From 744693b57507e4ca96f614af103725e5ed7e57b1 Mon Sep 17 00:00:00 2001 From: Eric Woodward Date: Mon, 27 Nov 2023 17:08:14 -0500 Subject: [PATCH] fixes and content updates --- .../fragments/bestiary/bats/echolocation.md | 5 ++ src/assets/styles/fonts.css | 2 +- src/pages/bestiary/bats/bat.md | 35 +++++++++++ src/pages/bestiary/bats/giant-bat.md | 29 +++++++++ src/pages/bestiary/bats/giant-vampire-bat.md | 34 ++++++++++ src/pages/bestiary/bats/index.md | 18 ++++++ .../dragons/crystalline/amethyst-dragon.md | 1 + src/pages/bestiary/dragons/index.md | 2 +- src/pages/bestiary/index.md | 1 + src/pages/bestiary/ravager-slime.md | 4 +- src/pages/bestiary/shape-stealer.md | 62 +++++++++++++++++++ src/pages/rules/adventuring.md | 27 +++++++- src/pages/rules/magic.md | 2 +- 13 files changed, 214 insertions(+), 8 deletions(-) create mode 100644 src/assets/fragments/bestiary/bats/echolocation.md create mode 100644 src/pages/bestiary/bats/bat.md create mode 100644 src/pages/bestiary/bats/giant-bat.md create mode 100644 src/pages/bestiary/bats/giant-vampire-bat.md create mode 100644 src/pages/bestiary/bats/index.md create mode 100644 src/pages/bestiary/shape-stealer.md diff --git a/src/assets/fragments/bestiary/bats/echolocation.md b/src/assets/fragments/bestiary/bats/echolocation.md new file mode 100644 index 0000000..2f558fc --- /dev/null +++ b/src/assets/fragments/bestiary/bats/echolocation.md @@ -0,0 +1,5 @@ +### Echolocation + +- Immune to effects that target or modify sight. +- May be impaired by excessive noise. +- May be blinded by magically-induced silence. diff --git a/src/assets/styles/fonts.css b/src/assets/styles/fonts.css index 862dd50..ffb9084 100644 --- a/src/assets/styles/fonts.css +++ b/src/assets/styles/fonts.css @@ -9,7 +9,7 @@ @font-face { font-family: "raleway"; - src: local("Raleway"), + src: local("Raleway Regular"), url("/fonts/raleway/raleway-regular-webfont.woff2") format("woff2"), url("/fonts/raleway/raleway-regular-webfont.woff") format("woff"); font-weight: 400; diff --git a/src/pages/bestiary/bats/bat.md b/src/pages/bestiary/bats/bat.md new file mode 100644 index 0000000..1844cb9 --- /dev/null +++ b/src/pages/bestiary/bats/bat.md @@ -0,0 +1,35 @@ +--- +title: Bat (Normal) +description: The bat creature for OSR gaming. +date_pub: 2023-10-26T23:15:49.000-04:00 +section: bestiary +content_type: feature +short_code: bb1b +--- + +Small (2 lbs), nocturnal flying mammals with 4' wingspans which often roost in caves. + +
+ +| | | +| ----------------- | -------------------------- | +| **Hit Dice** | 1hp | +| **Armor Class** | 13 | +| **Attacks** | 1 (-1) @ confusion (swarm) | +| **Movement** | 3' / 40' flying | +| **Saving Throws** | D14 W15 P16 B17 S18 (0) | +| **Morale** | 6 | +| **Alignment** | Neutral | +| **XP** | 5 | + +
+ +- Usually appear in groups of 1d100. +- Check morale every round unless summoned or controlled by magic. + +### Swarm + +- Groups of 10 bats may swarm as an attack, causing confusion on a successful hit. + - Each hit gives -2 to saves and attack rolls by the target. + +!!!include(bestiary/bats/echolocation.md)!!! diff --git a/src/pages/bestiary/bats/giant-bat.md b/src/pages/bestiary/bats/giant-bat.md new file mode 100644 index 0000000..301853a --- /dev/null +++ b/src/pages/bestiary/bats/giant-bat.md @@ -0,0 +1,29 @@ +--- +title: Giant Bat +description: The giant bat creature for OSR gaming. +date_pub: 2023-11-23T22:12:10.000-04:00 +section: bestiary +content_type: feature +short_code: bb1g +--- + +Large (200 lbs), nocturnal, carnivorous flying mammals with 15' wingspans which often roost in caves and are occasionally used as mounts. + +
