pre-game updates
clean-up duplicate short codes
This commit is contained in:
parent
2014980e26
commit
7c997e628e
@ -1,6 +1,6 @@
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{
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{
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"name": "planar-vagabond",
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"name": "planar-vagabond",
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"version": "0.11.11",
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"version": "0.11.12",
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"description": "",
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"description": "",
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"main": "index.js",
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"main": "index.js",
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"scripts": {
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"scripts": {
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@ -20,10 +20,10 @@
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<li>7</li>
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<li>7</li>
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<li>8</li>
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<li>8</li>
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<li>9</li>
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<li>9</li>
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<li class="currDay">10</li>
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<li>10</li>
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<li>11</li>
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<li>11</li>
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<li>12</li>
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<li>12</li>
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<li>13</li>
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<li class="currDay">13</li>
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<li>14</li>
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<li>14</li>
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<li>15</li>
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<li>15</li>
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<li>16</li>
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<li>16</li>
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@ -1,5 +1,5 @@
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<div class="todayWrapper">
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<div class="todayWrapper">
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As of last session, it is **near the middle of the 2nd shift of the 2nd phase of the 10th day of Urtson-Nu, in year 5023 of the Common Astral Calendar**.
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As of last session, it is **near the middle of the 2nd shift of the 2nd phase of the 13th day of Urtson-Nu, in year 5023 of the Common Astral Calendar**.
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</div>
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</div>
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@ -45,7 +45,7 @@
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-->
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-->
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<li class="hasSubMenu">
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<li class="hasSubMenu">
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<details open>
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<details open>
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<summary><a href="/magic.html" aria-haspopup="true">Magic</a></summary>
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<summary><a href="/magic/index.html" aria-haspopup="true">Magic</a></summary>
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<ul class="dropdown" aria-label="submenu">
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<ul class="dropdown" aria-label="submenu">
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<li><a href="/magic-items/index.html">Items</a></li>
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<li><a href="/magic-items/index.html">Items</a></li>
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<li><a href="/spells/index.html">Spells</a></li>
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<li><a href="/spells/index.html">Spells</a></li>
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@ -134,7 +134,7 @@
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<li><a href="/classes/index.html">Classes</a></li>
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<li><a href="/classes/index.html">Classes</a></li>
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<li><a href="/magic.html">Magic</a></li>
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<li><a href="/magic/index.html">Magic</a></li>
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<li><a href="/planes/index.html">Planes</a></li>
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<li><a href="/planes/index.html">Planes</a></li>
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@ -4,7 +4,7 @@ description: All "About" the Guide, the Planar Vagabond, and the site itself.
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date_pub: 2023-03-06T00:20:00-05:00
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date_pub: 2023-03-06T00:20:00-05:00
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section: main
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section: main
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content_type: feature
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content_type: feature
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short_code: a1
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short_code: ab1
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---
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---
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> Don't believe anything you read here.
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> Don't believe anything you read here.
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@ -4,7 +4,7 @@ description: Someinformation about the astral calendar, including a representati
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date_pub: 2023-10-14T00:32:00-04:00
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date_pub: 2023-10-14T00:32:00-04:00
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section: astral
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section: astral
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content_type: feature
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content_type: feature
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short_code: aa1
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short_code: ac1
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---
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---
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!!!include(today.md)!!!
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!!!include(today.md)!!!
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@ -31,4 +31,4 @@ Since time moves at an [increased rate](./adventuring.html#time) in the astral p
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- Each month within a season is named after an alignment (Law / Kay / Nu)
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- Each month within a season is named after an alignment (Law / Kay / Nu)
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- The combination of season + month gives the month in the year (ex: Urtson-Nu, Fyson-Kay)
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- The combination of season + month gives the month in the year (ex: Urtson-Nu, Fyson-Kay)
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[^1]: At least, those that adopt the multiversal-standard 6-day week and 360-day year.
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[^1]: At least, those that adopt the multiversal-standard 6-day week and 60-week year.
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@ -1,132 +0,0 @@
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---
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title: Astral Factions
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description: The most prominent factions operating within the astral plane.
