and a breath weapon.
|
||||
- [Zombie](./zombie.html): Decaying undead corpse.
|
||||
|
@@ -8,24 +8,24 @@ short_code: biu
|
||||
status: hidden
|
||||
---
|
||||
|
||||
A wormlike creature with pale, gray skin, a gaping mouth filled with rows of sharp teeth, and 2 whip-like tentacles, which makes its home in tubes in certain dark waters.
|
||||
An intelligent, squid-like creature with pale, gray skin, a gaping mouth filled with rows of sharp teeth, and up to a dozen whip-like tentacles, which live in shells that can attach to walls, and lurk in dark waters.
|
||||
|
||||
<div class='headlessTableWrapper'>
|
||||
|
||||
| | |
|
||||
| ----------------- | --------------------------------------------------- |
|
||||
| **Hit Dice** | 6\* (27hp) |
|
||||
| **Armor Class** | 17 (natural) |
|
||||
| **Attacks** | 2 (+5) @ 1d6 (tentacle), 1 @ 1d4+1 + disease (bite) |
|
||||
| **Movement** | 40' |
|
||||
| **Saving Throws** | D12 W13 P14 B15 S16 (2) |
|
||||
| **Morale** | 9 |
|
||||
| **Alignment** | Neutral |
|
||||
| **XP** | 500 |
|
||||
| | |
|
||||
| ----------------- | ----------------------------------------------------------- |
|
||||
| **Hit Dice** | 6\* (27hp) |
|
||||
| **Armor Class** | 17 (natural) |
|
||||
| **Attacks** | 2 (+5) @ 1d6 (tentacle cluster), 1 @ 1d4+1 + disease (bite) |
|
||||
| **Movement** | 40' |
|
||||
| **Saving Throws** | D12 W13 P14 B15 S16 (2) |
|
||||
| **Morale** | 9 |
|
||||
| **Alignment** | Neutral |
|
||||
| **XP** | 500 |
|
||||
|
||||
</div>
|
||||
|
||||
- On a bite, victim must **Save vs Poison** or contract a fatal disease which will kill them in 1d12 days.
|
||||
- On a bite, victim must **Save vs Poison** or contract a fatal disease which will kill them in 1d12 days (becoming [poisoned](/rules/adventuring.html#poisoned) half-way through).
|
||||
- -2 to attack rolls and -1 to AC when in bright light
|
||||
- Able to communicate telepathically with any sentient creature.
|
||||
|
||||
|
@@ -4,13 +4,11 @@ description: The mimic creature for OSR gaming.
|
||||
date_pub: 2023-07-25T11:13:00-04:00
|
||||
section: bestiary
|
||||
content_type: feature
|
||||
short_code: bm1m
|
||||
short_code: mimic
|
||||
---
|
||||
|
||||
A shape-shifter that can assume the form of inanimate objects (ex: chests, statues, or doors).
|
||||
|
||||
- May range in size and power from 3-9 HD when mature.
|
||||
|
||||
<div class='headlessTableWrapper'>
|
||||
|
||||
| | |
|
||||
@@ -25,7 +23,14 @@ A shape-shifter that can assume the form of inanimate objects (ex: chests, statu
|
||||
|
||||
</div>
|
||||
|
||||
**Glue**
|
||||
- May range in size and power from 3-9 HD when mature.
|
||||
- At 3-8HD, 5% chance per HD to be intelligent.
|
||||
- Immune to acid attacks.
|
||||
- Not affected by molds, slimes, or puddings.
|
||||
- -2 to attack rolls and -1 to AC in bright light (ex: magic light or `daylight).
|
||||
- Can shift form to take on appearance of any wooden or stone object.
|
||||
|
||||
### Glue
|
||||
|
||||
- Affects any creature or item that touches the mimic.
|
||||
- Affected creatures may use a [Combat Action](/rules/combat.html#combat-procedure) to attempt to break free with by making a successful STR check at -2.
|
||||
@@ -33,17 +38,6 @@ A shape-shifter that can assume the form of inanimate objects (ex: chests, statu
|
||||
- Solvents (ex: alcohol) weaken glue, allowing automatic escape after 3 rounds.
|
||||
- Naturally dissolves 5 rounds after mimic dies.
|
||||
|
||||
**Immunities**
|
||||
|
||||
- Immune to acid attacks
|
||||
- Not affected by molds, slimes, or puddings.