+ +| | | +| ----------------- | ----------------------- | +| **Hit Dice** | 2 (9hp) | +| **Armor Class** | 13 | +| **Attacks** | 1(+1) @ 1d4 (bite) | +| **Movement** | 10' / 60' flying | +| **Saving Throws** | D12 W13 P14 B15 S16 (1) | +| **Morale** | 8 | +| **Alignment** | Neutral | +| **XP** | 20 | + +
+ +- 5% chance a group of giant bats are actually [giant vampire bats](). + +!!!include(bestiary/bats/echolocation.md)!!! diff --git a/src/pages/bestiary/bats/giant-vampire-bat.md b/src/pages/bestiary/bats/giant-vampire-bat.md new file mode 100644 index 0000000..971e59b --- /dev/null +++ b/src/pages/bestiary/bats/giant-vampire-bat.md @@ -0,0 +1,34 @@ +--- +title: Giant Vampire Bat +description: The giant vampire bat creature for OSR gaming. +date_pub: 2023-11-23T22:12:29.000-04:00 +section: bestiary +content_type: feature +short_code: bb1v +--- + +Large (200 lbs), nocturnal, blood-sucking flying mammals with 15' wingspans which often roost in caves. + +
+ +| | | +| ----------------- | ------------------------------------ | +| **Hit Dice** | 2 (9hp) | +| **Armor Class** | 13 | +| **Attacks** | 1(+1) @ 1d4 + unconsciousness (bite) | +| **Movement** | 10' / 60' flying | +| **Saving Throws** | D12 W13 P14 B15 S16 (1) | +| **Morale** | 8 | +| **Alignment** | Neutral | +| **XP** | 20 | + +
+ +Bite victim must **Save vs Paralyze** or fall unconscious for 1d10 rounds. + +### Drain Blood + +- May drain blood from an unconscious victim, inflicting 1d4 hp damage each round automatically. +- Victim killed this way must **Save vs Spells** or become undead after 24 hours. + +!!!include(bestiary/bats/echolocation.md)!!! diff --git a/src/pages/bestiary/bats/index.md b/src/pages/bestiary/bats/index.md new file mode 100644 index 0000000..8b811dd --- /dev/null +++ b/src/pages/bestiary/bats/index.md @@ -0,0 +1,18 @@ +--- +title: Bats +description: Various bat creatures for OSR gaming. +date_pub: 2023-11-23T22:52:22.000-04:00 +section: bestiary +content_type: feature +short_code: bb1 +--- + +Nocturnal flying mammals which often roost in caves. + +!!!include(bestiary/bats/echolocation.md)!!! + +### Subtypes + +- [Bat (Normal)](./bat.html): Small (2 lbs, 4' wingspan), cause confusion when they swarm. +- [Giant Bat](./giant-bat.html): Large (200 lbs, 15' wingspan), are occasionally used as mounts. +- [Giant Vampire Bat](./giant-vampire-bat.html): Large (200 lbs, 15' wingspan), drain blood from unconscious victims. diff --git a/src/pages/bestiary/dragons/crystalline/amethyst-dragon.md b/src/pages/bestiary/dragons/crystalline/amethyst-dragon.md index a37630d..b1da76f 100644 --- a/src/pages/bestiary/dragons/crystalline/amethyst-dragon.md +++ b/src/pages/bestiary/dragons/crystalline/amethyst-dragon.md @@ -5,6 +5,7 @@ date_pub: 2023-04-10T22:43:00-04:00 section: bestiary content_type: feature short_code: bdca +status: hidden --- [Crystalline dragons](./index.html) that lair at the top of glacial ridges and snowy peaks, or in the astral plane. diff --git a/src/pages/bestiary/dragons/index.md b/src/pages/bestiary/dragons/index.md index 611ac95..ef0c3b7 100644 --- a/src/pages/bestiary/dragons/index.md +++ b/src/pages/bestiary/dragons/index.md @@ -4,7 +4,7 @@ description: Information about Dragons. date_pub: 2023-04-09T18:34:00-04:00 section: bestiary content_type: feature -short_code: md1 +short_code: bd1 --- Huge, proud, flying lizards with massive wings and the ability to spew one or more types of attack from their mouths. diff --git a/src/pages/bestiary/index.md b/src/pages/bestiary/index.md index 582dcb0..deb44d6 