Add stuff for Faewolde game
This commit is contained in:
@@ -81,7 +81,7 @@ Invisible flows of psychic energy that permeate and swirl around the astral plan
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- For creatures - measured in feet.
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- For vessels - measured in yards.
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#### Ranged Weapons
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#### Missile Weapons
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- Gain an additional attack range option, **Distant**:
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- -4 to attack rolls.
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25
src/pages/bestiary/al-mi-raj.md
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src/pages/bestiary/al-mi-raj.md
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---
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title: Al-Mi'raj
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description: The Al-Mi'raj creature for OSR gaming.
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date_pub: 2023-07-04T16:41:00-04:00
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section: bestiary
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content_type: feature
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short_code: baj
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---
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A mythical, one-horned hare or rabbit.
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<div class='headlessTableWrapper'>
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| | |
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| ----------------- | ----------------------- |
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| **Hit Dice** | 1 (5hp) |
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| **Armor Class** | 13 |
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| **Attacks** | 1 (+0) @ 1d4 (horn) |
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| **Movement** | 60' |
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| **Saving Throws** | D12 W13 P14 B15 S16 (1) |
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| **Morale** | 8 |
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| **Alignment** | Neutral |
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| **XP** | 10 |
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</div>
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@@ -10,14 +10,15 @@ short_code: mm1
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Below you'll find a small sampling of the various humanoids and other creatures one can encounter while traveling the planes.
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- [Cleric](./cleric.html)[^1]: Holy (or unholy) warrior-priests on a quest for their deity.
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- [Al-Mi'raj](./al-mi-raj.html): A mythical, one-horned hare or rabbit.
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- [Cleric](./cleric.html)[^1]: A holy (or unholy) warrior-priest on a quest for their deity.
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- [Commoner](./commoner.html)[^1]: One of the common people (artists, beggars, children, craftspeople, farmers, fishermen, housewives, scholars, slaves, etc.).
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- [Corsair](./corsair.html)[^1]: A skilled sailor, be it on the seas, in the air, or on the astral plane. Usually part of a crew.
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- [Dragons](./dragons/index.html): Huge, proud, flying lizards with massive wings and the ability to spew one or more types of attack from their mouths.
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- [Dragon](./dragons/index.html): A huge, proud, flying lizard with massive wings and the ability to spew one or more types of attack from their mouths.
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- [Fighter](./fighter.html)[^1]: Someone who earns their keep via combat.
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- [Flicker Dog](./flicker-dog.html): Intelligent, aloof, and often friendly wolf-like hounds native to the Feywolde that hunt in packs and appear to flicker in and out of existence.
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- [Mylark](./mylark.html): 2' long, lamprey-like, winged snakes that feed on psychic energy and travel in large flocks.
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- [Pirate](./pirate.html)[^1]: A sailor skilled in theft and piracy, be it on the seas, in the air, or on the astral plane. Usually part of a crew.
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- [Flicker Dog](./flicker-dog.html): An intelligent, aloof, and often friendly wolf-like hound native to the Feywolde that hunt in packs and appear to flicker in and out of existence.
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- [Mylark](./mylark.html): A 2' long, lamprey-like, winged snake that feeds on psychic energy and travels in large flocks.
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- [Owl Bear](./owl-bear.html): A massive (8' tall, 1500 pounds), aggressive, carnivorous bear-like creature with the features and face of an owl.
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- [Priest](./priest.html)[^1]: A priest on a mission for their deity.
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- [Thief](./thief.html)[^1]: Someone skilled at stealing things.
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- [Warp Cat](./warp-cat.html): A black, human-sized, panther-like creature, native to the astral plane, with six legs and a razor-sharp tentacle growing from each front shoulder.
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src/pages/bestiary/owl-bear.md
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src/pages/bestiary/owl-bear.md
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---
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title: Owl Bear
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description: The Owl Bear creature for OSR gaming.
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date_pub: 2023-07-04T16:37:00-04:00
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section: bestiary
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content_type: feature
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short_code: b0b
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---
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A massive (8' tall, 1500 pounds), aggressive, carnivorous bear-like creature with the features and the face of an owl.
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<div class='headlessTableWrapper'>
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| | |
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| ----------------- | ---------------------------------------- |
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| **Hit Dice** | 5 (22hp) |
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| **Armor Class** | 14 |
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| **Attacks** | 2 (+4) @ 1d8 (claw), t (+4) @ 1d8 (bite) |
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| **Movement** | 40' |
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| **Saving Throws** | D12 W13 P14 B15 S16 (5) |
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| **Morale** | 9 |
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| **Alignment** | Neutral |
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| **XP** | 175 |
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</div>
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If target is hit both claws in same round, they must **Save vs Paralysis** or owl bear hugs for an extra 2d8 damage.
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@@ -29,6 +29,8 @@ A black, human-sized, panther-like creature, native to the astral plane, with si
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- Hate flicker dogs, attack on sight.
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- 10% chance to have a litter of 1d6 kittens with the following stat changes:
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<div class='headlessTableWrapper'>
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| | |
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| ----------------- | ----------------------- |
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| **Hit Dice** | 1+1 (6hp) |
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@@ -36,3 +38,5 @@ A black, human-sized, panther-like creature, native to the astral plane, with si
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| **Saving Throws** | D12 W13 P14 B15 S16 (1) |
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| **Morale** | 6 |
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| **XP** | 20 |
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</div>
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src/pages/campaign/faewolde/index.md
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src/pages/campaign/faewolde/index.md
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---
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title: Faewolde Campaign info
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description: A collection of info specific to the 1x1 game I'm running with my daughter.
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date_pub: 2023-07-04T18:21:00-04:00
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section: campaign
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content_type: feature
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short_code: cf1
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---
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[The Town of Rivertail](./rivertail/index.html)
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src/pages/campaign/faewolde/rivertail/index.md
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src/pages/campaign/faewolde/rivertail/index.md
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---
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title: Rivertail
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description:
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date_pub: 2023-07-04T18:21:00-04:00
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section: campaign
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content_type: feature
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short_code: cfr
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---
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### Townsfolk
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- [Buckwyn "Bucky" Bushtail (squirrel)](/images/rivertail/bucky-bushtail.jpg)
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- [Talla Toadington (toad)](/images//rivertail/talla-toadington.jpg)
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- [Frobyrt Frogimus (frog)](/images//rivertail/frobyrt-frogimus.jpg)
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- [Brae Badgerton (badger)](/images//rivertail/brae-badgerton.jpg)
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- [Omyt Ottermore (otter)](/images//rivertail/omyt-ottermore.jpg)
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- [Benjen Beaverdere (beaver)](/images//rivertail/benjen-beaverdere.jpg)
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- [Amylee Mouserel (mouse)](/images//rivertail/amylee-mouserel.jpg)
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- [Mala Molemun (mole)](/images//rivertail/mala-molemun.jpg)
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- [Syndee Slothig (sloth)](/images//rivertail/syndee-slothig.jpg)
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- [Kakaron and Edmund](/images/rivertail/kakaron-and-edmund.jpg)
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<!--
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- [Kakaron, the wizard (Dreamlands cat)]
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- [Edmund, his manservant (human)]
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-->
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- [Stig'ee Zar'duss and the Spy'dars from Talar](/images/rivertail/stigee-zarduss.jpg)
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### Locations
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- [The Bark and Brew](/images/rivertail/bark-and-brew.jpg)
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@@ -4,7 +4,7 @@ description: A collection of info specific to our gaming group's campaign (the o
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date_pub: 2023-03-18T10:50:00-04:00
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section: campaign
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content_type: feature
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short_code: ci1
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short_code: c1
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---
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This is the starting page for info specific to our gaming group's campaign (the one that this guide originated from).
