fix broken links

This commit is contained in:
Eric Woodward 2025-04-09 00:20:33 -04:00
parent 12153be839
commit 4df0e59dd5
39 changed files with 102 additions and 100 deletions

View File

@ -12,7 +12,7 @@
csp: "default-src 'self'; img-src 'self' https://*; media-src 'self' https://*;", csp: "default-src 'self'; img-src 'self' https://*; media-src 'self' https://*;",
robots: 'index,follow', robots: 'index,follow',
language: 'en-us', language: 'en-us',
copyright: 'Copyright 2023 Eric Woodward, licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.', copyright: 'Copyright 2025 Eric Woodward, licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.',
basePath: '', basePath: '',
uri: 'https://www.planarvagabond.com', uri: 'https://www.planarvagabond.com',
search_uri: 'www.planarvagabond.com', search_uri: 'www.planarvagabond.com',

View File

@ -3,7 +3,7 @@
1. [Calm / Scare](/spells/calm.html) 1. [Calm / Scare](/spells/calm.html)
2. [Cure Light Wounds / Cause Light Wounds](/spells/cure-light-wounds.html) 2. [Cure Light Wounds / Cause Light Wounds](/spells/cure-light-wounds.html)
3. Detect Evil / Detect Good 3. Detect Evil / Detect Good
4. [Detect Magic](/spells/detct-magic.html) 4. [Detect Magic](/spells/detect-magic.html)
5. [Light / Darkness](/spells/light.html) 5. [Light / Darkness](/spells/light.html)
6. Protection from Evil / Protection from Good 6. Protection from Evil / Protection from Good
7. Purify Food and Water / Spoil Food and Water 7. Purify Food and Water / Spoil Food and Water

View File

@ -1,3 +1,3 @@
### Legal Information ### Legal Information
> This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode. > This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC and available at https://www.dndbeyond.com/srd. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode.

View File

Before

Width:  |  Height:  |  Size: 72 KiB

After

Width:  |  Height:  |  Size: 72 KiB

View File

Before

Width:  |  Height:  |  Size: 46 KiB

After

Width:  |  Height:  |  Size: 46 KiB

View File

@ -45,7 +45,7 @@ var titlesBySection = {
page.path.endsWith(`${page.subsection.replace('-', '/')}/index.html`)) { %> page.path.endsWith(`${page.subsection.replace('-', '/')}/index.html`)) { %>
<div class="sectionBackLink-wrapper"> <div class="sectionBackLink-wrapper">
<a href="../index.html" class="sectionBackLink"> <a href="../" class="sectionBackLink">
&lt; Back to Dragons &lt; Back to Dragons
</a> </a>
</div> </div>
@ -54,7 +54,7 @@ var titlesBySection = {
!page.path.endsWith(`${page.subsection.replace('-', '/')}/index.html`)) { %> !page.path.endsWith(`${page.subsection.replace('-', '/')}/index.html`)) { %>
<div class="sectionBackLink-wrapper"> <div class="sectionBackLink-wrapper">
<a href="./index.html" class="sectionBackLink"> <a href="./" class="sectionBackLink">
&lt; Back to <%= titlesBySection[page.subsection] &lt; Back to <%= titlesBySection[page.subsection]
?? page.subsection.charAt(0).toUpperCase() + page.subsection.slice(1) %> ?? page.subsection.charAt(0).toUpperCase() + page.subsection.slice(1) %>
</a> </a>
@ -64,7 +64,7 @@ var titlesBySection = {
!(page.path === `${fixedSection}/index.html` || page.path.endsWith(`/${fixedSection}/index.html`))) { -%> !(page.path === `${fixedSection}/index.html` || page.path.endsWith(`/${fixedSection}/index.html`))) { -%>
<div class="sectionBackLink-wrapper"> <div class="sectionBackLink-wrapper">
<a href="/<%=fixedSection%>/index.html" class="sectionBackLink"> <a href="/<%=fixedSection%>/" class="sectionBackLink">
&lt; Back to <%= titlesBySection[fixedSection] ?? page.section.charAt(0).toUpperCase() + page.section.slice(1) %> &lt; Back to <%= titlesBySection[fixedSection] ?? page.section.charAt(0).toUpperCase() + page.section.slice(1) %>
</a> </a>
</div> </div>

