This commit is contained in:
Eric Woodward 2025-04-05 22:47:02 -04:00
parent 15d51f4e1e
commit 4a2c27e914
6 changed files with 60 additions and 39 deletions

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@ -417,6 +417,11 @@ table th {
max-width: 90%;
}
.footnotes {
font-size: .75em;
line-height: 1.2em;
}
details.gm-notes {
border: 1px dashed #885c68;
padding-left: 1rem;
@ -457,11 +462,24 @@ a.hiddenLink:hover {
z-index: 0;
}
.imgWrapper.fullWidth,
.imgWrapper.halfWidth {
float: none;
margin: .5rem;
max-width: 100%;
}
.imgWrapper figure {
margin: 0;
max-width: 50%;
}
.imgWrapper.fullWidth figure,
.imgWrapper.halfWidth figure{
max-width: 100%;
}
.imgWrapper figure > a {
border-color: transparent;
display: inline-block;
@ -1257,6 +1275,11 @@ a.pageTitle-sublink {
nav {
max-width: 100%;
}
.imgWrapper.halfWidth {
margin: .5rem auto;
max-width: 480px;
}
}
@media all and (min-width: 600px) {
@ -1268,7 +1291,7 @@ a.pageTitle-sublink {
float: right;
margin: 0 -0.5rem 0 1rem;
max-width: 30%;
}
}
.imgWrapper figure {
max-width: 100%;

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@ -1,5 +1,5 @@
---
title: About
title: About...
description: All "About" the Guide, the Planar Vagabond, and the site itself.
date_pub: 2023-03-06T00:20:00-05:00
section: main
@ -7,37 +7,34 @@ content_type: feature
short_code: ab1
---
> Don't believe anything you read here.
>
> The author apparently started using the [Tome of Forbidden Whispers](/magic-items/tome-of-forbidden-whispers.html) to "help with translations", but the book may have taken hold of his mind.
>
> Consider yourself warned.
> <cite>--- PV</cite>
### ...the Guide
### About the Guide
The Guide was started in year [5022 CAC](./astral/timeline.html) as a series of small, (mostly) hand-produced pamphlets sold for a few silvers each at a handful of ports, and has quickly grown to be a wholly remarkable tome, possibly the most remarkable tome ever to be published by a halfling (although some may disagree).
The Guide was started in year 5022 CAC as a series of small, (mostly) hand-produced pamphlets sold for a few silvers each at a handful of ports, and has quickly grown to be a wholly remarkable tome, possibly the most remarkable tome ever to be published by a halfling (although some may disagree).
It is also a highly successful one more popular than the _Idiot's Guide to Running an Astral Business_, better selling than _Fifty More Things to do in Subjective Gravity_, and more controversial than Balyx Balator's trilogy of metaphysical blockbusters: _Where the Gods Went Wrong_, _Infernus: Fairy-tale or Fiction?_, and _The Lie of Alignment_.
It is also a highly successful one more popular than the _Idiot's Guide to Running a Magic Shop_, better selling than _Fifty More Things to do in Subjective Gravity_, and more controversial than Balyx Balator's trilogy of metaphysical blockbusters: _Where the Gods Went Wrong_, _Infernus: Fairy-tale or Fiction?_, and _The Lie of Alignment_.
In many of the more relaxed civilizations on the Outer Koronin Rim of [<abbr title="Astral Trade Union">ATU</abbr>](/astral/factions/index.html#astral-trade-union)-space, the Guide has already supplanted the great _Encyclopedia of the University Eternal_ as the standard repository of all knowledge and wisdom, for though it is perpetually incomplete and has many omissions and apocrypha, it scores over the more established work in two important respects:
First, it is slightly cheaper[^1]; and secondly it has the words _Feare Naught!_ inscribed in large friendly letters on its cover.
### About the Planar Vagabond
### ...the Planar Vagabond
One day, while trying to evade some rather unscrupulous characters, a halfling named Drogo Wanderfoot stepped into a glowing portal and found himself in the Astral Plane. Since then, he's passed through dozens of ports, and is believed to have visited _37_ different planes, including the 4 accessible [elemental planes](/planes/elemental/index.html) (although some insist he's visited all 6). Not bad for a little fella from a broken home on a backwater world.
One day, while trying to evade some rather unscrupulous characters, a halfling named Drogo Wanderfoot stepped into a glowing portal and found himself in the Astral Plane. Since then, he's passed through dozens of ports, and is believed to have visited _43_ different planes, including the 4 accessible [elemental planes](/planes/elemental/index.html) (although some insist he's visited all 6). Not bad for a little fella from a broken home on a backwater world.
He can usually be found drinking at the seediest dive in a port, gambling for his soul in a back alley on some distant plane, sailing on the astral currents, or even working on the next issue of his Guide to the Multiverse.
He can usually be found drinking at the seediest dive in a port, gambling for his soul in a back alley on some distant plane, sailing on the astral currents, or possibly even working on the next issue of this guide.
### About the Site
### ...the Site
The site is derived from the various pamphlets and writings produced by the Planar Vagabond over the past few years. They were then shuttled back to a <a href="https://www.itsericwoodward.com" class="hiddenLink">web developer friend of his</a> via a secret door in the friend's basement. The writings are being translated from Common and posted here as quickly as they can be (although some of the text is difficult to translate).
This site is maintained by a group of web gnomes under the employ of the Planar Vagabond, who sends them his papers and pamphlets which they, in turn, translate from Common and rewrite as web pages.
<div class="imgWrapper halfWidth">
![The Web Gnomes (clockwise, from left): Phryd and Jorj (translators), Lumburg (supervisor), Rubyk (architect), Elburt (researcher), Waldu (mouse manipulator), Arryk (typer), and Lermund (lawyer). Released under a [CC0](/licenses/cc0/) license.](/images/webgnomes.jpg 'The Web Gnomes')
</div>
<details class="about-detail">
<summary>Learn the truth (and spoil the fun)!</summary>
OK, so _obviously_ it's a work of fiction, and that's all it's intended to be. Even the stuff above.
<summary>Lermund's Tiny Warnings</summary>
Names, characters, places and incidents list are either products of the authors imagination or used fictitiously. Any resemblance to actual events or locales or persons, living, dead, or otherwise, is entirely coincidental.

