pre-game updates

clean-up duplicate short codes
This commit is contained in:
Eric Woodward 2023-10-23 17:02:26 -04:00
parent 2014980e26
commit 7c997e628e
24 changed files with 42 additions and 285 deletions

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@ -1,6 +1,6 @@
{ {
"name": "planar-vagabond", "name": "planar-vagabond",
"version": "0.11.11", "version": "0.11.12",
"description": "", "description": "",
"main": "index.js", "main": "index.js",
"scripts": { "scripts": {

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@ -20,10 +20,10 @@
<li>7</li> <li>7</li>
<li>8</li> <li>8</li>
<li>9</li> <li>9</li>
<li class="currDay">10</li> <li>10</li>
<li>11</li> <li>11</li>
<li>12</li> <li>12</li>
<li>13</li> <li class="currDay">13</li>
<li>14</li> <li>14</li>
<li>15</li> <li>15</li>
<li>16</li> <li>16</li>

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@ -1,5 +1,5 @@
<div class="todayWrapper"> <div class="todayWrapper">
As of last session, it is **near the middle of the 2nd shift of the 2nd phase of the 10th day of Urtson-Nu, in year 5023 of the Common Astral Calendar**. As of last session, it is **near the middle of the 2nd shift of the 2nd phase of the 13th day of Urtson-Nu, in year 5023 of the Common Astral Calendar**.
</div> </div>

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@ -45,7 +45,7 @@
--> -->
<li class="hasSubMenu"> <li class="hasSubMenu">
<details open> <details open>
<summary><a href="/magic.html" aria-haspopup="true">Magic</a></summary> <summary><a href="/magic/index.html" aria-haspopup="true">Magic</a></summary>
<ul class="dropdown" aria-label="submenu"> <ul class="dropdown" aria-label="submenu">
<li><a href="/magic-items/index.html">Items</a></li> <li><a href="/magic-items/index.html">Items</a></li>
<li><a href="/spells/index.html">Spells</a></li> <li><a href="/spells/index.html">Spells</a></li>
@ -134,7 +134,7 @@
<li><a href="/classes/index.html">Classes</a></li> <li><a href="/classes/index.html">Classes</a></li>
<li><a href="/magic.html">Magic</a></li> <li><a href="/magic/index.html">Magic</a></li>
<li><a href="/planes/index.html">Planes</a></li> <li><a href="/planes/index.html">Planes</a></li>

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@ -4,7 +4,7 @@ description: All "About" the Guide, the Planar Vagabond, and the site itself.
date_pub: 2023-03-06T00:20:00-05:00 date_pub: 2023-03-06T00:20:00-05:00
section: main section: main
content_type: feature content_type: feature
short_code: a1 short_code: ab1
--- ---
> Don't believe anything you read here. > Don't believe anything you read here.

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@ -4,7 +4,7 @@ description: Someinformation about the astral calendar, including a representati
date_pub: 2023-10-14T00:32:00-04:00 date_pub: 2023-10-14T00:32:00-04:00
section: astral section: astral
content_type: feature content_type: feature
short_code: aa1 short_code: ac1
--- ---
!!!include(today.md)!!! !!!include(today.md)!!!
@ -31,4 +31,4 @@ Since time moves at an [increased rate](./adventuring.html#time) in the astral p
- Each month within a season is named after an alignment (Law / Kay / Nu) - Each month within a season is named after an alignment (Law / Kay / Nu)
- The combination of season + month gives the month in the year (ex: Urtson-Nu, Fyson-Kay) - The combination of season + month gives the month in the year (ex: Urtson-Nu, Fyson-Kay)
[^1]: At least, those that adopt the multiversal-standard 6-day week and 360-day year. [^1]: At least, those that adopt the multiversal-standard 6-day week and 60-week year.

