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2025-04-05 22:47:02 -04:00
parent 15d51f4e1e
commit 4a2c27e914
6 changed files with 60 additions and 39 deletions

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@@ -112,7 +112,7 @@ Roll 1d6.
- **Encounter**: Wandering creature, social encounter, or some other random interaction.
- **Locality**: Some environmental or external event that affects the PCs.
- ex: a storm rolls in, party gets lost, the dungeon shifts, water rises, the assassin gets closer to the target, doors lock behind party.
- **Exhaustion**: Party must rest for a turn / watch or gain a level of [exhaustion](#exhaustion).
- **Exhaustion**: Party must rest for a turn / watch or gain a level of [exhaustion](#exhausted).
- May be ignored for the first few checks in a session, as appropriate.
- **Signs / Portents**: Indications of possible encounter nearby - could be a clue, monster tracks, etc.
- **Discovery**: Party finds something useful or helpful.
@@ -274,10 +274,10 @@ To navigate to a location in a busting city, make an **Urban Exploration Roll**
- Hilly, wooded, or desert terrain: Decrease speed by 33%.
- Swampy, mountainous, or jungle terrain: Decrease speed by 50%.
- Characters engaged in a forced march can increase their travel speed by 50%, but must rest for a full day or suffer 2 levels of [exhaustion](#exhaustion).
- Characters engaged in a forced march can increase their travel speed by 50%, but must rest for a full day or suffer 2 levels of [exhaustion](#exhausted).
- Characters can travel for up to 6 days before they must rest for at least 1 full day.
- For each day beyond the 6th that they travel without resting, they gain a level of [exhaustion](#exhaustion).
- For each day beyond the 6th that they travel without resting, they gain a level of exhaustion.
**Sight**