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@@ -1,6 +1,6 @@
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---
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title: Corsair (Astral) class
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description: The Corsair (Astral) class for OSR gaming.
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title: Corsair, Astral (Class)
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description: The Astral Corsair class for OSR gaming.
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date_pub: 2023-04-01T20:20:00-4:00
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section: classes
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content_type: feature
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src/pages/classes/barbarian.md
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src/pages/classes/barbarian.md
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---
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title: Barbarian (Class)
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description: The Barbarian class for OSR gaming.
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date_pub: 2023-03-27T23:04:00-04:00
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section: classes
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content_type: feature
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short_code: cba
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---
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An adventurer know for their primitive warrior nature.
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<div class='headlessTableWrapper'>
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| | |
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| ----------------- | --------------------------- |
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| **Hit Dice** | 1d10 |
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| **Maximum Level** | 14 |
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| **Armor** | Leather, chainmail, shields |
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| **Weapons** | Any |
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| **Languages** | Alignment, Common |
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</div>
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[[toc]]
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### Agile Fighter
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Gain a bonus to AC, and damage based on level as shown in [Level Advancement Table](#advancement).
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- After 4th level, able to deal damage to creatures that are immune to non-magical attacks.
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### Barbarian Skills
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- For most, roll 1d100, result under score is success.
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- Referee should roll in secret for hear noise (HN), hide in undergrowth (HU), and move silently (MS).
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<div class="dividedTableWrapper">
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| Level | CS | HU | MS |
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| :---: | :-: | :-: | :-: |
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| 1 | 87 | 20 | 20 |
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| 2 | 88 | 25 | 25 |
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| 3 | 89 | 30 | 30 |
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| 4 | 90 | 35 | 35 |
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| 5 | 91 | 40 | 40 |
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| 6 | 92 | 45 | 45 |
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| 7 | 93 | 55 | 55 |
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| 8 | 94 | 65 | 65 |
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| 9 | 95 | 75 | 75 |
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| 10 | 96 | 85 | 85 |
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| 11 | 97 | 95 | 95 |
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| 12 | 98 | 97 | 97 |
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| 13 | 99 | 98 | 98 |
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| 14 | 99 | 99 | 99 |
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[Barbarian Skills Chance of Success]
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</div>
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- **Climb sheer surfaces (CS)**: Roll for every 100' climbed, failure means falling from the halfway point (and taking fall damage).
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- **Hide in undergrowth (HU)**: Must stand still, can't be done while attacking or moving.
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- **Move silently (MS)**: Sneak past enemies unnoticed.
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### Distrust of Magic
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- Most feel arcane magic is "wrong".
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- Usually more accepting so tribal ritual and/or divine magic.
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### Stronghold
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Can buy or build a castle or stronghold (and control surrounding lands) at any time they can be afforded.
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### Advancement
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<div class="dividedTableWrapper levelTable">
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| | | | | Saving Throws |||||
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| Level | XP | HD | Atk Mod | D[^1] | W[^1] | P[^1] | B[^1] | S[^1] | AF Bonus |
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| :---: | :-----: | :-----: | :-----: | :---: | :---: | :---: | :---: | :---: | :---: |
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| 1 | 0 | 1d10 | 0 | 10 | 13 | 12 | 15 | 16 | 0 |
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| 2 | 2,500 | 2d10 | 0 | 10 | 13 | 12 | 15 | 16 | 0 |
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| 3 | 5,000 | 3d10 | 0 | 10 | 13 | 12 | 15 | 16 | 0 |
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| 4 | 10,000 | 4d10 | +2 | 8 | 11 | 10 | 13 | 13 | +1 |
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| 5 | 18,500 | 5d10 | +2 | 8 | 11 | 10 | 13 | 13 | +1 |
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| 6 | 37,000 | 6d10 | +2 | 8 | 11 | 10 | 13 | 13 | +2 |
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| 7 | 85,000 | 7d10 | +5 | 6 | 9 | 8 | 10 | 10 | +2 |
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| 8 | 140,000 | 8d10 | +5 | 6 | 9 | 8 | 10 | 10 | +3 |
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| 9 | 270,000 | 9d10 | +5 | 6 | 9 | 8 | 10 | 10 | +3 |
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| 10 | 400,000 | 9d10+3 | +7 | 4 | 7 | 6 | 8 | 7 | +4 |
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| 11 | 530,000 | 9d10+6 | +7 | 4 | 7 | 6 | 8 | 7 | +4 |
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| 12 | 660,000 | 9d10+9 | +7 | 4 | 7 | 6 | 8 | 7 | +4 |
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| 13 | 790,000 | 9d10+12 | +9 | 3 | 5 | 4 | 5 | 5 | +5 |
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| 14 | 920,000 | 9d10+15 | +9 | 3 | 5 | 4 | 5 | 5 | +5 |
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[Level Advancement]
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[^1]: D: Death; W: Wielded; P: Paralyze; B: Blasts; S: Spells
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</div>
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@@ -44,7 +44,7 @@ A nature-focused magic user and guardian of the forest.
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### Change Form
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- Starting at 2nd level, can change into the form of either a reptile, bird, or mammal.
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- The new form can't have more hit dice than current level.
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- The new form can't have more hit dice than current level / 2 (rounded down).
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- Regain 1d4 hit points per level when used.
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- All carried equipment is absorbed into animal form, only reappearing after changing back.
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- May be used a number of times per day equal to level / 2 (rounded down).
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@@ -67,22 +67,22 @@ After 12th level, can build a stronghold that integrates with a natural setting.
