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src/pages/campaign/index.md
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src/pages/campaign/index.md
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src/pages/campaign/ravager.md
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src/pages/campaign/ravager.md
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---
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title: The Ravager
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description:
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date_pub: 2023-02-19T20:59:00-05:00
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section: campaign
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content_type: feature
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short_code: ctr
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---
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According to the [Crystal Skull of Jund](/magic-items/crystal-skull-of-jund.html):
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_**The Ravager** is an Eye Tyrant creation responsible for the destruction of 32 different planes. The Ravager is capable of honing in on a plane via any type of portal or color pool, passing through, and then destroying the plane from the other side._
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### The Ravager's Lair
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- An enormous asteroid, 10 miles in diameter.
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- Has a one mile-diameter brass dome coming out of it.
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- On side opposite dome there's a large gash which leads to a 200' diameter tunnel and a secret entrance (set of double doors.
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#### The Black Tunnels
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- Made of smooth basalt.
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- Twists and turns made traveling slow going - took over an hour to traverse.
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#### The Antechamber
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- Natural-looking cavern with 10' diameter light globes and large rocks scattered throughout.
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- Strange message carved on double doors leading further into the lair.
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**Strange Message**
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> You cannot have bypassed our defenses if you are of the Eye Tyrants. Therefore, if you are reading this message, you must be their enemies.... or should be.
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>
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> For reasons of our own, we helped the Eye Tyrants to create a powerful weapon. However, we also included a way to neutralize the project. We will not do this ourselves, for that is not the way of the Arcane Lords.
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> The weapon we have created, the Ravager, depends on the energies of the Queen’s Eyes. The ten lesser eyes dwell each in their own domains within this structure. The greater eye sees all, but none can reach it.
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>
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> Go forth into the complex we created. Locate and destroy as many of the ten lesser eyes as you can. Only this can end the menace of the Ravager.
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>
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> We have admitted you. For the brave, this is enough, although you may find help if you know where to look. Go forward.
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src/pages/campaign/sapphire-cove.md
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src/pages/campaign/sapphire-cove.md
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---
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title: Sapphire Cove
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description: A description of the "home port" for the party of adventurers.
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date_pub: 2023-02-20T00:10:00-05:00
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section: campaign
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content_type: feature
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short_code: csc
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---
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### NPCs
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- **Lord Stengar Muziv** - Harbormaster
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- Human noble
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- Goal: political movement, more power
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- Attitude: spinning lots of plates, flies off the handle at Fenwick when he screws up (and sometimes when he doesn't).
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- **Zohar, Keeper of the Obelisk** - Cleric of Phoris
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- Chatty and personable, but not always as devoted as he should be.
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- **Amaryllis (Amary), the Alchemist** - Runs the Magic Shop
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- And pretty and polite (but bored) female human
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- Smarter than she looks
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- Seems to be developing a relationship with Segu.
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- Took the demonic scroll from Segu to destory it.
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- Claims to be able to muster a "Wziard Army".
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- **Fenwick C. Fizzlebell** - Harbormaster's Assistant / Secretary
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- Fussy gnome dressed all in yellow
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- Always appears to be in over his head
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- Constantly apologizing for his failure, looks at the ground
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- **Rocky** - Fenwick's living statue
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- Exquisitely carved statue of human male
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- Apparently mute
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- Also serves as Fenwick's transportation and muscle
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- **Unkhlar Thildison** - Dwarven blacksmith
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- Thin and kinda shifty, with short copper hair and green eyes.
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- Has a pet spider named Therva that occasionally hangs out on his shoulder.
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<!--
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- Actually an assassin
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- He wears leather armor (disguised as a blacksmith's apron and gloves) and wields a poisoned short sword and dagger
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- Has an animal companion, a giant spider named Therva
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- Actual name is Festi
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-->
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### 1 - Unkhlar's Ironworks
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- A fairly-modest blacksmith's workshop, small, dingy, with globes of flame stacked in the corner
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- Run by Unkhlar Thildison
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- Sells light globes and Dwarven unitools.