|
||||
|
||||
**Intelligence**: 5% chance per HD to be intelligent
|
||||
|
||||
**Light Sensitivity**: -2 to attack rolls and -1 to AC in bright light (ex: magic light or `daylight).
|
||||
|
||||
**Mimicry**: Can shift form to take on appearance of any wooden or stone object.
|
||||
|
||||
#### Other Sizes / Power Options
|
||||
|
||||
<div class="dividedTableWrapper">
|
||||
|
109
src/pages/bestiary/mummy-lord.md
Normal file
109
src/pages/bestiary/mummy-lord.md
Normal file
@@ -0,0 +1,109 @@
|
||||
---
|
||||
title: Mummy Lord
|
||||
description: The mummy creature for OSR gaming.
|
||||
date_pub: 2023-10-26T23:15:49.000-04:00
|
||||
section: bestiary
|
||||
content_type: feature
|
||||
short_code: bmm1
|
||||
---
|
||||
|
||||
A powerful, preserved, undead humanoid, often found wrapped in funerary bandages.
|
||||
|
||||
<div class='headlessTableWrapper'>
|
||||
|
||||
| | |
|
||||
| ----------------- | ------------------------------------ |
|
||||
| **Hit Dice** | 10\*\* (45 hp) |
|
||||
| **Armor Class** | 17 |
|
||||
| **Movement** | 40' |
|
||||
| **Attacks** | 1 (+8) @ rot (touch, 2d10 + disease) |
|
||||
| **Alignment** | Chaotic |
|
||||
| **Saving Throws** | D6 W7 P8 B8 S10 (10) |
|
||||
| **Morale** | 12 |
|
||||
|
||||
</div>
|
||||
|
||||
- Typically found haunting ruins and tombs.
|
||||
- Anyone seeing a mummy lord must **Save vs Paralyze** or be [paralyzed](/rules/adventuring.html#paralyzed) with terror.
|
||||
- Paralysis is broken if mummy lord attacks them or goes out of sight.
|
||||
- Immune to all damage except fire or magic.
|
||||
- Any damage taken is reduced by 50%.
|
||||
- Gains advantage on saves vs spells and other magical effects.
|
||||
- When destroyed, if heart remains intact, will reform body (with full HP) 1d4 days later.
|
||||
|
||||
### Spellcasting
|
||||
|
||||
- Can cast spells as a 10th level [priest](/classes/priest/).
|
||||
|
||||
!!!include(bestiary/undead.md)!!
|
||||
|
||||
### Disease
|
||||
|
||||
Anyone touched by a mummy must **Save vs Poison** or contract a rotting disease.
|
||||
|
||||
- Must save after each touch (unless infected).
|
||||
- While infected:
|
||||
- Can't regain hit points,
|
||||
- Loses 1 HD every day.
|
||||
- If HD drops to 0, victim dies and turns to dust.
|
||||
- Healing occurs at 10% normal rate.
|
||||
- Disease can only be removed by magic (ex: Cure Disease spell)
|
||||
|
||||
### Shapeshift
|
||||
|
||||
Can change into Cloud of Sand at will.
|
||||
|
||||
- Each change takes 1 round.
|
||||
- Can take humanoid form or Cloud of Sand.
|
||||
- Clothes and equipment carried remain in possession but inaccessible while in non-humanoid form.
|
||||
|
||||
#### Cloud of Sand
|
||||
|
||||
| | |
|
||||
| ----------------- | --------------------- |
|
||||
| **Hit Dice** | 7\*\* (31 hp) |
|
||||
| **Armor Class** | 17 |
|
||||
| **Movement** | 60' flying |
|
||||
| **Attacks** | None |
|
||||
| **Saving Throws** | D8 W9 P10 B10 S12 (7) |
|
||||
| **Morale** | 12 |
|
||||
|
||||
- Immune to all weapons while in this form.
|
||||
- Unable to attack while in this form.
|
||||
- Any creature that becomes adjacent to this form must **Save vs Blasts** or be [blinded] until for one combat round (their next attack).
|
||||
|
||||
<!--
|
||||
```
|
||||
|
||||
Rotting Fist 1d20 + 9 3d6+4+6d6
|
||||
Spells: Sacred Flame, Thaumaturgy, Command, Guiding Bolt, Shield Of Faith, Hold Person, Silence, Spiritual Weapon, Animate Dead, Dispel Magic, Divination, Guardian Of Faith, Contagion, Insect Plague, Harm
|
||||
|
||||
|
||||
Magic Resistance: The mummy lord has advantage on saving throws against spells and other magical effects.
