Update to Beta-0.24.0.
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---
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title: Orgol
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description: A 7-8' tall humanoid with gray-to-green skin, small holes for ears, and a flat nose, usually found in the company of orcs.
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date_pub: 2026-06-15T22:46:32-04:00
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section: bestiary
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content_type: feature
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short_code: b01
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hd: 3-6
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---
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A 7-8' tall humanoid with gray-to-green skin, a low forehead, reddish eyes, small holes for ears, and a flat nose. Usually found in the company of [orcs](./orc.html), who consider them aggressive and brutish but handy to have around.
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<div class='headlessTableWrapper'>
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| | |
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| --------------- | ----------------------------- |
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| **Hit Dice** | 3 (11hp) |
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| **Armor Class** | 15 (natural + leather) |
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| **Movement** | 40' |
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| **Attacks** | 1 (+2) @ large weapon (1d8+1) |
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| **Alignment** | Chaotic |
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| **Save** | 12 (3) |
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| **Morale** | 8 |
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</div>
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- 90' infravision
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- -1 attack in full daylight
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- +1 damage from strength
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- Can wield any two-handed melee weapon with only one hand.
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- Typically armed with a greataxe, great club, polearm, great sword, or crossbow and sword.
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- When found with [orcs](./orc.html#accompaniment):
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- 25% chance of serving as a group leader.
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- 15% chance of serving as tribal subchief bodyguard, if present.
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- 10% chance of serving as tribal subchief (HD 4), if present.
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- 10% chance of serving as tribal chieftain's bodyguard (HD5), if present.
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- Those who function as leaders, subchiefs, or bodyguards have 50% chance of dual wielding, carrying an additional weapon and gaining an additional attack with the offhand one at -1.
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### At Higher Levels
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<div class="dividedTableWrapper">
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| HD | HP | AC | Atk Mod | Damage |
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| :-: | :-: | :-: | :-----: | :------: |
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| 4 | 22 | 16 | +3 | weapon+2 |
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| 5 | 27 | 17 | +4 | weapon+3 |
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[Higher-Level Orgol]
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</div>
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