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### 2 - The Armory
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- Strong, 2-story, half-timbered building, that serves as the headquarters of the town guard when stationed at the cove.
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- Bottom story is a large, divided cage which is used to detain thieves and scofflaws, usually holds prisoners temporarily before shipping them back to Portown.
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- Always at least 1 guard in the armory, in addition to the 2 making the rounds, and the 2 guarding the gateway.
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### 3 - Sapphire Shark
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- "Help Wanted" sign in the window.
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- Long bar runs along most of the back wall.
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- People standing and sitting at perpendicular gravities to each other.
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- Tables and chairs clustered in the center of each wall (and the ceiling), with people freely standing about.
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- Everyone's drinks are served in small globes with straw-like protrusions.
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- Bartender is an apparently exasperated (and sweaty) human.
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#### Menu
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Drinks
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- Natural Spring Water - 2 sp
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- Coffee - 1 sp
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- Dragonberry juice - 3 sp
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- Bloo Milk - 1 sp
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Wine
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- Bloodwine - 3 sp
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- Evermead - 2 sp
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- Fire Wine - 5 sp
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- Glowfie - 4 sp
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- Topaz - 3 sp
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- Westgate Ruby - 2 sp
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- Wizard's Choice - 5 sp
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Liquor
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- Cherry Fire - 1 sp
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- Death Wish - 3 sp
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- Elverquis - 2 sp
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- Seawin - 1 sp
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- Whiskey - 2 sp
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Ale
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- Bleak Stout - 1 sp
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- Dragon's Breath - 3 sp
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- Golden Sands Ale - 2 sp
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- Halfling's Best - 3 sp
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- Purple Noble - 2 sp
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- Shadowdark Ale - 4 sp
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Food
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- Bloodhawk Breast from Krynn - 1 gp
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- Sea Serpent Sushi Roll - 3 gp
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- Mimic Tongue in Sauce - 2 gp
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- Owlbear Steak & Eggs - 4 gp
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- Tarrasque Ribeye - 5 gp
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### 4 - Warehouse
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- 2 storey, multiple (locked) entrances on the bottom floor (and a large locked trap door on the top)
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### 5 - Amary's Emporium
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- Run by Amaryllis the Alchemist
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- Appears to be bigger on the inside.
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- Lots of books, hints of "other services".
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- She buys live animals and rare monster bits.
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- Potions / Supplies
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- healing - 100 gp
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- 1gp for mystery potion
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- 10gp for orbs of light
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- Also carries "Sorcerer: The Summoning"
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#### Emporium Stock
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<!--
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Random Potions
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- https://litrpgreads.com/blog/100-fun-dnd-random-potion-effects-to-surprise-your-players
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- https://www.dndspeak.com/2017/12/24/100-random-potion-effects/
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Random Trinkets
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- https://www.thievesguild.cc/tables/trinkets
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-->
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Potions
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- Clairvoyance - 250 gp
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- Control Giant - 350 gp
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- Delusion - 250 gp
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- Diminution - 100 gp
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- Divination - 500 gp
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- ESP - 100 gp
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- Flying - 200 gp
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- Gaseous Form - 150 gp
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- Growth - 100 gp
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- Healing (1d6+1) - 50 gp
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- Healing, Greater (2d6+3) - 125 gp
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- Healing, Supreme (4d6+7) - 300 gp
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- Invisibility - 300 gp
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- Invulnerability - 300 gp
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- Levitation - 150 gp
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- Poison - 100 gp
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- Polymorph Self - 300 gp
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- Raise Dead - 2500 gp
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- Remove Curse - 200 gp
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- Speak with Dead - 200 gp
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- Random Potion - 2 gp
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Equipment
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- Acid (vial) - 1 gp
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- Alchemist's Fire (flask) - 5 gp