|
||||
|
||||
Rejuvenation: A destroyed mummy lord gains a new body in 24 hours if its heart is intact, regaining all its hit points and becoming active again. The new body appears within 5 feet of the mummy lord's heart.
|
||||
|
||||
Spellcasting: The mummy lord is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). The mummy lord has the following cleric spells prepared:
|
||||
|
||||
Multiattack: The mummy can use its Dreadful Glare and makes one attack with its rotting fist.
|
||||
|
||||
Rotting Fist: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage plus 21 (6d6) necrotic damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.
|
||||
|
||||
Dreadful Glare: The mummy lord targets one creature it can see within 60 feet of it. If the target can see the mummy lord, it must succeed on a DC 16 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies and mummy lords for the next 24 hours.'
|
||||
|
||||
|
||||
Legendary Actions
|
||||
Can take 3 Legendary Actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature's turn. Spent legendary actions are regained at the start of each turn.
|
||||
|
||||
Attack: The mummy lord makes one attack with its rotting fist or uses its Dreadful Glare.
|
||||
|
||||
Blinding Dust: Blinding dust and sand swirls magically around the mummy lord. Each creature within 5 feet of the mummy lord must succeed on a DC 16 Constitution saving throw or be blinded until the end of the creature's next turn.
|
||||
|
||||
Blasphemous Word (Costs 2 Actions): The mummy lord utters a blasphemous word. Each non-undead creature within 10 feet of the mummy lord that can hear the magical utterance must succeed on a DC 16 Constitution saving throw or be stunned until the end of the mummy lord's next turn.
|
||||
|
||||
Channel Negative Energy (Costs 2 Actions): The mummy lord magically unleashes negative energy. Creatures within 60 feet of the mummy lord, including ones behind barriers and around corners, can't regain hit points until the end of the mummy lord's next turn.
|
||||
|
||||
Whirlwind of Sand (Costs 2 Actions): The mummy lord magically transforms into a whirlwind of sand, moves up to 60 feet, and reverts to its normal form. While in whirlwind form, the mummy lord is immune to all damage, and it can't be grappled, petrified, knocked prone, restrained, or stunned. Equipment worn or carried by the mummy lord remain in its possession.
|
||||
|
||||
```
|
||||
-->
|
@@ -25,8 +25,8 @@ A preserved, undead humanoid, often found wrapped in funerary bandages.
|
||||
</div>
|
||||
|
||||
- Typically found haunting ruins and tombs.
|
||||
- Anyone seeing a mummy must **Save vs Paralyze** or be paralyzed with terror.
|
||||
- Paralysis is broken if mummy attacks or goes out of sight.
|
||||
- Anyone seeing a mummy must **Save vs Paralyze** or be [paralyzed](/rules/adventuring.html#paralyzed) with terror.
|
||||
- Paralysis is broken if mummy attacks them or goes out of sight.
|
||||
- Immune to all damage except fire or magic.
|
||||
- Any damage taken is reduced by 50%.
|
||||
|
||||
|
@@ -19,17 +19,20 @@ Most of the class-based NPCs listed in the [bestiary](/bestiary/index.html) are
|
||||
### Bugbear
|
||||
|
||||
- +2 to saves vs poison, spells, and wielded items.
|
||||
- Can see heat signatures up to 60', even in total darkness.
|
||||
- 60' [infravision](/rules/adventuring.html#infravision)
|
||||
- Can wield any two-handed melee weapon with only one hand.
|
||||
|
||||
### Dracokin
|
||||
|
||||
- Determine [draconic ancestry](/races/dracokin.html#draconic-ancestry) and breath weapon
|
||||
- Draconic ancestry
|
||||
- Breath Weapon: All creatures in area must Save vs Blasts and take damage equal to 1/2 of the dracokin's current hp on a fail or half-damage on a success.
|
||||
- +2 to all saves vs Blasts of the same type as breath weapon.
|
||||
|
||||
!!!include(races/dracokin-ancestry-table.md)!!!
|
||||
|
||||
### Drow
|
||||
|
||||
- Can see heat signatures up to 60', even in total darkness.