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date_pub: 2023-02-15T00:26:00-05:00
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section: astral
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content_type: feature
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short_code: af1
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---
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[[toc]]
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### Major Factions
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#### Astral Trade Union
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- Conglomerate of harbormasters, ship captains, and mining companies who control nearly all of the trade between certain ports.
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- Control all of the trading between nearly 100 ports, including ones leading to dozens of material planes, multiple to each elemental plane, and even a handful to various transcendental planes.
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- This area is called the **Astral Trade Zone (ATZ)**.
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- Have excellent maps of all of the astral currents that run between affiliated ports, which only their licensed navigators can use.
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#### Drahki Federation
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- A race of dracokin from the world of Drahkenos, the eternal plane of dragons.
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- Fly great ships made to look like dragons (called "dragonships").
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- Generally peaceful traders, although some take to piracy.
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- Worship the various dragon gods and venerate great dragons from throughout the history of the planes.
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#### Lyffan Armada
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- Enormous fleet of warships run by a militaristic race of musket-wielding elekin from the material plane of Lyffu.
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- Ships range from light cargo carriers to massive warships, but _everything_ in the armada is armed.
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- Report to the Lyffan Sovereignty, the plane-wide government of Lyffu.
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- Believe strongly in the supremacy of law and civilization.
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- Worship the Great Tribunal, the judges who preside over the court of eternal judgement in the afterlife.
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#### Stral Empire
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- Properly known as the **Empire of the Eternal Dynasty**
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- Empire of ports ruled by a highly militaristic and decadent race of immortals, with sharp eyes, pointed ears, and no noses.
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- Huge warships patrol the borders of the empire, which run near some [Astral Trade Union](#astral-trade-union)-aligned ports.
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- Also control the Forge, a massive smithing factory on the Plane of Elemental Fire.
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- Served by a race of automatons called Forgelings, some of whom have escaped their masters and fled to ports aligned with one of the other factions.
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### Minor Factions
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#### The Grand Consortium
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- More properly known as **The Grand Consortium of Arcanists, Enchanters, Sorcerers, Summoners, Thaumaturgists, Warlocks, Wizards, and Others Practiced in Arts Elrditch and Magickal**.
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- The "guild of guilds" for most arcane spellcasters (although [Bloodmages](/classes/bloodmage.html) are strictly disallowed).
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- Trade in omnium pieces, a secret coinage made from a magic-infused, quasi-metal substance that can be used to make magic items.
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- Typically work with the [Astral Trade Union](#astral-trade-union), although many of the guilds within are known to work with other factions to further their own agendas.
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#### Society of Wanderers
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- Disparate, quasi-religious organization, with membership scattered about the planes.
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- Refer to each other as "friends".
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- Are obligated to help each other out (but can also count on other "friends" to help them when needed).
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- Typically travel alone or in small groups.
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- Don't usually have their own ships, so they often have to book passage (or stowe-away).
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#### Pirates of Ataxia
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- Led by (at least) 6 Pirate Lords (although some believe there are more).
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- Responsible for nearly all of the piracy within this part of the astral plane.
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- Come from all races and cultures.
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### Lost / Destroyed Factions
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#### Arcane Lords of Axion
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- Ancient order of wizards and arcanists.
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- Established the first mage guilds in the astral plane about 8,000 years ago.
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- Helped establish the [Astral Trade Union](#astral-trade-union) just over 5,000 years ago.
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- Founded the Axion Academy of Magicks just under 5,000 years ago.
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- The order vanished without explanation nearly 3,000 years ago.
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#### The Eye Tyrants
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- Established the "Empire of Eyes" about 7,000 years ago.
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- Defeated at the battle of Jade Fields by the the stral and the dwarves about 3,000 years ago, leading to a great Civil War.
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- The final remnants of their armada was defeated by the Bronze Robes of the Grand Consortium following the destruction of the Ravager earlier this year.
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<!--
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### Relations
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#### Astral Trade Union
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- Are on good (trading) terms with both the _Drahki Federation_ and the _Zhyffan Armada_ (with some members of each also holding Union membership).
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- Think most of the _Society of Wanderers_ are hopeless layabouts, inadequately interested in commerce (although few ship captains will refuse their payment for passage).