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- Antitoxin - 1 gp
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- Bottle (glass) - 2 gp
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- Flask or Tankard - 5 sp
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- Elemental Fire Globe - 200 gp
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- Elemental Water Globe - 200 gp
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- Ink (1 ounce bottle) - 1 gp
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- Ink, Gold (1 spell level) - 100 gp
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- Jug or Pitcher - 5 sp
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- Light Orb - 10 gp
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- Oil (flask) - 2 gp
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- Paper / parchement (2 heets) - 1 gp
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- Vial - 1 gp
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Scrolls
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- Continual Light - 150 gp
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- Haste - 500 gp
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- Massmorph - 1200 gp
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- Polymorph others - 1000 gp (x2)
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- Detect Magic (A) - 25 gp
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- Light (A) - 50 gp
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Live Animals
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- spider - 10gp
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- bat - 20gp
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- newt - 5gp
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Random Potions (1 gp each)
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- Clairaudience
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- Clairvoyance
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- Control Animal
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- Control Dragon
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- Control Giant
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- Control Human
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- Control Plant
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- Control Undead
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- Delusion
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- Diminution
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- ESP
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- Fire Resistance
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- Flying
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- Gaseous Form
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- Giant Strength
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- Growth
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- Healing (1d6+1)
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- Healing, Greater (2d6+3)
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- Healing, Supreme (4d6+7)
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- Heroism
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- Invisibility
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- Invulnerability
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- Levitation
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- Longevity
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- Polymorph Self
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- Potion of Speed
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- Treasure Finding
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### 6 - The Obelisk of Law
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- Maintained Zohar, Keeper of the Obelisk
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- Open temple of Law
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- A monolith of polished stone, built into the side of the wall just above the portal, with a praying circle around it.
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- Primarily dedicated to Phoris, but other Law gods are listed as well, including Endrion (Dragon god of Law).
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### 7 - Harbormaster's Office
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- Office of Lord Stengar
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- Fine wooden desk and chairs.
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- Several knick-knacks seres as reminders of various deals he's put together.
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src/pages/campaign/shazz-journals.md
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src/pages/campaign/shazz-journals.md
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---
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title: Shazzogrox's Journals
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description: Some notes gleaned from the journals of the Eye Tyrant Mage, Shazzogrox.
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date_pub: 2023-02-19T22:43:00-05:00
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section: campaign
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content_type: feature
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short_code: csj
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---
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The journals of the Eye Tyrant Mage, Shazzogrox, reveal a being with volatile, disturbed psyche, deep-seated trauma, and definite megalomaniacal tendencies.
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- Eye Tyrants call themselves "Iy'tar", named for "Iy'taria", which is either a (mythical?) "home" plane or possibly a deity (Iy'tar means "firat source", but it's unclear what kind of source?)
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> Like other great leaders, I was birthed from the vats of the clone farm of Greshtharia... Pity it was the final days of the Vakarian cycle, or I could have been the greatest leader the Iy'tar had ever known, but alas...
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> During my youth, things were as they should be - Iy'tar were feared throughout the multiverse, and ruled a vast empire.
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> As I grew, I sought to fulfill my duty to my kind, joining the exalted ranks of the great Iy'tarian navy.
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> It was clear that I had potential, and I quickly rose through the ranks, becoming a lieutenant in just under 12 syklos.
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> Then came the Tribulations - first, the upstart bipeds handed us our first defeat at the battle of Jade Fields, but then.... The Sazur incident.
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It's at this point Segu decided to just glean useful facts from the journal, rather than get the entire narrative from a psychopathic Eye Tyrant Mage.
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### The Sazur Incident
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- A mad scientist named Sazur created the Ravager, but it escaped his control, killing him and destroying the plane of Batosh.
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- Then it started wandering the currents.