|
||||
- 60' [infravision](/rules/adventuring.html#infravision)
|
||||
- -2 to attacks and -1 AC in bright light (daylight, [Continual Light](/spells/continual-light.html), etc).
|
||||
- HD 2+ can cast [Darkness](/spells/light.html#darkness) once per day.
|
||||
- HD 4+ can cast [Detect Magic](/spells/detect-magic.html) once per day
|
||||
@@ -38,7 +41,7 @@ Most of the class-based NPCs listed in the [bestiary](/bestiary/index.html) are
|
||||
|
||||
- +2 to saves vs poison, spells, and wielded items.
|
||||
- +1 AC
|
||||
- Can see heat signatures up to 60', even in total darkness.
|
||||
- 60' [infravision](/rules/adventuring.html#infravision)
|
||||
- Can't use longbows or 2-handed weapons.
|
||||
|
||||
### Elekin
|
||||
@@ -49,13 +52,13 @@ Most of the class-based NPCs listed in the [bestiary](/bestiary/index.html) are
|
||||
|
||||
### Elf
|
||||
|
||||
- Can see heat signatures up to 60', even in total darkness.
|
||||
- 60' [infravision](/rules/adventuring.html#infravision)
|
||||
- HD 2+ can cast [Light](/spells/light.html) once per day.
|
||||
- HD 4+ can cast [Detect Magic](/spells/detect-magic.html) once per day.
|
||||
|
||||
### Elfaye
|
||||
|
||||
- Can see heat signatures up to 60', even in total darkness.
|
||||
- 60' [infravision](/rules/adventuring.html#infravision)
|
||||
- HD 2+ can cast [Hidden Step](/spells/hiddenlight.html) once per day.
|
||||
- HD 4+ can cast [Detect Magic](/spells/detect-magic.html) once per day.
|
||||
|
||||
@@ -63,13 +66,13 @@ Most of the class-based NPCs listed in the [bestiary](/bestiary/index.html) are
|
||||
|
||||
- +1d2 damage on unarmed attacks from claws.
|
||||
- +1 AC
|
||||
- Can see heat signatures up to 60', even in total darkness.
|
||||
- 60' [infravision](/rules/adventuring.html#infravision)
|
||||
|
||||
### Firfolk
|
||||
|
||||
- +2 bonus to saves vs poison, spells, and wielded items.
|
||||
- Can wield any two-handed melee weapon with only one hand.
|
||||
- Can cast _glamour_ from 2nd level and _invisibility_ from 4th level (once each per day).
|
||||
- Can cast [glamour](/spells/glamour.html) from 2nd level and [invisibility](/spells/invisibility.html) from 4th level (once each per day).
|
||||
|
||||
### Giantkin
|
||||
|
||||
@@ -79,7 +82,7 @@ Most of the class-based NPCs listed in the [bestiary](/bestiary/index.html) are
|
||||
### Gnome
|
||||
|
||||
- +2 to saves vs spells and wielded items.
|
||||
- Can see heat signatures up to 60', even in total darkness.
|
||||
- 60' [infravision](/rules/adventuring.html#infravision)
|
||||
- Can't use longbows or 2-handed weapons.
|
||||
- 30% have burrowing mammal pet (badger, mole, etc.)
|
||||
|
||||
@@ -95,7 +98,7 @@ Most of the class-based NPCs listed in the [bestiary](/bestiary/index.html) are
|
||||
### Ogre
|
||||
|
||||
- +2 to saves vs poison, spells, and wielded items.
|
||||
- Can see heat signatures up to 60', even in total darkness.
|
||||
- 60' [infravision](/rules/adventuring.html#infravision)
|
||||
- Can wield any two-handed melee weapon with only one hand.
|
||||
|
||||
### Rhinokin
|
||||
@@ -106,13 +109,13 @@ Most of the class-based NPCs listed in the [bestiary](/bestiary/index.html) are
|
||||
|
||||
### Stral
|
||||
|
||||
- Can see heat signatures up to 60', even in total darkness.
|
||||
- 60' [infravision](/rules/adventuring.html#infravision)
|
||||
- Each carries at least one magical weapon or item with an elemental bound to it.
|
||||
|
||||
### Tortokin
|
||||
|
||||
- +1d2 damage on unarmed attacks from claws.
