fixes and content updates
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@@ -270,11 +270,13 @@ Most class languages are secret, known only to members of their class, and often
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- **Demonic**: Native language of demons (chaos elements), dialect of both chaotic and elemental.
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- **Doppleganger**: Native language of dopplegangers.
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- **Draconic**: Native language of most intelligent reptilian races (kobolds, troglodytes, lizardfolk, dragons, dracokin, etc.).
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- **Duncommon**: Native language of those that dwell deep undergorund, or in other dark places (Drow, Medusa, etc.).
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- **Duncommon**: Native language of those that dwell deep underground and other dark places (Drow, Medusa, etc.).
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- **Dwarfish**: Native language of dwarves.
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- **Elemental**: Spoken by all elementals, each subtype has their own dialect.
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- **Elvish**: Native language of elves. and **Low Fairie** (spoken everywhere else in the Faewolde)
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- **Faerie**: Native language of the fae, usually divided into **Low Fairie** (spoken throughout the Faewolde) and **High Faerie** (spoken in the ruling courts).
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- **Elvish**: Native language of elves, dialect of faerie.
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- **Faerie**: Native language of the fae, usually divided into 2 dialects:
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- **High Faerie** Spoken in the ruling courts of the Faewolde.
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- **Low Faerie**: Spoken everywhere else in the Faewolde.
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- **Farspeak**: Language of the far realms.
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- **Gargoyle**: Native language of gargoyles.
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- **Giant**: Native language of giants.
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@@ -308,6 +310,25 @@ Most class languages are secret, known only to members of their class, and often
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Generally, perception can be checked by rolling highest of INT or WIS.
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### Size
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A creature's size is usually defined by one of the following categories based on its height and/or weight:
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<div class="dividedTableWrapper">
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| Size | Max Height | Control Radius |
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| :--------: | :--------: | :------------: |
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| Tiny | 2' | 2.5' |
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| Small | 4' | 5' |
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| Medium | 8' | 5' |
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| Large | 16' | 10' |
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| Huge | 32' | 15' |
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| Gargantuan | 32'+ | 20'+ |
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[Creature Sizes]
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</div>
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### Time
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Time is often represented at different scales:
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@@ -30,7 +30,7 @@ Takes one hour, can only be done once per day.
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Memorized spells are cast by replicating necessary hand gestures and spoken words.
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- When a spell is cast, it is erased the the caster's mind.
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- When a spell is cast, it is erased from the caster's mind.
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- The caster must be able to speak and move their hands freely (ex: can't be gagged, bound, or magically silenced).
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- The target (a specific monster, character, object, or area of effect) must be visible to the caster (unless stated otherwise).
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- The caster must have one hand free (or a magic item in one hand).
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