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@@ -27,17 +27,14 @@ An adventurer that specializes in combat.
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Pick one at 2nd, 6th, 10th, and 14th level.
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1. **Berserker**: After striking a killing blow while in melee with multiple foes, may immediately make a free attack against another foe at –2.
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2. **Dual-Wielder**: Gains [Dual Wielding](/rules/combat.md#dual-wielding). If DEX > 13 and wielding both a one-handed weapon and a Light weapon in off hand, may make an attack with each one.
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3. **Hunter**: +1 to attack and damage rolls when in combat with foes of a specific type (ex: undead, clerics, dragons, giants, etc.). The type must be chosen when this talent is selected.
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4. **Leader**: Mercenaries or retainers under command and within 60' gain a +1 bonus to morale and loyalty checks. All allies within 60' get +1 bonus to saves against fear effects.
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5. **Specialist**: Expertise with a specific type of weapon (ex: whips, one-handed swords, crossbows, etc.) grants +1 to attack and damage rolls when using one.
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6. **Tank**: When in melee with a foe, any attacks the foe makes at anyone else get –2.
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!!!include(classes/combat-expertise.md)!!!
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### Stronghold
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Can buy or build a castle or stronghold (and control surrounding lands) at any time they can be afforded.
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- Once established, attracts 5d4 x 10 apprentice fighters (level 1–2).
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### Advancement
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<div class="dividedTableWrapper levelTable">
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