Update enries and libs

This commit is contained in:
Eric Woodward 2023-05-07 13:38:36 -04:00
parent 086f55b795
commit 61f08a090b
10 changed files with 34 additions and 39 deletions

16
package-lock.json generated
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@ -1,12 +1,12 @@
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@ -791,9 +791,9 @@
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@ -1696,9 +1696,9 @@
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@ -1,6 +1,6 @@
{
"name": "planar-vagabond",
"version": "0.10.2",
"version": "0.10.3",
"description": "",
"main": "index.js",
"scripts": {

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@ -56,7 +56,7 @@
<li class="hasSubMenu">
<details open>
<summary>
<a href="/planes/index.html" aria-haspopup="true">The Planes</a>
<a href="/planes/index.html" aria-haspopup="true">Planes</a>
</summary>
<ul class="dropdown" aria-label="submenu">
<li class="hasSubMenu">
@ -133,17 +133,13 @@
<li><a href="/magic.html">Magic</a></li>
<li>
<a href="/planes/index.html">The Planes</a>
</li>
<li><a href="/planes/index.html">Planes</a></li>
<li><a href="/races/index.html">Races</a></li>
<li><a href="/rules/index.html">Rules</a></li>
<li>
<a href="/campaign/index.html" aria-haspopup="true">Campaign</a>
</li>
<li><a href="/campaign/index.html">Campaign</a></li>
</ul>
</nav>

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@ -8,6 +8,8 @@ content_type: feature
short_code: cds
---
[[toc]]
The following list of spells may be cast by Druid characters.
### 1st Level

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title: Character Classes
description:
date_pub: 2023-02-17T00:15:00-05:00
date_upd: 2023-04-30T09:44:00-04:00
date_upd: 2023-05-07T13:40:00-04:00
section: classes
content_type: feature
short_code: c1

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@ -2,7 +2,7 @@
title: Magic Items
description: A growing list of magic items that can be found across the multiverse.
date_pub: 2023-02-19T18:50:00-05:00
date_upd: 2023-04-26T22:44:00-04:00
date_upd: 2023-05-07T13:22:00-04:00
section: magic items
content_type: feature
short_code: m11
@ -21,7 +21,3 @@ Below you'll find a growing list of magic items that can be found across the mul
- [Ring of the Scholar](./ring-of-the-scholar.html): A magical ring that grants it's owner a small INT boost.
- [The Tome of Forbidden Whispers](./tome-of-forbidden-whispers.html): A cursed book about the Great Old Ones, written by a mad warlock.
- [Tyrhung, Wolf Hunter](./tyrhung-wolf-hunter.html): A magical sword that specializes in identifying and killing lycanthropes.
<!--
- [Mirror of Meeting](./mirror-of-meeting.html): A magical mirror that allows its user to meet with other remotely.
-->

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@ -52,7 +52,7 @@ _The Plane of Faerie_
- Many of the animals (and some of the trees) can readily speak Low Fae.
- The realms of the [Fae Courts](#the-fae-courts) lie in the four cardinal directions (Summer to the North, Autumn to the East, Winter to the South, and Spring to the West).
- Different species of plants and animals become more (or less) prevalent as one approaches the courts.
- The various **Mirthlands** lie at the edges of the great forest, between the court realms.
- The various [Mirthlands](#the-mirthlands) lie at the edges of the great forest, between the court realms.
- Portals to (and from) here occasionally manifest in the material planes at locations of great, natural power (often in the most ancient forests).
##### Locations
@ -90,7 +90,7 @@ _The Plane of Faerie_
- Each court has it's own climate, with the surrounding woods reflecting that climate.
- Each courts' power peaks during it's time of day and season.
**The Seelie Court** - The fairest of the noble Fae.
**The Seelie (Day) Court** - The fairest of the noble Fae.
- Live in Castle Noonsky, in the clouds high above the Summer Realm of Everbright.
- Ruled by the Day Queen, Tay'tan'ya.
@ -102,7 +102,7 @@ _The Plane of Faerie_
- Ruled by the Dusk Prince, Pu'ka.
- Surrounded by maples and various deciduous trees that grows leaves in the morning, only for them to change color and wither by days end, falling overnight.
**The Unseelie Court** - Haunting, dark, and occasionally terrifying noble Fae.
**The Unseelie (Night) Court** - Haunting, dark, and occasionally terrifying noble Fae.
- Live in Castle Midnight, deep in the Ice Mountains of the Winter Realm of Evernight.
- Ruled by the Night King, O'bron.

