add new monsters, spells, and rules
This commit is contained in:
@@ -27,7 +27,7 @@ Holy (or unholy) warrior-priests on a quest for their deity.
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- **Leader**: Groups of 4+ are led by a higher level priest or cleric (1d4 HD higher). Roll or determine spells as needed.
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- **Weapon Restrictions**: Lawful clerics may only use [weapons](/rules/combat.html#weapons) with the _Blunt_ trait.
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#### At Higher Levels
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### At Higher Levels
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<div class="dividedTableWrapper">
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@@ -44,7 +44,7 @@ Holy (or unholy) warrior-priests on a quest for their deity.
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</div>
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#### Short Stat Blocks
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### Short Stat Blocks
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```
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> HD 1 (4 hp), AC 17; MV 20'; Atk 1 (0) @ 1d6 (mace); AL Any; ML 7
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@@ -27,7 +27,7 @@ An adventurer that specializes in combat.
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- **Leader**: 50% chance groups of 4+ are led by a higher level fighter (1d4 HD higher).
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- **Weapon Versatility**: May be found wielding various types of [weapons](https://www.planarvagabond.com/rules/combat.html#weapons).
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#### At Higher Levels
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### At Higher Levels
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<div class="dividedTableWrapper">
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@@ -46,7 +46,7 @@ An adventurer that specializes in combat.
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</div>
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#### Short Stat Blocks
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### Short Stat Blocks
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```
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> HD 1d10 (6 hp), AC 13; MV 40'; Atk 1 (0) @ 1d8 (weapon); AL Any; ML 7
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@@ -26,7 +26,7 @@ A holy (or unholy) knight on a quest for their deity.
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- **Leader**: Groups of 4+ are led by a higher level priest or cleric (1d4 HD higher). Roll or determine spells as needed.
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#### At Higher Levels
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### At Higher Levels
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<div class="dividedTableWrapper">
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@@ -43,7 +43,7 @@ A holy (or unholy) knight on a quest for their deity.
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</div>
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#### Short Stat Blocks
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### Short Stat Blocks
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```
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> HD 1 (4 hp), AC 17; MV 20'; Atk 1 (0) @ 1d6 (mace); AL Any; ML 7
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190
src/pages/bestiary/vampire.md
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190
src/pages/bestiary/vampire.md
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---
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title: Vampire
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description: Undead creature that survives by drinking the blood of others.
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date_pub: 2023-10-26T23:15:49.000-04:00
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section: bestiary
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content_type: feature
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short_code: bvm
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status: hidden
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---
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Undead creature that survives by drinking the blood of others.
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<div class='headlessTableWrapper'>
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| | |
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| ----------------- | ---------------------------------------------------- |
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| **Hit Dice** | 7\*\* (31 hp) |
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| **Armor Class** | 17 |
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| **Movement** | 40' |
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| **Attacks** | 1 (+6) @ energy drain (touch, 1d10) or charming gaze |
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| **Alignment** | Chaotic |
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| **Saving Throws** | D8 W9 P10 B10 S12 (7) |
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| **Morale** | 11 |
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| **XP** | 1,250 |
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</div>
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- Typically found in ruins, tombs, and deserted areas.
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- Immune to damage from non-magical weapons.
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- Regenerates 3 hp at the start of each round (while alive).
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- At 0 hp, changes into cloud of mist and flees to coffin.
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- **Coffins**: Must rest in a coffin during the day or lose 2d6 hp (which can only be healed by resting in coffin for a full day).
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- Cannot rest in a blessed coffin.
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### Bestial Minions
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Can summon creatures from the surrounding area.
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- Takes 1 round to activate.
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- Can summon the following types and quantities of animals:
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- 1d10 x 10 rats,
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- 5d4 giant rats,
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- 1d10 x 10 bats,
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- 3d6 giant bats,
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- 3d6 wolves, or
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- 2d4 dire wolves.
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### Charming Gaze
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Target in sight must **Save vs Spells** at -2 to resist charm.
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- A charmed creature:
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- must move towards the vampire (resisting anyone who tries to prevent it),
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- must defend the vampire,
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- must obey the vampire's commands (as long as they are understood),
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- can't cast spells or use magic items,
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- is unable to harm the vampire.
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- Charm breaks when the vampire dies.
