Update enries and libs
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086f55b795
commit
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16
package-lock.json
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16
package-lock.json
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@ -1,12 +1,12 @@
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{
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"name": "planar-vagabond",
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"version": "0.9.6",
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"version": "0.10.3",
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"lockfileVersion": 3,
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"requires": true,
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"packages": {
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"": {
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"name": "planar-vagabond",
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"version": "0.9.6",
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"version": "0.10.3",
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"license": "MIT",
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"dependencies": {
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"chalk": "^4.1.2",
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@ -791,9 +791,9 @@
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}
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},
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"node_modules/highlight.js": {
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"engines": {
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"node": ">=12.0.0"
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}
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@ -1696,9 +1696,9 @@
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}
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},
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"node_modules/yargs": {
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"version": "17.7.1",
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"dev": true,
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"dependencies": {
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"cliui": "^8.0.1",
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@ -1,6 +1,6 @@
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{
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"name": "planar-vagabond",
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"version": "0.10.2",
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"version": "0.10.3",
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"description": "",
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"main": "index.js",
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"scripts": {
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@ -56,7 +56,7 @@
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<li class="hasSubMenu">
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<details open>
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<summary>
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<a href="/planes/index.html" aria-haspopup="true">The Planes</a>
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<a href="/planes/index.html" aria-haspopup="true">Planes</a>
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</summary>
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<ul class="dropdown" aria-label="submenu">
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<li class="hasSubMenu">
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@ -133,17 +133,13 @@
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<li><a href="/magic.html">Magic</a></li>
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<li>
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<a href="/planes/index.html">The Planes</a>
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</li>
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<li><a href="/planes/index.html">Planes</a></li>
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<li><a href="/races/index.html">Races</a></li>
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<li><a href="/rules/index.html">Rules</a></li>
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<li>
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<a href="/campaign/index.html" aria-haspopup="true">Campaign</a>
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</li>
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<li><a href="/campaign/index.html">Campaign</a></li>
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</ul>
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</nav>
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@ -8,6 +8,8 @@ content_type: feature
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short_code: cds
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---
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[[toc]]
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The following list of spells may be cast by Druid characters.
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### 1st Level
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title: Character Classes
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description:
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date_pub: 2023-02-17T00:15:00-05:00
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date_upd: 2023-04-30T09:44:00-04:00
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date_upd: 2023-05-07T13:40:00-04:00
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section: classes
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content_type: feature
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short_code: c1
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@ -2,7 +2,7 @@
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title: Magic Items
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description: A growing list of magic items that can be found across the multiverse.
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date_pub: 2023-02-19T18:50:00-05:00
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date_upd: 2023-04-26T22:44:00-04:00
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date_upd: 2023-05-07T13:22:00-04:00
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section: magic items
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content_type: feature
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short_code: m11
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@ -21,7 +21,3 @@ Below you'll find a growing list of magic items that can be found across the mul
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- [Ring of the Scholar](./ring-of-the-scholar.html): A magical ring that grants it's owner a small INT boost.
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- [The Tome of Forbidden Whispers](./tome-of-forbidden-whispers.html): A cursed book about the Great Old Ones, written by a mad warlock.
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- [Tyrhung, Wolf Hunter](./tyrhung-wolf-hunter.html): A magical sword that specializes in identifying and killing lycanthropes.
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<!--
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- [Mirror of Meeting](./mirror-of-meeting.html): A magical mirror that allows its user to meet with other remotely.
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-->
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@ -52,7 +52,7 @@ _The Plane of Faerie_
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- Many of the animals (and some of the trees) can readily speak Low Fae.
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- The realms of the [Fae Courts](#the-fae-courts) lie in the four cardinal directions (Summer to the North, Autumn to the East, Winter to the South, and Spring to the West).
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- Different species of plants and animals become more (or less) prevalent as one approaches the courts.
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- The various **Mirthlands** lie at the edges of the great forest, between the court realms.
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- The various [Mirthlands](#the-mirthlands) lie at the edges of the great forest, between the court realms.
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- Portals to (and from) here occasionally manifest in the material planes at locations of great, natural power (often in the most ancient forests).
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##### Locations
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@ -90,7 +90,7 @@ _The Plane of Faerie_
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- Each court has it's own climate, with the surrounding woods reflecting that climate.
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- Each courts' power peaks during it's time of day and season.
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**The Seelie Court** - The fairest of the noble Fae.
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**The Seelie (Day) Court** - The fairest of the noble Fae.
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- Live in Castle Noonsky, in the clouds high above the Summer Realm of Everbright.
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- Ruled by the Day Queen, Tay'tan'ya.
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@ -102,7 +102,7 @@ _The Plane of Faerie_
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- Ruled by the Dusk Prince, Pu'ka.