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@ -1,132 +0,0 @@
---
title: Astral Factions
description: The most prominent factions operating within the astral plane.
date_pub: 2023-02-15T00:26:00-05:00
section: astral
content_type: feature
short_code: af1
---
[[toc]]
### Major Factions
#### Astral Trade Union
- Conglomerate of harbormasters, ship captains, and mining companies who control nearly all of the trade between certain ports.
- Control all of the trading between nearly 100 ports, including ones leading to dozens of material planes, multiple to each elemental plane, and even a handful to various transcendental planes.
- This area is called the **Astral Trade Zone (ATZ)**.
- Have excellent maps of all of the astral currents that run between affiliated ports, which only their licensed navigators can use.
#### Drahki Federation
- A race of dracokin from the world of Drahkenos, the eternal plane of dragons.
- Fly great ships made to look like dragons (called "dragonships").
- Generally peaceful traders, although some take to piracy.
- Worship the various dragon gods and venerate great dragons from throughout the history of the planes.
#### Lyffan Armada
- Enormous fleet of warships run by a militaristic race of musket-wielding elekin from the material plane of Lyffu.
- Ships range from light cargo carriers to massive warships, but _everything_ in the armada is armed.
- Report to the Lyffan Sovereignty, the plane-wide government of Lyffu.
- Believe strongly in the supremacy of law and civilization.
- Worship the Great Tribunal, the judges who preside over the court of eternal judgement in the afterlife.
#### Stral Empire
- Properly known as the **Empire of the Eternal Dynasty**
- Empire of ports ruled by a highly militaristic and decadent race of immortals, with sharp eyes, pointed ears, and no noses.
- Huge warships patrol the borders of the empire, which run near some [Astral Trade Union](#astral-trade-union)-aligned ports.
- Also control the Forge, a massive smithing factory on the Plane of Elemental Fire.
- Served by a race of automatons called Forgelings, some of whom have escaped their masters and fled to ports aligned with one of the other factions.
### Minor Factions
#### The Grand Consortium
- More properly known as **The Grand Consortium of Arcanists, Enchanters, Sorcerers, Summoners, Thaumaturgists, Warlocks, Wizards, and Others Practiced in Arts Elrditch and Magickal**.
- The "guild of guilds" for most arcane spellcasters (although [Bloodmages](/classes/bloodmage.html) are strictly disallowed).
- Trade in omnium pieces, a secret coinage made from a magic-infused, quasi-metal substance that can be used to make magic items.
- Typically work with the [Astral Trade Union](#astral-trade-union), although many of the guilds within are known to work with other factions to further their own agendas.
#### Society of Wanderers
- Disparate, quasi-religious organization, with membership scattered about the planes.
- Refer to each other as "friends".
- Are obligated to help each other out (but can also count on other "friends" to help them when needed).
- Typically travel alone or in small groups.
- Don't usually have their own ships, so they often have to book passage (or stowe-away).
#### Pirates of Ataxia
- Led by (at least) 6 Pirate Lords (although some believe there are more).
- Responsible for nearly all of the piracy within this part of the astral plane.
- Come from all races and cultures.
### Lost / Destroyed Factions
#### Arcane Lords of Axion
- Ancient order of wizards and arcanists.
- Established the first mage guilds in the astral plane about 8,000 years ago.
- Helped establish the [Astral Trade Union](#astral-trade-union) just over 5,000 years ago.
- Founded the Axion Academy of Magicks just under 5,000 years ago.
- The order vanished without explanation nearly 3,000 years ago.
#### The Eye Tyrants
- Established the "Empire of Eyes" about 7,000 years ago.
- Defeated at the battle of Jade Fields by the the stral and the dwarves about 3,000 years ago, leading to a great Civil War.
- The final remnants of their armada was defeated by the Bronze Robes of the Grand Consortium following the destruction of the Ravager earlier this year.
<!--
### Relations
#### Astral Trade Union
- Are on good (trading) terms with both the _Drahki Federation_ and the _Zhyffan Armada_ (with some members of each also holding Union membership).
- Think most of the _Society of Wanderers_ are hopeless layabouts, inadequately interested in commerce (although few ship captains will refuse their payment for passage).
- Are on tenuous terms with the _Stral Empire_ (they've had some trade, but also some border skirmishes).
- Actively seek the destruction of the _Pirates of Ataxia_ (even though some Union members occasionally double as pirates).
#### Drahki Federation
- Are on good (trading) terms with _Astral Trade Union_ (with some Drahki captains also being Union members).
- Are on decent (trading) terms with the _Zhyffan Armada_ (there have been a few isolated incidents of fighting between the groups, but they generally continue to trade).
- Don't understand the _Society of Wanderers_, but generally allow them to book passage on their ships.
- Are on deteriorating terms with the _Stral Empire_ (they've had an increasing number of border skirmishes).
- Try to avoid engaging with ships from the _Pirates of Ataxia_, who generally return the favor (although there are some Drahki pirates who try to only attack ships from the other factions).
#### Zhyffan Armada
- Are on good (trading) terms with _Astral Trade Union_ (with some Zhyffan captains also being Union members).
- Are on decent (trading) terms with the _Drahki Federation_ (there have been a few isolated incidents of fighting between the groups, but they generally continue to trade).
- Don't understand (or like) the _Society of Wanderers_, and don't allow them on their ships.
- Are on deteriorating terms with the _Stral Empire_ (they've had an increasing number of border skirmishes).
- Actively seek the destruction of the _Pirates of Ataxia_ (although some Zhyffan ships have been known to turn pirate, abandoning the Armada and working for the Pirate Lords).
#### Society of Wanderers
- Don't care for the leadership of the _Astral Trade Union_, but try to stay friendly with the ship captains.
- Don't understand most of the _Drahki Federation_, but are generally happy to book passage on their ships.
- Don't get along with the _Zhyffan Armada_, and generally avoid them.
- Don't understand (or like) the _Stral Empire_, although a few Travellers have tried to engage with Stral crews (which hasn't ended well)
- Have many members who also work as _Pirates of Ataxia_, and don't generally preclude pirates from their ranks (although the pirate captains aren't always thrilled to have Wanderers on their ships).
#### Stral Empire
- Are on tenuous terms with the _Astral Trade Union_ (they've had some trade, but also some border skirmishes).
- Are on deteriorating terms with both the _Drahki Federation_ and the _Zhyffan Armada_ (they've had an increasing number of border skirmishes with each of them).
- Don't understand (or like) the _Society of Wanderers_, and don't allow them on their ships.
- Try to avoid engaging with ships from the _Pirates of Ataxia_, who generally return the favor (although they have had engagements in Stral territory).
#### Pirates of Ataxia
- Actively attack (and raid) the ships of the _Astral Trade Union_ and the _Zhyffan Armada_, occasionally even looting their ports.
- Try to avoid engaging with ships working for the _Drahki Federation_, who generally return the favor (although there are some Drahki pirates who try to only attack ships from the other factions).
- Have many members who also identify as members of the _Society of Wanderers_, usually pirates of lower ranks (the ship captains aren't fond of having members in their crew because of the high number of stowe-aways).
- Try to avoid engaging with ships of the _Stral Empire_, who generally return the favor (although they have had a few engagements in within Stral territory).
-->

