diff --git a/package.json b/package.json index 0bda724..db56c48 100755 --- a/package.json +++ b/package.json @@ -1,6 +1,6 @@ { "name": "planar-vagabond", - "version": "0.11.14", + "version": "0.11.15", "description": "", "main": "index.js", "scripts": { diff --git a/src/pages/bestiary/cleric.md b/src/pages/bestiary/cleric.md index 0563451..9a0255d 100644 --- a/src/pages/bestiary/cleric.md +++ b/src/pages/bestiary/cleric.md @@ -27,7 +27,7 @@ Holy (or unholy) warrior-priests on a quest for their deity. - **Leader**: Groups of 4+ are led by a higher level priest or cleric (1d4 HD higher). Roll or determine spells as needed. - **Weapon Restrictions**: Lawful clerics may only use [weapons](/rules/combat.html#weapons) with the _Blunt_ trait. -#### At Higher Levels +### At Higher Levels
@@ -44,7 +44,7 @@ Holy (or unholy) warrior-priests on a quest for their deity.
-#### Short Stat Blocks +### Short Stat Blocks ``` > HD 1 (4 hp), AC 17; MV 20'; Atk 1 (0) @ 1d6 (mace); AL Any; ML 7 diff --git a/src/pages/bestiary/fighter.md b/src/pages/bestiary/fighter.md index cef71d9..1fcebed 100644 --- a/src/pages/bestiary/fighter.md +++ b/src/pages/bestiary/fighter.md @@ -27,7 +27,7 @@ An adventurer that specializes in combat. - **Leader**: 50% chance groups of 4+ are led by a higher level fighter (1d4 HD higher). - **Weapon Versatility**: May be found wielding various types of [weapons](https://www.planarvagabond.com/rules/combat.html#weapons). -#### At Higher Levels +### At Higher Levels
@@ -46,7 +46,7 @@ An adventurer that specializes in combat.
-#### Short Stat Blocks +### Short Stat Blocks ``` > HD 1d10 (6 hp), AC 13; MV 40'; Atk 1 (0) @ 1d8 (weapon); AL Any; ML 7 diff --git a/src/pages/bestiary/paladin.md b/src/pages/bestiary/paladin.md index 3153fc9..7ef7054 100644 --- a/src/pages/bestiary/paladin.md +++ b/src/pages/bestiary/paladin.md @@ -26,7 +26,7 @@ A holy (or unholy) knight on a quest for their deity. - **Leader**: Groups of 4+ are led by a higher level priest or cleric (1d4 HD higher). Roll or determine spells as needed. -#### At Higher Levels +### At Higher Levels
@@ -43,7 +43,7 @@ A holy (or unholy) knight on a quest for their deity.
-#### Short Stat Blocks +### Short Stat Blocks ``` > HD 1 (4 hp), AC 17; MV 20'; Atk 1 (0) @ 1d6 (mace); AL Any; ML 7 diff --git a/src/pages/bestiary/vampire.md b/src/pages/bestiary/vampire.md new file mode 100644 index 0000000..c5aef54 --- /dev/null +++ b/src/pages/bestiary/vampire.md @@ -0,0 +1,190 @@ +--- +title: Vampire +description: Undead creature that survives by drinking the blood of others. +date_pub: 2023-10-26T23:15:49.000-04:00 +section: bestiary +content_type: feature +short_code: bvm +status: hidden +--- + +Undead creature that survives by drinking the blood of others. + +
+ +| | | +| ----------------- | ---------------------------------------------------- | +| **Hit Dice** | 7\*\* (31 hp) | +| **Armor Class** | 17 | +| **Movement** | 40' | +| **Attacks** | 1 (+6) @ energy drain (touch, 1d10) or charming gaze | +| **Alignment** | Chaotic | +| **Saving Throws** | D8 W9 P10 B10 S12 (7) | +| **Morale** | 11 | +| **XP** | 1,250 | + +