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<div class="dividedTableWrapper levelTable">
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| Level | XP | HD | Atk Mod | Saving Throws ||||| Spells Per Day |||||||
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| ^^ | ^^ | ^^ | ^^ | D[^1] | W[^1] | P[^1] | B[^1] | S[^1] | 1 | 2 | 3 | 4 | 5 | 6 |
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|:-------:|:-----------:|:-------:|:---------:|:----:|:----:|:----:|:----:|:----:|:---:|:---:|:---:|:---:|:---:|:---:|
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| 1 | 0 | 1d8 | 0 | 11 | 12 | 14 | 16 | 15 | 1 | - | - | - | - | - |
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| 2 | 2,500 | 2d8 | 0 | 11 | 12 | 14 | 16 | 15 | 2 | - | - | - | - | - |
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| 3 | 5,000 | 3d8 | 0 | 11 | 12 | 14 | 16 | 15 | 2 | 1 | - | - | - | - |
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| 4 | 10,000 | 4d8 | 0 | 11 | 12 | 14 | 16 | 15 | 2 | 2 | - | - | - | - |
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| 5 | 20,000 | 5d8 | +2 | 9 | 10 | 12 | 14 | 12 | 2 | 2 | 1 | 1 | - | - |
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| 6 | 40,000 | 6d8 | +2 | 9 | 10 | 12 | 14 | 12 | 2 | 2 | 2 | 1 | 1 | - |
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| 7 | 80,000 | 7d8 | +2 | 9 | 10 | 12 | 14 | 12 | 3 | 2 | 2 | 1 | - | - |
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| 8 | 150,000 | 8d8 | +2 | 9 | 10 | 12 | 14 | 12 | 3 | 3 | 2 | 2 | - | - |
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| 9 | 300,000 | 9d8 | +5 | 6 | 7 | 9 | 11 | 9 | 3 | 3 | 3 | 2 | 1 | - |
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| 10 | 450,000 | 9d8+1 | +5 | 6 | 7 | 9 | 11 | 9 | 3 | 3 | 3 | 3 | 2 | - |
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| 11 | 600,000 | 9d8+2 | +5 | 6 | 7 | 9 | 11 | 9 | 4 | 3 | 3 | 3 | 2 | 1 |
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| 12 | 750,000 | 9d8+3 | +5 | 6 | 7 | 9 | 11 | 9 | 4 | 4 | 3 | 3 | 3 | 2 |
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| 13 | 900,000 | 9d8+4 | +7 | 3 | 5 | 7 | 8 | 7 | 4 | 4 | 4 | 3 | 3 | 3 |
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| 14 | 1,050,000 | 9d8+5 | +7 | 3 | 5 | 7 | 8 | 7 | 4 | 4 | 4 | 4 | 3 | 3 |
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| ^^ | ^^ | ^^ | ^^ | D[^1] | W[^1] | P[^1] | B[^1] | S[^1] | 1 | 2 | 3 | 4 | 5 |
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| :-: | :-------: | :---: | :-: | :---: | :---: | :---: | :---: | :---: | :-: | :-: | :-: | :-: | :-: |
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| 1 | 0 | 1d8 | 0 | 11 | 12 | 14 | 16 | 15 | 1 | - | - | - | - |
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| 2 | 2,000 | 2d8 | 0 | 11 | 12 | 14 | 16 | 15 | 2 | - | - | - | - |
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| 3 | 4,000 | 3d8 | 0 | 11 | 12 | 14 | 16 | 15 | 2 | 1 | - | - | - |
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| 4 | 7,500 | 4d8 | 0 | 11 | 12 | 14 | 16 | 15 | 2 | 2 | - | - | - |
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| 5 | 12,500 | 5d8 | +2 | 9 | 10 | 12 | 14 | 12 | 2 | 2 | 1 | 1 | - |
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| 6 | 20,000 | 6d8 | +2 | 9 | 10 | 12 | 14 | 12 | 2 | 2 | 2 | 1 | 1 |
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| 7 | 35,000 | 7d8 | +2 | 9 | 10 | 12 | 14 | 12 | 3 | 3 | 2 | 2 | 1 |
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| 8 | 60,000 | 8d8 | +2 | 9 | 10 | 12 | 14 | 12 | 3 | 3 | 3 | 2 | 2 |
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| 9 | 90,000 | 9d8 | +5 | 6 | 7 | 9 | 11 | 9 | 4 | 4 | 3 | 3 | 2 |
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| 10 | 125,000 | 9d8+1 | +5 | 6 | 7 | 9 | 11 | 9 | 4 | 4 | 4 | 3 | 3 |
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| 11 | 200,000 | 9d8+2 | +5 | 6 | 7 | 9 | 11 | 9 | 5 | 5 | 4 | 4 | 3 |
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| 12 | 300,000 | 9d8+3 | +5 | 6 | 7 | 9 | 11 | 9 | 5 | 5 | 5 | 4 | 4 |
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| 13 | 750,000 | 9d8+4 | +7 | 3 | 5 | 7 | 8 | 7 | 6 | 5 | 5 | 5 | 4 |
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| 14 | 1,500,000 | 9d8+5 | +7 | 3 | 5 | 7 | 8 | 7 | 6 | 6 | 5 | 5 | 5 |
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[Level Advancement]
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@@ -14,25 +14,27 @@ The following list of spells may be cast by Druid characters.
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### 1st Level
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||||
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1. Animal Friendship
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2. Cure Light Wounds (Cause Light Wounds)
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1. [Befriend Animal](/spells/befriend-animal.html)
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2. [Cure Light Wounds / Cause Light Wounds](/spells/cure-light-wounds.html)
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3. Detect Danger
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4. Entangle
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5. Faerie Fire
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6. Locate Plant or Animal
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7. Predict Weather
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8. Speak with Animals
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6. Invisibility to Animals
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7. Locate Plant or Animal
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8. Predict Weather
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9. Speak with Animals
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### 2nd Level
|
||||
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1. Barkskin
|
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2. Create Water
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3. Heat Metal
|
||||
4. Invisibility to Animals
|
||||
5. Obscuring Mist
|
||||
6. Produce Flame
|
||||
7. Slow Poison
|
||||
8. Warp Wood
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||||
4. [Hidden Step](/spells/hidden-step.html)
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||||
5. [Invisibility](/spells/invisibility.html)
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||||
6. Obscuring Mist
|
||||
7. Produce Flame
|
||||
8. Slow Poison
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||||
9. Warp Wood
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||||
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||||
### 3rd Level
|
||||
|
||||
|
@@ -1,8 +1,7 @@
|
||||
---
|
||||
title: Fighter
|
||||
description:
|
||||
description: The Fighter class for OSR
|
||||
date_pub: 2023-03-27T23:04:00-04:00
|
||||
date_upd: 2023-04-27T22:48:00-04:00
|
||||
section: classes
|
||||
content_type: feature
|
||||
short_code: cfr
|
||||
|
@@ -8,6 +8,7 @@ content_type: feature
|
||||
short_code: c1
|
||||
---
|
||||
|
||||
- [Barbarian](./barbarian.html): An adventurer know for their primitive warrior nature.
|
||||
- [Bloodmage](./bloodmage.html): Arcane spellcasters that use their own life force to cast spells.
|
||||
- [Cleric](./cleric.html): Holy (or unholy) warrior-priests who serve one or more deities.
|
||||
- [Corsair](./corsair.html): A sailor living a life of adventure on the high seas.