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@ -4,7 +4,7 @@ description: The cleric creature for OSR gaming.
date_pub: 2023-04-23T18:42:00-04:00 date_pub: 2023-04-23T18:42:00-04:00
section: bestiary section: bestiary
content_type: feature content_type: feature
short_code: mcc short_code: bc1
--- ---
Holy (or unholy) warrior-priests on a quest for their deity. Holy (or unholy) warrior-priests on a quest for their deity.

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@ -4,7 +4,7 @@ description: The paladin creature for OSR gaming.
date_pub: 2023-04-23T18:42:00-04:00 date_pub: 2023-04-23T18:42:00-04:00
section: bestiary section: bestiary
content_type: feature content_type: feature
short_code: mcc short_code: bpa
--- ---
A holy (or unholy) knight on a quest for their deity. A holy (or unholy) knight on a quest for their deity.

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@ -4,7 +4,7 @@ description: A collection of info specific to our gaming group's campaign (the o
date_pub: 2023-03-18T10:50:00-04:00 date_pub: 2023-03-18T10:50:00-04:00
section: campaign section: campaign
content_type: feature content_type: feature
short_code: c1 short_code: ca1
--- ---
This is the starting page for info specific to our gaming group's campaign (the one that this guide originated from). This is the starting page for info specific to our gaming group's campaign (the one that this guide originated from).