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- Are on tenuous terms with the _Stral Empire_ (they've had some trade, but also some border skirmishes).
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- Actively seek the destruction of the _Pirates of Ataxia_ (even though some Union members occasionally double as pirates).
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#### Drahki Federation
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- Are on good (trading) terms with _Astral Trade Union_ (with some Drahki captains also being Union members).
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- Are on decent (trading) terms with the _Zhyffan Armada_ (there have been a few isolated incidents of fighting between the groups, but they generally continue to trade).
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- Don't understand the _Society of Wanderers_, but generally allow them to book passage on their ships.
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- Are on deteriorating terms with the _Stral Empire_ (they've had an increasing number of border skirmishes).
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- Try to avoid engaging with ships from the _Pirates of Ataxia_, who generally return the favor (although there are some Drahki pirates who try to only attack ships from the other factions).
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#### Zhyffan Armada
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- Are on good (trading) terms with _Astral Trade Union_ (with some Zhyffan captains also being Union members).
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- Are on decent (trading) terms with the _Drahki Federation_ (there have been a few isolated incidents of fighting between the groups, but they generally continue to trade).
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- Don't understand (or like) the _Society of Wanderers_, and don't allow them on their ships.
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- Are on deteriorating terms with the _Stral Empire_ (they've had an increasing number of border skirmishes).
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- Actively seek the destruction of the _Pirates of Ataxia_ (although some Zhyffan ships have been known to turn pirate, abandoning the Armada and working for the Pirate Lords).
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#### Society of Wanderers
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- Don't care for the leadership of the _Astral Trade Union_, but try to stay friendly with the ship captains.
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- Don't understand most of the _Drahki Federation_, but are generally happy to book passage on their ships.
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- Don't get along with the _Zhyffan Armada_, and generally avoid them.
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- Don't understand (or like) the _Stral Empire_, although a few Travellers have tried to engage with Stral crews (which hasn't ended well)
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- Have many members who also work as _Pirates of Ataxia_, and don't generally preclude pirates from their ranks (although the pirate captains aren't always thrilled to have Wanderers on their ships).
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#### Stral Empire
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- Are on tenuous terms with the _Astral Trade Union_ (they've had some trade, but also some border skirmishes).
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- Are on deteriorating terms with both the _Drahki Federation_ and the _Zhyffan Armada_ (they've had an increasing number of border skirmishes with each of them).
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- Don't understand (or like) the _Society of Wanderers_, and don't allow them on their ships.
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- Try to avoid engaging with ships from the _Pirates of Ataxia_, who generally return the favor (although they have had engagements in Stral territory).
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#### Pirates of Ataxia
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- Actively attack (and raid) the ships of the _Astral Trade Union_ and the _Zhyffan Armada_, occasionally even looting their ports.
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- Try to avoid engaging with ships working for the _Drahki Federation_, who generally return the favor (although there are some Drahki pirates who try to only attack ships from the other factions).
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- Have many members who also identify as members of the _Society of Wanderers_, usually pirates of lower ranks (the ship captains aren't fond of having members in their crew because of the high number of stowe-aways).
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- Try to avoid engaging with ships of the _Stral Empire_, who generally return the favor (although they have had a few engagements in within Stral territory).
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-->
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0
src/pages/astral/nexus-prime.md
Normal file
0
src/pages/astral/nexus-prime.md
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@ -4,7 +4,7 @@ description: The cleric creature for OSR gaming.
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date_pub: 2023-04-23T18:42:00-04:00
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date_pub: 2023-04-23T18:42:00-04:00
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section: bestiary
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section: bestiary
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content_type: feature
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content_type: feature
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short_code: mcc
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short_code: bc1
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---
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---
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Holy (or unholy) warrior-priests on a quest for their deity.
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Holy (or unholy) warrior-priests on a quest for their deity.
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@ -4,7 +4,7 @@ description: The paladin creature for OSR gaming.
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date_pub: 2023-04-23T18:42:00-04:00
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date_pub: 2023-04-23T18:42:00-04:00
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section: bestiary
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section: bestiary
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content_type: feature
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content_type: feature
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short_code: mcc
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short_code: bpa
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---
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---
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A holy (or unholy) knight on a quest for their deity.