|
||||
|
@@ -2,7 +2,6 @@
|
||||
title: Thief (Class)
|
||||
description:
|
||||
date_pub: 2023-03-27T23:04:00-04:00
|
||||
date_upd: 2023-04-24T18:11:00-04:00
|
||||
section: classes
|
||||
content_type: feature
|
||||
short_code: ctf
|
||||
@@ -72,7 +71,7 @@ After 9th level, may construct a stronghold (usually, a secret hideout).
|
||||
- **Climb sheer surfaces (CS)**: Roll for every 100' climbed, failure means falling from the halfway point (and taking fall damage).
|
||||
- **Find or remove treasure traps (TR)**: Roll once to find and again to remove, each may only be attempted once per trap.
|
||||
- **Hear noise (HN)**: Improved listening (at doors, etc.) in quiet areas (not in combat), uses 1d6.
|
||||
- **Hide in shadows (HS)**: Need to stand still, can't be done while attacking or moving.
|
||||
- **Hide in shadows (HS)**: Must stand still, can't be done while attacking or moving.
|
||||
- **Move silently (MS)**: Sneak past enemies unnoticed.
|
||||
- **Open locks (OL)**: Need thieves' tools, can only be tried once per lock. On a fail, can't try again until next XP level.
|
||||
- **Pick pockets (PP)**: -5% chance for each level target is above 5th, minimum 1% chance of failure. If failed roll is more than 2x the skill, the theft is noticed.
|
||||
|
@@ -2,7 +2,6 @@
|
||||
title: Chamber of Lightning Bolts
|
||||
description: A small cube that fires bolts of lightning.
|
||||
date_pub: 2023-03-13T01:22:00-04:00
|
||||
date_upd: 2023-05-09T22:20:00-04:00
|
||||
section: magic items
|
||||
content_type: feature
|
||||
short_code: mc1b
|
||||
@@ -10,7 +9,7 @@ short_code: mc1b
|
||||
|
||||
<div class="imgWrapper">
|
||||
|
||||
, released under a [CC0](/licenses/cc0) license.](/images/magic-items/chamber-of-lightning-bolts.jpg "A chamber of lightning bolts")
|
||||
, released under a [CC0](/licenses/cc0) license.](/images/magic-items/chamber-of-lightning-bolts.jpg 'A chamber of lightning bolts')
|
||||
|
||||
</div>
|
||||
|
||||
@@ -26,5 +25,6 @@ When the command word ("bolt") is spoken, a lightning bolt leaps from it, landin
|
||||
### Usage Die
|
||||
|
||||
- Starts at d10.
|
||||
- After each use of the chamber, roll the current die, and on a 1-2, the die drops one step (d10 -> d8 -> d6 -> d4 -> 1), as the glow inside becomes dimmer.
|
||||
- After it drops to one, the next use finishes it off, and the cube becomes inert.
|
||||
|
||||
- After each use, roll the current die, and on a 1-2, the die drops one step (d10 -> d8 -> d6 -> d4 -> 1), as the glow becomes dimmer.
|
||||
- When no more charges are left, it becomes inert.
|
||||
|
@@ -10,18 +10,19 @@ short_code: m11
|
||||
|
||||
Below you'll find a growing list of magic items that can be found across the multiverse.
|
||||
|
||||
- [Astral Compass](./astral-compass.html): A magical device for navigating to a desired location on the astral plane.
|
||||
- [Chamber of Lightning Bolts](./chamber-of-lightning-bolts.html): A small cube that fires bolts of lightning.
|
||||
- [The Crystal Skull of Jund](./crystal-skull-of-jund.html): A magical, elongated, and (apparently) nearly omniscient crystal skull.
|
||||
- [Darklurker](./darklurker-dagger.html): A sentient, demonic dagger that seeks the blood of lawful creatures.
|
||||
- [The Helm of Immaculate Conservation](./helm-of-halos.html): A magical helmet that grants an aura of divine protection to nearby allies.
|
||||
- [Jar of Preserving](./jar-of-preserving.html): A magical device for capturing and preserving creatures indefinitely.
|
||||
- [Mirror of Telepresence](./mirror-of-telepresence.html): A magical mirror that allows its user to view and speak with others remotely.
|
||||
- [Pet Rock](./pet-rock.html): A magical rock that obeys its owner's commands.
|
||||
- [Ring of Eldritch Blasting](./ring-of-eldritch-blasting.html): A magical ring that grants the wearer the ability to fire eldritch blasts.
|
||||
- [Ring of Psychic Shielding](./ring-of-psychic-shielding.html): A magical ring that prevents its owner from having their mind read.
|
||||
- [Ring of the Scholar](./ring-of-the-scholar.html): A magical ring that grants it's owner a small INT boost.
|
||||
- [The Tome of Forbidden Whispers](./tome-of-forbidden-whispers.html): A cursed book about the Great Old Ones, written by a mad warlock.
|
||||
- [Tyrhung, Wolf Hunter](./tyrhung-wolf-hunter.html): A magical sword that specializes in identifying and killing lycanthropes.
|
||||
- [Vah'ki, Flametongue of Dulara](./flaming-sword-vahki.html): A legendary longsword with a fire elemental bound to it.
|
||||
- [The Venger](./venger.html): A magical longsword that counter-attacks anyone who attacks its wielder.
|
||||
- [Astral Compass](./astral-compass.html): A magical device for navigating to a desired location on the astral plane.
|
||||
- [Chamber of Lightning Bolts](./chamber-of-lightning-bolts.html): A small cube that fires bolts of lightning.
|
||||
- [The Crystal Skull of Jund](./crystal-skull-of-jund.html): A magical, elongated, and (apparently) nearly omniscient crystal skull.
|
||||
- [Darklurker](./darklurker-dagger.html): A sentient, demonic dagger that seeks the blood of lawful creatures.
|
||||
- [The Helm of Immaculate Conservation](./helm-of-halos.html): A magical helmet that grants an aura of divine protection to nearby allies.
|
||||
- [Jar of Preserving](./jar-of-preserving.html): A magical device for capturing and preserving creatures indefinitely.
|
||||
- [Mirror of Telepresence](./mirror-of-telepresence.html): A magical mirror that allows its user to view and speak with others remotely.
|
||||
- [Pet Rock](./pet-rock.html): A magical rock that obeys its owner's commands.
|
||||
- [Ring of Eldritch Blasting](./ring-of-eldritch-blasting.html): A magical ring that grants the wearer the ability to fire eldritch blasts.
|
||||
- [Ring of Psychic Shielding](./ring-of-psychic-shielding.html): A magical ring that prevents its owner from having their mind read.
|
||||
- [Ring of the Scholar](./ring-of-the-scholar.html): A magical ring that grants it's owner a small INT boost.
|
||||
- [The Tome of Forbidden Whispers](./tome-of-forbidden-whispers.html): A cursed book about the Great Old Ones, written by a mad warlock.
|
||||
- [Tyrhung, Wolf Hunter](./tyrhung-wolf-hunter.html): A magical sword that specializes in identifying and killing lycanthropes.
