various updates
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@@ -305,7 +305,31 @@ Characters can carry a number of "Important Items", based on their Strength (STR
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### Health, Damage and Dying
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Starting HP is based class and race. When damage is taken, HP is lost.
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The state of a character's health is determined by their number of hit points (HP).
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- Starting HP is usually determined by class and level.
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- The type of Hit Dice to throw is determined by class
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- The number of Hit Dice to throw is determined by level.
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- Re-roll any 1s or 2s.
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- Modify the rolled value of each die by CON as below:
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<div class="dividedTableWrapper">
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| CHA | Mod |
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| :---: | :-: |
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| 3 | -3 |
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| 4-5 | -2 |
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| 6-8 | -1 |
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| 9-12 | +0 |
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| 13-15 | +1 |
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| 16-17 | +2 |
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| 18+ | +3 |
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[Constitution Modifier]
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</div>
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- When damage is taken, HP is lost.
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#### Dying
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@@ -314,6 +338,7 @@ Starting HP is based class and race. When damage is taken, HP is lost.
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- On success, stabilize at 1 HP (no need to continue saving vs death), but can't fight and can only move 1/2 speed until treated or healed.
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- On fail, lose 1 HP to blood loss and try again next round.
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- At -(level) HP (or lower), save or die.
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- PCs should never die from a single bad roll, but two bad rolls is enough.
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#### Healing
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@@ -78,7 +78,7 @@ Cosmic principles that represent broad world views
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### Character Creation
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1. Roll Abilities.
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1. Roll Ability Scores.
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- Roll 4d6 and keep the highest 3 (aka "4d6KH3") for each ability.
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- Either roll 4d6KH3 once for each ability in order and see what kind of character comes up, or make all 6 rolls and assign the results to fit a particular class and/or race.
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@@ -87,9 +87,10 @@ Cosmic principles that represent broad world views
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2. Choose a [Class](/classes/) (and, optionally, a [Race](/races/) besides human).
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3. Determine Starting Level.
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- If playing a legacy character, update starting XP appropriately.
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4. Roll Starting Hit Points.
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4. Roll [Starting Hit Points](./adventuring.md#health-damage-and-dying).
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- Type is determined by class, number is determined by level.
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- Re-roll any 1s or 2s.
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- Modify the rolled value by CON modifier.
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5. Choose [Alignment](#alignment).
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6. Note [Starting Languages](./adventuring.html#languages).
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7. Buy [Equipment](./equipment/fantasy.html).
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