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A holy (or unholy) knight on a quest for their deity.
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@ -4,7 +4,7 @@ description: A collection of info specific to our gaming group's campaign (the o
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date_pub: 2023-03-18T10:50:00-04:00
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date_pub: 2023-03-18T10:50:00-04:00
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section: campaign
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section: campaign
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content_type: feature
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content_type: feature
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short_code: c1
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short_code: ca1
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---
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---
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This is the starting page for info specific to our gaming group's campaign (the one that this guide originated from).
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This is the starting page for info specific to our gaming group's campaign (the one that this guide originated from).
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@ -21,4 +21,6 @@ The following is a list of significant dates on the [astral calendar](/astral/ad
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- **Destroyed the Ravager, met Xynohpus and the Bronze Robes**: 1st phase of the 3rd day <!--1st Fyday--> of Urtson-Nu.
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- **Destroyed the Ravager, met Xynohpus and the Bronze Robes**: 1st phase of the 3rd day <!--1st Fyday--> of Urtson-Nu.
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- **Found the wreck of Hadley's Hippogriff**: 2nd phase of the 4th day <!--1st Warday--> of Urtson-Nu.
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- **Found the wreck of Hadley's Hippogriff**: 2nd phase of the 4th day <!--1st Warday--> of Urtson-Nu.
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- **Saved Whurll from Pirates, Captured the _Queen Ayn's Wrath_**: 2nd phase of the 8th day <!--2nd Aerday--> of Urtson-Nu.
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- **Saved Whurll from Pirates, Captured the _Queen Ayn's Wrath_**: 2nd phase of the 8th day <!--2nd Aerday--> of Urtson-Nu.
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- **Arrived Back in Sapphire Cove, Acquired First Eye of Jund**: 1st phase of the 10th day <!--2nd Warday--> of Urtson-Nu.
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- **Sapphire Cove, Acquired First Eye of Jund, Stengar's Murder**: 1st phase of the 10th day <!--2nd Warday--> of Urtson-Nu.
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- **Fought the Pirates in the Psychic Fog**: 2nd phase of the 10th day <!--2nd Warday--> of Urtson-Nu.
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- **Found the ship of mimics**: 2nd phase of the 13th day <!-- 3rd Urtday--> of Urtson-Nu.
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@ -5,7 +5,7 @@ date_pub: 2023-09-16T01:28:00-04:00
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section: classes
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section: classes
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subsection: Paladin (Class)
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subsection: Paladin (Class)
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content_type: feature
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content_type: feature
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short_code: ccs
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short_code: cas
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---
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---
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[[toc]]
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[[toc]]
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---
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title: Warlock class
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description: The Warlock class for OSR gaming.
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date_pub: 2023-02-17T00:26:00-05:00
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section: classes
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content_type: feature
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short_code: cwr
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---
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[[toc]]
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<div class='headlessTableWrapper'>
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| | |
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| ----------------- | -------------------------------- |
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| **Hit Dice** | 1d8 |
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| **Maximum Level** | 14 |
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| **Armor** | Leather or chainmail, no shields |
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| **Weapons** | Any 1-handed weapons |
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| **Languages** | Alignment, Common |
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</div>
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Warlocks are spellcasters that gain access to magic by making pacts with powerful, otherworldly beings.
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### Eldritch Blast
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- Use the power granted by their patron to fire a beam of magical energy.
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- Must be declared at start of round, and can be interrupted as with a magic spell.
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- Target must **Save vs Spells** or take 1d6 damage.
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- May be used a number of times per day equal to 1/2 level (rounded up).
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### Pact Magic
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- Can cast memorized spells.
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- Number of memorized spells per day shown on Level Advancement chart.
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- Any spells of indicated level ior lower may be memorized.
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- Can conduct magical research after reaching level 2.