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@ -34,14 +34,14 @@ An arcane spellcaster that uses their own life force to cast spells.
<div class="dividedTableWrapper">
| HD | HP | AC | Atk Mod | Damage | Morale | Spells Available | Save |
| :----------: | :-: | :-: | :-----: | :----: | :----: | :--------------: | :--: |
| 3d6\* | 13 | 11 | +1 | 1d4 | 7 | 1d6-1 | 13 |
| 5d6\*\* | 22 | 12 | +2 | 1d4+1 | 8 | 1d8-1 | 13 |
| 7d6\*\* | 31 | 13 | +3 | 1d4+1 | 8 | 1d10-1 | 11 |
| 9d6\*\*\* | 40 | 14 | +4 | 1d6+1 | 9 | 2d6-2 | 11 |
| 11d6\*\*\* | 49 | 15 | +6 | 1d6+2 | 9 | 2d8-2 | 8 |
| 13d6\*\*\*\* | 58 | 17 | +8 | 1d6+2 | 10 | 2d10-2 | 8 |
| HD | HP | AC | Atk Mod | Damage | Morale | Spells Available | Save |
| :--------: | :-: | :-: | :-----: | :----: | :----: | :--------------: | :--: |
| 3\* | 13 | 11 | +1 | 1d4 | 7 | 1d6-1 | 13 |
| 5\*\* | 22 | 12 | +2 | 1d4+1 | 8 | 1d8-1 | 13 |
| 7\*\* | 31 | 13 | +3 | 1d4+1 | 8 | 1d10-1 | 11 |
| 9\*\*\* | 40 | 14 | +4 | 1d6+1 | 9 | 2d6-2 | 11 |
| 11\*\*\* | 49 | 15 | +6 | 1d6+2 | 9 | 2d8-2 | 8 |
| 13\*\*\*\* | 58 | 17 | +8 | 1d6+2 | 10 | 2d10-2 | 8 |
[Higher-Level Bloodmages]
@ -50,11 +50,11 @@ An arcane spellcaster that uses their own life force to cast spells.
#### Short Stat Blocks
```
> HD 1d6* (3 hp), AC 10; MV 40'; Atk 1 (0) @ 1d4 (dagger); AL Any; ML 7
> HD 3d6* (10 hp), AC 11; MV 40'; Atk 1 (+1) @ 1d4 (dagger); AL Any; ML 7
> HD 5d6** (17 hp), AC 12; MV 40'; Atk 1 (+2) @ 1d4+1 (dagger); AL Any; ML 8
> HD 7d6** (24 hp), AC 13; MV 40'; Atk 1 (+3) @ 1d4+1 (dagger); AL Any; ML 8
> HD 9d6*** (31 hp), AC 14; MV 40'; Atk 1 (+4) @ 1d6+1 (weapon); AL Any; ML 9
> HD 11d6*** (38 hp), AC 15; MV 40'; Atk 1 (+6) @ 1d6+2 (weapon); AL Any; ML 9
> HD 13d6**** (45 hp), AC 17; MV 40'; Atk 1 (+8) @ 1d6+2 (weapon); AL Any; ML 10
> HD 1d6* (4 hp), AC 10; MV 40'; Atk 1 (0) @ 1d4 (dagger); AL Any; ML 7
> HD 3d6* (13 hp), AC 11; MV 40'; Atk 1 (+1) @ 1d4 (dagger); AL Any; ML 7
> HD 5d6** (22 hp), AC 12; MV 40'; Atk 1 (+2) @ 1d4+1 (dagger); AL Any; ML 8
> HD 7d6** (31 hp), AC 13; MV 40'; Atk 1 (+3) @ 1d4+1 (dagger); AL Any; ML 8
> HD 9d6*** (40 hp), AC 14; MV 40'; Atk 1 (+4) @ 1d6+1 (weapon); AL Any; ML 9
> HD 11d6*** (49 hp), AC 15; MV 40'; Atk 1 (+6) @ 1d6+2 (weapon); AL Any; ML 9
> HD 13d6**** (58 hp), AC 17; MV 40'; Atk 1 (+8) @ 1d6+2 (weapon); AL Any; ML 10
```