View File

@ -32,23 +32,23 @@
<nav class="navMenu" role="navigation"> <nav class="navMenu" role="navigation">
<ul> <ul>
<li><a href="/bestiary/index.html">Bestiary</a></li> <li><a href="/bestiary/">Bestiary</a></li>
<li><a href="/classes/index.html">Classes</a></li> <li><a href="/classes/">Classes</a></li>
<li><a href="/deities/index.html">Deities</a></li> <li><a href="/deities/">Deities</a></li>
<!-- <!--
<li class="hasSubMenu"><a href="/equipment/index.html" aria-haspopup="true">Equipment</a> <li class="hasSubMenu"><a href="/equipment/" aria-haspopup="true">Equipment</a>
<ul class="dropdown" aria-label="submenu"> <ul class="dropdown" aria-label="submenu">
<li><a href="/weapons/index.html">Weapons</a></li> <li><a href="/weapons/">Weapons</a></li>
</ul> </ul>
</li> </li>
--> -->
<li class="hasSubMenu"> <li class="hasSubMenu">
<details open> <details open>
<summary><a href="/magic/index.html" aria-haspopup="true">Magic</a></summary> <summary><a href="/magic/" aria-haspopup="true">Magic</a></summary>
<ul class="dropdown" aria-label="submenu"> <ul class="dropdown" aria-label="submenu">
<li><a href="/magic-items/index.html">Items</a></li> <li><a href="/magic-items/">Items</a></li>
<li><a href="/spells/index.html">Spells</a></li> <li><a href="/spells/">Spells</a></li>
</ul> </ul>
</details> </details>
</li> </li>
@ -56,40 +56,40 @@
<li class="hasSubMenu"> <li class="hasSubMenu">
<details open> <details open>
<summary> <summary>
<a href="/planes/index.html" aria-haspopup="true">Planes</a> <a href="/planes/" aria-haspopup="true">Planes</a>
</summary> </summary>
<ul class="dropdown" aria-label="submenu"> <ul class="dropdown" aria-label="submenu">
<li class="hasSubMenu"> <li class="hasSubMenu">
<details open> <details open>
<summary> <summary>
<a href="/astral/index.html" aria-haspopup="true">Astral Plane</a> <a href="/astral/" aria-haspopup="true">Astral Plane</a>
</summary> </summary>
<ul class="dropdown" aria-label="submenu"> <ul class="dropdown" aria-label="submenu">
<li><a href="/astral/adventuring.html">Adventuring</a></li> <li><a href="/astral/adventuring.html">Adventuring</a></li>
<li><a href="/astral/calendar.html">Calendar</a></li> <li><a href="/astral/calendar.html">Calendar</a></li>
<li><a href="/astral/factions/index.html">Factions</a></li> <li><a href="/astral/factions/">Factions</a></li>
<li><a href="/bestiary/index.html">Monsters</a></li> <li><a href="/bestiary/">Monsters</a></li>
<li><a href="/astral/timeline.html">Timeline</a></li> <li><a href="/astral/timeline.html">Timeline</a></li>
<li><a href="/astral/travel.html">Travel</a></li> <li><a href="/astral/travel.html">Travel</a></li>
<li><a href="/astral/vessels.html">Vessels</a></li> <li><a href="/astral/vessels.html">Vessels</a></li>
</ul> </ul>
</details> </details>
</li> </li>
<li><a href="/planes/elemental/index.html">Elemental Planes</a></li> <li><a href="/planes/elemental/">Elemental Planes</a></li>
<li><a href="/planes/material/index.html">Material Planes</a></li> <li><a href="/planes/material/">Material Planes</a></li>
<li><a href="/planes/near/index.html">Near Planes</a></li> <li><a href="/planes/near/">Near Planes</a></li>
<li><a href="/planes/transcendental/index.html">Transcendental Planes</a></li> <li><a href="/planes/transcendental/">Transcendental Planes</a></li>
</ul> </ul>
</details> </details>
</li> </li>
<li><a href="/races/index.html">Races</a></li> <li><a href="/races/">Races</a></li>
<li class="hasSubMenu"> <li class="hasSubMenu">
<details open> <details open>
<summary> <summary>
<a href="/rules/index.html" aria-haspopup="true">Rules</a> <a href="/rules/" aria-haspopup="true">Rules</a>
</summary> </summary>
<ul class="dropdown" aria-label="submenu"> <ul class="dropdown" aria-label="submenu">
<li><a href="/rules/basics.html">Basics</a></li> <li><a href="/rules/basics.html">Basics</a></li>
@ -101,12 +101,12 @@
</details> </details>
</li> </li>
<li><a href="/tools/index.html">Tools</a></li> <li><a href="/tools/">Tools</a></li>
<li class="hasSubMenu"> <li class="hasSubMenu">
<details open> <details open>
<summary> <summary>
<a href="/campaigns/index.html" aria-haspopup="true">Campaigns</a> <a href="/campaigns/" aria-haspopup="true">Campaigns</a>
</summary> </summary>
<ul class="dropdown" aria-label="submenu"> <ul class="dropdown" aria-label="submenu">
<li><a href="/campaigns/mini-campaigns/">Mini-Campaigns</a></li> <li><a href="/campaigns/mini-campaigns/">Mini-Campaigns</a></li>
@ -124,23 +124,23 @@
<nav class="navBar" role="navigation"> <nav class="navBar" role="navigation">
<ul> <ul>
<li><a href="/bestiary/index.html">Bestiary</a></li> <li><a href="/bestiary/">Bestiary</a></li>
<li><a href="/classes/index.html">Classes</a></li> <li><a href="/classes/">Classes</a></li>
<li><a href="/deities/index.html">Deities</a></li> <li><a href="/deities/">Deities</a></li>
<li><a href="/magic/index.html">Magic</a></li> <li><a href="/magic/">Magic</a></li>
<li><a href="/planes/index.html">Planes</a></li> <li><a href="/planes/">Planes</a></li>
<li><a href="/races/index.html">Races</a></li> <li><a href="/races/">Races</a></li>
<li><a href="/rules/index.html">Rules</a></li> <li><a href="/rules/">Rules</a></li>
<li><a href="/tools/index.html">Tools</a></li> <li><a href="/tools/">Tools</a></li>
<li><a href="/campaigns/index.html">Campaigns</a></li> <li><a href="/campaigns/">Campaigns</a></li>
</ul> </ul>
</nav> </nav>

View File

@ -76,11 +76,11 @@
<meta name="robots" content="<%= getPageField('robots') %>"> <meta name="robots" content="<%= getPageField('robots') %>">
<meta name="googlebot" content="<%= getPageField('robots') %>"> <meta name="googlebot" content="<%= getPageField('robots') %>">
<link rel="license" href="/licenses/cc-by-sa/index.html"> <link rel="license" href="/licenses/cc-by-sa/">
<!-- Open Graph --> <!-- Open Graph -->
<meta property="og:type" content="website" /> <meta property="og:type" content="website" />
<meta property="og:url" content="<%= site.base_uri %><%= page.path %>" /> <meta property="og:url" content="<%= site.base_uri %>/<%= page.path %>" />
<meta property="og:site_name" content="<%= site.title %>" /> <meta property="og:site_name" content="<%= site.title %>" />
<meta property="og:title" content="<%= getPageField('title') %>" /> <meta property="og:title" content="<%= getPageField('title') %>" />
<meta property="og:locale" content="en_US"> <meta property="og:locale" content="en_US">
@ -97,7 +97,7 @@
<% } else { %> <% } else { %>
<meta name="twitter:card" content="summary" /> <meta name="twitter:card" content="summary" />
<% } %> <% } %>
<meta name="twitter:url" content="<%= site.base_uri %><%= page.path %>" /> <meta name="twitter:url" content="<%= site.base_uri %>/<%= page.path %>" />
<meta name="twitter:title" content="<%= getPageField('title') %>" /> <meta name="twitter:title" content="<%= getPageField('title') %>" />
<meta name="twitter:description" content="<%= getPageField('description') %>" /> <meta name="twitter:description" content="<%= getPageField('description') %>" />
<meta name="twitter:image" content="<%= getPageField('image') %>" /> <meta name="twitter:image" content="<%= getPageField('image') %>" />
@ -114,10 +114,10 @@
<meta name="twitter:dnt" content="on"> <meta name="twitter:dnt" content="on">
<link rel="start" href="<%= site.base_uri %>/" /> <link rel="start" href="<%= site.base_uri%>/" />
<link rel="contents" href="/sitemap.xml" title="Sitemap" /> <link rel="contents" href="/sitemap.xml" title="Sitemap" />
<link rel="alternate" type="application/rss+xml" title="Recent Changes" href="/feed" /> <link rel="alternate" type="application/rss+xml" title="Recent Changes" href="/feed.xml" />
<link rel="canonical" href="<%= site.base_uri %><%= page.path %>" /> <link rel="canonical" href="<%= site.base_uri%>/<%= page.path %>" />
<link rel="stylesheet" href="/styles/imports.css" type="text/css" /> <link rel="stylesheet" href="/styles/imports.css" type="text/css" />
<link rel="stylesheet" href="/styles/fonts.css" type="text/css" /> <link rel="stylesheet" href="/styles/fonts.css" type="text/css" />