|
||||
- [Vah'ki, Flametongue of Dulara](./flaming-sword-vahki.html): A legendary longsword with a fire elemental bound to it.
|
||||
- [The Venger](./venger.html): A magical longsword that counter-attacks anyone who attacks its wielder.
|
||||
- [Wand of Druidcraft](./wand-of-druidcraft.html): A magic wand for druids that creates various simple nature effects.
|
||||
|
50
src/pages/magic-items/wand-of-druidcraft.md
Normal file
50
src/pages/magic-items/wand-of-druidcraft.md
Normal file
@@ -0,0 +1,50 @@
|
||||
---
|
||||
title: Wand of Druidcraft
|
||||
description: A magic wand for druids that creates various simple nature effects.
|
||||
date_pub: 2023-07-04T13:45:00-04:00
|
||||
section: magic items
|
||||
content_type: feature
|
||||
short_code: mwd
|
||||
---
|
||||
|
||||
<div class="imgWrapper">
|
||||
|
||||
 and [Dall-E](https://labs.openai.com/), released under a [CC0](/licenses/cc0) license.](/images/magic-items/wand-of-druidcraft.jpg 'A wand of druidcraft')
|
||||
|
||||
</div>
|
||||
|
||||
A simple, 16" wooden wand with a small green crystal at one end.
|
||||
|
||||
- As long as at least one charge remains, the green crystal glows slightly.
|
||||
- May only be used by druids.
|
||||
|
||||
### Activation
|
||||
|
||||
When the wand is waved in a certain way by a druid, one of the following effects occurs (with the effect determined by the gesture used):
|
||||
|
||||
- Create a tiny, harmless sensory effect that predicts what the weather will be at the present location for the next 24 hours.
|
||||
- Examples: A golden orb for clear skies, a cloud for rain, falling snowflakes for snow, etc.
|
||||
- Persists for 1 round.
|
||||
- Instantly make a flower blossom, a seed pod open, or a leaf bud bloom.
|
||||
- Create an instantaneous, harmless sensory effect.
|
||||
- Examples: Falling leaves, a puff of wind, the sound of a small animal, the faint odor of skunk, etc.
|
||||
- Must fit in a 5-foot cube.
|
||||
- Instantly light or snuff out a candle, a torch, or a small fire (ex: a campfire).
|
||||
- Manipulate a volume of water within 30' (and which fits within a 5-foot cube) in one of the following ways:
|
||||
- Instantaneously move or otherwise change the flow of the water as you direct, up to 5 feet in any direction.
|
||||
- This movement doesn’t have enough force to cause damage.
|
||||
- Cause the water to form into simple shapes and animate at your direction, for up to 1 hour.
|
||||
- Change the water’s color or opacity for up to one hour.
|
||||
- The change must be uniform throughout.
|
||||
- Freeze the water, provided that there are no creatures in it.
|
||||
- It unfreezes in 1 hour.
|
||||
|
||||
If you cast this spell multiple times, you can have no more than two of its non-instantaneous effects active at a time, and you can dismiss such an effect in combat as an action.
|
||||
|
||||
### Usage Die
|
||||
|
||||
- Starts at d12.
|
||||
- After each use, roll the current die, and on a 1-2, the die drops one step (d12 -> d10 -> d8 -> d6 -> d4 -> 1), as the glow becomes dimmer.
|
||||
- When no more charges are left, it becomes inert.
|
||||
|
||||
!!!include(license/wotc-cc-by.md)!!!
|
@@ -25,6 +25,7 @@ Automatons are magically-powered, fully sentient beings composed of metal and wo
|
||||
### Available Classes and Max Level
|
||||
|
||||
- **Assassin**: 10th
|
||||
- **Barbarian**: 8th
|
||||
- **Bard**: 8th
|
||||
- **Cleric**: 7th
|
||||
- **Corsair**: 10th
|
||||
|
67
src/pages/races/bugbear.md
Normal file
67
src/pages/races/bugbear.md
Normal file
@@ -0,0 +1,67 @@
|
||||
---
|
||||
title: Bugbear (Race)
|
||||
description: The Bugbear race for OSR gaming.
|
||||
date_pub: 2023-07-04T15:12:00-04:00
|
||||
section: races
|
||||
content_type: feature
|
||||
short_code: rbu
|
||||
---
|
||||
|
||||
[[toc]]
|
||||
|
||||
<div class='headlessTableWrapper'>
|
||||
|
||||
| | |
|
||||
| --------------------- | ---------------------------- |
|
||||
| **Requirements** | CON 9 |
|
||||
| **Ability modifiers** | +1 STR, -1 WIS |
|
||||
| **Languages** | Alignment, Common, Goblinoid |
|
||||
|
||||
</div>
|
||||
|
||||
Large, hairy goblin-like creatures.
|
||||
|
||||
### Available Classes and Max Level
|
||||
|
||||
- **Assassin**: 10th
|
||||
- **Barbarian**: 11th
|
||||
- **Bard**: 6th
|
||||
- **Cleric**: 8th
|
||||
- **Corsair**: 8th
|
||||
- **Druid**: 9th
|
||||
- **Fighter**: 10th
|
||||
- **Knight**: 6th
|
||||
- **Mystic**: 8th
|
||||
- **Paladin**: 7th
|
||||
- **Priest**: 8th
|
||||
- **Ranger**: 10th
|
||||
- **Sorcerer**: 9th
|
||||
- **Thief**: 10th
|
||||
- **Warlock**: 9th
|
||||
- **Wizard**: 8th
|
||||
|
||||
### Detect Secrets & Traps
|
||||
|
||||
2-in-6 chance of detecting construction tricks (secret doors, panels, etc.) or non-magical room traps while underground.
|
||||
|
||||
### Infravision
|
||||
|
||||
Can see heat signatures up to 60', even in total darkness.
|
||||
|
||||
### Fortitude
|
||||
|
||||
Gets a bonus to saving throws vs poison, spells, and wielded items (wand, rods, staves, etc.), based on CON.
|
||||
|
||||
<div class="dividedTableWrapper">
|
||||
|
||||
| CON | Bonus |
|
||||
| :---: | :---: |
|
||||
| 3-6 | 0 |
|
||||
| 7-10 | +2 |
|
||||
| 11-14 | +3 |
|
||||
| 15-17 | +4 |
|
||||
| 18+ | +5 |
|
||||
|
||||
[Fortitude Bonus]
|
||||
|
||||
</div>
|
@@ -25,6 +25,7 @@ Scaled lizard-people with an apparent (if distant) ancestry to dragons.