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@ -21,4 +21,6 @@ The following is a list of significant dates on the [astral calendar](/astral/ad
- **Destroyed the Ravager, met Xynohpus and the Bronze Robes**: 1st phase of the 3rd day <!--1st Fyday--> of Urtson-Nu. - **Destroyed the Ravager, met Xynohpus and the Bronze Robes**: 1st phase of the 3rd day <!--1st Fyday--> of Urtson-Nu.
- **Found the wreck of Hadley's Hippogriff**: 2nd phase of the 4th day <!--1st Warday--> of Urtson-Nu. - **Found the wreck of Hadley's Hippogriff**: 2nd phase of the 4th day <!--1st Warday--> of Urtson-Nu.
- **Saved Whurll from Pirates, Captured the _Queen Ayn's Wrath_**: 2nd phase of the 8th day <!--2nd Aerday--> of Urtson-Nu. - **Saved Whurll from Pirates, Captured the _Queen Ayn's Wrath_**: 2nd phase of the 8th day <!--2nd Aerday--> of Urtson-Nu.
- **Arrived Back in Sapphire Cove, Acquired First Eye of Jund**: 1st phase of the 10th day <!--2nd Warday--> of Urtson-Nu. - **Sapphire Cove, Acquired First Eye of Jund, Stengar's Murder**: 1st phase of the 10th day <!--2nd Warday--> of Urtson-Nu.
- **Fought the Pirates in the Psychic Fog**: 2nd phase of the 10th day <!--2nd Warday--> of Urtson-Nu.
- **Found the ship of mimics**: 2nd phase of the 13th day <!-- 3rd Urtday--> of Urtson-Nu.

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@ -5,7 +5,7 @@ date_pub: 2023-09-16T01:28:00-04:00
section: classes section: classes
subsection: Paladin (Class) subsection: Paladin (Class)
content_type: feature content_type: feature
short_code: ccs short_code: cas
--- ---
[[toc]] [[toc]]