View File

@ -9,7 +9,7 @@ short_code: ab1
### ...the Guide ### ...the Guide
The Guide was started in year [5022 CAC](./astral/timeline.html) as a series of small, (mostly) hand-produced pamphlets sold for a few silvers each at a handful of ports, and has quickly grown to be a wholly remarkable tome, possibly the most remarkable tome ever to be published by a halfling (although some may disagree). The Guide was started in year [5022 CAC](/astral/timeline.html) as a series of small, (mostly) hand-produced pamphlets sold for a few silvers each at a handful of ports, and has quickly grown to be a wholly remarkable tome, possibly the most remarkable tome ever to be published by a halfling (although some may disagree).
It is also a highly successful one more popular than the _Idiot's Guide to Running a Magic Shop_, better selling than _Fifty More Things to do in Subjective Gravity_, and more controversial than Balyx Balator's trilogy of metaphysical blockbusters: _Where the Gods Went Wrong_, _Infernus: Fairy-tale or Fiction?_, and _The Lie of Alignment_. It is also a highly successful one more popular than the _Idiot's Guide to Running a Magic Shop_, better selling than _Fifty More Things to do in Subjective Gravity_, and more controversial than Balyx Balator's trilogy of metaphysical blockbusters: _Where the Gods Went Wrong_, _Infernus: Fairy-tale or Fiction?_, and _The Lie of Alignment_.
@ -19,7 +19,7 @@ First, it is slightly cheaper[^1]; and secondly it has the words _Feare Naught!_
### ...the Planar Vagabond ### ...the Planar Vagabond
One day, while trying to evade some rather unscrupulous characters, a halfling named Drogo Wanderfoot stepped into a glowing portal and found himself in the Astral Plane. Since then, he's passed through dozens of ports, and is believed to have visited _43_ different planes, including the 4 accessible [elemental planes](/planes/elemental/index.html) (although some insist he's visited all 6). Not bad for a little fella from a broken home on a backwater world. One day, while trying to evade some rather unscrupulous characters, a halfling named Drogo Wanderfoot stepped into a glowing portal and found himself in the Astral Plane. Since then, he's passed through dozens of ports, and is believed to have visited _43_ different planes, including the 4 accessible [elemental planes](/planes/elemental/) (although some insist he's visited all 6). Not bad for a little fella from a broken home on a backwater world.
He can usually be found drinking at the seediest dive in a port, gambling for his soul in a back alley on some distant plane, sailing on the astral currents, or possibly even working on the next issue of this guide. He can usually be found drinking at the seediest dive in a port, gambling for his soul in a back alley on some distant plane, sailing on the astral currents, or possibly even working on the next issue of this guide.

View File

@ -10,7 +10,7 @@ status: hidden
_Major Faction_ _Major Faction_
- Conglomerate of harbormasters, ship captains, and mining companies who practically control the trade between nearly 100 ports on the [astral plane](../index.html). - Conglomerate of harbormasters, ship captains, and mining companies who practically control the trade between nearly 100 ports on the [astral plane](../).
- Ports include portals to dozens of material planes, multiple to each elemental plane, and even a handful to various transcendental planes. - Ports include portals to dozens of material planes, multiple to each elemental plane, and even a handful to various transcendental planes.
- This area is called the **Astral Trade Zone (ATZ)**. - This area is called the **Astral Trade Zone (ATZ)**.
- Maintain excellent maps of all of the astral currents that run between affiliated ports which only their licensed navigators can use. - Maintain excellent maps of all of the astral currents that run between affiliated ports which only their licensed navigators can use.

View File

@ -23,8 +23,8 @@ The Astral Plane is an impossibly large, unfathomably vast plane, which is belie
- [Adventuring](./adventuring.html) - [Adventuring](./adventuring.html)
- [Calendar](./calendar.html) - [Calendar](./calendar.html)
- [Factions](./factions/index.html) - [Factions](./factions/)
- [Monsters](/bestiary/index.html) - [Monsters](/bestiary/)
- [Timeline](./timeline.html) - [Timeline](./timeline.html)
- [Travel](./travel.html) - [Travel](./travel.html)
- [Vessels](./vessels.html) - [Vessels](./vessels.html)

View File

@ -10,7 +10,7 @@ status: hidden
hd: 18 hd: 18
--- ---
The avatar of Ymmyrr, the Dragon God of Neutrality and god of [crystalline dragons](./crystalline/index.html), who usually manifests as an enormous, intelligent dragon with glistening, diamond scales. The avatar of Ymmyrr, the Dragon God of Neutrality and god of [crystalline dragons](./crystalline/), who usually manifests as an enormous, intelligent dragon with glistening, diamond scales.
- **Epithets**: _The Everlasting_, _Diamond Master of the Scales_, _Keeper of the Balance_, _Slumbering Monarch of Eternity_. - **Epithets**: _The Everlasting_, _Diamond Master of the Scales_, _Keeper of the Balance_, _Slumbering Monarch of Eternity_.
@ -37,7 +37,7 @@ The avatar of Ymmyrr, the Dragon God of Neutrality and god of [crystalline drago
### Breath Weapons ### Breath Weapons
Spews multiple [breath weapons](../index.html#breath-weapon) from mouth: a cloud of disintegration gas or a 100 long line of lightning. Spews multiple [breath weapons](./index.html#breath-weapon) from mouth: a cloud of disintegration gas or a 100 long line of lightning.
- Cloud of disintegration gas is 50 long, 40 wide, 20 high. - Cloud of disintegration gas is 50 long, 40 wide, 20 high.
- All caught must **Save vs Blasts** or be annihilated. - All caught must **Save vs Blasts** or be annihilated.

View File

@ -10,7 +10,7 @@ status: hidden
hd: 16 hd: 16
--- ---
The avatar of Lyndralyth, the Multichromatic Dragon Goddess of Chaos and goddess of [chromatic dragons](./chromatic/index.html), who usually manifests as an enormous, intelligent dragon with 5 heads, each representing one of the 5 primary chromatic dragon colors. The avatar of Lyndralyth, the Multichromatic Dragon Goddess of Chaos and goddess of [chromatic dragons](./chromatic/), who usually manifests as an enormous, intelligent dragon with 5 heads, each representing one of the 5 primary chromatic dragon colors.
- **Epithets**: _The Many-Headed Lady of Doom_, _Ruiner-of-All_, _Devourer of Empires_, _Peacebreaker_. - **Epithets**: _The Many-Headed Lady of Doom_, _Ruiner-of-All_, _Devourer of Empires_, _Peacebreaker_.
@ -37,7 +37,7 @@ The avatar of Lyndralyth, the Multichromatic Dragon Goddess of Chaos and goddess
### Heads ### Heads
Each head bites for different damage and has a unique [breath weapon](../index.html#breath-weapon). Each head bites for different damage and has a unique [breath weapon](./index.html#breath-weapon).
- Each head can use breath weapon once per day. - Each head can use breath weapon once per day.
- All caught in the area of a breath weapon suffer damage equal to the dragons current hp (**Save vs Blasts** for half). - All caught in the area of a breath weapon suffer damage equal to the dragons current hp (**Save vs Blasts** for half).