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### Energy Drain
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Damage inflicted by this attack reduces the target's maximum HP.
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- A humanoid killed by this ability becomes a vampire in 3 days.
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- The victim gains back 1 hit die worth of hit points to their maximum after each long rest they take, until they return to their original total.
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### Shapeshift
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Can change into other forms at will.
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- Each change takes 1 round.
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- Can take humanoid form, or form listed below.
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#### Dire Wolf
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| | |
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| ----------------- | --------------------- |
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| **Hit Dice** | 7\*\* (31 hp) |
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| **Armor Class** | 17 |
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| **Movement** | 50' |
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| **Attacks** | 1 (+6) @ bite (2d4) |
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| **Saving Throws** | D8 W9 P10 B10 S12 (7) |
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| **Morale** | 11 |
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#### Giant Bat
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| | |
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| ----------------- | --------------------- |
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| **Hit Dice** | 7\*\* (31 hp) |
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| **Armor Class** | 17 |
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| **Movement** | 10' / 60' flying |
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| **Attacks** | 1 (+6) @ bite (1d4) |
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| **Saving Throws** | D8 W9 P10 B10 S12 (7) |
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| **Morale** | 11 |
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#### Cloud of Mist
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| | |
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| ----------------- | --------------------- |
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| **Hit Dice** | 7\*\* (31 hp) |
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| **Armor Class** | 17 |
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| **Movement** | 60' flying |
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| **Attacks** | None |
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| **Saving Throws** | D8 W9 P10 B10 S12 (7) |
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| **Morale** | 11 |
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- Immune to all weapons while in this form.
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- Unable to attack while in this form.
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!!!include(bestiary/undead.md)!!!
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### Weaknesses
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- Repelled by odor of garlic, must **Save vs Death** each round to attack.
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- Unable to come within 10' of a wielded holy symbol.
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- May attack wielder from another angle, if possible.
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- Unable to cross running water except via a bridge or while carried inside coffin.
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- Does not cast a reflection.
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- Tends to avoid mirrors.
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- Partly blinded by light from Continual Light spell (-4 to attacks).
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- Must **Save vs Death** each round in sunlight or be disintegrated.
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- May be permanently killed by:
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- a stake in the heart,
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- being immersed in water for 1 turn,
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- being reduced to 0hp without an available coffin nearby.
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### At Higher Levels
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<div class="dividedTableWrapper">
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| HD | HP | AC | Atk Mod | XP |
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| :---: | :-: | :-: | :-----: | :---: |
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| 8\*\* | 36 | 17 | +7 | 1,750 |
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| 9\*\* | 40 | 17 | +8 | 2,300 |
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[Higher-Level Vampires]
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</div>
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### Master Vampire
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Ancient, master vampires of even higher HD are rumored to exist, capable of casting spells with their blood.
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| | |
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| ----------------- | ----------------------------------------------------- |
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| **Hit Dice** | 10d10\*\* (55 hp) |
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| **Armor Class** | 20 |
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| **Movement** | 40' |
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| **Attacks** | 1 (+9) @ energy drain (touch, 1d6+4) or charming gaze |
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| **Alignment** | Chaotic |
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| **Saving Throws** | D6 W7 P8 B8 S10 (10) |
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| **Morale** | 12 |
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| **XP** | 1,250 |
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#### Spellcasting
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- Can cast any known spell by shedding blood (1 hp / spell level).
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- Carries a spell book (or equivalent) with known spells in it.