+ +- Typically found in ruins, tombs, and deserted areas. +- Immune to damage from non-magical weapons. +- Regenerates 3 hp at the start of each round (while alive). +- At 0 hp, changes into cloud of mist and flees to coffin. + +- **Coffins**: Must rest in a coffin during the day or lose 2d6 hp (which can only be healed by resting in coffin for a full day). + + - Cannot rest in a blessed coffin. + +### Bestial Minions + +Can summon creatures from the surrounding area. + +- Takes 1 round to activate. +- Can summon the following types and quantities of animals: + - 1d10 x 10 rats, + - 5d4 giant rats, + - 1d10 x 10 bats, + - 3d6 giant bats, + - 3d6 wolves, or + - 2d4 dire wolves. + +### Charming Gaze + +Target in sight must **Save vs Spells** at -2 to resist charm. + +- A charmed creature: + - must move towards the vampire (resisting anyone who tries to prevent it), + - must defend the vampire, + - must obey the vampire's commands (as long as they are understood), + - can't cast spells or use magic items, + - is unable to harm the vampire. +- Charm breaks when the vampire dies. + +### Energy Drain + +Damage inflicted by this attack reduces the target's maximum HP. + +- A humanoid killed by this ability becomes a vampire in 3 days. +- The victim gains back 1 hit die worth of hit points to their maximum after each long rest they take, until they return to their original total. + +### Shapeshift + +Can change into other forms at will. + +- Each change takes 1 round. +- Can take humanoid form, or form listed below. + +#### Dire Wolf + +| | | +| ----------------- | --------------------- | +| **Hit Dice** | 7\*\* (31 hp) | +| **Armor Class** | 17 | +| **Movement** | 50' | +| **Attacks** | 1 (+6) @ bite (2d4) | +| **Saving Throws** | D8 W9 P10 B10 S12 (7) | +| **Morale** | 11 | + +#### Giant Bat + +| | | +| ----------------- | --------------------- | +| **Hit Dice** | 7\*\* (31 hp) | +| **Armor Class** | 17 | +| **Movement** | 10' / 60' flying | +| **Attacks** | 1 (+6) @ bite (1d4) | +| **Saving Throws** | D8 W9 P10 B10 S12 (7) | +| **Morale** | 11 | + +#### Cloud of Mist + +| | | +| ----------------- | --------------------- | +| **Hit Dice** | 7\*\* (31 hp) | +| **Armor Class** | 17 | +| **Movement** | 60' flying | +| **Attacks** | None | +| **Saving Throws** | D8 W9 P10 B10 S12 (7) | +| **Morale** | 11 | + +- Immune to all weapons while in this form. +- Unable to attack while in this form. + +!!!include(bestiary/undead.md)!!! + +### Weaknesses + +- Repelled by odor of garlic, must **Save vs Death** each round to attack. +- Unable to come within 10' of a wielded holy symbol. + - May attack wielder from another angle, if possible. +- Unable to cross running water except via a bridge or while carried inside coffin. +- Does not cast a reflection. + - Tends to avoid mirrors. +- Partly blinded by light from Continual Light spell (-4 to attacks). +- Must **Save vs Death** each round in sunlight or be disintegrated. +- May be permanently killed by: + - a stake in the heart, + - being immersed in water for 1 turn, + - being reduced to 0hp without an available coffin nearby. + +### At Higher Levels + +
+ +| HD | HP | AC | Atk Mod | XP | +| :---: | :-: | :-: | :-----: | :---: | +| 8\*\* | 36 | 17 | +7 | 1,750 | +| 9\*\* | 40 | 17 | +8 | 2,300 | + +[Higher-Level Vampires] + +