100644 --- a/src/pages/bestiary/index.md +++ b/src/pages/bestiary/index.md @@ -11,6 +11,7 @@ short_code: mm1 Below you'll find a small sampling of the various humanoids and other creatures one can encounter while traveling the planes. - [Al-Mi'raj](./al-mi-raj.html): A mythical, one-horned hare or rabbit. +- [Bat](./bats/index.html): Nocturnal flying mammals which often roost in caves and come in multiple varieties / sizes. - [Cleric](./cleric.html)[^1]: A holy (or unholy) warrior-priest on a quest for their deity. - [Commoner](./commoner.html)[^1]: One of the common people (artists, beggars, children, craftspeople, farmers, fishermen, housewives, scholars, slaves, etc.). - [Corsair](./corsair.html)[^1]: A skilled sailor, be it on the seas, in the air, or on the astral plane. Usually part of a crew. diff --git a/src/pages/bestiary/ravager-slime.md b/src/pages/bestiary/ravager-slime.md index cbcbcd8..d868eed 100644 --- a/src/pages/bestiary/ravager-slime.md +++ b/src/pages/bestiary/ravager-slime.md @@ -36,7 +36,7 @@ The Ravager Slime has 3 phases of existence: - **Megalloid**: While the Ravager is active, the plasmoidia can merge together, becoming this unified form. - It's normally the size of an elephant, but against a ship, can grow to 100' in diameter - Fights by sending silver tentacles at each party member, with the equivalent stats listed above. - - Once each tentacle is defeated, the control room is destoryed, or the queen's eye is destroyed, the remaining slimes fail to hold together and literally melt away. + - Once each tentacle is defeated, the control room is destroyed, or the queen's eye is destroyed, the remaining slimes fail to hold together and literally melt away. ### Damage Immunities @@ -44,7 +44,7 @@ Has the following damage immunities in all forms: - Immune to damage from acid, cold, and poison. - Normal weapon blows divide slime into 2 slimes of half size / HD. -- Fire, lightning, Magic weapons, and other direct magic damage ( ex: magic missile) deal normal damage. +- Fire, lightning, magic weapons, and other direct magic damage (ex: magic missile) deal normal damage. ### Corrosive Clobber diff --git a/src/pages/bestiary/shape-stealer.md b/src/pages/bestiary/shape-stealer.md new file mode 100644 index 0000000..c3770c8 --- /dev/null +++ b/src/pages/bestiary/shape-stealer.md @@ -0,0 +1,62 @@ +--- +title: Shape Stealer (WIP) +description: TBD +date_pub: 2023-11-20T22:56:12.000-04:00 +section: bestiary +content_type: feature +short_code: bss +status: hidden +--- + +Intelligent, amorphous oozes that can assume the form and personalities of anyone they (or their progenitors / ancestors?) have devoured. + +
+ +| | | +| ----------------- | ----------------------- | +| **Hit Dice** | 4\* (18hp) | +| **Armor Class** | 14 (natural) | +| **Movement** | 40' / 300' astral | +| **Attacks** | 2 (+3) @ 1d6 (slice) | +| **Alignment** | Chaotic | +| **Saving Throws** | D10 W11 P12 B13 S14 (4) | +| **Morale** | 10 | +| **Size** | Medium (up to 8' tall) | +| **XP** | 125 | + +
+ +- Can devour any humanoid creature (8' tall or less). +- Can assume form of any humanoid creature they've devoured. +- Capable of reproducing by budding (every 1-2 months?). +- Reverts to original "black goo" form upon death. +- Immune to paralysis, poison, sleep, and charm effects. +- Will try to hide true nature until forced. + - When attacking, forms hands into slicing weapons / tendrils. + +### At Higher Levels + +