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#### Available Spells
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**Level 1**
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- [Cause Fear (C/1)](<https://oldschoolessentials.necroticgnome.com/srd/index.php/Remove_Fear_(Cause_Fear)>)
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- [Charm Person (MU/1)](https://oldschoolessentials.necroticgnome.com/srd/index.php/Charm_Person)
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- [Darkness (MU/1)](<https://oldschoolessentials.necroticgnome.com/srd/index.php/Light_(Darkness)_(MU)>)
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- [Detect Magic (MU/1)](<https://oldschoolessentials.necroticgnome.com/srd/index.php/Detect_Magic_(MU)>)
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- [Read Languages (MU/1)](https://oldschoolessentials.necroticgnome.com/srd/index.php/Read_Languages)
|
|
||||||
- [Read Magic (MU/1)](https://oldschoolessentials.necroticgnome.com/srd/index.php/Read_Magic)
|
|
||||||
|
|
||||||
**Level 2**
|
|
||||||
|
|
||||||
- [ESP (MU/2)](https://oldschoolessentials.necroticgnome.com/srd/index.php/ESP)
|
|
||||||
- [Invisibility (MU/2)](https://oldschoolessentials.necroticgnome.com/srd/index.php/Invisibility)
|
|
||||||
- [Levitate (MU/2)](https://oldschoolessentials.necroticgnome.com/srd/index.php/Levitate)
|
|
||||||
- [Mirror Image (MU/2)](https://oldschoolessentials.necroticgnome.com/srd/index.php/Mirror_Image)
|
|
||||||
- [Phantasmal Force (MU/2)](https://oldschoolessentials.necroticgnome.com/srd/index.php/Phantasmal_Force)
|
|
||||||
- [Resist Fire (C/2)](https://oldschoolessentials.necroticgnome.com/srd/index.php/Resist_Fire)
|
|
||||||
|
|
||||||
**Level 3**
|
|
||||||
|
|
||||||
- [Clairvoyance (MU/3)](https://oldschoolessentials.necroticgnome.com/srd/index.php/Clairvoyance)
|
|
||||||
- [Fly (MU/3)](https://oldschoolessentials.necroticgnome.com/srd/index.php/Fly)
|
|
||||||
- [Haste (MU/3)](https://oldschoolessentials.necroticgnome.com/srd/index.php/Haste)
|
|
||||||
- [Infravision (MU/3)](https://oldschoolessentials.necroticgnome.com/srd/index.php/Infravision)
|
|
||||||
- [Lightning Bolt (MU/3)](https://oldschoolessentials.necroticgnome.com/srd/index.php/Lightning_Bolt)
|
|
||||||
- [Water Breathing (MU/3)](https://oldschoolessentials.necroticgnome.com/srd/index.php/Water_Breathing)
|
|
||||||
|
|
||||||
**Level 4**
|
|
||||||
|
|
||||||
- [Charm Monster (MU/4)](https://oldschoolessentials.necroticgnome.com/srd/index.php/Charm_Monster)
|
|
||||||
- [Confusion (MU/4)](https://oldschoolessentials.necroticgnome.com/srd/index.php/Confusion)
|
|
||||||
- [Curse (MU/4)](<https://oldschoolessentials.necroticgnome.com/srd/index.php/Remove_Curse_(Curse)_(MU)>)
|
|
||||||
- [Dimension Door (MU/4)](https://oldschoolessentials.necroticgnome.com/srd/index.php/Dimension_Door)
|
|
||||||
- [Polymorph Self (MU/4)](https://oldschoolessentials.necroticgnome.com/srd/index.php/Polymorph_Self)
|
|
||||||
- [Wizard Eye (MU/4)](https://oldschoolessentials.necroticgnome.com/srd/index.php/Wizard_Eye)
|
|
||||||
|
|
||||||
**Level 5**
|
|
||||||
|
|
||||||
- [Contact Higher Plane (MU/5)](https://oldschoolessentials.necroticgnome.com/srd/index.php/Contact_Higher_Plane)
|
|
||||||
- [Feeblemind (MU/5)](https://oldschoolessentials.necroticgnome.com/srd/index.php/Feeblemind)
|
|
||||||
- [Magic Jar (MU/5)](https://oldschoolessentials.necroticgnome.com/srd/index.php/Magic_Jar)
|
|
||||||
- [Raise Dead (Finger of Death) (C/5)](<https://oldschoolessentials.necroticgnome.com/srd/index.php/Raise_Dead_(Finger_of_Death)>)
|
|
||||||
- [Telekinesis (MU/5)](https://oldschoolessentials.necroticgnome.com/srd/index.php/Telekinesis)
|
|
||||||
- [Teleport (MU/5)](https://oldschoolessentials.necroticgnome.com/srd/index.php/Teleport)
|
|
||||||
|
|
||||||
### Stronghold
|
|
||||||
|
|
||||||
- After 11th level, may construct a stronghold (usually a tower).