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- Surrounded by maples and various deciduous trees that grows leaves in the morning, only for them to change color and wither by days end, falling overnight.
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**The Unseelie Court** - Haunting, dark, and occasionally terrifying noble Fae.
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**The Unseelie (Night) Court** - Haunting, dark, and occasionally terrifying noble Fae.
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- Live in Castle Midnight, deep in the Ice Mountains of the Winter Realm of Evernight.
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- Ruled by the Night King, O'bron.
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@ -26,8 +26,9 @@ _The Plane of the Dead_
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_The Plane of Faerie_
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[More Details](./faewolde.html)
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- The whole plane is infused with a wild, primal magic.
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- Depending on the season (and time of day), ruled by either the Day Queen and her Seelie Court, or the Night King and his Unseelie Court.
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- Most consists of a great forest, surrounded by numerous smaller domains called the Mirthlands, controlled by the various Archfae.
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- Portals to the Faewolde occasionally manifest in the material planes at locations of great, natural power (often in the most ancient forests).
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- [Details](./faewolde.html)
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- [Automaton](./automaton.html): Mechanical beings powered by ancient, arcane magicks.
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- [Dracokin](./dracokin.html): Lizardfolk with distant relations to dragons.
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- [Drow](./drow.html): Dark-skinned, slender demihumans, possibly related to elves, who dwell deep underground.
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- [Dawrf]: Short and hairy demihumans with an affinity for mining and crafting.
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- [Dwarf](./dwarf.html): Short and hairy demihumans with an affinity for mining and crafting.
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- [Felinar](./felinar.html): A race of anthropomorphic, catlike beings.
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- [Firfolk](./firfolk.html): Magical, gray half-giants that live in harmony with nature.
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- [Mimikin](./mimikin.html): A race of demihumans able to shift their physical forms at will.
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<div class='headlessTableWrapper'>
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| | |
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| --------------------- | ---------------------------------------------- |
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| --------------------- | ------------------------------------------------ |
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| **Requirements** | Minimum INT 9 |
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| **Ability modifiers** | -1 WIS, +1 CHA |
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| **Languages** | Alignment, Common, Elvish, Faespeak, Hobgoblin |
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| **Languages** | Alignment, Common, Elvish, Faerie (High and Low) |
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</div>
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- **Bloodmage**: 11th
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- **Cleric**: 7th
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- **Corsair**: 10th
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- **Druid**: 8th
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- **Druid**: 12th
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- **Fighter**: 7th
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- **Knight**: 11th
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- **Mystic**: 8th
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@ -57,10 +57,10 @@ Unaffected by the paralysis inflicted by ghouls.
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- From 2nd level, can cast [hidden step](/spells/hidden-step.html) once per day.
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- From 6th level, can cast [hidden step](/spells/hidden-step.html) twice per day, plus an additional effect occurs when cast, based on caster's current [seasonal affinity](#seasonal-affinity):
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- **Eve / Twilight**: Immediately after using [hidden step](/spells/hidden-step.html), up to two target creatures within 10 feet must **Save vs Spells** or be charmed for 1 minute (or until damage is dealt to them).
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- **Night**: When using [hidden step](/spells/hidden-step.html), up to one target creature within 10' of where the caster started must **Save vs Spells** or be frightened of the caster (as per the _fear_ spell).
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- **Morn**: When using [hidden step](/spells/hidden-step.html), the caster may touch one target willing creature who is teleported instead.
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- **Day**: Immediately after using [hidden step](/spells/hidden-step.html), any number of target creatures within 10 feet take 1d4 damage (**Save vs Spells** for half).
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- **Evening**: Immediately after using hidden step, up to two target creatures within 10 feet must **Save vs Spells** or be charmed for 1 minute (or until damage is dealt to them).
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- **Night**: When using hidden step, up to one target creature within 10' of where the caster started must **Save vs Spells** or be frightened of the caster (as per the _fear_ spell).
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- **Morning**: When using hidden step, the caster may touch one target willing creature who is teleported instead.
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- **Day**: Immediately after using hidden step, any number of target creatures within 10 feet take 1d4 damage (**Save vs Spells** for half).
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### Infravision
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Each day, choose which of the following Fae-seasons influences your physical and emotional being.
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- **Eve / Twilight**: Goodwill and harmony, when all share in the harvest of the day.
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- **Evening**: Goodwill and harmony, when all share in the harvest of the day.
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- **Night**: Quiet and contemplative, as the dynamic energy of the world sleeps, and only the dark remains...
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- **Morn**: Joy and celebration, a phase of rejuvenation and hope as the sorrows of the night pass.
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- **Morning**: Joy and celebration, a phase of rejuvenation and hope as the sorrows of the night pass.
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- **Day**: Courage and determination, channelling aggressive energy and desires for action.
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### Sensitive to Evil
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