+ +| HD | HP | AC | Atk Mod | Damage | Morale | +| :--: | :-: | :-: | :-----: | :----: | :----: | +| 6\* | 27 | 14 | +5 | 1d6 | 10 | +| 8\* | 36 | 15 | +6 | 1d6+1 | 10 | +| 10\* | 45 | 15 | +7 | 1d6+1 | 11 | +| 12\* | 54 | 16 | +8 | 1d6+1 | 11 | +| 14\* | 63 | 16 | +9 | 1d6+2 | 11 | + +[Higher-Level Shape Stealers] + +
+ +### Short Stat Blocks + +``` +> HD 4* (18 hp), AC 14; MV 40'; Atk 2 (+3) @ 1d6 (slice); AL C; ML 10 +> HD 6* (27 hp), AC 14; MV 40'; Atk 2 (+5) @ 1d6+1 (slice); AL C; ML 10 +> HD 8* (36 hp), AC 15; MV 40'; Atk 2 (+6) @ 1d6+1 (slice); AL C; ML 10 +> HD 10* (45 hp), AC 15; MV 40'; Atk 2 (+7) @ 1d6+1 (slice); AL C; ML 11 +> HD 12* (54 hp), AC 16; MV 40'; Atk 2 (+8) @ 1d6+2 (slice); AL C; ML 11 +> HD 14* (63 hp), AC 16; MV 40'; Atk 2 (+9) @ 1d6+2 (slice); AL C; ML 11 +``` diff --git a/src/pages/rules/adventuring.md b/src/pages/rules/adventuring.md index 2ecd24c..b2b03ee 100644 --- a/src/pages/rules/adventuring.md +++ b/src/pages/rules/adventuring.md @@ -270,11 +270,13 @@ Most class languages are secret, known only to members of their class, and often - **Demonic**: Native language of demons (chaos elements), dialect of both chaotic and elemental. - **Doppleganger**: Native language of dopplegangers. - **Draconic**: Native language of most intelligent reptilian races (kobolds, troglodytes, lizardfolk, dragons, dracokin, etc.). -- **Duncommon**: Native language of those that dwell deep undergorund, or in other dark places (Drow, Medusa, etc.). +- **Duncommon**: Native language of those that dwell deep underground and other dark places (Drow, Medusa, etc.). - **Dwarfish**: Native language of dwarves. - **Elemental**: Spoken by all elementals, each subtype has their own dialect. -- **Elvish**: Native language of elves. and **Low Fairie** (spoken everywhere else in the Faewolde) -- **Faerie**: Native language of the fae, usually divided into **Low Fairie** (spoken throughout the Faewolde) and **High Faerie** (spoken in the ruling courts). +- **Elvish**: Native language of elves, dialect of faerie. +- **Faerie**: Native language of the fae, usually divided into 2 dialects: + - **High Faerie** Spoken in the ruling courts of the Faewolde. + - **Low Faerie**: Spoken everywhere else in the Faewolde. - **Farspeak**: Language of the far realms. - **Gargoyle**: Native language of gargoyles. - **Giant**: Native language of giants. @@ -308,6 +310,25 @@ Most class languages are secret, known only to members of their class, and often Generally, perception can be checked by rolling highest of INT or WIS. +### Size + +A creature's size is usually defined by one of the following categories based on its height and/or weight: + +
+ +| Size | Max Height | Control Radius | +| :--------: | :--------: | :------------: | +| Tiny | 2' | 2.5' | +| Small | 4' | 5' | +| Medium | 8' | 5' | +| Large | 16' | 10' | +| Huge | 32' | 15' | +| Gargantuan | 32'+ | 20'+ | + +[Creature Sizes] + +
+ ### Time Time is often represented at different scales: diff --git a/src/pages/rules/magic.md b/src/pages/rules/magic.md index e97525a..dd04c74 100644 --- a/src/pages/rules/magic.md +++ b/src/pages/rules/magic.md @@ -30,7 +30,7 @@ Takes one hour, can only be done once per day. Memorized spells are cast by replicating necessary hand gestures and spoken words. -- When a spell is cast, it is erased the the caster's mind. +- When a spell is cast, it is erased from the caster's mind. - The caster must be able to speak and move their hands freely (ex: can't be gagged, bound, or magically silenced). - The target (a specific monster, character, object, or area of effect) must be visible to the caster (unless stated otherwise). - The caster must have one hand free (or a magic item in one hand).