+ +### Master Vampire + +Ancient, master vampires of even higher HD are rumored to exist, capable of casting spells with their blood. + +| | | +| ----------------- | ----------------------------------------------------- | +| **Hit Dice** | 10d10\*\* (55 hp) | +| **Armor Class** | 20 | +| **Movement** | 40' | +| **Attacks** | 1 (+9) @ energy drain (touch, 1d6+4) or charming gaze | +| **Alignment** | Chaotic | +| **Saving Throws** | D6 W7 P8 B8 S10 (10) | +| **Morale** | 12 | +| **XP** | 1,250 | + +#### Spellcasting + +- Can cast any known spell by shedding blood (1 hp / spell level). +- Carries a spell book (or equivalent) with known spells in it. + +**Known Spells** + +- First level: + + - [Read Languages](/spells/read-languages.html) + - [Hold Portal](https://oldschoolessentials.necroticgnome.com/srd/index.php/Hold_Portal) + - [Sleep](https://oldschoolessentials.necroticgnome.com/srd/index.php/Sleep) + +- Second level: + + - [ESP](https://oldschoolessentials.necroticgnome.com/srd/index.php/ESP) + - [Invisibility](/spells/invisibility.html) + - [Mirror Image](https://oldschoolessentials.necroticgnome.com/srd/index.php/Mirror_Image) + +- Third level: + + - [Fireball](https://oldschoolessentials.necroticgnome.com/srd/index.php/Fire_Ball) + - [Hold Person]() + - [Suggestion](/spells/suggestion.html) + +- Fourth level: + + - [Improved Invisibility](/spells/improved-invisibility.html) + - [Polymorph Others](/spells/polymorph-others.html) + - [Polymorph Self](/spells/polymorph-self.html) + +- Fifth level + - [Animate Dead](https://oldschoolessentials.necroticgnome.com/srd/index.php/Animate_Dead) + - [Telekinesis](https://oldschoolessentials.necroticgnome.com/srd/index.php/Telekinesis) diff --git a/src/pages/bestiary/wight.md b/src/pages/bestiary/wight.md new file mode 100644 index 0000000..0af1cdb --- /dev/null +++ b/src/pages/bestiary/wight.md @@ -0,0 +1,38 @@ +--- +title: Wight +description: TBD +date_pub: 2023-10-27T23:26:36.000-04:00 +section: bestiary +content_type: feature +short_code: bwt +status: hidden +--- + +Humanoid corpses possessed by malevolent spirits. + +
+ +| | | +| ----------------- | ---------------------------------- | +| **Hit Dice** | 3\* (13 hp) | +| **Armor Class** | 14 | +| **Movement** | 30' | +| **Attacks** | 1 (+3) @ energy drain (touch, 1d4) | +| **Alignment** | Chaotic | +| **Saving Throws** | D12 W13 P14 B15 S16 (4) | +| **Morale** | 12 | +| **XP** | 50 | + +
+ +- Immune to damage from non-magical, non-silver weapons. +- Takes half damage from silver weapons. + +### Energy Drain + +Damage inflicted by this attack reduces the target's maximum HP. + +- A humanoid killed by this ability becomes a wight in 1d4 days, under the control of the wight that killed them. +- The victim gains back 1 hit die worth of hit points to their maximum after each long rest they take, until they return to their original total. + +!!!include(bestiary/undead.md)!!! diff --git a/src/pages/bestiary/wraith.md b/src/pages/bestiary/wraith.md new file mode 100644 index 0000000..97326e2 --- /dev/null +++ b/src/pages/bestiary/wraith.md @@ -0,0 +1,39 @@ +--- +title: Wraith +description: TBD +date_pub: 2023-10-26T23:15:49.000-04:00 +section: bestiary +content_type: feature +short_code: bwr +status: hidden +--- + +Ethereal undead that appear as pale, humanoid shapes of gathered mist. + +
+ +| | | +| ----------------- | ---------------------------------- | +| **Hit Dice** | 4\*\* (18 hp) | +| **Armor Class** | 16 | +| **Movement** | 40' / 80' flying | +| **Attacks** | 1 (+3) @ energy drain (touch, 1d6) | +| **Alignment** | Chaotic | +| **Saving Throws** | D10 W11 P12 B13 S14 (4) | +| **Morale** | 12 | +| **XP** | 175 | + +
