fixes and content updates

This commit is contained in:
Eric Woodward 2023-11-27 17:08:14 -05:00
parent 34cd4327e0
commit 744693b575
13 changed files with 214 additions and 8 deletions

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### Echolocation
- Immune to effects that target or modify sight.
- May be impaired by excessive noise.
- May be blinded by magically-induced silence.

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@font-face { @font-face {
font-family: "raleway"; font-family: "raleway";
src: local("Raleway"), src: local("Raleway Regular"),
url("/fonts/raleway/raleway-regular-webfont.woff2") format("woff2"), url("/fonts/raleway/raleway-regular-webfont.woff2") format("woff2"),
url("/fonts/raleway/raleway-regular-webfont.woff") format("woff"); url("/fonts/raleway/raleway-regular-webfont.woff") format("woff");
font-weight: 400; font-weight: 400;

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---
title: Bat (Normal)
description: The bat creature for OSR gaming.
date_pub: 2023-10-26T23:15:49.000-04:00
section: bestiary
content_type: feature
short_code: bb1b
---
Small (2 lbs), nocturnal flying mammals with 4' wingspans which often roost in caves.
<div class='headlessTableWrapper'>
| | |
| ----------------- | -------------------------- |
| **Hit Dice** | 1hp |
| **Armor Class** | 13 |
| **Attacks** | 1 (-1) @ confusion (swarm) |
| **Movement** | 3' / 40' flying |
| **Saving Throws** | D14 W15 P16 B17 S18 (0) |
| **Morale** | 6 |
| **Alignment** | Neutral |
| **XP** | 5 |
</div>
- Usually appear in groups of 1d100.
- Check morale every round unless summoned or controlled by magic.
### Swarm
- Groups of 10 bats may swarm as an attack, causing confusion on a successful hit.
- Each hit gives -2 to saves and attack rolls by the target.
!!!include(bestiary/bats/echolocation.md)!!!

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---
title: Giant Bat
description: The giant bat creature for OSR gaming.
date_pub: 2023-11-23T22:12:10.000-04:00
section: bestiary
content_type: feature
short_code: bb1g
---
Large (200 lbs), nocturnal, carnivorous flying mammals with 15' wingspans which often roost in caves and are occasionally used as mounts.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ----------------------- |
| **Hit Dice** | 2 (9hp) |
| **Armor Class** | 13 |
| **Attacks** | 1(+1) @ 1d4 (bite) |
| **Movement** | 10' / 60' flying |
| **Saving Throws** | D12 W13 P14 B15 S16 (1) |
| **Morale** | 8 |
| **Alignment** | Neutral |
| **XP** | 20 |
</div>
- 5% chance a group of giant bats are actually [giant vampire bats]().
!!!include(bestiary/bats/echolocation.md)!!!

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---
title: Giant Vampire Bat
description: The giant vampire bat creature for OSR gaming.
date_pub: 2023-11-23T22:12:29.000-04:00
section: bestiary
content_type: feature
short_code: bb1v
---
Large (200 lbs), nocturnal, blood-sucking flying mammals with 15' wingspans which often roost in caves.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ------------------------------------ |
| **Hit Dice** | 2 (9hp) |
| **Armor Class** | 13 |
| **Attacks** | 1(+1) @ 1d4 + unconsciousness (bite) |
| **Movement** | 10' / 60' flying |
| **Saving Throws** | D12 W13 P14 B15 S16 (1) |
| **Morale** | 8 |
| **Alignment** | Neutral |
| **XP** | 20 |
</div>
Bite victim must **Save vs Paralyze** or fall unconscious for 1d10 rounds.
### Drain Blood
- May drain blood from an unconscious victim, inflicting 1d4 hp damage each round automatically.
- Victim killed this way must **Save vs Spells** or become undead after 24 hours.
!!!include(bestiary/bats/echolocation.md)!!!

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---
title: Bats
description: Various bat creatures for OSR gaming.
date_pub: 2023-11-23T22:52:22.000-04:00
section: bestiary
content_type: feature
short_code: bb1
---
Nocturnal flying mammals which often roost in caves.
!!!include(bestiary/bats/echolocation.md)!!!
### Subtypes
- [Bat (Normal)](./bat.html): Small (2 lbs, 4' wingspan), cause confusion when they swarm.
- [Giant Bat](./giant-bat.html): Large (200 lbs, 15' wingspan), are occasionally used as mounts.
- [Giant Vampire Bat](./giant-vampire-bat.html): Large (200 lbs, 15' wingspan), drain blood from unconscious victims.

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@ -5,6 +5,7 @@ date_pub: 2023-04-10T22:43:00-04:00
section: bestiary section: bestiary
content_type: feature content_type: feature
short_code: bdca short_code: bdca
status: hidden
--- ---
[Crystalline dragons](./index.html) that lair at the top of glacial ridges and snowy peaks, or in the astral plane. [Crystalline dragons](./index.html) that lair at the top of glacial ridges and snowy peaks, or in the astral plane.