View File

@ -10,7 +10,7 @@ status: hidden
hd: 16 hd: 16
--- ---
The avatar of Endrion, the Dragon God of Law and god of [metallic dragons](./metallic/index.html), who usually manifests as an enormous, intelligent dragon with shining, platinum scales. The avatar of Endrion, the Dragon God of Law and god of [metallic dragons](./metallic/), who usually manifests as an enormous, intelligent dragon with shining, platinum scales.
- **Epithets**: _The Platinum Lord of Virtue_, _Paragon of Justice_, _Protector of the Weak_, _Peacebringer_. - **Epithets**: _The Platinum Lord of Virtue_, _Paragon of Justice_, _Protector of the Weak_, _Peacebringer_.
@ -37,7 +37,7 @@ The avatar of Endrion, the Dragon God of Law and god of [metallic dragons](./met
### Breath Weapons ### Breath Weapons
Spews multiple [breath weapons](../index.html#breath-weapon) from mouth: a 90 long cone of fire or a 100' long line of Disintegration ray. Spews multiple [breath weapons](./index.html#breath-weapon) from mouth: a 90 long cone of fire or a 100' long line of Disintegration ray.
- 90' cone of fire is 2 wide at the mouth, 30 wide at far end. - 90' cone of fire is 2 wide at the mouth, 30 wide at far end.
- All caught in area take damage equal to dragon's current hit points, **Save vs Blasts** for half. - All caught in area take damage equal to dragon's current hit points, **Save vs Blasts** for half.

View File

@ -32,7 +32,7 @@ Drahki are a race of Dracokin that hail from Drahkenos, the so-called plane of D
- **Breath weapon**: Can be used up to three times per day. Unless noted otherwise, all caught in the area suffer damage equal to the Drahkis current hit points (save versus breath for half). - **Breath weapon**: Can be used up to three times per day. Unless noted otherwise, all caught in the area suffer damage equal to the Drahkis current hit points (save versus breath for half).
- **Draconic Ancestry**: Dracokin are are distantly related to a particular kind of dragon, which determines the colour of their scales, as well as the damage and area of their breath weapon. - **Draconic Ancestry**: Dracokin are are distantly related to a particular kind of dragon, which determines the colour of their scales, as well as the damage and area of their breath weapon.
- **Ships and crew**: 1d2 large dragonships (each with 1d12+2 x 10 drahki) and/or 1d3 small dragonships (with 1d6 x 10 drahki each). (See [Astral Vessels](/astral/astral-vessels.html) for details on ships.) - **Ships and crew**: 1d2 large dragonships (each with 1d12+2 x 10 drahki) and/or 1d3 small dragonships (with 1d6 x 10 drahki each). (See [Astral Vessels](/astral/vessels.html) for details on ships.)
- **Arms**: 60% of group have leather armour, sword; 30% have leather armour, sword, crossbow; 10% have chainmail, sword, crossbow. - **Arms**: 60% of group have leather armour, sword; 30% have leather armour, sword, crossbow; 10% have chainmail, sword, crossbow.
- **Leaders and captains**: For every 30 drahki, there is a 4th level fighter. Each ship has a captain (7th level fighter). - **Leaders and captains**: For every 30 drahki, there is a 4th level fighter. Each ship has a captain (7th level fighter).
- **Fleet commander**: 9th level fighter. 30% chance of a magic-user (level 1d2 +9); 30% chance of a cleric (8th level). - **Fleet commander**: 9th level fighter. 30% chance of a magic-user (level 1d2 +9); 30% chance of a cleric (8th level).

View File

@ -7,7 +7,7 @@ content_type: feature
short_code: bnh short_code: bnh
--- ---
Most of the class-based NPCs listed in the [bestiary](/bestiary/index.html) are assumed to be human. If one or more NPCs are a different race, use the modifiers below to adjust their listed stats. Most of the class-based NPCs listed in the [bestiary](/bestiary/) are assumed to be human. If one or more NPCs are a different race, use the modifiers below to adjust their listed stats.
### Automaton ### Automaton
@ -59,7 +59,7 @@ Most of the class-based NPCs listed in the [bestiary](/bestiary/index.html) are
### Elfaye ### Elfaye
- 60' [infravision](/rules/adventuring.html#infravision) - 60' [infravision](/rules/adventuring.html#infravision)
- HD 2+ can cast [Hidden Step](/spells/hiddenlight.html) once per day. - HD 2+ can cast [Hidden Step](/spells/hidden-step.html) once per day.
- HD 4+ can cast [Detect Magic](/spells/detect-magic.html) once per day. - HD 4+ can cast [Detect Magic](/spells/detect-magic.html) once per day.
### Felinar ### Felinar

View File

@ -9,7 +9,7 @@ short_code: ca1
This is the starting page for info specific to our gaming group's astral campaign (the one that this guide originated from). This is the starting page for info specific to our gaming group's astral campaign (the one that this guide originated from).
- [NPCs](/npcs/index.html) - Major NPCs the party has encountered. - [NPCs](/npcs/) - Major NPCs the party has encountered.
- [The Ravager](./ravager.html) - The oft spoken-of (but seldom seen) creature at the center of the party's journey into Eye Tyrant . - [The Ravager](./ravager.html) - The oft spoken-of (but seldom seen) creature at the center of the party's journey into Eye Tyrant .
- [Shazzograx's Journals](./shazz-journals.html) - Information about the villain who kickstarted the current phase of the campaign, helpfully translated with the assistance of the [Crystal Skull of Jund](/magic-items/crystal-skull-of-jund.html) - [Shazzograx's Journals](./shazz-journals.html) - Information about the villain who kickstarted the current phase of the campaign, helpfully translated with the assistance of the [Crystal Skull of Jund](/magic-items/crystal-skull-of-jund.html)
- [Sapphire Cove](./sapphire-cove.html) - Notes and info about the townsfolk who live in the characters' home port. - [Sapphire Cove](./sapphire-cove.html) - Notes and info about the townsfolk who live in the characters' home port.

View File

@ -22,5 +22,5 @@ short_code: cmma
Campaigns that take place on (or include) Aeryon: Campaigns that take place on (or include) Aeryon:
- [Isle of Dread](../mini-campaigns/isle-of-dread.html): A completed mini-campaign about a heroic adventure to the mythical dreaded isle. - [Isle of Dread](../mini-campaigns/isle-of-dread.html): A completed mini-campaign about a heroic adventure to the mythical dreaded isle.
- [One Night One-Shots](../one-night/): Information about my series of one-shot adventures, "One Night..." (including [One Night on White Plume Mountain](../../one-night/one-night-on-wpm.html)). - [One Night One-Shots](../one-night/): Information about my series of one-shot adventures, "One Night..." (including [One Night on White Plume Mountain](../one-night/one-night-on-wpm.html)).
- [Astral Jam](/campaign/): The Monday Night Astral Jam, which inspired the bulk of this website. Currently on hiatus. - [Astral Jam](/campaign/): The Monday Night Astral Jam, which inspired the bulk of this website. Currently on hiatus.