+ +- Usually found in deserted regions or the homes of former victims +- Immune to damage from non-magical, non-silver weapons. +- Takes half damage from silver weapons. + +### Energy Drain + +Damage inflicted by this attack reduces the target's maximum HP. + +- A humanoid killed by this ability becomes a wraith in 1 day, under the control of the wraith that killed them. +- The victim gains back 1 hit die worth of hit points to their maximum after each long rest they take, until they return to their original total. + +!!!include(bestiary/undead.md)!!! diff --git a/src/pages/bestiary/zombie.md b/src/pages/bestiary/zombie.md index 48077bc..80f1e51 100644 --- a/src/pages/bestiary/zombie.md +++ b/src/pages/bestiary/zombie.md @@ -25,19 +25,15 @@ Decaying, undead corpses. Some special varieties are mentioned below. -- Always attack. -- Always attack last (no roll for initiative). -- When hit for 2+ points, a body part will often fall off +- Always attack. +- Always attack last (no roll for initiative). +- When hit for 2+ points, a body part will often fall off -### Undead - -- Make no sounds before attacking. -- Immune to poison and other effects that only affect living creatures. -- Immune to mind readng / altering spells and spell-like effects, (ex: charm, fear, hold, sleep). +!!!include(bestiary/undead.md)!!! ### Sub-Types The following sub-types of zombies have been encountered: -- **Armed** - Make a single attack at +1, dealing damage by weapon. -- **Desiccated** - Flash-burn when turned or destroyed, dealing 1d2 damage to any non-undead in 5' radius. +- **Armed** - Make a single attack at +1, dealing damage by weapon. +- **Desiccated** - Flash-burn when turned or destroyed, dealing 1d2 damage to any non-undead in 5' radius. diff --git a/src/pages/classes/assassin.md b/src/pages/classes/assassin.md new file mode 100644 index 0000000..07c039f --- /dev/null +++ b/src/pages/classes/assassin.md @@ -0,0 +1,120 @@ +--- +title: Assassin (Class) +description: The Assassin class for OSR gaming. +date_pub: 2023-10-28T01:12:24.000-04:00 +section: classes +content_type: feature +short_code: cas +--- + +Someone skilled at stealth-based elimination. + +[[toc]] + +
+ +| | | +| ----------------- | ---------------------------------- | +| **Hit Dice** | 1d6 | +| **Maximum Level** | 14 | +| **Armor** | Leather or Studded, shields | +| **Weapons** | Any | +| **Languages** | Alignment, Common, Assassins' Cant | + +
+ +### Alignment + +May not be lawful. + +### Assassin Skills + +- For most, roll 1d100, result under score is success. For hear noise (HN), use 1d6. +- Referee should roll in secret for hear noise (HN), hide in shadows (HS), and move silently (MS). + +
+ +| Level | AS | CS | HN | HS | MS | +| :---: | :-: | :-: | :-: | :-: | :-: | +| 1 | 0 | 87 | 2 | 20 | 25 | +| 2 | 0 | 88 | 2 | 25 | 30 | +| 3 | 0 | 89 | 3 | 30 | 35 | +| 4 | -1 | 90 | 3 | 35 | 40 | +| 5 | -1 | 91 | 3 | 40 | 45 | +| 6 | -2 | 92 | 3 | 45 | 50 | +| 7 | -2 | 93 | 4 | 50 | 55 | +| 8 | -3 | 94 | 4 | 55 | 60 | +| 9 | -3 | 95 | 4 | 60 | 65 | +| 10 | -4 | 96 | 4 | 65 | 70 | +| 11 | -4 | 97 | 5 | 70 | 75 | +| 12 | -5 | 98 | 5 | 75 | 80 | +| 13 | -5 | 99 | 5 | 80 | 87 | +| 14 | -6 | 99 | 5 | 85 | 95 | + +[Assassin Skills Chance of Success] + +