|
||||
- Determine AC:
|
||||
- AC based on HD / Level:
|
||||
|
||||
<div class="dividedTableWrapper">
|
||||
|
||||
|
@@ -59,4 +59,5 @@ A large oyster, big enough to swallow a humanoid, often found with a pearl insid
|
||||
| 20 | Large | Purple | 5000 |
|
||||
|
||||
- Pearl may be picked like a pocket (15% base chance for those without the skill).
|
||||
- On fail, oyster closes - roll for attack against PC, on hit, character is trapped inside
|
||||
- On fail, oyster closes - roll for attack against would-be picker.
|
||||
- On hit, failed picker is trapped inside.
|
||||
|
@@ -26,16 +26,16 @@ A highly intelligent, thoroughly evil magic user with a humanoid upper body atta
|
||||
|
||||
### Bite
|
||||
|
||||
- When bit, victim must **Save vs Poison** at -2 or be paralyzed for 1d2 turns.
|
||||
- On round after being bit and paralyzed, victim must **Save vs Paralyze** or get back up (on monsters initiative) and attack nearest ally at -2.
|
||||
- When bit, victim must **Save vs Poison** at -2 or be [paralyzed](/rules/adventuring.html#paralyzed) for 1d2 turns.
|
||||
- One round after being bit and paralyzed, victim must **Save vs Paralyze** or get back up (on monsters initiative) and attack nearest ally at -2.
|
||||
|
||||
- Victim gets new save attempt each round, with a successful save rendering them immobile until the paralysis lifts.
|
||||
- This continues for the duration unless the Raknitaur wills the attack to stop, the target dies, or the Raknitaur dies.
|
||||
|
||||
- 20% chance to be accompanied by 1d8 dessicated zombies.
|
||||
- 10% chance to be protecting 3d8 eggs while accompanied by 1d8 dessicated zombies.
|
||||
- 20% chance to be accompanied by 1d8 desiccated zombies.
|
||||
- 10% chance to be protecting 3d8 eggs while accompanied by 1d8 desiccated zombies.
|
||||
|
||||
### Web
|
||||
|
||||
- Web is as strong as giant spider (and just as flammable), but not as sticky.
|
||||
- Anyone touching web must **Save vs Paralyze** at +2 or be paralyzed for as long as they are in contact with it (and the 2 rounds after).
|
||||
- Anyone touching web must **Save vs Paralyze** at +2 or be [paralyzed](/rules/adventuring.html#paralyzed) for as long as they are in contact with it (and the 2 rounds after).
|
||||
|
25
src/pages/bestiary/rats/dire-rat.md
Normal file
25
src/pages/bestiary/rats/dire-rat.md
Normal file
@@ -0,0 +1,25 @@
|
||||
---
|
||||
title: Rat (Dire)
|
||||
description: Furry, disease-ridden rodents, 4'+ in length, with bones protruding from their brown, grey, or black fur.
|
||||
date_pub: 2024-11-04T22:13:28.000-04:00
|
||||
section: bestiary
|
||||
subsection: rats
|
||||
content_type: feature
|
||||
short_code: brtd
|
||||
---
|
||||
|
||||
Furry, disease-ridden rodents, 4'+ in length, with bones protruding from their brown, grey, or black fur.
|
||||
|
||||
<div class='headlessTableWrapper'>
|
||||
|
||||
| | |
|
||||
| ----------------- | ----------------------------- |
|
||||
| **Hit Dice** | 1 (5hp) |
|
||||
| **Armor Class** | 13 |
|
||||
| **Attacks** | 1 (+0) @ 1d6 + disease (bite) |
|
||||
| **Movement** | 40' / 20' swimming |
|
||||
| **Saving Throws** | D12 W133 P14 B15 S16 (1) |
|
||||
| **Morale** | 8 |
|
||||
| **Alignment** | Neutral |
|
||||
|
||||
</div>
|
27
src/pages/bestiary/rats/giant-rat.md
Normal file
27
src/pages/bestiary/rats/giant-rat.md
Normal file
@@ -0,0 +1,27 @@
|
||||
---
|
||||
title: Rat (Giant)
|
||||
description: Small, furry, disease-ridden rodents, 3-4' in length, with brown, grey, or black fur.
|
||||
date_pub: 2024-11-04T21:55:35.000-04:00
|
||||
section: bestiary
|
||||
subsection: rats
|
||||
content_type: feature
|
||||
short_code: brtg
|
||||
---
|
||||
|
||||
Small, furry, disease-ridden rodents, 3-4' in length, with brown, grey, or black fur.