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**Known Spells**
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- First level:
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- [Read Languages](/spells/read-languages.html)
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- [Hold Portal](https://oldschoolessentials.necroticgnome.com/srd/index.php/Hold_Portal)
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- [Sleep](https://oldschoolessentials.necroticgnome.com/srd/index.php/Sleep)
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- Second level:
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- [ESP](https://oldschoolessentials.necroticgnome.com/srd/index.php/ESP)
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- [Invisibility](/spells/invisibility.html)
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- [Mirror Image](https://oldschoolessentials.necroticgnome.com/srd/index.php/Mirror_Image)
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- Third level:
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- [Fireball](https://oldschoolessentials.necroticgnome.com/srd/index.php/Fire_Ball)
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- [Hold Person](<https://oldschoolessentials.necroticgnome.com/srd/index.php/Hold_Person_(MU)>)
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- [Suggestion](/spells/suggestion.html)
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- Fourth level:
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- [Improved Invisibility](/spells/improved-invisibility.html)
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- [Polymorph Others](/spells/polymorph-others.html)
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- [Polymorph Self](/spells/polymorph-self.html)
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- Fifth level
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- [Animate Dead](https://oldschoolessentials.necroticgnome.com/srd/index.php/Animate_Dead)
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- [Telekinesis](https://oldschoolessentials.necroticgnome.com/srd/index.php/Telekinesis)
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38
src/pages/bestiary/wight.md
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38
src/pages/bestiary/wight.md
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---
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title: Wight
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description: TBD
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date_pub: 2023-10-27T23:26:36.000-04:00
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section: bestiary
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content_type: feature
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short_code: bwt
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status: hidden
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---
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Humanoid corpses possessed by malevolent spirits.
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<div class='headlessTableWrapper'>
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| ----------------- | ---------------------------------- |
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| **Hit Dice** | 3\* (13 hp) |
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| **Armor Class** | 14 |
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| **Movement** | 30' |
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| **Attacks** | 1 (+3) @ energy drain (touch, 1d4) |
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| **Alignment** | Chaotic |
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| **Saving Throws** | D12 W13 P14 B15 S16 (4) |
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| **Morale** | 12 |
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| **XP** | 50 |
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</div>
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- Immune to damage from non-magical, non-silver weapons.
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- Takes half damage from silver weapons.
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### Energy Drain
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Damage inflicted by this attack reduces the target's maximum HP.
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- A humanoid killed by this ability becomes a wight in 1d4 days, under the control of the wight that killed them.
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- The victim gains back 1 hit die worth of hit points to their maximum after each long rest they take, until they return to their original total.
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!!!include(bestiary/undead.md)!!!
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39
src/pages/bestiary/wraith.md
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39
src/pages/bestiary/wraith.md
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---
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title: Wraith
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description: TBD
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date_pub: 2023-10-26T23:15:49.000-04:00
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section: bestiary
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content_type: feature
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short_code: bwr
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status: hidden
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---
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Ethereal undead that appear as pale, humanoid shapes of gathered mist.
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<div class='headlessTableWrapper'>
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| ----------------- | ---------------------------------- |
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| **Hit Dice** | 4\*\* (18 hp) |
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| **Armor Class** | 16 |
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| **Movement** | 40' / 80' flying |
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| **Attacks** | 1 (+3) @ energy drain (touch, 1d6) |
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| **Alignment** | Chaotic |
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| **Saving Throws** | D10 W11 P12 B13 S14 (4) |
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| **Morale** | 12 |
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| **XP** | 175 |
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</div>
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- Usually found in deserted regions or the homes of former victims
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- Immune to damage from non-magical, non-silver weapons.
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- Takes half damage from silver weapons.
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### Energy Drain
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Damage inflicted by this attack reduces the target's maximum HP.
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- A humanoid killed by this ability becomes a wraith in 1 day, under the control of the wraith that killed them.
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- The victim gains back 1 hit die worth of hit points to their maximum after each long rest they take, until they return to their original total.
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!!!include(bestiary/undead.md)!!!
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@@ -25,19 +25,15 @@ Decaying, undead corpses. Some special varieties are mentioned below.
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</div>
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- Always attack.
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- Always attack last (no roll for initiative).
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- When hit for 2+ points, a body part will often fall off
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- Always attack.
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- Always attack last (no roll for initiative).
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- When hit for 2+ points, a body part will often fall off
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### Undead
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- Make no sounds before attacking.
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- Immune to poison and other effects that only affect living creatures.
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- Immune to mind readng / altering spells and spell-like effects, (ex: charm, fear, hold, sleep).
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!!!include(bestiary/undead.md)!!!
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### Sub-Types
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The following sub-types of zombies have been encountered:
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- **Armed** - Make a single attack at +1, dealing damage by weapon.
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- **Desiccated** - Flash-burn when turned or destroyed, dealing 1d2 damage to any non-undead in 5' radius.
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- **Armed** - Make a single attack at +1, dealing damage by weapon.
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- **Desiccated** - Flash-burn when turned or destroyed, dealing 1d2 damage to any non-undead in 5' radius.
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