+ +- **Assassination (AS)**: +4 bonus to hit when attacking unaware humanoid from behind. On a hit, victim must **Save vs Death** at listed penalty or die instantly. +- **Climb sheer surfaces (CS)**: Roll for every 100' climbed, failure means falling from the halfway point (and taking fall damage). +- **Hear noise (HN)**: Improved listening (at doors, etc.) in quiet areas (not in combat), uses 1d6. +- **Hide in shadows (HS)**: Must stand still, can't be done while attacking or moving. +- **Move silently (MS)**: Sneak past enemies unnoticed. + +### Disguise + +Masters of disguise, able to pass close scrutiny. + +- 2% base chance of detection. +- +2% when posing as another class or race. +- May alter apparent height (from up to 5" taller to 3" shorter) or weight (from slightly thinner to much bulkier). +- Everyone the disguised assassin meets may roll. + - Roll may be repeated each subsequent day. + +### Hirelings + +Most hirelings won't work for known assassins. + +- Characters of 1st-3rd level may not employ mercenaries retainers, or specialists. +- Starting at 4th level, may hire other assassins of lower level. +- Starting at 8th level, may hire thieves as well. +- Starting at 12th level, may hire any type of character. + +### Poison + +When using poisons, target gets -2 on any **Saves vs Death**. + +### Stronghold + +After 12th level, may attempt to take over an existing assassins' or thieves' guild by killing the current guild-master. + +- Killing may be done by any means (duel, assassination, poisoning, etc). +- If successful, character is able to maintain a guild of 7d4 members. + - 75% of existing members will leave. + - New members will arrive in time (usually as level 1 assassins). + +
+ +| Level | XP | HD | Atk Mod | Saving Throws |||||| +| ^^ | ^^ | ^^ | ^^ | D[^1] | W[^1] | P[^1] | B[^1] | S[^1] | +| :---: | :-----: | :-----: | :-----: | :---: | :---: | :---: | :---: | :---: | +| 1 | 0 | 1d6 | 0 | 13 | 14 | 13 | 16 | 15 | +| 2 | 1,500 | 2d6 | 0 | 13 | 14 | 13 | 16 | 15 | +| 3 | 3,000 | 3d6 | 0 | 13 | 14 | 13 | 16 | 15 | +| 4 | 6,000 | 4d6 | 0 | 13 | 14 | 13 | 16 | 15 | +| 5 | 12,000 | 5d6 | +2 | 12 | 13 | 11 | 14 | 13 | +| 6 | 25,000 | 6d6 | +2 | 12 | 13 | 11 | 14 | 13 | +| 7 | 50,000 | 7d6 | +2 | 12 | 13 | 11 | 14 | 13 | +| 8 | 100,000 | 8d6 | +2 | 12 | 13 | 11 | 14 | 13 | +| 9 | 200,000 | 9d6 | +5 | 10 | 11 | 9 | 12 | 10 | +| 10 | 300,000 | 9d6+2 | +5 | 10 | 11 | 9 | 12 | 10 | +| 11 | 425,000 | 9d6+4 | +5 | 10 | 11 | 9 | 12 | 10 | +| 12 | 570,000 | 9d6+6 | +5 | 10 | 11 | 9 | 12 | 10 | +| 13 | 750,000 | 9d6+8 | +7 | 8 | 9 | 7 | 10 | 8 | +| 14 | 900,000 | 9d6+10 | +7 | 8 | 9 | 7 | 10 | 8 | + +[Level Advancement] + +[^1]: D: Death; W: Wielded; P: Paralyze; B: Blasts; S: Spells + +
diff --git a/src/pages/classes/index.md b/src/pages/classes/index.md index 29aaf66..5dfb665 100644 --- a/src/pages/classes/index.md +++ b/src/pages/classes/index.md @@ -7,6 +7,7 @@ content_type: feature short_code: c1 --- +- [Assassin](./assassin.html): Someone skilled at stealth-based elimination. - [Barbarian](./barbarian.html): An adventurer known for their primitive warrior nature. - [Bard](./bard/index.html): A warrior-performer with a deep knowledge of lore and limited spellcasting ability. - [Bloodmage](./bloodmage.html): Arcane spellcasters that use their own life force to cast spells. diff --git a/src/pages/classes/thief.md