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@ -26,8 +26,9 @@ _The Plane of the Dead_
_The Plane of Faerie_
[More Details](./faewolde.html)
- The whole plane is infused with a wild, primal magic.
- Depending on the season (and time of day), ruled by either the Day Queen and her Seelie Court, or the Night King and his Unseelie Court.
- Most consists of a great forest, surrounded by numerous smaller domains called the Mirthlands, controlled by the various Archfae.
- Portals to the Faewolde occasionally manifest in the material planes at locations of great, natural power (often in the most ancient forests).
- [Details](./faewolde.html)

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@ -11,7 +11,7 @@ short_code: r1
- [Automaton](./automaton.html): Mechanical beings powered by ancient, arcane magicks.
- [Dracokin](./dracokin.html): Lizardfolk with distant relations to dragons.
- [Drow](./drow.html): Dark-skinned, slender demihumans, possibly related to elves, who dwell deep underground.
- [Dawrf]: Short and hairy demihumans with an affinity for mining and crafting.
- [Dwarf](./dwarf.html): Short and hairy demihumans with an affinity for mining and crafting.
- [Felinar](./felinar.html): A race of anthropomorphic, catlike beings.
- [Firfolk](./firfolk.html): Magical, gray half-giants that live in harmony with nature.
- [Mimikin](./mimikin.html): A race of demihumans able to shift their physical forms at will.

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@ -11,11 +11,11 @@ short_code: rla
<div class='headlessTableWrapper'>
| | |
| --------------------- | ---------------------------------------------- |
| **Requirements** | Minimum INT 9 |
| **Ability modifiers** | -1 WIS, +1 CHA |
| **Languages** | Alignment, Common, Elvish, Faespeak, Hobgoblin |
| | |
| --------------------- | ------------------------------------------------ |
| **Requirements** | Minimum INT 9 |
| **Ability modifiers** | -1 WIS, +1 CHA |
| **Languages** | Alignment, Common, Elvish, Faerie (High and Low) |
</div>
@ -28,7 +28,7 @@ Thin, fey demihumans, related to elves, with the ability to project their season
- **Bloodmage**: 11th
- **Cleric**: 7th
- **Corsair**: 10th
- **Druid**: 8th
- **Druid**: 12th
- **Fighter**: 7th
- **Knight**: 11th
- **Mystic**: 8th
@ -57,10 +57,10 @@ Unaffected by the paralysis inflicted by ghouls.
- From 2nd level, can cast [hidden step](/spells/hidden-step.html) once per day.
- From 6th level, can cast [hidden step](/spells/hidden-step.html) twice per day, plus an additional effect occurs when cast, based on caster's current [seasonal affinity](#seasonal-affinity):
- **Eve / Twilight**: Immediately after using [hidden step](/spells/hidden-step.html), up to two target creatures within 10 feet must **Save vs Spells** or be charmed for 1 minute (or until damage is dealt to them).
- **Night**: When using [hidden step](/spells/hidden-step.html), up to one target creature within 10' of where the caster started must **Save vs Spells** or be frightened of the caster (as per the _fear_ spell).
- **Morn**: When using [hidden step](/spells/hidden-step.html), the caster may touch one target willing creature who is teleported instead.
- **Day**: Immediately after using [hidden step](/spells/hidden-step.html), any number of target creatures within 10 feet take 1d4 damage (**Save vs Spells** for half).
- **Evening**: Immediately after using hidden step, up to two target creatures within 10 feet must **Save vs Spells** or be charmed for 1 minute (or until damage is dealt to them).
- **Night**: When using hidden step, up to one target creature within 10' of where the caster started must **Save vs Spells** or be frightened of the caster (as per the _fear_ spell).
- **Morning**: When using hidden step, the caster may touch one target willing creature who is teleported instead.
- **Day**: Immediately after using hidden step, any number of target creatures within 10 feet take 1d4 damage (**Save vs Spells** for half).
### Infravision
@ -70,9 +70,9 @@ Can see heat signatures up to 60', even in total darkness.
Each day, choose which of the following Fae-seasons influences your physical and emotional being.
- **Eve / Twilight**: Goodwill and harmony, when all share in the harvest of the day.
- **Evening**: Goodwill and harmony, when all share in the harvest of the day.
- **Night**: Quiet and contemplative, as the dynamic energy of the world sleeps, and only the dark remains...
- **Morn**: Joy and celebration, a phase of rejuvenation and hope as the sorrows of the night pass.
- **Morning**: Joy and celebration, a phase of rejuvenation and hope as the sorrows of the night pass.
- **Day**: Courage and determination, channelling aggressive energy and desires for action.
### Sensitive to Evil