View File

@ -8,4 +8,4 @@ short_code: cf1
status: hidden status: hidden
--- ---
[The Town of Rivertail](./rivertail/index.html) [The Town of Rivertail](./rivertail/)

View File

@ -9,7 +9,7 @@ short_code: cmm
_Greetings, adventurers!_ _Greetings, adventurers!_
_You have been hired to accompany a wealthy merchant to a forgotten island known as the [Isle of Dread](./aeryon/isle-of-dread.html), where you will face terrifying monsters and dangerous traps as you try to unlock its ancient secrets and seek the untold treasures it holds._ _You have been hired to accompany a wealthy merchant to a forgotten island known as the [Isle of Dread](./isle-of-dread.html), where you will face terrifying monsters and dangerous traps as you try to unlock its ancient secrets and seek the untold treasures it holds._
### The Game ### The Game

View File

@ -18,13 +18,13 @@ This is the same game that I ran last year, but with randomized changes and "win
For those who don't know (or don't remember), Ravenloft is the first official gothic-horror module for D&D (published for 1st Edition AD&D in 1983). The one-shot version omits most of the prologue and surrounding area, and sees the PCs begin by storming Castle Ravenloft itself with the great vampire hunter, Dr. Rudolph Van Richten, as they try to bring down the evil vampire lord, Count Strahd von Zarovich, and free the good people of Barovia from the dark powers of the mists. For those who don't know (or don't remember), Ravenloft is the first official gothic-horror module for D&D (published for 1st Edition AD&D in 1983). The one-shot version omits most of the prologue and surrounding area, and sees the PCs begin by storming Castle Ravenloft itself with the great vampire hunter, Dr. Rudolph Van Richten, as they try to bring down the evil vampire lord, Count Strahd von Zarovich, and free the good people of Barovia from the dark powers of the mists.
As with last year, we'll be using the [HOSR system (Heroic Old-School Roleplaying)](https://www.planarvagabond.com/rules/index.html), a set of (relatively short) rules based on the classic Basic / Expert D&D, but with some fun things like Critical and Fumble dice, useful thieves, extra classes and races, and a lower mortality rate. It's the same rules I currently run for our Isle of Dread campaign (and ran for my astral campaign), and can be found at https://www.planarvagabond.com/rules/index.html. As with last year, we'll be using the [HOSR system (Heroic Old-School Roleplaying)](https://www.planarvagabond.com/rules/), a set of (relatively short) rules based on the classic Basic / Expert D&D, but with some fun things like Critical and Fumble dice, useful thieves, extra classes and races, and a lower mortality rate. It's the same rules I currently run for our Isle of Dread campaign (and ran for my astral campaign), and can be found at https://www.planarvagabond.com/rules/.
And now, the fiddly bits: And now, the fiddly bits:
- As with last year, I don't want to set a specific time (so as to be maximally flexible for those in time zones outside of the Eastern one), but this year, I'm aiming for 4.5 hours start-to-finish (with hopes to be completely done by the 5 hour mark). - As with last year, I don't want to set a specific time (so as to be maximally flexible for those in time zones outside of the Eastern one), but this year, I'm aiming for 4.5 hours start-to-finish (with hopes to be completely done by the 5 hour mark).
- I've also come to realize that it's very difficult to run a remote, voice-based game with more than 4 players, especially when that game has very specific time constraints (as with a one-shot). So, I'm looking for up to 4 players to play, and if I can get to 6 players (or more), I'll split the group and run the one-shot twice. - I've also come to realize that it's very difficult to run a remote, voice-based game with more than 4 players, especially when that game has very specific time constraints (as with a one-shot). So, I'm looking for up to 4 players to play, and if I can get to 6 players (or more), I'll split the group and run the one-shot twice.
- As with last year, PCs can be any [race](https://www.planarvagabond.com/races/index.html) or [class](https://www.planarvagabond.com/classes/index.html) in OSE, BX, or from the Planar Vagabond site (although I'm always willing to entertain a custom race or class, if that's your thing). See [Character creation rules](/rules/basics.html#character-creation) for more info. - As with last year, PCs can be any [race](https://www.planarvagabond.com/races/) or [class](https://www.planarvagabond.com/classes/) in OSE, BX, or from the Planar Vagabond site (although I'm always willing to entertain a custom race or class, if that's your thing). See [Character creation rules](/rules/basics.html#character-creation) for more info.
So, once again I ask: _Do you have the courage to face the ancient evil that slumbers in Castle Ravenloft, and free the land from the curse of the mists by destroying the vile corruption once and for all? Will you join the likes of Jerakeen, Yogi the Bugbear, Charlie Knight, Maester Llewyn, and Gus the Party Bus in the hallowed halls of history? Or are you destined to become just another in a long line of fallen heroes, doomed by their overconfidence to serve as Strahd's undead minions until the end of time?_ So, once again I ask: _Do you have the courage to face the ancient evil that slumbers in Castle Ravenloft, and free the land from the curse of the mists by destroying the vile corruption once and for all? Will you join the likes of Jerakeen, Yogi the Bugbear, Charlie Knight, Maester Llewyn, and Gus the Party Bus in the hallowed halls of history? Or are you destined to become just another in a long line of fallen heroes, doomed by their overconfidence to serve as Strahd's undead minions until the end of time?_

View File

@ -52,7 +52,7 @@ A nature-focused magic user and guardian of the forest.
### Change Form ### Change Form
- Starting at 2nd level, can make a [skilled WIS check](/rules/adventuring.md#skilled-ability-checks) to change into the form of either a reptile, bird, or mammal. - Starting at 2nd level, can make a [skilled WIS check](/rules/adventuring.html#skilled-ability-checks) to change into the form of either a reptile, bird, or mammal.
- The new form can't have more hit dice than current level / 2. - The new form can't have more hit dice than current level / 2.
- Regains 1d4 hit points per level when used successfully. - Regains 1d4 hit points per level when used successfully.
- All carried equipment is absorbed into animal form, only reappearing after changing back. - All carried equipment is absorbed into animal form, only reappearing after changing back.

View File

@ -75,7 +75,7 @@ Holy (or unholy) warrior-priests who serve one or more deities.
To cast spell, the ecclesiastic prays to (or invokes the name of) their deity. To cast spell, the ecclesiastic prays to (or invokes the name of) their deity.
- Make a [skilled WIS check](/rules/adventuring.md#skilled-ability-checks) reduced by the level of the spell being attempted. - Make a [skilled WIS check](/rules/adventuring.html#skilled-ability-checks) reduced by the level of the spell being attempted.
- On a fumble, causes [Doubt](#doubt). - On a fumble, causes [Doubt](#doubt).
- On a failure, nothing happens, and it doesn't count towards casts for the day. - On a failure, nothing happens, and it doesn't count towards casts for the day.
- On a complicated success, the spell is cast, but something interesting (although not directly dangerous) may happen. - On a complicated success, the spell is cast, but something interesting (although not directly dangerous) may happen.
@ -100,7 +100,7 @@ Occurs whenever a fumble occurs while casting a spell, turning undead, or reques
- Can turn undead with HD up to _ecclesiastic level + 2_. - Can turn undead with HD up to _ecclesiastic level + 2_.
- After reaching level 6, can turn undead with HD up to _ecclesiastic level + 3_. - After reaching level 6, can turn undead with HD up to _ecclesiastic level + 3_.
- After reaching level 12, can turn any undead, regardless of HD. - After reaching level 12, can turn any undead, regardless of HD.
- To turn undead, make a [skilled WIS check](/rules/adventuring.md#skilled-ability-checks), modified based on the highest HD amongst targeted undead creatures. - To turn undead, make a [skilled WIS check](/rules/adventuring.html#skilled-ability-checks), modified based on the highest HD amongst targeted undead creatures.
- If the undead is of a higher HD than ecclesiastic level, add -2 to the roll for each HD above ecclesiastic level, to a max of -6. - If the undead is of a higher HD than ecclesiastic level, add -2 to the roll for each HD above ecclesiastic level, to a max of -6.
- If the undead is of a lower HD than ecclesiastic level, add +2 to the roll for each HD below ecclesiastic level, to a max of +6. - If the undead is of a lower HD than ecclesiastic level, add +2 to the roll for each HD below ecclesiastic level, to a max of +6.
- Undead with HD less than _ecclesiastic level - 2_ may be destroyed rather than turned. - Undead with HD less than _ecclesiastic level - 2_ may be destroyed rather than turned.