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@ -1,119 +0,0 @@
---
title: Warlock class
description: The Warlock class for OSR gaming.
date_pub: 2023-02-17T00:26:00-05:00
section: classes
content_type: feature
short_code: cwr
---
[[toc]]
<div class='headlessTableWrapper'>
| | |
| ----------------- | -------------------------------- |
| **Hit Dice** | 1d8 |
| **Maximum Level** | 14 |
| **Armor** | Leather or chainmail, no shields |
| **Weapons** | Any 1-handed weapons |
| **Languages** | Alignment, Common |
</div>
Warlocks are spellcasters that gain access to magic by making pacts with powerful, otherworldly beings.
### Eldritch Blast
- Use the power granted by their patron to fire a beam of magical energy.
- Must be declared at start of round, and can be interrupted as with a magic spell.
- Target must **Save vs Spells** or take 1d6 damage.
- May be used a number of times per day equal to 1/2 level (rounded up).
### Pact Magic
- Can cast memorized spells.
- Number of memorized spells per day shown on Level Advancement chart.
- Any spells of indicated level ior lower may be memorized.
- Can conduct magical research after reaching level 2.
#### Available Spells
**Level 1**
- [Cause Fear (C/1)](<https://oldschoolessentials.necroticgnome.com/srd/index.php/Remove_Fear_(Cause_Fear)>)
- [Charm Person (MU/1)](https://oldschoolessentials.necroticgnome.com/srd/index.php/Charm_Person)
- [Darkness (MU/1)](<https://oldschoolessentials.necroticgnome.com/srd/index.php/Light_(Darkness)_(MU)>)
- [Detect Magic (MU/1)](<https://oldschoolessentials.necroticgnome.com/srd/index.php/Detect_Magic_(MU)>)
- [Read Languages (MU/1)](https://oldschoolessentials.necroticgnome.com/srd/index.php/Read_Languages)
- [Read Magic (MU/1)](https://oldschoolessentials.necroticgnome.com/srd/index.php/Read_Magic)
**Level 2**
- [ESP (MU/2)](https://oldschoolessentials.necroticgnome.com/srd/index.php/ESP)
- [Invisibility (MU/2)](https://oldschoolessentials.necroticgnome.com/srd/index.php/Invisibility)
- [Levitate (MU/2)](https://oldschoolessentials.necroticgnome.com/srd/index.php/Levitate)
- [Mirror Image (MU/2)](https://oldschoolessentials.necroticgnome.com/srd/index.php/Mirror_Image)
- [Phantasmal Force (MU/2)](https://oldschoolessentials.necroticgnome.com/srd/index.php/Phantasmal_Force)
- [Resist Fire (C/2)](https://oldschoolessentials.necroticgnome.com/srd/index.php/Resist_Fire)
**Level 3**
- [Clairvoyance (MU/3)](https://oldschoolessentials.necroticgnome.com/srd/index.php/Clairvoyance)
- [Fly (MU/3)](https://oldschoolessentials.necroticgnome.com/srd/index.php/Fly)
- [Haste (MU/3)](https://oldschoolessentials.necroticgnome.com/srd/index.php/Haste)
- [Infravision (MU/3)](https://oldschoolessentials.necroticgnome.com/srd/index.php/Infravision)
- [Lightning Bolt (MU/3)](https://oldschoolessentials.necroticgnome.com/srd/index.php/Lightning_Bolt)
- [Water Breathing (MU/3)](https://oldschoolessentials.necroticgnome.com/srd/index.php/Water_Breathing)
**Level 4**
- [Charm Monster (MU/4)](https://oldschoolessentials.necroticgnome.com/srd/index.php/Charm_Monster)
- [Confusion (MU/4)](https://oldschoolessentials.necroticgnome.com/srd/index.php/Confusion)
- [Curse (MU/4)](<https://oldschoolessentials.necroticgnome.com/srd/index.php/Remove_Curse_(Curse)_(MU)>)
- [Dimension Door (MU/4)](https://oldschoolessentials.necroticgnome.com/srd/index.php/Dimension_Door)
- [Polymorph Self (MU/4)](https://oldschoolessentials.necroticgnome.com/srd/index.php/Polymorph_Self)
- [Wizard Eye (MU/4)](https://oldschoolessentials.necroticgnome.com/srd/index.php/Wizard_Eye)
**Level 5**
- [Contact Higher Plane (MU/5)](https://oldschoolessentials.necroticgnome.com/srd/index.php/Contact_Higher_Plane)
- [Feeblemind (MU/5)](https://oldschoolessentials.necroticgnome.com/srd/index.php/Feeblemind)
- [Magic Jar (MU/5)](https://oldschoolessentials.necroticgnome.com/srd/index.php/Magic_Jar)
- [Raise Dead (Finger of Death) (C/5)](<https://oldschoolessentials.necroticgnome.com/srd/index.php/Raise_Dead_(Finger_of_Death)>)
- [Telekinesis (MU/5)](https://oldschoolessentials.necroticgnome.com/srd/index.php/Telekinesis)
- [Teleport (MU/5)](https://oldschoolessentials.necroticgnome.com/srd/index.php/Teleport)
### Stronghold
- After 11th level, may construct a stronghold (usually a tower).
- 1d6 apprentices of levels 13 (who are also bound to the warlock's patron) will then arrive to study under them.
### Advancement
<div class="dividedTableWrapper levelTable">
| Level | XP | HD | Atk Mod | Saving Throws ||||| Spells Per Day[^spells] |||||||
| ^^ | ^^ | ^^ | ^^ | D[^1] | W[^1] | P[^1] | B[^1] | S[^1] | 1 | 2 | 3 | 4 | 5 |
|:-------:|:-----------:|:--------:|:---------:|:----:|:----:|:----:|:----:|:----:|:---:|:---:|:---:|:---:|
| 1 | 0 | 1d8 | 0 | 13 | 14 | 13 | 16 | 15 | - | - | - | - | - |
| 2 | 2,500 | 2d8 | 0 | 13 | 14 | 13 | 16 | 15 | 1 | - | - | - | - |
| 3 | 5,000 | 3d8 | 0 | 13 | 14 | 13 | 16 | 15 | 2 | - | - | - | - |
| 4 | 10,000 | 4d8 | 0 | 13 | 14 | 13 | 16 | 15 | 0 | 2 | - | - | - |
| 5 | 20,000 | 5d8 | 0 | 13 | 14 | 13 | 16 | 15 | 0 | 2 | - | - | - |
| 6 | 40,000 | 6d8 | +2 | 11 | 12 | 11 | 14 | 12 | 0 | 3 | - | - | - |
| 7 | 80,000 | 7d8 | +2 | 11 | 12 | 11 | 14 | 12 | 0 | 0 | 3 | - | - |
| 8 | 150,000 | 8d8 | +2 | 11 | 12 | 11 | 14 | 12 | 0 | 0 | 3 | - | - |
| 9 | 300,000 | 9d8 | +2 | 11 | 12 | 11 | 14 | 12 | 0 | 0 | 4 | - | - |
| 10 | 450,000 | 9d8+1 | +2 | 11 | 12 | 11 | 14 | 12 | 0 | 0 | 0 | 4 | - |
| 11 | 600,000 | 9d8+2 | +5 | 8 | 9 | 8 | 11 | 8 | 0 | 0 | 0 | 4 | - |
| 12 | 750,000 | 9d8+3 | +5 | 8 | 9 | 8 | 11 | 8 | 0 | 0 | 0 | 4 | - |
| 13 | 900,000 | 9d8+4 | +5 | 8 | 9 | 8 | 11 | 8 | 0 | 0 | 0 | 5 | - |
| 14 | 1,050,000 | 9d8+5 | +5 | 8 | 9 | 8 | 11 | 8 | 0 | 0 | 0 | 0 | 5 |
[Level Advancement]
</div>
[^spells]: Chosen spells can be of the indicated level or lower.
[^1]: D: Death; W: Wielded; P: Paralyze; B: Blasts; S: Spells