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- As the portal to Batosh was near the center of their astral empire, it soon found it's way to each of the major Iy'tarian planes, and destroyed them
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- It was immune to many of the Tyrants' attacks, and it wiped out fleet of their ships
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- Within a century, they were nearing extinction, with 95% of the race having been destroyed.
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- They had lost the ability to breed with the destruction of their core worlds (and the cloning vats that existed on them).
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- The remaining Iy'tar factionalized, blaming each other for the death of the species, and turned on each other
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### Shazzogrox's Personal History
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- Spent most of his early life (first 100 years or so) as a low-ranked soldier in the Iy'tarian navy.
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- Spent the Tribulations on board various ships, always narrowly-avoiding being sent to the front.
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- Was present (on ship) at the Final Council, where the 444 remaining Eye Tyrant Queens turned on each other.
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- Spent next 200 years shuffled from ship to ship, watching the losses mount and morale fall.
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- Tried to start a revolution by suggesting that the queen had failed them.
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- The queen decided to make an example of him, and had her guards blind and torture him, exiling him to the Silent Wastes (at the edge of their former empire).
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- Spent next 2300 years, nearly dead, drifting in the astral plane (which drove him completely mad).
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- About 700 years ago he was found by someone Shazzogrox calls "The Silent Master", a wizard of apparently incredible power.
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- Shazzogrox describes him as tall, always walking around in hooded robes (often with each hand tucked into the other sleeve), and with a mask over his lower face, so one could only ever see his eyes.
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- The Silent Master healed him and began training him in the arcane arts.
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- Shazzogrox took to it quickly (he says, although it took him over 300 years to get where he is now).
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- Towards the end of his training, Shazzogrox learned the truth about the Ravager (that it was created with forbidden magicks) and decided he could control it, to use it against his enemies.
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- Shazzogrox asked for (and was given) a specially-designed ship with an orbopod (orbus console) to control it, along with an assortment of magic items, and a variety of creatures from The Master's menagerie.
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- He polymorphed one into an orbus and the rest into the crew.
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- Shazzogrox then flew them to an old Tyrant research outpost (which he'd learned of during his own research into the Ravager), and that's where they found the watcher and Stonecrop.
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### Sapphire Cove
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Their next destination was Sapphire Cove...
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> We left the dock with a bunch of whiny, two-eyed, stumbling stick-bones..
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> The small one looks delicious, although I wouldn't want to have to get past his huge (and repulsive) stone statue.
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> The wizard is as annoying as he is stupid, constantly prattling on about the most obvious things. He'd be quieter as a stone statue.
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> I tire of the sell-sword's sneaking... I would like nothing more than to watch her turn to dust and scatter to the psychic winds.
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> The silent cleric annoys me with his self-righteous glares... I wonder if I could use my thumbs to put out his eyes?
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> The knight is so clumsy and stupid, I'm surprised he wasn't killed as a youngling... Had he been birthed as an Iy'tar, he would have been crushed right after he left the tube.
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Other Details
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- Shazzogrox is concerned that the other Tyrants know he's heading for the Ravager and want to keep him from getting there.
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- He's not specific about his plans once he gets into the Ravager's Lair, just that he's discovered some truth about it.
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14
src/pages/campaign/timeline.md
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src/pages/campaign/timeline.md
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---
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title: Campaign Timeline
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description: A timeline of events from the sessions.
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date_pub: 2023-02-12001:52:00-05:00
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section: campaign
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content_type: feature
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short_code: ct1
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---
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- First Arrived on Astral Plane: 2nd phase of the 3rd Lawday of Urtson-Law, in year 5023 of the Common Astral Calendar.
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- Arrived at Island of Terror: 2nd phase of 4th Kayday of Urtson-Law.
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- Stayed in port (Sapphire Cove): 2nd phase of 5th Warday of Urtson-Law.
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- Left with Tobart to find Ravager: 3rd phase of 5th Warday of Urtson-Law.
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- Arrived at the Ravager: 3rd phase of the 1st Aerday of Urtson-Nu.
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