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@ -7,6 +7,8 @@ content_type: feature
short_code: b1
---
[[toc]]
Below you'll find a small sampling of 60+ different types of humanoids and other creatures that one can encounter while traveling the planes.
### A-D

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@ -5,7 +5,6 @@ date_pub: 2024-07-05T18:32:26.000-04:00
section: classes
content_type: feature
short_code: cbr
status: hidden
---
An adventurer known for their "primal" warrior nature.

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@ -112,7 +112,7 @@ Roll 1d6.
- **Encounter**: Wandering creature, social encounter, or some other random interaction.
- **Locality**: Some environmental or external event that affects the PCs.
- ex: a storm rolls in, party gets lost, the dungeon shifts, water rises, the assassin gets closer to the target, doors lock behind party.
- **Exhaustion**: Party must rest for a turn / watch or gain a level of [exhaustion](#exhaustion).
- **Exhaustion**: Party must rest for a turn / watch or gain a level of [exhaustion](#exhausted).
- May be ignored for the first few checks in a session, as appropriate.
- **Signs / Portents**: Indications of possible encounter nearby - could be a clue, monster tracks, etc.
- **Discovery**: Party finds something useful or helpful.
@ -274,10 +274,10 @@ To navigate to a location in a busting city, make an **Urban Exploration Roll**
- Hilly, wooded, or desert terrain: Decrease speed by 33%.
- Swampy, mountainous, or jungle terrain: Decrease speed by 50%.
- Characters engaged in a forced march can increase their travel speed by 50%, but must rest for a full day or suffer 2 levels of [exhaustion](#exhaustion).
- Characters engaged in a forced march can increase their travel speed by 50%, but must rest for a full day or suffer 2 levels of [exhaustion](#exhausted).
- Characters can travel for up to 6 days before they must rest for at least 1 full day.
- For each day beyond the 6th that they travel without resting, they gain a level of [exhaustion](#exhaustion).
- For each day beyond the 6th that they travel without resting, they gain a level of exhaustion.
**Sight**