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@ -5,7 +5,6 @@ date_pub: 2023-02-15T00:26:00-05:00
date_upd: 2023-03-18T15:03:00-04:00 date_upd: 2023-03-18T15:03:00-04:00
section: main section: main
content_type: feature content_type: feature
short_code: m1
--- ---
For you've stumbled onto the digital representation of the most famous multiversal guidebook in history, **The Planar Vagabond's Guide to the Multiverse**! For you've stumbled onto the digital representation of the most famous multiversal guidebook in history, **The Planar Vagabond's Guide to the Multiverse**!

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@ -32,3 +32,4 @@ Below you'll find a growing list of magic items that can be found across the mul
- [Wand of Druidcraft](./wand-of-druidcraft.html): A magic wand for druids that creates various simple nature effects. - [Wand of Druidcraft](./wand-of-druidcraft.html): A magic wand for druids that creates various simple nature effects.
- [Wand of Illusions](./wand-of-illusions.html): A magic wand for arcane spellcasters that can create illusions as with the [Phantasmal Force](/spells/phantasmal-force.html) spell. - [Wand of Illusions](./wand-of-illusions.html): A magic wand for arcane spellcasters that can create illusions as with the [Phantasmal Force](/spells/phantasmal-force.html) spell.
- [Wand of Polymorph](./wand-of-polymorph.html): A magic wand for arcane spellcasters that can cast the [Polymorph Others](/spells/polymorph-others.html) and [Polymorph Self](/spells/polymorph-self.html) spells. - [Wand of Polymorph](./wand-of-polymorph.html): A magic wand for arcane spellcasters that can cast the [Polymorph Others](/spells/polymorph-others.html) and [Polymorph Self](/spells/polymorph-self.html) spells.
- [Whispering Stones](./whispering-stones.html): A pair of magical stones that allow their holders to cast [Whisper](/spells/whisper.html) between them.

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@ -1,12 +0,0 @@
---
title: Magic
description: Resources and rules pertaining to magic.
date_pub: 2023-04-26T22:38:00-04:00
section: main
content_type: feature
short_code: m1
---
- [Magic Items](./magic-items/index.html): A growing list of magic items from across the multiverse.
- [Spells](./spells/index.html): A growing list of magic spells from across the multiverse.
- [Rules for Using Magic](./rules/magic.html): The HOSR magic rules.

