various updates
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@@ -305,7 +305,31 @@ Characters can carry a number of "Important Items", based on their Strength (STR
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### Health, Damage and Dying
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Starting HP is based class and race. When damage is taken, HP is lost.
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The state of a character's health is determined by their number of hit points (HP).
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- Starting HP is usually determined by class and level.
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- The type of Hit Dice to throw is determined by class
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- The number of Hit Dice to throw is determined by level.
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- Re-roll any 1s or 2s.
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- Modify the rolled value of each die by CON as below:
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<div class="dividedTableWrapper">
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| CHA | Mod |
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| :---: | :-: |
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| 3 | -3 |
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| 4-5 | -2 |
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| 6-8 | -1 |
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| 9-12 | +0 |
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| 13-15 | +1 |
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| 16-17 | +2 |
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| 18+ | +3 |
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[Constitution Modifier]
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</div>
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- When damage is taken, HP is lost.
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#### Dying
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@@ -314,6 +338,7 @@ Starting HP is based class and race. When damage is taken, HP is lost.
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- On success, stabilize at 1 HP (no need to continue saving vs death), but can't fight and can only move 1/2 speed until treated or healed.
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- On fail, lose 1 HP to blood loss and try again next round.
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- At -(level) HP (or lower), save or die.
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- PCs should never die from a single bad roll, but two bad rolls is enough.
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#### Healing
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