|
||||
### Available Classes and Max Level
|
||||
|
||||
- **Assassin**: 10th
|
||||
- **Barbarian**: 11th
|
||||
- **Bard**: 7th
|
||||
- **Cleric**: 7th
|
||||
- **Corsair**: 9th
|
||||
|
@@ -24,6 +24,7 @@ Dark-skinned, slender demihumans, possibly related to elves, who dwell deep unde
|
||||
### Available Classes and Max Level
|
||||
|
||||
- **Assassin**: 10th
|
||||
- **Barbarian**: 10th
|
||||
- **Bard**: 7th
|
||||
- **Bloodmage**: 9th
|
||||
- **Cleric**: 11th
|
||||
|
@@ -26,6 +26,7 @@ Stout, bearded demihumans, about 4' tall, who usually live underground and love
|
||||
### Available Classes and Max Level
|
||||
|
||||
- **Assassin**: 7th
|
||||
- **Barbarian**: 10th
|
||||
- **Bard**: 9th
|
||||
- **Cleric**: 10th
|
||||
- **Corsair**: 7th
|
||||
|
@@ -1,6 +1,6 @@
|
||||
---
|
||||
title: Elefolk
|
||||
description: TBD
|
||||
title: Elekin
|
||||
description: The Elekin race for OSR gaming.
|
||||
date_pub: 2023-04-09T14:38:00-04:00
|
||||
section: races
|
||||
content_type: feature
|
||||
@@ -11,11 +11,11 @@ short_code: rek
|
||||
|
||||
<div class='headlessTableWrapper'>
|
||||
|
||||
| | |
|
||||
| --------------------- | ------------------------------- |
|
||||
| **Requirements** | STR 9 |
|
||||
| **Ability modifiers** | +1 CON, -1 WIS |
|
||||
| **Languages** | Alignment, Common, Elespeak[^1] |
|
||||
| | |
|
||||
| --------------------- | ------------------------- |
|
||||
| **Requirements** | STR 9 |
|
||||
| **Ability modifiers** | +1 CON, -1 WIS |
|
||||
| **Languages** | Alignment, Common, Greyok |
|
||||
|
||||
</div>
|
||||
|
||||
@@ -24,6 +24,7 @@ Large, elephant-like humanoids with four digits and long trunks.
|
||||
### Available Classes and Max Level
|
||||
|
||||
- **Assassin**: 6th
|
||||
- **Barbarian**: 10th
|
||||
- **Bard**: 8th
|
||||
- **Cleric**: 10th
|
||||
- **Corsair**: 8th
|
||||
@@ -57,5 +58,3 @@ Grants +2 AC while not wearing armor. Can be combined with a shield.
|
||||
- Can't hold weapons or shields.
|
||||
- Can't make precision movements (for castings spells or using tools).
|
||||
- Can be used as a snorkel.
|
||||
|
||||
[^1]: The native language of the elekin.
|
@@ -24,6 +24,7 @@ Thin, fey demihumans with sharp features.
|
||||
### Available Classes and Max Level
|
||||
|
||||
- **Assassin**: 10th
|
||||
- **Barbarian**: 8th
|
||||
- **Bard**: 7th
|
||||
- **Bloodmage**: 11th
|
||||
- **Cleric**: 7th
|
||||
|
82
src/pages/races/elfaye.md
Normal file
82
src/pages/races/elfaye.md
Normal file
@@ -0,0 +1,82 @@
|
||||
---
|
||||
title: Elfaye (Race)
|
||||
description: Thin, fey demihumans, related to elves, with the ability to project their seasonal temperaments.
|
||||
date_pub: 2023-04-21T21:07:00-04:00
|
||||
date_upd: 2023-05-31T23:04:00-04:00
|
||||
section: races
|
||||
content_type: feature
|
||||
short_code: re1
|
||||
---
|
||||
|
||||
[[toc]]
|
||||
|
||||
<div class='headlessTableWrapper'>
|
||||
|
||||
| | |
|
||||
| --------------------- | ------------------------------------------------ |
|
||||
| **Requirements** | Minimum WIS 9 |
|
||||
| **Ability modifiers** | -1 INT, +1 CHA |
|
||||
| **Languages** | Alignment, Common, Elvish, Faerie (High and Low) |
|
||||
|
||||
</div>
|
||||
|
||||
Thin, fae demihumans, related to elves and native to the Faewolde, with the ability to project their seasonal temperaments.
|
||||
|
||||
### Available Classes and Max Level
|
||||
|
||||
- **Assassin**: 10th
|
||||
- **Barbarian**: 8th
|
||||
- **Bard**: 7th
|
||||
- **Bloodmage**: 11th
|
||||
- **Cleric**: 7th
|
||||
- **Corsair**: 10th
|
||||
- **Druid**: 12th
|
||||
- **Fighter**: 7th
|
||||
- **Knight**: 11th
|
||||
- **Mystic**: 8th
|
||||
- **Paladin**: 9th
|
||||
- **Priest**: 7th
|
||||
- **Ranger**: 11th
|
||||
- **Sorcerer**: 11th
|
||||
- **Thief**: 10th
|
||||
- **Warlock**: 12th
|
||||
- **Wizard**: 11th
|
||||
|
||||
### Detect Secrets
|
||||
|
||||
2-in-6 chance of detecting secret doors, panels, etc. while underground.
|
||||
|
||||
### Hear Noises
|
||||
|
||||
2-in-6 chance (ex: when listening at a door).
|
||||
|
||||
### Immune to Ghoul Paralysis
|
||||
|
||||
Unaffected by the paralysis inflicted by ghouls.
|
||||
|
||||
### Innate Magic
|
||||
|
||||
- From 2nd level, can cast [Hidden Step](/spells/hidden-step.html) once per day.
|
||||
- From 6th level, can cast [Hidden Step](/spells/hidden-step.html) twice per day, plus an additional effect occurs when cast, based on caster's current [seasonal affinity](#seasonal-affinity):
|
||||
|
||||
- **Evening (Autumn)**: Immediately after using hidden step, up to two target creatures within 10 feet must **Save vs Spells** or be charmed for 1 minute (or until damage is dealt to them).
|
||||
- **Night (Winter)**: When using hidden step, up to one target creature within 10' of where the caster started must **Save vs Spells** or be frightened of the caster (as per the _fear_ spell).
|
||||
- **Morning (Spring)**: When using hidden step, the caster may touch one target willing creature who is teleported instead.
|
||||
- **Day (Summer)**: Immediately after using hidden step, any number of target creatures within 10 feet take 1d4 damage (**Save vs Spells** for half).
|
||||
|
||||
### Infravision
|
||||
|
||||
Can see heat signatures up to 60', even in total darkness.
|
||||
|
||||
### Seasonal Affinity
|
||||
|
||||
Each day, choose which of the following Fae-seasons influences your physical and emotional being.
|
||||
|
||||
- **Evening (Autumn)**: Goodwill and harmony, when all share in the harvest of the day.
|
||||
- **Night (Winter)**: Quiet and contemplative, as the dynamic energy of the world sleeps, and only the dark remains...
|
||||
- **Morning (Spring)**: Joy and celebration, a phase of rejuvenation and hope as the sorrows of the night pass.
|
||||
- **Day (Summer)**: Courage and determination, channelling aggressive energy and desires for action.
