fix broken links

This commit is contained in:
2025-04-09 00:20:33 -04:00
parent 12153be839
commit 4df0e59dd5
39 changed files with 102 additions and 100 deletions
+1 -1
View File
@@ -52,7 +52,7 @@ A nature-focused magic user and guardian of the forest.
### Change Form
- Starting at 2nd level, can make a [skilled WIS check](/rules/adventuring.md#skilled-ability-checks) to change into the form of either a reptile, bird, or mammal.
- Starting at 2nd level, can make a [skilled WIS check](/rules/adventuring.html#skilled-ability-checks) to change into the form of either a reptile, bird, or mammal.
- The new form can't have more hit dice than current level / 2.
- Regains 1d4 hit points per level when used successfully.
- All carried equipment is absorbed into animal form, only reappearing after changing back.
+2 -2
View File
@@ -75,7 +75,7 @@ Holy (or unholy) warrior-priests who serve one or more deities.
To cast spell, the ecclesiastic prays to (or invokes the name of) their deity.
- Make a [skilled WIS check](/rules/adventuring.md#skilled-ability-checks) reduced by the level of the spell being attempted.
- Make a [skilled WIS check](/rules/adventuring.html#skilled-ability-checks) reduced by the level of the spell being attempted.
- On a fumble, causes [Doubt](#doubt).
- On a failure, nothing happens, and it doesn't count towards casts for the day.
- On a complicated success, the spell is cast, but something interesting (although not directly dangerous) may happen.
@@ -100,7 +100,7 @@ Occurs whenever a fumble occurs while casting a spell, turning undead, or reques
- Can turn undead with HD up to _ecclesiastic level + 2_.
- After reaching level 6, can turn undead with HD up to _ecclesiastic level + 3_.
- After reaching level 12, can turn any undead, regardless of HD.
- To turn undead, make a [skilled WIS check](/rules/adventuring.md#skilled-ability-checks), modified based on the highest HD amongst targeted undead creatures.
- To turn undead, make a [skilled WIS check](/rules/adventuring.html#skilled-ability-checks), modified based on the highest HD amongst targeted undead creatures.
- If the undead is of a higher HD than ecclesiastic level, add -2 to the roll for each HD above ecclesiastic level, to a max of -6.
- If the undead is of a lower HD than ecclesiastic level, add +2 to the roll for each HD below ecclesiastic level, to a max of +6.
- Undead with HD less than _ecclesiastic level - 2_ may be destroyed rather than turned.
+7 -7
View File
@@ -10,15 +10,15 @@ short_code: c1
### Beta Classes
- [Barbarian](./barbarian.html): Adventurers known for their primitive warrior nature.
- [Bard](./bard/index.html): Warrior-performer with a deep knowledge of lore and some spellcasting ability.
- [Bard](./bard/): Warrior-performer with a deep knowledge of lore and some spellcasting ability.
- [Beast Walker](./beast-walker.html): Adventurers possessing special bonds with one (or more) animal companions.
- [Bloodmage](./bloodmage.html): Magic users who cast spells with their own blood.
- [Champion](./champion.html): Adventurers that specialize in battle and combat.
- [Corsair](./corsair.html): Sailors living lives of adventure on the high seas or the astral plane.
- [Druid](./druid/index.html): Nature-focused magic users and guardians of the forest.
- [Druid](./druid/): Nature-focused magic users and guardians of the forest.
- [Ecclesiastic](./ecclesiastic.html): Holy (or unholy) warrior-priests who serve one (or more) deities.
- [Knight](./knight.html): Honor-bound warriors that excel at mounted combat.
- [Mystic](./mystic/index.html): Adventurers that can channel their life energy into special [mystic powers](./mystic/powers.html).
- [Mystic](./mystic/): Adventurers that can channel their life energy into special [mystic powers](./mystic/powers.html).
- [Rogue](./rogue.html): Adventurers possessing various stealth-based skills.
- [Sorcerer](./sorcerer.html): Magic users who cast spells from memory.
- [Wizard](./wizard.html): Magic users who cast spells from their spellbooks.
@@ -26,9 +26,9 @@ short_code: c1
### Original (Alpha) Classes
- [Assassin](./assassin.html): Those skilled at stealth-based eliminations.
- [Cleric](./cleric/index.html): Holy (or unholy) warrior-priests who serve one (or more) deities.
- [Cleric](./cleric/): Holy (or unholy) warrior-priests who serve one (or more) deities.
- [Fighter](./fighter.html): Adventurers that specializes in battle and combat.
- [Paladin](./paladin/index.html): Holy (or unholy) knights questing for one or more deities.
- [Priest](./priest/index.html): Holy (or unholy) magic users who serve one or more deities.
- [Paladin](./paladin/): Holy (or unholy) knights questing for one or more deities.
- [Priest](./priest/): Holy (or unholy) magic users who serve one or more deities.
- [Thief](./thief.html): Those skilled at stealth-based retrieval.
- [Warlock](./warlock/index.html): Magic users who have pacts with a powerful, otherworldly being.
- [Warlock](./warlock/): Magic users who have pacts with a powerful, otherworldly being.
+1 -1
View File
@@ -53,7 +53,7 @@ Mystics are warriors that spend their lives rigorously training both their minds
### Class Skills
- **Martial Lore**: Make a [skilled INT check](/rules/adventuring.md#skilled-ability-checks) to recognize names of major figures, magic items, and other symbols of importance to different martial or mystical groups.
- **Martial Lore**: Make a [skilled INT check](/rules/adventuring.html#skilled-ability-checks) to recognize names of major figures, magic items, and other symbols of importance to different martial or mystical groups.
- **Mystical Acts**: Describe intended outcome and make a skilled check as indicated by GM.
- ex: making a running leap from a table to a balcony before landing and striking the nearest opponent.
- **Advanced Skills**: After reaching level 5, may add skills modifier to appropriate non-skilled checks (ex: stabilizing wounds).
+1 -1
View File
@@ -17,7 +17,7 @@ The following list of spells may be cast by Priest characters.
1. [Calm / Scare](/spells/calm.html)
2. [Cure Light Wounds / Cause Light Wounds](/spells/cure-light-wounds.html)
3. Detect Evil / Detect Good
4. [Detect Magic](/spells/detct-magic.html)
4. [Detect Magic](/spells/detect-magic.html)
5. [Light / Darkness](/spells/light.html)
6. Protection from Evil / Protection from Good
7. Purify Food and Water / Spoil Food and Water
+1 -1
View File
@@ -42,7 +42,7 @@ The following list of spells may be cast by Warlock characters.
4. Infravision
5. Lightning Bolt
6. [Moonlight](/spells/moonlight.html)
7. [Speak](/spells/speak.html)
7. [Speak in Tongues](/spells/speak-in-tongues.html)
8. Water Breathing
### 4th Level
+1 -1
View File
@@ -63,7 +63,7 @@ A magic user who casts spells from a spellbook.
#### Casting Spells
To cast a spell, make a [skilled INT check](/rules/adventuring.md#skilled-ability-checks) reduced by the level of the spell being attempted.
To cast a spell, make a [skilled INT check](/rules/adventuring.html#skilled-ability-checks) reduced by the level of the spell being attempted.
- On a fumble, a [blunder](/rules/magic.html#blunders) may occur, and the next attempt to cast a spell (before a long rest) gets -2.
- On a failure, the spell fizzles, and nothing else happens (it doesn't count towards spells per day limit).