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@ -4,7 +4,7 @@ description: Information about Dragons.
date_pub: 2023-04-09T18:34:00-04:00 date_pub: 2023-04-09T18:34:00-04:00
section: bestiary section: bestiary
content_type: feature content_type: feature
short_code: md1 short_code: bd1
--- ---
Huge, proud, flying lizards with massive wings and the ability to spew one or more types of attack from their mouths. Huge, proud, flying lizards with massive wings and the ability to spew one or more types of attack from their mouths.

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@ -11,6 +11,7 @@ short_code: mm1
Below you'll find a small sampling of the various humanoids and other creatures one can encounter while traveling the planes. Below you'll find a small sampling of the various humanoids and other creatures one can encounter while traveling the planes.
- [Al-Mi'raj](./al-mi-raj.html): A mythical, one-horned hare or rabbit. - [Al-Mi'raj](./al-mi-raj.html): A mythical, one-horned hare or rabbit.
- [Bat](./bats/index.html): Nocturnal flying mammals which often roost in caves and come in multiple varieties / sizes.
- [Cleric](./cleric.html)[^1]: A holy (or unholy) warrior-priest on a quest for their deity. - [Cleric](./cleric.html)[^1]: A holy (or unholy) warrior-priest on a quest for their deity.
- [Commoner](./commoner.html)[^1]: One of the common people (artists, beggars, children, craftspeople, farmers, fishermen, housewives, scholars, slaves, etc.). - [Commoner](./commoner.html)[^1]: One of the common people (artists, beggars, children, craftspeople, farmers, fishermen, housewives, scholars, slaves, etc.).
- [Corsair](./corsair.html)[^1]: A skilled sailor, be it on the seas, in the air, or on the astral plane. Usually part of a crew. - [Corsair](./corsair.html)[^1]: A skilled sailor, be it on the seas, in the air, or on the astral plane. Usually part of a crew.

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@ -36,7 +36,7 @@ The Ravager Slime has 3 phases of existence:
- **Megalloid**: While the Ravager is active, the plasmoidia can merge together, becoming this unified form. - **Megalloid**: While the Ravager is active, the plasmoidia can merge together, becoming this unified form.
- It's normally the size of an elephant, but against a ship, can grow to 100' in diameter - It's normally the size of an elephant, but against a ship, can grow to 100' in diameter
- Fights by sending silver tentacles at each party member, with the equivalent stats listed above. - Fights by sending silver tentacles at each party member, with the equivalent stats listed above.
- Once each tentacle is defeated, the control room is destoryed, or the queen's eye is destroyed, the remaining slimes fail to hold together and literally melt away. - Once each tentacle is defeated, the control room is destroyed, or the queen's eye is destroyed, the remaining slimes fail to hold together and literally melt away.
### Damage Immunities ### Damage Immunities
@ -44,7 +44,7 @@ Has the following damage immunities in all forms:
- Immune to damage from acid, cold, and poison. - Immune to damage from acid, cold, and poison.
- Normal weapon blows divide slime into 2 slimes of half size / HD. - Normal weapon blows divide slime into 2 slimes of half size / HD.
- Fire, lightning, Magic weapons, and other direct magic damage ( ex: magic missile) deal normal damage. - Fire, lightning, magic weapons, and other direct magic damage (ex: magic missile) deal normal damage.
### Corrosive Clobber ### Corrosive Clobber