|
||||
|
||||
### Sensitive to Evil
|
||||
|
||||
-2 to attack rolls and -1 to AC when near powerful "evil" force (relic or sentient creature of level+3 HD or greater).
|
@@ -25,6 +25,7 @@ Tall, thin cat-people, covered in thick fur.
|
||||
### Available Classes and Max Level
|
||||
|
||||
- **Assassin**: 11th
|
||||
- **Barbarian**: 9th
|
||||
- **Bard**: 8th
|
||||
- **Cleric**: 7th
|
||||
- **Corsair**: 11th
|
||||
|
@@ -25,6 +25,7 @@ Large, grey-skinned demihumans, usually found in the forest, with a distant rela
|
||||
### Available Classes and Max Level
|
||||
|
||||
- **Assassin**: 6th
|
||||
- **Barbarian**: 10th
|
||||
- **Bard**: 8th
|
||||
- **Cleric**: 10th
|
||||
- **Corsair**: 8th
|
||||
|
@@ -2,18 +2,18 @@
|
||||
title: Character Races
|
||||
description:
|
||||
date_pub: 2023-02-17T00:15:00-05:00
|
||||
date_upd: 2023-05-31T11:02:00-04:00
|
||||
section: races
|
||||
content_type: feature
|
||||
short_code: r1
|
||||
---
|
||||
|
||||
- [Automaton](./automaton.html): Mechanical beings powered by ancient, arcane magicks.
|
||||
- [Dracokin](./dracokin.html): Lizardfolk with distant relations to dragons.
|
||||
- [Drow](./drow.html): Dark-skinned, slender demihumans, possibly related to elves, who dwell deep underground.
|
||||
- [Dwarf](./dwarf.html): Short and hairy demihumans with an affinity for mining and crafting.
|
||||
- [Felinar](./felinar.html): A race of anthropomorphic, catlike beings.
|
||||
- [Firfolk](./firfolk.html): Magical, gray half-giants that live in harmony with nature.
|
||||
- [Lah'dri](./lahdri.html): Thin, fey demihumans, related to elves, with the ability to project their seasonal temperaments.
|
||||
- [Mimikin](./mimikin.html): A race of demihumans able to shift their physical forms at will.
|
||||
- [Tortokin](./tortokin.html): Anthropomorphic, upright turtles of roughly human stature.
|
||||
- [Automaton](./automaton.html): Mechanical beings powered by ancient, arcane magicks.
|
||||
- [Bugbear](./bugbear.html): Large, hairy goblin-like creatures.
|
||||
- [Dracokin](./dracokin.html): Lizardfolk with distant relations to dragons.
|
||||
- [Drow](./drow.html): Dark-skinned, slender demihumans, possibly related to elves, who dwell deep underground.
|
||||
- [Dwarf](./dwarf.html): Short and hairy demihumans with an affinity for mining and crafting.
|
||||
- [Elfaye](./elfaye.html): Thin, fae demihumans, related to elves, with the ability to project their seasonal temperaments.
|
||||
- [Felinar](./felinar.html): A race of anthropomorphic, catlike beings.
|
||||
- [Firfolk](./firfolk.html): Magical, gray half-giants that live in harmony with nature.
|
||||
- [Mimikin](./mimikin.html): A race of demihumans able to shift their physical forms at will.
|
||||
- [Tortokin](./tortokin.html): Anthropomorphic, upright turtles of roughly human stature.
|
||||
|
@@ -1,81 +0,0 @@
|
||||
---
|
||||
title: Lah'dri (Race)
|
||||
description: Thin, fey demihumans, related to elves, with the ability to project their seasonal temperaments.
|
||||
date_pub: 2023-04-21T21:07:00-04:00
|
||||
date_upd: 2023-05-31T23:04:00-04:00
|
||||
section: races
|
||||
content_type: feature
|
||||
short_code: r1a
|
||||
---
|
||||
|
||||
[[toc]]
|
||||
|
||||
<div class='headlessTableWrapper'>
|
||||
|
||||
| | |
|
||||
| --------------------- | ------------------------------------------------ |
|
||||
| **Requirements** | Minimum INT 9 |
|
||||
| **Ability modifiers** | -1 WIS, +1 CHA |
|
||||
| **Languages** | Alignment, Common, Elvish, Faerie (High and Low) |
|
||||
|
||||
</div>
|
||||
|
||||
Thin, fey demihumans, related to elves and native to the Feywolde, with the ability to project their seasonal temperaments.
|
||||
|
||||
### Available Classes and Max Level
|
||||
|
||||
- **Assassin**: 10th
|
||||
- **Bard**: 7th
|
||||
- **Bloodmage**: 11th
|
||||
- **Cleric**: 7th
|
||||
- **Corsair**: 10th
|
||||
- **Druid**: 12th
|
||||
- **Fighter**: 7th
|
||||
- **Knight**: 11th
|
||||
- **Mystic**: 8th
|
||||
- **Paladin**: 9th
|
||||
- **Priest**: 7th
|
||||
- **Ranger**: 11th
|
||||
- **Sorcerer**: 11th
|
||||
- **Thief**: 10th
|
||||
- **Warlock**: 12th
|
||||
- **Wizard**: 11th
|
||||
|
||||
### Detect Secrets
|
||||
|
||||
2-in-6 chance of detecting secret doors, panels, etc. while underground.
|
||||
|
||||
### Hear Noises
|
||||
|
||||
2-in-6 chance (ex: when listening at a door).
|
||||
|
||||
### Immune to Ghoul Paralysis
|
||||
|
||||
Unaffected by the paralysis inflicted by ghouls.
|
||||
|
||||
### Innate Magic
|
||||
|
||||
- From 2nd level, can cast [hidden step](/spells/hidden-step.html) once per day.
|
||||
- From 6th level, can cast [hidden step](/spells/hidden-step.html) twice per day, plus an additional effect occurs when cast, based on caster's current [seasonal affinity](#seasonal-affinity):
|
||||
|
||||
- **Evening (Autumn)**: Immediately after using hidden step, up to two target creatures within 10 feet must **Save vs Spells** or be charmed for 1 minute (or until damage is dealt to them).
|
||||
- **Night (Winter)**: When using hidden step, up to one target creature within 10' of where the caster started must **Save vs Spells** or be frightened of the caster (as per the _fear_ spell).
|
||||
- **Morning (Spring)**: When using hidden step, the caster may touch one target willing creature who is teleported instead.
|
||||
- **Day (Summer)**: Immediately after using hidden step, any number of target creatures within 10 feet take 1d4 damage (**Save vs Spells** for half).
|
||||
|
||||
### Infravision
|
||||
|
||||
Can see heat signatures up to 60', even in total darkness.
|
||||
|
||||
### Seasonal Affinity
|
||||
|
||||
Each day, choose which of the following Fae-seasons influences your physical and emotional being.
|
||||
|
||||
- **Evening (Autumn)**: Goodwill and harmony, when all share in the harvest of the day.