|
|
||||||
- 1d6 apprentices of levels 1–3 (who are also bound to the warlock's patron) will then arrive to study under them.
|
|
||||||
|
|
||||||
### Advancement
|
|
||||||
|
|
||||||
<div class="dividedTableWrapper levelTable">
|
|
||||||
|
|
||||||
| Level | XP | HD | Atk Mod | Saving Throws ||||| Spells Per Day[^spells] |||||||
|
|
||||||
| ^^ | ^^ | ^^ | ^^ | D[^1] | W[^1] | P[^1] | B[^1] | S[^1] | 1 | 2 | 3 | 4 | 5 |
|
|
||||||
|:-------:|:-----------:|:--------:|:---------:|:----:|:----:|:----:|:----:|:----:|:---:|:---:|:---:|:---:|
|
|
||||||
| 1 | 0 | 1d8 | 0 | 13 | 14 | 13 | 16 | 15 | - | - | - | - | - |
|
|
||||||
| 2 | 2,500 | 2d8 | 0 | 13 | 14 | 13 | 16 | 15 | 1 | - | - | - | - |
|
|
||||||
| 3 | 5,000 | 3d8 | 0 | 13 | 14 | 13 | 16 | 15 | 2 | - | - | - | - |
|
|
||||||
| 4 | 10,000 | 4d8 | 0 | 13 | 14 | 13 | 16 | 15 | 0 | 2 | - | - | - |
|
|
||||||
| 5 | 20,000 | 5d8 | 0 | 13 | 14 | 13 | 16 | 15 | 0 | 2 | - | - | - |
|
|
||||||
| 6 | 40,000 | 6d8 | +2 | 11 | 12 | 11 | 14 | 12 | 0 | 3 | - | - | - |
|
|
||||||
| 7 | 80,000 | 7d8 | +2 | 11 | 12 | 11 | 14 | 12 | 0 | 0 | 3 | - | - |
|
|
||||||
| 8 | 150,000 | 8d8 | +2 | 11 | 12 | 11 | 14 | 12 | 0 | 0 | 3 | - | - |
|
|
||||||
| 9 | 300,000 | 9d8 | +2 | 11 | 12 | 11 | 14 | 12 | 0 | 0 | 4 | - | - |
|
|
||||||
| 10 | 450,000 | 9d8+1 | +2 | 11 | 12 | 11 | 14 | 12 | 0 | 0 | 0 | 4 | - |
|
|
||||||
| 11 | 600,000 | 9d8+2 | +5 | 8 | 9 | 8 | 11 | 8 | 0 | 0 | 0 | 4 | - |
|
|
||||||
| 12 | 750,000 | 9d8+3 | +5 | 8 | 9 | 8 | 11 | 8 | 0 | 0 | 0 | 4 | - |
|
|
||||||
| 13 | 900,000 | 9d8+4 | +5 | 8 | 9 | 8 | 11 | 8 | 0 | 0 | 0 | 5 | - |
|
|
||||||
| 14 | 1,050,000 | 9d8+5 | +5 | 8 | 9 | 8 | 11 | 8 | 0 | 0 | 0 | 0 | 5 |
|
|
||||||
|
|
||||||
[Level Advancement]
|
|
||||||
|
|
||||||
</div>
|
|
||||||
|
|
||||||
[^spells]: Chosen spells can be of the indicated level or lower.
