Add stuff for Faewolde game
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title: Wand of Druidcraft
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description: A magic wand for druids that creates various simple nature effects.
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date_pub: 2023-07-04T13:45:00-04:00
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section: magic items
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content_type: feature
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short_code: mwd
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---
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<div class="imgWrapper">
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 and [Dall-E](https://labs.openai.com/), released under a [CC0](/licenses/cc0) license.](/images/magic-items/wand-of-druidcraft.jpg 'A wand of druidcraft')
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</div>
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A simple, 16" wooden wand with a small green crystal at one end.
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- As long as at least one charge remains, the green crystal glows slightly.
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- May only be used by druids.
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### Activation
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When the wand is waved in a certain way by a druid, one of the following effects occurs (with the effect determined by the gesture used):
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- Create a tiny, harmless sensory effect that predicts what the weather will be at the present location for the next 24 hours.
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- Examples: A golden orb for clear skies, a cloud for rain, falling snowflakes for snow, etc.
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- Persists for 1 round.
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- Instantly make a flower blossom, a seed pod open, or a leaf bud bloom.
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- Create an instantaneous, harmless sensory effect.
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- Examples: Falling leaves, a puff of wind, the sound of a small animal, the faint odor of skunk, etc.
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- Must fit in a 5-foot cube.
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- Instantly light or snuff out a candle, a torch, or a small fire (ex: a campfire).
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- Manipulate a volume of water within 30' (and which fits within a 5-foot cube) in one of the following ways:
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- Instantaneously move or otherwise change the flow of the water as you direct, up to 5 feet in any direction.
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- This movement doesn’t have enough force to cause damage.
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- Cause the water to form into simple shapes and animate at your direction, for up to 1 hour.
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- Change the water’s color or opacity for up to one hour.
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- The change must be uniform throughout.
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- Freeze the water, provided that there are no creatures in it.
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- It unfreezes in 1 hour.
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If you cast this spell multiple times, you can have no more than two of its non-instantaneous effects active at a time, and you can dismiss such an effect in combat as an action.
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### Usage Die
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- Starts at d12.
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- After each use, roll the current die, and on a 1-2, the die drops one step (d12 -> d10 -> d8 -> d6 -> d4 -> 1), as the glow becomes dimmer.
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- When no more charges are left, it becomes inert.
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!!!include(license/wotc-cc-by.md)!!!
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