various updates

This commit is contained in:
2024-05-27 16:24:26 -04:00
parent a58d40278b
commit 65dc56c328
21 changed files with 341 additions and 57 deletions

View File

@@ -27,17 +27,14 @@ An adventurer that specializes in combat.
Pick one at 2nd, 6th, 10th, and 14th level.
1. **Berserker**: After striking a killing blow while in melee with multiple foes, may immediately make a free attack against another foe at 2.
2. **Dual-Wielder**: Gains [Dual Wielding](/rules/combat.md#dual-wielding). If DEX > 13 and wielding both a one-handed weapon and a Light weapon in off hand, may make an attack with each one.
3. **Hunter**: +1 to attack and damage rolls when in combat with foes of a specific type (ex: undead, clerics, dragons, giants, etc.). The type must be chosen when this talent is selected.
4. **Leader**: Mercenaries or retainers under command and within 60' gain a +1 bonus to morale and loyalty checks. All allies within 60' get +1 bonus to saves against fear effects.
5. **Specialist**: Expertise with a specific type of weapon (ex: whips, one-handed swords, crossbows, etc.) grants +1 to attack and damage rolls when using one.
6. **Tank**: When in melee with a foe, any attacks the foe makes at anyone else get 2.
!!!include(classes/combat-expertise.md)!!!
### Stronghold
Can buy or build a castle or stronghold (and control surrounding lands) at any time they can be afforded.
- Once established, attracts 5d4 x 10 apprentice fighters (level 12).
### Advancement
<div class="dividedTableWrapper levelTable">