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@ -4,7 +4,7 @@ description: The Drow race for DAGGR / OSR gaming.
date_pub: 2023-04-01T21:06:00-04:00 date_pub: 2023-04-01T21:06:00-04:00
section: races section: races
content_type: feature content_type: feature
short_code: rdw short_code: rdr
--- ---
[[toc]] [[toc]]

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@ -4,7 +4,7 @@ description:
date_pub: 2023-04-26T23:02:00-04:00 date_pub: 2023-04-26T23:02:00-04:00
section: rules section: rules
content_type: feature content_type: feature
short_code: rha short_code: uha
--- ---
[[toc]] [[toc]]
@ -78,6 +78,24 @@ Spend a minute listening at a door to have a base 1-in-6 chance of hearing a noi
- Fall damage is 1d6 / 10'. - Fall damage is 1d6 / 10'.
- Creatures are assumed to be able to swim at 1/2 their movement speed. - Creatures are assumed to be able to swim at 1/2 their movement speed.
#### Urban Navigation
To navigate to a location in a busting city, make a Reaction Roll (2d6) + CHA mod + INT mod.
- Modify roll in friendly, dangerous, or especially alien areas.
- Navigation time includes time spent reading maps and getting directions, as well as any eating or rest stops needed along the way.
- Roll random encounter checks each hour
<div class="dividedTableWrapper">
| Roll | Result | Time Spent |
| :--: | :-------: | :--------------------: |
| 2 | Failure | Waste day searching |
| 3-5 | Wandering | Arrive after 2d4 hours |
| 6-8 | Success | Arrive after 1d6 hours |
| 9-11 | Fortunate | Arrive after 1d4 hours |
| 12+ | Direct | Arrive after 1 hour |
### Encounter Procedure ### Encounter Procedure
1. **Check Stealth**: Referee rolls for stealth, if applicable. 1. **Check Stealth**: Referee rolls for stealth, if applicable.

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@ -4,7 +4,7 @@ description:
date_pub: 2023-04-26T22:53:00-04:00 date_pub: 2023-04-26T22:53:00-04:00
section: rules section: rules
content_type: feature content_type: feature
short_code: rhb short_code: uhb
--- ---
Designed to emulate the fun and fantasy of the earliest versions of the world's most famous roleplaying system, without getting bogged down by an excess of rules. Designed to emulate the fun and fantasy of the earliest versions of the world's most famous roleplaying system, without getting bogged down by an excess of rules.

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@ -4,7 +4,7 @@ description: The rules for running combat in HOSR.
date_pub: 2023-04-22T16:42:00-04:00 date_pub: 2023-04-22T16:42:00-04:00
section: rules section: rules
content_type: feature content_type: feature
short_code: rhc short_code: uhc
--- ---
[[toc]] [[toc]]

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@ -4,7 +4,7 @@ description: The core rules for the HOSR system.
date_pub: 2023-04-26T22:50:00-04:00 date_pub: 2023-04-26T22:50:00-04:00
section: rules section: rules
content_type: feature content_type: feature
short_code: rh1 short_code: uh1
--- ---
- [Basics](./basics.html): Covers How to Play, Abilities, Saving Throws, and Character Creation. - [Basics](./basics.html): Covers How to Play, Abilities, Saving Throws, and Character Creation.

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@ -4,7 +4,7 @@ description:
date_pub: 2023-04-22T16:42:00-04:00 date_pub: 2023-04-22T16:42:00-04:00
section: rules section: rules
content_type: feature content_type: feature
short_code: rhc short_code: uhm
--- ---
[[toc]] [[toc]]

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@ -4,7 +4,7 @@ description:
date_pub: 2023-04-23T00:04:00-04:00 date_pub: 2023-04-23T00:04:00-04:00
section: rules section: rules
content_type: feature content_type: feature
short_code: rhr short_code: uhr
--- ---
[[toc]] [[toc]]