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---
title: Shape Stealer (WIP)
description: TBD
date_pub: 2023-11-20T22:56:12.000-04:00
section: bestiary
content_type: feature
short_code: bss
status: hidden
---
Intelligent, amorphous oozes that can assume the form and personalities of anyone they (or their progenitors / ancestors?) have devoured.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ----------------------- |
| **Hit Dice** | 4\* (18hp) |
| **Armor Class** | 14 (natural) |
| **Movement** | 40' / 300' astral |
| **Attacks** | 2 (+3) @ 1d6 (slice) |
| **Alignment** | Chaotic |
| **Saving Throws** | D10 W11 P12 B13 S14 (4) |
| **Morale** | 10 |
| **Size** | Medium (up to 8' tall) |
| **XP** | 125 |
</div>
- Can devour any humanoid creature (8' tall or less).
- Can assume form of any humanoid creature they've devoured.
- Capable of reproducing by budding (every 1-2 months?).
- Reverts to original "black goo" form upon death.
- Immune to paralysis, poison, sleep, and charm effects.
- Will try to hide true nature until forced.
- When attacking, forms hands into slicing weapons / tendrils.
### At Higher Levels
<div class="dividedTableWrapper">
| HD | HP | AC | Atk Mod | Damage | Morale |
| :--: | :-: | :-: | :-----: | :----: | :----: |
| 6\* | 27 | 14 | +5 | 1d6 | 10 |
| 8\* | 36 | 15 | +6 | 1d6+1 | 10 |
| 10\* | 45 | 15 | +7 | 1d6+1 | 11 |
| 12\* | 54 | 16 | +8 | 1d6+1 | 11 |
| 14\* | 63 | 16 | +9 | 1d6+2 | 11 |
[Higher-Level Shape Stealers]
</div>
### Short Stat Blocks
```
> HD 4* (18 hp), AC 14; MV 40'; Atk 2 (+3) @ 1d6 (slice); AL C; ML 10
> HD 6* (27 hp), AC 14; MV 40'; Atk 2 (+5) @ 1d6+1 (slice); AL C; ML 10
> HD 8* (36 hp), AC 15; MV 40'; Atk 2 (+6) @ 1d6+1 (slice); AL C; ML 10
> HD 10* (45 hp), AC 15; MV 40'; Atk 2 (+7) @ 1d6+1 (slice); AL C; ML 11
> HD 12* (54 hp), AC 16; MV 40'; Atk 2 (+8) @ 1d6+2 (slice); AL C; ML 11
> HD 14* (63 hp), AC 16; MV 40'; Atk 2 (+9) @ 1d6+2 (slice); AL C; ML 11
```

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@ -270,11 +270,13 @@ Most class languages are secret, known only to members of their class, and often
- **Demonic**: Native language of demons (chaos elements), dialect of both chaotic and elemental. - **Demonic**: Native language of demons (chaos elements), dialect of both chaotic and elemental.
- **Doppleganger**: Native language of dopplegangers. - **Doppleganger**: Native language of dopplegangers.
- **Draconic**: Native language of most intelligent reptilian races (kobolds, troglodytes, lizardfolk, dragons, dracokin, etc.). - **Draconic**: Native language of most intelligent reptilian races (kobolds, troglodytes, lizardfolk, dragons, dracokin, etc.).
- **Duncommon**: Native language of those that dwell deep undergorund, or in other dark places (Drow, Medusa, etc.). - **Duncommon**: Native language of those that dwell deep underground and other dark places (Drow, Medusa, etc.).
- **Dwarfish**: Native language of dwarves. - **Dwarfish**: Native language of dwarves.
- **Elemental**: Spoken by all elementals, each subtype has their own dialect. - **Elemental**: Spoken by all elementals, each subtype has their own dialect.
- **Elvish**: Native language of elves. and **Low Fairie** (spoken everywhere else in the Faewolde) - **Elvish**: Native language of elves, dialect of faerie.
- **Faerie**: Native language of the fae, usually divided into **Low Fairie** (spoken throughout the Faewolde) and **High Faerie** (spoken in the ruling courts). - **Faerie**: Native language of the fae, usually divided into 2 dialects:
- **High Faerie** Spoken in the ruling courts of the Faewolde.
- **Low Faerie**: Spoken everywhere else in the Faewolde.
- **Farspeak**: Language of the far realms. - **Farspeak**: Language of the far realms.
- **Gargoyle**: Native language of gargoyles. - **Gargoyle**: Native language of gargoyles.
- **Giant**: Native language of giants. - **Giant**: Native language of giants.
@ -308,6 +310,25 @@ Most class languages are secret, known only to members of their class, and often
Generally, perception can be checked by rolling highest of INT or WIS. Generally, perception can be checked by rolling highest of INT or WIS.
### Size
A creature's size is usually defined by one of the following categories based on its height and/or weight:
<div class="dividedTableWrapper">
| Size | Max Height | Control Radius |
| :--------: | :--------: | :------------: |
| Tiny | 2' | 2.5' |
| Small | 4' | 5' |
| Medium | 8' | 5' |
| Large | 16' | 10' |
| Huge | 32' | 15' |
| Gargantuan | 32'+ | 20'+ |
[Creature Sizes]
</div>
### Time ### Time
Time is often represented at different scales: Time is often represented at different scales:

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@ -30,7 +30,7 @@ Takes one hour, can only be done once per day.
Memorized spells are cast by replicating necessary hand gestures and spoken words. Memorized spells are cast by replicating necessary hand gestures and spoken words.
- When a spell is cast, it is erased the the caster's mind. - When a spell is cast, it is erased from the caster's mind.
- The caster must be able to speak and move their hands freely (ex: can't be gagged, bound, or magically silenced). - The caster must be able to speak and move their hands freely (ex: can't be gagged, bound, or magically silenced).
- The target (a specific monster, character, object, or area of effect) must be visible to the caster (unless stated otherwise). - The target (a specific monster, character, object, or area of effect) must be visible to the caster (unless stated otherwise).
- The caster must have one hand free (or a magic item in one hand). - The caster must have one hand free (or a magic item in one hand).