View File

@ -10,15 +10,15 @@ short_code: c1
### Beta Classes ### Beta Classes
- [Barbarian](./barbarian.html): Adventurers known for their primitive warrior nature. - [Barbarian](./barbarian.html): Adventurers known for their primitive warrior nature.
- [Bard](./bard/index.html): Warrior-performer with a deep knowledge of lore and some spellcasting ability. - [Bard](./bard/): Warrior-performer with a deep knowledge of lore and some spellcasting ability.
- [Beast Walker](./beast-walker.html): Adventurers possessing special bonds with one (or more) animal companions. - [Beast Walker](./beast-walker.html): Adventurers possessing special bonds with one (or more) animal companions.
- [Bloodmage](./bloodmage.html): Magic users who cast spells with their own blood. - [Bloodmage](./bloodmage.html): Magic users who cast spells with their own blood.
- [Champion](./champion.html): Adventurers that specialize in battle and combat. - [Champion](./champion.html): Adventurers that specialize in battle and combat.
- [Corsair](./corsair.html): Sailors living lives of adventure on the high seas or the astral plane. - [Corsair](./corsair.html): Sailors living lives of adventure on the high seas or the astral plane.
- [Druid](./druid/index.html): Nature-focused magic users and guardians of the forest. - [Druid](./druid/): Nature-focused magic users and guardians of the forest.
- [Ecclesiastic](./ecclesiastic.html): Holy (or unholy) warrior-priests who serve one (or more) deities. - [Ecclesiastic](./ecclesiastic.html): Holy (or unholy) warrior-priests who serve one (or more) deities.
- [Knight](./knight.html): Honor-bound warriors that excel at mounted combat. - [Knight](./knight.html): Honor-bound warriors that excel at mounted combat.
- [Mystic](./mystic/index.html): Adventurers that can channel their life energy into special [mystic powers](./mystic/powers.html). - [Mystic](./mystic/): Adventurers that can channel their life energy into special [mystic powers](./mystic/powers.html).
- [Rogue](./rogue.html): Adventurers possessing various stealth-based skills. - [Rogue](./rogue.html): Adventurers possessing various stealth-based skills.
- [Sorcerer](./sorcerer.html): Magic users who cast spells from memory. - [Sorcerer](./sorcerer.html): Magic users who cast spells from memory.
- [Wizard](./wizard.html): Magic users who cast spells from their spellbooks. - [Wizard](./wizard.html): Magic users who cast spells from their spellbooks.
@ -26,9 +26,9 @@ short_code: c1
### Original (Alpha) Classes ### Original (Alpha) Classes
- [Assassin](./assassin.html): Those skilled at stealth-based eliminations. - [Assassin](./assassin.html): Those skilled at stealth-based eliminations.
- [Cleric](./cleric/index.html): Holy (or unholy) warrior-priests who serve one (or more) deities. - [Cleric](./cleric/): Holy (or unholy) warrior-priests who serve one (or more) deities.
- [Fighter](./fighter.html): Adventurers that specializes in battle and combat. - [Fighter](./fighter.html): Adventurers that specializes in battle and combat.
- [Paladin](./paladin/index.html): Holy (or unholy) knights questing for one or more deities. - [Paladin](./paladin/): Holy (or unholy) knights questing for one or more deities.
- [Priest](./priest/index.html): Holy (or unholy) magic users who serve one or more deities. - [Priest](./priest/): Holy (or unholy) magic users who serve one or more deities.
- [Thief](./thief.html): Those skilled at stealth-based retrieval. - [Thief](./thief.html): Those skilled at stealth-based retrieval.
- [Warlock](./warlock/index.html): Magic users who have pacts with a powerful, otherworldly being. - [Warlock](./warlock/): Magic users who have pacts with a powerful, otherworldly being.

View File

@ -53,7 +53,7 @@ Mystics are warriors that spend their lives rigorously training both their minds
### Class Skills ### Class Skills
- **Martial Lore**: Make a [skilled INT check](/rules/adventuring.md#skilled-ability-checks) to recognize names of major figures, magic items, and other symbols of importance to different martial or mystical groups. - **Martial Lore**: Make a [skilled INT check](/rules/adventuring.html#skilled-ability-checks) to recognize names of major figures, magic items, and other symbols of importance to different martial or mystical groups.
- **Mystical Acts**: Describe intended outcome and make a skilled check as indicated by GM. - **Mystical Acts**: Describe intended outcome and make a skilled check as indicated by GM.
- ex: making a running leap from a table to a balcony before landing and striking the nearest opponent. - ex: making a running leap from a table to a balcony before landing and striking the nearest opponent.
- **Advanced Skills**: After reaching level 5, may add skills modifier to appropriate non-skilled checks (ex: stabilizing wounds). - **Advanced Skills**: After reaching level 5, may add skills modifier to appropriate non-skilled checks (ex: stabilizing wounds).

View File

@ -17,7 +17,7 @@ The following list of spells may be cast by Priest characters.
1. [Calm / Scare](/spells/calm.html) 1. [Calm / Scare](/spells/calm.html)
2. [Cure Light Wounds / Cause Light Wounds](/spells/cure-light-wounds.html) 2. [Cure Light Wounds / Cause Light Wounds](/spells/cure-light-wounds.html)
3. Detect Evil / Detect Good 3. Detect Evil / Detect Good
4. [Detect Magic](/spells/detct-magic.html) 4. [Detect Magic](/spells/detect-magic.html)
5. [Light / Darkness](/spells/light.html) 5. [Light / Darkness](/spells/light.html)
6. Protection from Evil / Protection from Good 6. Protection from Evil / Protection from Good
7. Purify Food and Water / Spoil Food and Water 7. Purify Food and Water / Spoil Food and Water

View File

@ -42,7 +42,7 @@ The following list of spells may be cast by Warlock characters.
4. Infravision 4. Infravision
5. Lightning Bolt 5. Lightning Bolt
6. [Moonlight](/spells/moonlight.html) 6. [Moonlight](/spells/moonlight.html)
7. [Speak](/spells/speak.html) 7. [Speak in Tongues](/spells/speak-in-tongues.html)
8. Water Breathing 8. Water Breathing
### 4th Level ### 4th Level

View File

@ -63,7 +63,7 @@ A magic user who casts spells from a spellbook.
#### Casting Spells #### Casting Spells
To cast a spell, make a [skilled INT check](/rules/adventuring.md#skilled-ability-checks) reduced by the level of the spell being attempted. To cast a spell, make a [skilled INT check](/rules/adventuring.html#skilled-ability-checks) reduced by the level of the spell being attempted.
- On a fumble, a [blunder](/rules/magic.html#blunders) may occur, and the next attempt to cast a spell (before a long rest) gets -2. - On a fumble, a [blunder](/rules/magic.html#blunders) may occur, and the next attempt to cast a spell (before a long rest) gets -2.
- On a failure, the spell fizzles, and nothing else happens (it doesn't count towards spells per day limit). - On a failure, the spell fizzles, and nothing else happens (it doesn't count towards spells per day limit).