|
|
||||||
[^1]: D: Death; W: Wielded; P: Paralyze; B: Blasts; S: Spells
|
|
@ -5,7 +5,6 @@ date_pub: 2023-02-15T00:26:00-05:00
|
|||||||
date_upd: 2023-03-18T15:03:00-04:00
|
date_upd: 2023-03-18T15:03:00-04:00
|
||||||
section: main
|
section: main
|
||||||
content_type: feature
|
content_type: feature
|
||||||
short_code: m1
|
|
||||||
---
|
---
|
||||||
|
|
||||||
For you've stumbled onto the digital representation of the most famous multiversal guidebook in history, **The Planar Vagabond's Guide to the Multiverse**!
|
For you've stumbled onto the digital representation of the most famous multiversal guidebook in history, **The Planar Vagabond's Guide to the Multiverse**!
|
||||||
|
@ -32,3 +32,4 @@ Below you'll find a growing list of magic items that can be found across the mul
|
|||||||
- [Wand of Druidcraft](./wand-of-druidcraft.html): A magic wand for druids that creates various simple nature effects.
|
- [Wand of Druidcraft](./wand-of-druidcraft.html): A magic wand for druids that creates various simple nature effects.
|
||||||
- [Wand of Illusions](./wand-of-illusions.html): A magic wand for arcane spellcasters that can create illusions as with the [Phantasmal Force](/spells/phantasmal-force.html) spell.
|
- [Wand of Illusions](./wand-of-illusions.html): A magic wand for arcane spellcasters that can create illusions as with the [Phantasmal Force](/spells/phantasmal-force.html) spell.
|
||||||
- [Wand of Polymorph](./wand-of-polymorph.html): A magic wand for arcane spellcasters that can cast the [Polymorph Others](/spells/polymorph-others.html) and [Polymorph Self](/spells/polymorph-self.html) spells.
|
- [Wand of Polymorph](./wand-of-polymorph.html): A magic wand for arcane spellcasters that can cast the [Polymorph Others](/spells/polymorph-others.html) and [Polymorph Self](/spells/polymorph-self.html) spells.
|
||||||
|
- [Whispering Stones](./whispering-stones.html): A pair of magical stones that allow their holders to cast [Whisper](/spells/whisper.html) between them.
|
||||||
|
@ -1,12 +0,0 @@
|
|||||||
---
|
|
||||||
title: Magic
|
|
||||||
description: Resources and rules pertaining to magic.
|
|
||||||
date_pub: 2023-04-26T22:38:00-04:00
|
|
||||||
section: main
|
|
||||||
content_type: feature
|
|
||||||
short_code: m1
|
|
||||||
---
|
|
||||||
|
|
||||||
- [Magic Items](./magic-items/index.html): A growing list of magic items from across the multiverse.
|
|
||||||
- [Spells](./spells/index.html): A growing list of magic spells from across the multiverse.
|
|
||||||
- [Rules for Using Magic](./rules/magic.html): The HOSR magic rules.
|
|
@ -4,7 +4,7 @@ description: The Drow race for DAGGR / OSR gaming.
|
|||||||
date_pub: 2023-04-01T21:06:00-04:00
|
date_pub: 2023-04-01T21:06:00-04:00
|
||||||
section: races
|
section: races
|
||||||
content_type: feature
|
content_type: feature
|
||||||
short_code: rdw
|
short_code: rdr
|
||||||
---
|
---
|
||||||
|
|
||||||
[[toc]]
|
[[toc]]
|
||||||
|
@ -4,7 +4,7 @@ description:
|
|||||||
date_pub: 2023-04-26T23:02:00-04:00
|
date_pub: 2023-04-26T23:02:00-04:00
|
||||||
section: rules
|
section: rules
|
||||||
content_type: feature
|
content_type: feature
|
||||||
short_code: rha
|
short_code: uha
|
||||||
---
|
---
|
||||||
|
|
||||||
[[toc]]
|
[[toc]]
|
||||||
@ -78,6 +78,24 @@ Spend a minute listening at a door to have a base 1-in-6 chance of hearing a noi
|
|||||||
- Fall damage is 1d6 / 10'.
|
- Fall damage is 1d6 / 10'.
|
||||||
- Creatures are assumed to be able to swim at 1/2 their movement speed.
|
- Creatures are assumed to be able to swim at 1/2 their movement speed.
