various updates

This commit is contained in:
2024-05-27 16:24:26 -04:00
parent a58d40278b
commit 65dc56c328
21 changed files with 341 additions and 57 deletions

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@@ -305,7 +305,31 @@ Characters can carry a number of "Important Items", based on their Strength (STR
### Health, Damage and Dying
Starting HP is based class and race. When damage is taken, HP is lost.
The state of a character's health is determined by their number of hit points (HP).
- Starting HP is usually determined by class and level.
- The type of Hit Dice to throw is determined by class
- The number of Hit Dice to throw is determined by level.
- Re-roll any 1s or 2s.
- Modify the rolled value of each die by CON as below:
<div class="dividedTableWrapper">
| CHA | Mod |
| :---: | :-: |
| 3 | -3 |
| 4-5 | -2 |
| 6-8 | -1 |
| 9-12 | +0 |
| 13-15 | +1 |
| 16-17 | +2 |
| 18+ | +3 |
[Constitution Modifier]
</div>
- When damage is taken, HP is lost.
#### Dying
@@ -314,6 +338,7 @@ Starting HP is based class and race. When damage is taken, HP is lost.
- On success, stabilize at 1 HP (no need to continue saving vs death), but can't fight and can only move 1/2 speed until treated or healed.
- On fail, lose 1 HP to blood loss and try again next round.
- At -(level) HP (or lower), save or die.
- PCs should never die from a single bad roll, but two bad rolls is enough.
#### Healing

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@@ -78,7 +78,7 @@ Cosmic principles that represent broad world views
### Character Creation
1. Roll Abilities.
1. Roll Ability Scores.
- Roll 4d6 and keep the highest 3 (aka "4d6KH3") for each ability.
- Either roll 4d6KH3 once for each ability in order and see what kind of character comes up, or make all 6 rolls and assign the results to fit a particular class and/or race.
@@ -87,9 +87,10 @@ Cosmic principles that represent broad world views
2. Choose a [Class](/classes/) (and, optionally, a [Race](/races/) besides human).
3. Determine Starting Level.
- If playing a legacy character, update starting XP appropriately.
4. Roll Starting Hit Points.
4. Roll [Starting Hit Points](./adventuring.md#health-damage-and-dying).
- Type is determined by class, number is determined by level.
- Re-roll any 1s or 2s.
- Modify the rolled value by CON modifier.
5. Choose [Alignment](#alignment).
6. Note [Starting Languages](./adventuring.html#languages).
7. Buy [Equipment](./equipment/fantasy.html).