View File

@ -21,7 +21,7 @@ Chaotic god of water and storms.
- Epithets: The Night Prince, The Two-Faced Lord of the Deep. - Epithets: The Night Prince, The Two-Faced Lord of the Deep.
- Followers are called **The Night Devils**. - Followers are called **The Night Devils**.
- They maintain a semi-secret cult in [Blacktyde Bay](/campaigns/mini-campaigns/aeryon/blacktyde-bay.md). - They maintain a semi-secret cult in [Blacktyde Bay](/campaigns/aeryon/blacktyde-bay.html).
### Erryok ### Erryok
@ -83,7 +83,7 @@ Neutral treefolk goddess of nature and the forest.
Lawful goddess of protection, healing, and light. Lawful goddess of protection, healing, and light.
- Goddess of defense, law, peace, and purity. - Goddess of defense, law, peace, and purity.
- As Phoris is the primary goddess of law on [Aeryon](../campaigns/mini-campaigns/aeryon/), her followers can be found across the plane. - As Phoris is the primary goddess of law on [Aeryon](../campaigns/aeryon/), her followers can be found across the plane.
- Followers are organized into various groups, including: - Followers are organized into various groups, including:
- **The Dayguard**: Clerics and paladins devoted to protecting the towns from monsters. - **The Dayguard**: Clerics and paladins devoted to protecting the towns from monsters.
- **The Lady's Blessing**: Priests and healers in major urban centers. - **The Lady's Blessing**: Priests and healers in major urban centers.
@ -181,7 +181,7 @@ Lawful god of vigilance and protection.
- Epithets: Lord of the Watch, The First Keeper. - Epithets: Lord of the Watch, The First Keeper.
- Followers are called **The Keepers of the Watch**. - Followers are called **The Keepers of the Watch**.
- They maintain a semi-secret cult in [Blacktyde Bay](/campaigns/mini-campaigns/aeryon/blacktyde-bay.html), mostly keeping an eye on the Sons of Sytho. - They maintain a semi-secret cult in [Blacktyde Bay](/campaigns/aeryon/blacktyde-bay.html), mostly keeping an eye on the Sons of Sytho.
#### Kidon #### Kidon
@ -208,7 +208,7 @@ Chaotic god of trickery, illusions, and evil.
- Epithets: The Schemer, The Unseen. - Epithets: The Schemer, The Unseen.
- Followers are called the **Sons of Sytho**. - Followers are called the **Sons of Sytho**.
- They maintain a semi-secret cult in [Blacktyde Bay](/campaigns/mini-campaigns/aeryon/blacktyde-bay.html), where they've been known to clash with the Keepers of the Watch. - They maintain a semi-secret cult in [Blacktyde Bay](/campaigns/aeryon/blacktyde-bay.html), where they've been known to clash with the Keepers of the Watch.
#### Talyn #### Talyn

View File

@ -8,7 +8,7 @@ content_type: feature
For you've stumbled onto the _new and updated_ digital representation of the most famous multiversal guidebook in history, **The Planar Vagabond's Guide to the Multiverse**! For you've stumbled onto the _new and updated_ digital representation of the most famous multiversal guidebook in history, **The Planar Vagabond's Guide to the Multiverse**!
Within these hallowed pages, you'll find everything you need to know about the [various planes of the multiverse](/planes/index.html), including: Within these hallowed pages, you'll find everything you need to know about the [various planes of the multiverse](/planes/), including:
- 140 [creatures](/bestiary/) that you may encounter, - 140 [creatures](/bestiary/) that you may encounter,
- 75 [magic items](/magic-items/) to search for, - 75 [magic items](/magic-items/) to search for,

View File

@ -57,7 +57,7 @@ Below you'll find a growing list of 75+ magic items that can be found across the
- [Flame Lance](./flame-lance.html): A 10' long shining steel lance, wrapped in rune-covered metal coils, and capable of shooting gouts of flame from it's ruby tip. - [Flame Lance](./flame-lance.html): A 10' long shining steel lance, wrapped in rune-covered metal coils, and capable of shooting gouts of flame from it's ruby tip.
- [Judgement](./battle-axe-judgement-vorpal.html): An ancient vorpal battle axe made of strange, blackened steel, and carved with disturbing eldritch symbols that glow faintly when covered in blood. - [Judgement](./battle-axe-judgement-vorpal.html): An ancient vorpal battle axe made of strange, blackened steel, and carved with disturbing eldritch symbols that glow faintly when covered in blood.
- [Kaaji-jukai, Nunchaku of Defense](./nunchaku-kaaji-jukai-defense.html): A pair of black wooden cylinders, 12" long and 1" in diameter, joined together by a 1" length of chain, and which can be used defensively. - [Kaaji-jukai, Nunchaku of Defense](./nunchaku-kaaji-jukai-defense.html): A pair of black wooden cylinders, 12" long and 1" in diameter, joined together by a 1" length of chain, and which can be used defensively.
- [Lor'nath, Breaker of Darkness](./lornath-breaker-of-darkness.html): A sentient mace dedicated to stopping the [Kho'pru invasion](https://www.planarvagabond.com/campaigns/mini-campaigns/aeryon/isle-of-dread.html). - [Lor'nath, Breaker of Darkness](./lornath-breaker-of-darkness.html): A sentient mace dedicated to stopping the [Kho'pru invasion](https://www.planarvagabond.com/campaigns/mini-campaigns/isle-of-dread.html).
- [Melaydius, Spear of Backstabbing](./spear-melaydius-backstabbing.html): An well-crafted spear made of shiny red wood and a large, slightly-hooked tip which is known for flying out of the hands of its wielder and stabbing them in the back. - [Melaydius, Spear of Backstabbing](./spear-melaydius-backstabbing.html): An well-crafted spear made of shiny red wood and a large, slightly-hooked tip which is known for flying out of the hands of its wielder and stabbing them in the back.
- [Parguk, Trident of Submission](./trident-of-submission-parguk.html): A trident capable of demoralizing opponents. - [Parguk, Trident of Submission](./trident-of-submission-parguk.html): A trident capable of demoralizing opponents.
- [Portable Pole](./portable-pole.html): A remarkably strong but lightweight metal rod, 1' long and 1/2" in diameter, consisting of 2 shafts side-by-side, both etched with gnomish symbols. - [Portable Pole](./portable-pole.html): A remarkably strong but lightweight metal rod, 1' long and 1/2" in diameter, consisting of 2 shafts side-by-side, both etched with gnomish symbols.