|
||||
|
||||
<div class='headlessTableWrapper'>
|
||||
|
||||
| | |
|
||||
| ----------------- | ----------------------------- |
|
||||
| **Hit Dice** | 2hp |
|
||||
| **Armor Class** | 12 |
|
||||
| **Attacks** | 1 (+0) @ 1d3 + disease (bite) |
|
||||
| **Movement** | 40' / 20' swimming |
|
||||
| **Saving Throws** | D12 W133 P14 B15 S16 (1) |
|
||||
| **Morale** | 8 |
|
||||
| **Alignment** | Neutral |
|
||||
|
||||
</div>
|
||||
|
||||
!!!include(bestiary/rat.md)!!!
|
18
src/pages/bestiary/rats/index.md
Normal file
18
src/pages/bestiary/rats/index.md
Normal file
@@ -0,0 +1,18 @@
|
||||
---
|
||||
title: Rats
|
||||
description: Various rat creatures for OSR gaming.
|
||||
date_pub: 2024-11-04T22:39:30.000-04:00
|
||||
section: bestiary
|
||||
content_type: feature
|
||||
short_code: brt
|
||||
---
|
||||
|
||||
Furry, disease-ridden rodents with brown, grey, or black fur.
|
||||
|
||||
!!!include(bestiary/rat.md)!!!
|
||||
|
||||
### Subtypes
|
||||
|
||||
- [Dire Rat](./dire-rat.html): Small-to-medium sized (4'+ long), with bones protruding from their fur.
|
||||
- [Giant Rat](./giant-rat.html): Small (3-4' long).
|
||||
- [Rat (Standard)](./rat.html): Tiny (6"-2' long), attack in packs of 5-10.
|
36
src/pages/bestiary/rats/rat.md
Normal file
36
src/pages/bestiary/rats/rat.md
Normal file
@@ -0,0 +1,36 @@
|
||||
---
|
||||
title: Rat (Standard)
|
||||
description: Tiny, furry, swarming, disease-ridden rodents, 6" to 2' in length, with brown, grey, or black fur.
|
||||
date_pub: 2024-11-04T21:55:35.000-04:00
|
||||
section: bestiary
|
||||
subsection: bats
|
||||
content_type: feature
|
||||
short_code: brt1
|
||||
---
|
||||
|
||||
Tiny, furry, swarming, disease-ridden rodents, 6" to 2' in length, with brown, grey, or black fur.
|
||||
|
||||
<div class='headlessTableWrapper'>
|
||||
|
||||
| | |
|
||||
| ----------------- | ------------------------------------- |
|
||||
| **Hit Dice** | 1hp |
|
||||
| **Armor Class** | 10 |
|
||||
| **Attacks** | 1 (+0) @ 1d6 + disease (bite as pack) |
|
||||
| **Movement** | 20' / 10' swimming |
|
||||
| **Saving Throws** | D14 W15 P16 B17 S18 (0) |
|
||||
| **Morale** | 5 |
|
||||
| **Alignment** | Neutral |
|
||||
|
||||
</div>
|
||||
|
||||
- Bite has 5% (1-in-20) chance of infecting victim (**Save vs Poison** to avoid).
|
||||
- Disease has 25% (1-in-4) chance of killing victim in 1d6 days, otherwise they are poisoned for 1 month.
|
||||
- Will flee from fire, unless summoned and forced to fight.
|
||||
- Excels at swimming, may attack without penalty.
|
||||
- Usually avoids fighting, but will attack if defending nest or summoned.
|
||||
|
||||
### Pack
|
||||
|
||||
- Groups of 5–10 rats attack as a pack, making a single attack against one target.
|
||||
- Victims must **Save vs Death** or fall prone, unable to attack until they stand back up.
|
@@ -17,7 +17,7 @@ An ancient, undead creature that survives by drinking the blood of others, and c
|
||||
| **Hit Dice** | 10d10\*\* (55 hp) |
|
||||
| **Armor Class** | 20 |
|
||||
| **Movement** | 40' |
|
||||
| **Attacks** | 1 (+9) @ energy drain (touch, 1d6+4) or charming gaze |
|
||||
| **Attacks** | 1 (+8) @ energy drain (touch, 1d6+4) or charming gaze |
|
||||
| **Alignment** | Chaotic |
|
||||
| **Saving Throws** | D6 W7 P8 B8 S10 (10) |
|
||||
| **Morale** | 12 |
|
||||
@@ -35,7 +35,7 @@ An ancient, undead creature that survives by drinking the blood of others, and c
|
||||
- Can cast any known spell by shedding blood (1 hp / spell level).