|
||||||
|
|
||||||
|
#### Urban Navigation
|
||||||
|
|
||||||
|
To navigate to a location in a busting city, make a Reaction Roll (2d6) + CHA mod + INT mod.
|
||||||
|
|
||||||
|
- Modify roll in friendly, dangerous, or especially alien areas.
|
||||||
|
- Navigation time includes time spent reading maps and getting directions, as well as any eating or rest stops needed along the way.
|
||||||
|
- Roll random encounter checks each hour
|
||||||
|
|
||||||
|
<div class="dividedTableWrapper">
|
||||||
|
|
||||||
|
| Roll | Result | Time Spent |
|
||||||
|
| :--: | :-------: | :--------------------: |
|
||||||
|
| 2 | Failure | Waste day searching |
|
||||||
|
| 3-5 | Wandering | Arrive after 2d4 hours |
|
||||||
|
| 6-8 | Success | Arrive after 1d6 hours |
|
||||||
|
| 9-11 | Fortunate | Arrive after 1d4 hours |
|
||||||
|
| 12+ | Direct | Arrive after 1 hour |
|
||||||
|
|
||||||
### Encounter Procedure
|
### Encounter Procedure
|
||||||
|
|
||||||
1. **Check Stealth**: Referee rolls for stealth, if applicable.
|
1. **Check Stealth**: Referee rolls for stealth, if applicable.
|
||||||
|
@ -4,7 +4,7 @@ description:
|
|||||||
date_pub: 2023-04-26T22:53:00-04:00
|
date_pub: 2023-04-26T22:53:00-04:00
|
||||||
section: rules
|
section: rules
|
||||||
content_type: feature
|
content_type: feature
|
||||||
short_code: rhb
|
short_code: uhb
|
||||||
---
|
---
|
||||||
|
|
||||||
Designed to emulate the fun and fantasy of the earliest versions of the world's most famous roleplaying system, without getting bogged down by an excess of rules.
|
Designed to emulate the fun and fantasy of the earliest versions of the world's most famous roleplaying system, without getting bogged down by an excess of rules.
|
||||||
|
@ -4,7 +4,7 @@ description: The rules for running combat in HOSR.
|
|||||||
date_pub: 2023-04-22T16:42:00-04:00
|
date_pub: 2023-04-22T16:42:00-04:00
|
||||||
section: rules
|
section: rules
|
||||||
content_type: feature
|
content_type: feature
|
||||||
short_code: rhc
|
short_code: uhc
|
||||||
---
|
---
|
||||||
|
|
||||||
[[toc]]
|
[[toc]]
|
||||||
|
@ -4,7 +4,7 @@ description: The core rules for the HOSR system.
|
|||||||
date_pub: 2023-04-26T22:50:00-04:00
|
date_pub: 2023-04-26T22:50:00-04:00
|
||||||
section: rules
|
section: rules
|
||||||
content_type: feature
|
content_type: feature
|
||||||
short_code: rh1
|
short_code: uh1
|
||||||
---
|
---
|
||||||
|
|
||||||
- [Basics](./basics.html): Covers How to Play, Abilities, Saving Throws, and Character Creation.
|
- [Basics](./basics.html): Covers How to Play, Abilities, Saving Throws, and Character Creation.
|
||||||
|
@ -4,7 +4,7 @@ description:
|
|||||||
date_pub: 2023-04-22T16:42:00-04:00
|
date_pub: 2023-04-22T16:42:00-04:00
|
||||||
section: rules
|
section: rules
|
||||||
content_type: feature
|
content_type: feature
|
||||||
short_code: rhc
|
short_code: uhm
|
||||||
---
|
---
|
||||||
|
|
||||||
[[toc]]
|
[[toc]]
|
||||||
|
@ -4,7 +4,7 @@ description:
|
|||||||
date_pub: 2023-04-23T00:04:00-04:00
|
date_pub: 2023-04-23T00:04:00-04:00
|
||||||
section: rules
|
section: rules
|
||||||
content_type: feature
|
content_type: feature
|
||||||
short_code: rhr
|
short_code: uhr
|
||||||
---
|
---
|
||||||
|
|
||||||
[[toc]]
|
[[toc]]
|
||||||
|
Loading…
Reference in New Issue
Block a user