View File

@ -17,7 +17,7 @@ A palm-sized round stone magically enchanted to produce light and wrapped in a s
</div> </div>
- Light generated is as per [Continual Light spell](spells/continual-light.html). - Light generated is as per [Continual Light spell](/spells/continual-light.html).
- Shines in 30' radius. - Shines in 30' radius.
- Bright as full daylight, effects creatures as with daylight. - Bright as full daylight, effects creatures as with daylight.
- Can be dimmed (or covered completely) by twisting the outer metal cover. - Can be dimmed (or covered completely) by twisting the outer metal cover.

View File

@ -7,7 +7,7 @@ content_type: feature
short_code: m1 short_code: m1
--- ---
- [Magic Items](/magic-items/index.html): A growing list of magic items from across the multiverse. - [Magic Items](/magic-items/): A growing list of magic items from across the multiverse.
- [Omnium](./omnium.html): Some information about the "magical metal", omnium. - [Omnium](./omnium.html): Some information about the "magical metal", omnium.
- [Spells](/spells/index.html): A growing list of magic spells from across the multiverse. - [Spells](/spells/): A growing list of magic spells from across the multiverse.
- [Rules for Using Magic](/rules/magic.html): The HOSR magic rules. - [Rules for Using Magic](/rules/magic.html): The HOSR magic rules.

View File

@ -9,7 +9,7 @@ short_code: m2
A WIP collection of other miscellaneous collections. A WIP collection of other miscellaneous collections.
- [Deities](/deities/index.html) - [Deities](/deities/)
- [Magic Items](/magic-items/index.html): A (growing) list magic items that can be found across the multiverse. - [Magic Items](/magic-items/): A (growing) list magic items that can be found across the multiverse.
- [Monsters](/bestiary/index.html): A small sampling of the creatures that can be encountered in the astral plane. - [Monsters](/bestiary/): A small sampling of the creatures that can be encountered in the astral plane.
- [Weapons](/weapons/index.html) - [Weapons](/weapons/)

View File

@ -7,18 +7,20 @@ content_type: feature
short_code: p1 short_code: p1
--- ---
_Before you can learn how to get to the other planes, you probably need to learn a thing-or-two about what (and where) they are. - PV_ > Before you can learn how to get to the other planes, you probably need to learn a thing-or-two about what (and where) they are.
>
> <cite>--- PV</cite>
The various planes can be thought of as being laid out in a series of concentric circles, like a great wheel that spins throughout the cosmos: The various planes can be thought of as being laid out in a series of concentric circles, like a great wheel that spins throughout the cosmos:
- the [six elemental planes](./elemental/index.html) (_air_, _earth_, _fire_, _water_, _law_, and _chaos_) lie at the center, each one serving as a source of that element throughout the vast multiverse; - The [six elemental planes](./elemental/) (_air_, _earth_, _fire_, _water_, _law_, and _chaos_) lie at the center, each one serving as a source of that element throughout the vast multiverse;
- the infinite variations of the [material planes](./material/index.html) are next, each slightly (or significantly) different from each other; - The infinite variations of the [material planes](./material/) are next, each slightly (or significantly) different from each other;
- next are the [near planes](./near/index.html), the ones which intersect with the others, such as the Ethereal (which provides passage for the spirits of the dead), the Faewolde (the magic-infused home of the faeries), and the Dreamlands (a series of connected demiplanes where reality itself can be altered with a thought). - Next are the [near planes](./near/), the ones which intersect with the others, such as the Ethereal (which provides passage for the spirits of the dead), the Faewolde (the magic-infused home of the faeries), and the Dreamlands (a series of connected demiplanes where reality itself can be altered with a thought).
- then come the [transcendental planes](./transcendental/index.html), those ruled by the divine powers, including all of the heavens, hells, purgatories, limbos, and eternal drinking halls that the gods create for their devotees (or for those that lose faith); - Then come the [transcendental planes](./transcendental/), those ruled by the divine powers, including all of the heavens, hells, purgatories, limbos, and eternal drinking halls that the gods create for their devotees (or for those that lose faith);
- all of the above are "contained" within the [astral plane](/astral/index.html), the great, swirling void which touches all; - All of the above are "contained" within the [astral plane](/astral/), the great, swirling void which touches all;
- finally, there are rumors of "far" planes, existing beyond even the astral's reach - strange realms, far weirder than anything that even the most seasoned planar traveler can comprehend. - Finally, there are rumors of "far" planes, existing beyond even the astral's reach - strange realms, far weirder than anything that even the most seasoned planar traveler can comprehend.

View File

@ -24,8 +24,8 @@ A grey-skinned demihuman, up to 8' tall, typically found in the forest, and dist
### Innate Magic ### Innate Magic
- From 2nd level, can cast [glamour](./spells/glamour.html) once per day. - From 2nd level, can cast [glamour](/spells/glamour.html) once per day.
- From 4th level, can cast [invisibility](./spells/invisibility.html) once per day. - From 4th level, can cast [invisibility](/spells/invisibility.html) once per day.
### Powerful Build ### Powerful Build

View File

@ -368,7 +368,7 @@ When a PC increases their level, the following actions may be performed:
- Roll a hit die (based on the class), and add it to their maximum hit points. - Roll a hit die (based on the class), and add it to their maximum hit points.
- 1s and 2s may be re-rolled a single time. - 1s and 2s may be re-rolled a single time.
- Check the [Skilled Ability Check Modifier table](#skilled-ability-checks) to determine if their skill modifier increases. - Check the [Skilled Ability Check Modifier table](#skilled-ability-checks) to determine if their skill modifier increases.
- Check the PC's [class](/classes/index.html) and [race](/races/index.html) to see if they gain any new. - Check the PC's [class](/classes/) and [race](/races/) to see if they gain any new.
- The player may pick one of the PC's abilities, and roll 3d6. - The player may pick one of the PC's abilities, and roll 3d6.
- If the resulting roll is higher than the ability score, increase the score by 1. - If the resulting roll is higher than the ability score, increase the score by 1.

View File

@ -107,7 +107,7 @@ Jewelry is worth 3d6 x 100 gp.
| 1/4″ (standard) | 2 carats / 0.001 lbs.(1,000 = 1 lb.) | base value | 110,592 | | 1/4″ (standard) | 2 carats / 0.001 lbs.(1,000 = 1 lb.) | base value | 110,592 |
| 1/8″ (tiny) | 0.3 carats / 0.000125 lbs. (8,000 = 1 lb.) | base value / 10 | 884,736 | | 1/8″ (tiny) | 0.3 carats / 0.000125 lbs. (8,000 = 1 lb.) | base value / 10 | 884,736 |
_Adapted from https://olddungeonmaster.com/2012/06/10/gems/._ _Adapted from https://olddungeonmaster.com/2012/06/10/gems/ ._
</div> </div>

View File

@ -20,4 +20,4 @@ tags: arcane divine ritual
Caster gains ability to understand written information in any [known language](/rules/adventuring.html#languages), including most secret, symbolic, or coded ones. Caster gains ability to understand written information in any [known language](/rules/adventuring.html#languages), including most secret, symbolic, or coded ones.
- Only applies to written information, no ability to [speak](./speak.html) is granted. - Only applies to written information, no ability to [speak](./speak-in-tongues.html) is granted.