|
||||
- Carries a spell book (or equivalent) with known spells in it.
|
||||
|
||||
**Known Spells**
|
||||
#### Known Spells
|
||||
|
||||
- First level:
|
||||
|
||||
|
66
src/pages/bestiary/wyrmette.md
Normal file
66
src/pages/bestiary/wyrmette.md
Normal file
@@ -0,0 +1,66 @@
|
||||
---
|
||||
title: Wyrmette
|
||||
description: A miniature dragon (about the size of a hawk or a small dog) with fine scales, sharp horns, tiny pointed teeth, and a breath weapon (determined by its color).
|
||||
date_pub: 2024-11-02T23:32:42.000-04:00
|
||||
section: bestiary
|
||||
content_type: feature
|
||||
short_code: bwyt
|
||||
---
|
||||
|
||||
A miniature dragon (about the size of a hawk or a small dog) with fine scales, sharp horns, tiny pointed teeth, and a breath weapon (determined by its color).
|
||||
|
||||
<div class='headlessTableWrapper'>
|
||||
|
||||
| | |
|
||||
| ----------------- | ------------------------------------ |
|
||||
| **Hit Dice** | 2d6 (7 hp) |
|
||||
| **Armor Class** | 13 (natural) |
|
||||
| **Movement** | 20' / 60' flying |
|
||||
| **Attacks** | 1 (+1) @ 1d4 (bite) or breath weapon |
|
||||
| **Alignment** | Any |
|
||||
| **Saving Throws** | D10 W11 P12 B13 S14 (4) |
|
||||
| **Morale** | 11 |
|
||||
| **Size** | Tiny |
|
||||
|
||||
</div>
|
||||
|
||||
- Able to magically communicate simple ideas, emotions, and images telepathically with any intelligent creature within 100 feet of it.
|
||||
- Has [infravision](/rules/adventuring.html#infravision) up to 60', even in total darkness.
|
||||
- Can sense invisible creatures within 10'.
|
||||
- Understands Common and Draconic but can’t speak it.
|
||||
- Has advantage on saving throws against spells and other magical effects.
|
||||
|
||||
### Draconic Ancestry
|
||||
|
||||
Choose (or roll) a type of dragon to determine breath weapon damage and area.
|
||||
|
||||
- +2 to all saves vs Blasts of the same type as breath weapon.
|
||||
- Breath attack may be used up to once per day.
|
||||
- Damage from breath attack is equal to current hit points.
|
||||
- All caught in blast may **Save vs Blasts** for half damage.
|
||||
|
||||
<div class="dividedTableWrapper">
|
||||
|
||||
| 1d20 | Color | Breath Weapon |
|
||||
| :---: | :------: | :-----------------------: |
|
||||
| 1 | Amethyst | 20' Line of Cold |
|
||||
| 2-3 | Black | 20' Line of Acid |
|
||||
| 4-5 | Blue | 20' Line of Lightning |
|
||||
| 6 | Brass | 10' Cone of Sleep Gas[^1] |
|
||||
| 7 | Bronze | 20' Line of Lightning |
|
||||
| 8 | Copper | 20' Line of Acid |
|
||||
| 9 | Emerald | 10' Cone of Acid |
|
||||
| 10 | Gold | 10' Cone of Fire |
|
||||
| 11-12 | Green | 5' Cloud of Chlorine Gas |
|
||||
| 13 | Onyx | 5' Cloud of Chlorine Gas |
|
||||
| 14-15 | Red | 10' Cone of Fire |
|
||||
| 16 | Ruby | 20' Line of Fire |
|
||||
| 17 | Silver | 10' Cone of Cold |
|
||||
| 18 | Topaz | 5' Cloud of Sleep Gas[^1] |
|
||||
| 19-20 | White | 10' Cone of Cold |
|
||||
|
||||
[Wyrmette Draconic Ancestry]
|
||||
|
||||
[^1]: Rather than dealing damage, targets in area must **Save vs Blasts** or fall asleep for 1d4 turns.
|
||||
|
||||
</div>
|
Reference in New Issue
Block a user