b/src/pages/classes/thief.md index 3083657..328ad46 100644 --- a/src/pages/classes/thief.md +++ b/src/pages/classes/thief.md @@ -1,6 +1,6 @@ --- title: Thief (Class) -description: +description: The Thief class for OSR gaming. date_pub: 2023-03-27T23:04:00-04:00 section: classes content_type: feature diff --git a/src/pages/races/bugbear.md b/src/pages/races/bugbear.md index 7d4356e..b05555c 100644 --- a/src/pages/races/bugbear.md +++ b/src/pages/races/bugbear.md @@ -50,7 +50,7 @@ Can see heat signatures up to 60', even in total darkness. ### Fortitude -Natural fortitude and resistance to magic grants bonus to saves vs poison, spells, and wielded items (wand, rods, staves, etc.), based on CON: +Natural fortitude and resistance to magic grants bonus to saves vs poison, spells, and wielded items (wands, rods, staves, etc.), based on CON:
diff --git a/src/pages/rules/adventuring.md b/src/pages/rules/adventuring.md index 364ade1..2ecd24c 100644 --- a/src/pages/rules/adventuring.md +++ b/src/pages/rules/adventuring.md @@ -96,6 +96,10 @@ To navigate to a location in a busting city, make a Reaction Roll (2d6) + CHA mo | 9-11 | Fortunate | Arrive after 1d4 hours | | 12+ | Direct | Arrive after 1 hour | +[Urban Exploration Results] + +
+ ### Encounter Procedure 1. **Check Stealth**: Referee rolls for stealth, if applicable. diff --git a/src/pages/spells/improved-invisibility.md b/src/pages/spells/improved-invisibility.md new file mode 100644 index 0000000..636dbe5 --- /dev/null +++ b/src/pages/spells/improved-invisibility.md @@ -0,0 +1,27 @@ +--- +title: Improved Invisibility +description: The Improved Invisibility spell for OSR gaming. +date_pub: 2023-10-27T22:22:24.000-04:00 +section: spells +content_type: feature +short_code: s11 +tags: arcane +--- + +
+ +| | | +| ------------ | --------------------- | +| **Level** | 4 | +| **Duration** | 4 rounds +1 per level | +| **Range** | Self or touch | + +
+ +Caster or creature touched becomes invisible. + +- Any clothing or gear carried by a target creature is also rendered invisible while carried. +- Target can attack while invisible. +- Casting a spell while invisible breaks invisibility. +- Invisible creatures get +4 to AC and saving throws against opponents who are aware of them, but can't see them. +- Invisible light sources still cast light. diff --git a/src/pages/spells/suggestion.md b/src/pages/spells/suggestion.md new file mode 100644 index 0000000..acb8451 --- /dev/null +++ b/src/pages/spells/suggestion.md @@ -0,0 +1,28 @@ +--- +title: Suggestion +description: The Suggestion spell for OSR gaming. +date_pub: 2023-10-27T22:33:41.000-04:00 +section: spells +content_type: feature +short_code: ssu +tags: arcane +--- + +
+ +| | | +| ------------ | ---------------------------- | +| **Level** | 3 | +| **Duration** | 4 turns + 4 per caster level | +| **Range** | 30' | + +
+ +Caster makes a suggestion that influences the behavior of target intelligent creature. + +- Must take the form of a short phrase (1-2 sentences at most) that suggests a course of action to the target. +- Suggestion must be in a language understood by the target. +- Suggestions which are obviously harmful to the target cause the spell to fail. +- Unwilling targets may **Save vs Spells** to ignore the suggestion. + - Saves vs suggestions that sound very reasonable get -2. +- Undead are immune.