|
||||
- **Night (Winter)**: Quiet and contemplative, as the dynamic energy of the world sleeps, and only the dark remains...
|
||||
- **Morning (Spring)**: Joy and celebration, a phase of rejuvenation and hope as the sorrows of the night pass.
|
||||
- **Day (Summer)**: Courage and determination, channelling aggressive energy and desires for action.
|
||||
|
||||
### Sensitive to Evil
|
||||
|
||||
-2 to attack rolls and -1 to AC when near powerful "evil" force (relic or sentient creature of level+3 HD or greater).
|
@@ -25,6 +25,7 @@ Tall (5.5') demihumans with naturally pale, grey skin, unnervingly blank facial
|
||||
### Available Classes and Max Level
|
||||
|
||||
- **Assassin**: 10th
|
||||
- **Barbarian**: 8th
|
||||
- **Bard**: 10th
|
||||
- **Cleric**: 5th
|
||||
- **Corsair**: 10th
|
||||
|
@@ -25,6 +25,7 @@ Tortokin are a race of relatively tall (5.5') reptilian-looking humanoids with l
|
||||
### Available Classes and Max Level
|
||||
|
||||
- **Assassin**: 7th
|
||||
- **Barbarian**: 10th
|
||||
- **Bard**: 9th
|
||||
- **Cleric**: 10th
|
||||
- **Corsair**: 7th
|
||||
|
@@ -70,7 +70,6 @@ Most class languages are secret, known only to members of their class, and often
|
||||
- **Draconic**: Native language of most intelligent reptilian races (kobolds, troglodytes, lizardfolk, dragons, dracokin, etc.).
|
||||
- **Duncommon**: Native language of those that dwell deep undergorund, or in other dark places (Drow, Medusa, etc.).
|
||||
- **Dwarfish**: Native language of dwarves.
|
||||
- **Elekin**: Native language of elekin.
|
||||
- **Elemental**: Spoken by all elementals, each subtype has their own dialect.
|
||||
- **Elvish**: Native language of elves. and **Low Fairie** (spoken everywhere else in the Faewolde)
|
||||
- **Faerie**: Native language of the fae, usually divided into **Low Fairie** (spoken throughout the Faewolde) and **High Faerie** (spoken in the ruling courts).
|
||||
|
@@ -49,6 +49,22 @@ Roll 1d20 plus any appropriate modifiers. If it equals or beats the target's AC,
|
||||
- **Shields** grant +1 AC when used.
|
||||
- Can also be destroyed to prevent a hit from inflicting damage.
|
||||
|
||||
<div class="dividedTableWrapper">
|
||||
|
||||
| Armor Type | AC |
|
||||
| :--------: | :-: |
|
||||
| None | 10 |
|
||||
| Hide | 11 |
|
||||
| Leather | 12 |
|
||||
| Studded | 13 |
|
||||
| Chainmail | 14 |
|
||||
| Half-Plate | 15 |
|
||||
| Full Plate | 16 |
|
||||
|
||||
[Standard Armor AC]
|
||||
|
||||
</div>
|
||||
|
||||
#### Melee Attacks
|
||||
|
||||
Melee attack rolls are modified based on the character's Strength.
|
||||
|
30
src/pages/spells/befriend-animal.md
Normal file
30
src/pages/spells/befriend-animal.md
Normal file
@@ -0,0 +1,30 @@
|
||||
---
|
||||
title: Befriend Animal
|
||||
description: The Befriend Animal spell for OSR gaming.
|
||||
date_pub: 2023-07-02T18:57:00-04:00
|
||||
section: spells
|
||||
content_type: feature
|
||||
short_code: sba
|
||||
tags: arcane divine
|
||||
---
|
||||
|
||||
<div class='headlessTableWrapper'>
|
||||
|
||||
| | |
|
||||
| ------------ | --------- |
|
||||
| **Level** | 1 |
|
||||
| **Duration** | Permanent |
|
||||
| **Range** | 10' |
|
||||
|
||||
</div>
|
||||
|
||||
A neutral-aligned creature of animal intelligence within range must **Save vs Spells** or wait quietly while the caster performs a binding ritual lasting 6 turns.
|
||||
|
||||
- Caster may have up to 2HD of creatures per level befriended at any time.
|
||||
|
||||
### Bound Animal Behavior
|
||||
|
||||
- Follows the caster everywhere they go.
|
||||
- Will not harm the caster.
|
||||
- May be trained to perform up to 6 simple tricks, with each trick taking a week of training.
|
||||
- If left alone for 3+ days during the first 3 months they are bound, it reverts to its natural behavior.
|
40
src/pages/spells/cure-light-wounds.md
Normal file
40
src/pages/spells/cure-light-wounds.md
Normal file
@@ -0,0 +1,40 @@
|
||||
---
|
||||
title: Cure Light Wounds
|
||||
description: The Cure Light Wounds and Cause Light Wounds spells for OSR gaming.
|
||||
date_pub: 2023-07-02T18:57:00-04:00
|
||||
section: spells
|
||||
content_type: feature
|
||||
short_code: scw
|
||||
tags: divine
|
||||
---
|
||||
|
||||
<div class='headlessTableWrapper'>
|
||||
|
||||
| | |
|
||||
| ------------ | ------- |
|
||||
| **Level** | 1 |
|
||||
| **Duration** | Instant |
|
||||
| **Range** | Touch |
|
||||
|
||||
</div>
|
||||
|
||||
Caster or creature touched gains one of the following effects:
|
||||
|
||||
- Heals 1d6 + 1 hit points of damage (cannot raise target's hit points above maximum).
|
||||
- Negate paralyzing effects.
|
||||
|
||||
## Cause Light Wounds
|
||||
|
||||
Reversed version of **Cure Light Wounds**.
|
||||
|
||||
<div class='headlessTableWrapper'>
|
||||
|
||||
| | |
|
||||
| ------------ | ------- |
|
||||
| **Level** | 1 |
|
||||
| **Duration** | Instant |
|
||||
| **Range** | Touch |
|
||||
|
||||
</div>
|
||||
|
||||
Caster inflicts 1d6 + 1 hit points of damage on touched creature (attack roll required if in combat).
|
@@ -9,8 +9,10 @@ short_code: s1
|
||||
|
||||
Below you'll find a growing list of magic spells from across the multiverse.
|
||||
|
||||
- [Befriend Animal (1 AD)](./befriend-animal.html)
|
||||
- [Calm / Scare (1 AD)](./calm.html)
|
||||
- [Color Spray (1 A)](./color-spray.html)
|
||||
- [Cure Light Wounds / Cause Light Wounds (1 D)](./cure-light-wounds.html)
|
||||
- [Detect Magic (1 ADR)](./detect-magic.html)
|
||||
- [Fly (3 A)](./fly.html)
|
||||
- [Glamour (1 A)](./glamour.html)
|
||||
|
Reference in New Issue
Block a user